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Patch 13: Variability in port battles, epic events, swivel guns

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Wow...

A lot of unexpected changes.

The PB sizes per historical colony size is really interesting. I wonder if Economy side of it, amounts on the production of goods, might get such a historical adjustment as well. ( dreams of abundance/shortage dynamics tied to politics and war famine, etc )

OW loot adjustments look good. This could mean a step further down the breakdown of it even. Loot in Reinforced areas being lessened compared to the non reinforce areas, to promote risk/reward.

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Happy to see epic events have a purpose hopefully they are good. Why disable the shot log though? Now if only we could make courier missions useful... Hint EVE

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1 hour ago, admin said:

 

Open world loot

  • Open world bots and hostility missions now drop better loot depending on ship size.
  • Mission bots drop less rare loot on average.
  • If you are searching for a particular rare book - you have a better chance to get it by hunting NPCs in the open world. 

 

thank you thank you thank you!!!!!

 

all we need now is more AI fleets on the OS.

 

Edited by randommexi

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8 minutes ago, randommexi said:

Open world loot

  • Open world bots and hostility missions now drop better loot depending on ship size.
  • Mission bots drop less rare loot on average.
  • If you are searching for a particular rare book - you have a better chance to get it by hunting NPCs in the open world. 

Does this mean more loot from NPC traders? This would be good (very good way to make money for newbie players and to practice fighting as well).

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Many good ideas there - sounds promising!

- We may see Endy, Trinco etc. more now.
- Players may get attracted by better loot, to leave the SAFE ZONES - so hopefully more PvP.
- More damage by fire was long overdue - in reality, sails easily burnt all down.

I didn't understand the "Port Battle"-changes you made - better explanation needed.
But a BIG wish from my side: bring more variety to PBs - add "5thRate", "3rdRate" and "2ndRate" port battle types!

 

Edited by Wolfram Harms

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4 minutes ago, Wolfram Harms said:

I didn't understand the "Port Battle"-changes you made.

Why should we stick to an ancient mechanic of nation vs nation when we have now clan vs clan.

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Need details on PB changes ASAP! When will you guys realize you can't make such important changes without giving us proper documentation?

Rest looks pretty good.

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All very exciting changes, can't wait to try it. I'd like some clarification on one point:

"Open world bots and hostility missions now drop better loot depending on ship size."

Does this mean a Victory has more chance of dropping copper plating (for example) than a Brig? Or is it just that the amount of repairs that drop better much the size of the ship?

Personally I'm a fan of pure RNG on books and upgrades, I dont think ship type should affect that. But I do like the idea that you have more chance from openworld NPCs

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I wonder what the use of thoose swivel guns will be 2lb sounds not like they can penetrate anything, maybe they are effective vs. crew?

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This patch looks excellent. Particularly the increased usefulness of OW NPC hunting and the increased no-attack-timer.

Only thing I'm a bit sceptical about is the increased percentages for upgrades.

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Just one comment.

You should try to elaborate a bit the changes your guys have made to PB. We are a bit blind about this.

Also, I recommend to add the new ships as soon as posible because the BR and stats balance are esential for new Port Battle limits. The sooner we test those ships, the better. It is not good to have again new overpowered ships.

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already don't like the pvp rewards...  2 speed mods?  really?

 

sorry, I know not how to read.  one is an OS speed boost.  that I can get behind

 

Edited by randommexi

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1 hour ago, admin said:

Captains

Patch is being deployed today  - Thank you for patch, keep working !

Epic events reworked. - Good

Port battle changes  - WE NEED BR CHANGE OF ALL SHIPS !!!

 

  • Port battles now allow limited battle rating based on the city size. We used historical city sizes initially. Please comment on the port battles sizes in the comments and propose changes if any changes needed
  • Speed cap has been increased to 15.5 knots - Its not going to fix speed meta. You should to decrase speed for all ships. This speed 15,5  knots are very unrealistic.

 

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1 hour ago, admin said:

Port battle changes

  • Port battles now allow limited battle rating based on the city size. We used historical city sizes initially. Please comment on the port battles sizes in the comments and propose changes if any changes needed

I have been waiting something like this more than a year.  I am speechless.

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There's a whole bunch of 5100-BR ports in shallow waters around the Bahamas.

That's 204 BR per ship even if you fill all 25 slots, so there's no way to even utilize all the BR when ships can't reach the PB, same goes for the 3400 ports too (just by not as huge of a margin).

 

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