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rediii

Respawn at closest outpost

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Respawn at closest outpost instead of closest deep water port.

 

Why do we spawn at next deep water port?

For example. Every swede sunk in the bahamas spawned at guibara. now that this is taken we probably respawn at parrot cay... why do we have to respawn and sail back to outpost with a basic cutter?

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42 minutes ago, rediii said:

Respawn at closest outpost instead of closest deep water port.

 

Why do we spawn at next deep water port?

For example. Every swede sunk in the bahamas spawned at guibara. now that this is taken we probably respawn at parrot cay... why do we have to respawn and sail back to outpost with a basic cutter?

Also why shallow ships spawn don't spawn in shallow ports? This must be fixed.

Best solution is if player will have a choice:

1) Spawn in closest free town/neutral port

2) Spawn in closest outpost

 

Edited by Peter Goldman

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1 hour ago, rediii said:

Respawn at closest outpost instead of closest deep water port.

 

Why do we spawn at next deep water port?

For example. Every swede sunk in the bahamas spawned at guibara. now that this is taken we probably respawn at parrot cay... why do we have to respawn and sail back