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Suspected Pirate alt Being Used to Tag Inside Safe Zone.


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Had a low ranked pirate player roll out of Mortimer and tag one of my guys inside the reinforcement zone using an outlaw battle..  He's been a suspected alt for a while, he's usually been found sitting outside Mortimer scouting while this particular crew on the shots below is rolling around outside.  Very cheeky.

Suspected player in question sitting outside mort in a cheap brig with no cannons.

d30ebcf16a3aec757cf2fc98311dd4b8.jpg
https://gyazo.com/d30ebcf16a3aec757cf2fc98311dd4b8

Shot of the tag and the crew who benefits from it.

1699c0b171bc9eca7edb58198b60e4d5.jpg

And he immediately escapes.  

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30f24cfa61239b88ab63f28e1320bbd6.png
https://gyazo.com/30f24cfa61239b88ab63f28e1320bbd6

Not a very busy "solo" player.  

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Anyway we can look into who this player has been trading with or something of that sort.  Seems to be a bit too convenient that his is just some "disgruntled" pirate player being paid by other nations. 

It's disappointing to see these tactics possibly being used by renown pvpers.  

Edited by Christendom
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6 minutes ago, King of Crowns said:

If the devs don't want pirates getting other pirates killed then they should remove the mechanic. rats get lots of perks for being rats. they should be willing to accept that pirates are untrustworthy and should not feel safe sailing around other rats.

I agree.  But I don't think that is the case here.  Scoundrel for almost 3 months, zero contact within nation.  Seen outside spotting for your crew before.  Smells fishy here.  The loss of a ship is inconsequential and we don't mind having enemies within (or outside) the nation.  I do mind players using alts to circumvent various mechanics before.   

Let's wait and see what the logs have to say.  

As side note, King of Crowns and his crew has been known to use a pirate alt in the past to scout.  Here it is in his own words.  

CIsofnI.jpg

EBADdQV.jpg

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1 minute ago, Christendom said:

I agree.  But I don't think that is the case here.  Scoundrel for almost 3 months, zero contact within nation.  Seen outside spotting for your crew before.  Smells fishy here.  The loss of a ship is inconsequential and we don't mind having enemies within (or outside) the nation.  I do mind players using alts to circumvent various mechanics before.   

Let's wait and see what the logs have to say.  

As side note, King of Crowns and his crew has been known to use a pirate alt in the past to scout.  Here it is in his own words.  

CIsofnI.jpg

EBADdQV.jpg

Devs have given very clear rules for alts my friend. scouting is within those rules. as long as your not screwing with hostility your fine. 

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5 hours ago, King of Crowns said:

honestly logs don't matter at all. its a rat being a rat using the mechanics that are available to him to make some money. alt or not. any account has full access to the game. 

You mean its your alt?

Lets be actually honest here its one of your guys ships cut the BS.

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2 hours ago, Liq said:

It might be an alt in this case.

BUT

What if they hired a legit player for gold to do the dirty work? Cant really punish in that case?

I’m ok with a real player who has an axe to grind and wants to get a little payback.  Live by the sword, die by the sword.  I doubt that’s the case here.

Regardless of the outcome It’s blatantly obvious that this isn’t a real player.  It’s dissapointing seeing good PVP players using these methods or running in escort with players who use them.

not a good look for the man without sin. 

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soooo. if a US player stayed by the coast, and hung with Pirate players for a "fee" so anytime a US gank squad or any US player was around, they could tag them and run from battle.... please let me know if this is going to be acceptable. Because i will use a forged paper the second I hear it's ok and accompany my fellow pirates on the US coast for hunting....

 

Tell me the SECOND this is ok.

 

Respect lost for the people I looked up to as fair PVPers...

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Any mechanic used to circumvent another mechanic in any game it is an exploit. 

The outlaw mechanic was there before the reinforcement zones and needs to be adjusted accordingly so it cannot be used to circumvent the whole purpose of the safe zones.

There should be no outlaw battle inside the reinforcement zones or the attacked party should be able to hit reinforcements as normal.

 

Edited by Rigs
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2 hours ago, Liq said:

It might be an alt in this case.

BUT

What if they hired a legit player for gold to do the dirty work? Cant really punish in that case?

Alt or not the main thing that should not be possible inside the reinforcement zones otherwise it defeats the purpose of safe zones.

There will be plenty of alts abusing this if nothing will be done about it.

Until the devs address this I think it should be announced and sanctioned similarly to a green on green situation.

Edited by Rigs
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Ruleset does not know if a pirate is allied to a certain friendly nation (which happens all the time in game and happened historically), or is a truly neutral pirate. 

3 rules exist

  • Outlaw battles are free for all
  • Pirates are outlaws and law does not protect them when they attack each other. As a result reinforcements are not sent when pirates settle scores between themselves - it is their own business. 
  • Outlaw battles allow everyone in - if they are in the vicinity of pirate waters every pirate can join them and help their side.

Removing outlaw battles will remove the opportunity to settle scores between pirates and turn them into a unified nation.

If this is desired (its possible).
Pirate nation leaders should request to convert to Pirate Republic of Nassau (real country which existed for 11 years). If they wish outlaw battles to be removed. 

Perhaps its time to remove outlaw battles. And play as a pirate republic of nassau. 

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4 minutes ago, admin said:

Perhaps its time to remove outlaw battles. And play as a pirate republic of nassau.

I think the outlaw mechanic is nice for duelling your mates and settle scores as you mentioned, but it was also used ( maybe still is ) by a bunch of low skill players to harass and bully other players and especially new ones. I think it can only be one or the other.... either you have the reinforcement zones around MT and have pirates be part of the RvR game but no outlaw ( at least around MT ) like a nation or  you make them the hardcore option they are supposed to be without nation ports and the outlaw mechanic but maybe make it so you can only join pirates in this case, if you have a certain rank already by playing a nation first... At the moment you have new players joining pirates, because they watched those disney movies too many times and then they get ganked / sealclubbed by some losers camping in the reinforcement zone  - and probably quit. Outlaw would be fine for new players, if they actually understood what it means for them when they start out without any knowledge about the game. Maybe give some "only for experienced players" warning when choosing pirates on character creation ( i don't know what it actually currently says ) ?

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23 minutes ago, admin said:

Ruleset does not know if a pirate is allied to a certain friendly nation (which happens all the time in game and happened historically), or is a truly neutral pirate. 

3 rules exist

  • Outlaw battles are free for all
  • Pirates are outlaws and law does not protect them when they attack each other. As a result reinforcements are not sent when pirates settle scores between themselves - it is their own business. 
  • Outlaw battles allow everyone in - if they are in the vicinity of pirate waters every pirate can join them and help their side.

Removing outlaw battles will remove the opportunity to settle scores between pirates and turn them into a unified nation.

If this is desired (its possible).
Pirate nation leaders should request to convert to Pirate Republic of Nassau (real country which existed for 11 years). If they wish outlaw battles to be removed. 

Perhaps its time to remove outlaw battles. And play as a pirate republic of nassau. 

Transform current pirate to republic of Nassau. And add real pirates (outlaws) as new hardcore nation. (When the 3 new nation considered as success)

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1 minute ago, z4ys said:

Transform current pirate to republic of Nassau. And add real pirates (outlaws) as new hardcore nation. (When the 3 new nation considered as success)

@admin This seems like the easiest solution, please make it so. Would be really nice to have more than the one pirate flag we already have, too.

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53 minutes ago, admin said:

Ruleset does not know if a pirate is allied to a certain friendly nation (which happens all the time in game and happened historically), or is a truly neutral pirate. 

3 rules exist

  • Outlaw battles are free for all
  • Pirates are outlaws and law does not protect them when they attack each other. As a result reinforcements are not sent when pirates settle scores between themselves - it is their own business. 
  • Outlaw battles allow everyone in - if they are in the vicinity of pirate waters every pirate can join them and help their side.

Removing outlaw battles will remove the opportunity to settle scores between pirates and turn them into a unified nation.

If this is desired (its possible).
Pirate nation leaders should request to convert to Pirate Republic of Nassau (real country which existed for 11 years). If they wish outlaw battles to be removed. 

Perhaps its time to remove outlaw battles. And play as a pirate republic of nassau. 

How about no outlaw battles inside reinforcement zones? easy fix? Whatever happens outside is ok. btw, Lord V, left the game , so there is no need to hate Pirates anymore. :D

Edited by George Washington
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Easiest fix would indeed be no outlaw battles inside the reinforcement zones.    

I think the change to pirate mechanics would be welcomed and long desired, but I'd appreciate it if we could get a rule from up on high about the potential alt abuse that might of happened here.  This doesn't look like a neutral or "hired" regular player to me.

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6 minutes ago, Peter Goldman said:

There are pirates that don't like outlaws and want a united nation, RvR etc. There are pirates that love outlaw mechanic. I would say it is 50/50 or maybe 60/40. Split the nations and allow mercenary services as game mechanic.

How does no outlaw mechanic in reinforcement area fixes anything? It doesn't fix anything.

Think about it, enemy alts won't be able to tag no one in true 'green zones'. So, once players leave the zone any rules apply. These zones supposed to protect, but right now they are used to abuse game mechanics. 

I log in my alt, exit port outside Pirate port, hit another Pirate and then call my US buddies to jump in and kill players including new guys for marks and let me go. I would say F*ck this game....

Edited by George Washington
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7 minutes ago, Peter Goldman said:

It's enough for me that Russians are using pirate alts in the green zone spying and spotting any movements. That would also mean safe trading for pirates in safe zone. The purpose of the zone is to protect against nationals. Pirates fighting pirates make it 100% outlaw. Forts fire on everyone, no reinforcements, no rules.

Spying is fine, but ganking New guys right outside their home ports using alts is fkd up...and Devs allow it? Really? Why do we need these zones then if game mechanics have loopholes. We can witness the abuse and restriction to Outlaw in Reinforcement zone will fix the problem.

Edited by George Washington
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2 minutes ago, Peter Goldman said:

It's enough for me that Russians are using pirate alts in the green zone spying and spotting any movements. That would also mean safe trading for pirates in safe zone. The purpose of the zone is to protect against nationals. Pirates fighting pirates make it 100% outlaw. Forts fire on everyone, no reinforcements, no rules.

Safe-zone is already safe trading for every single nation B) When a pirate alt tags another pirate they don't get reinforcements and the other nation gets to join in. 

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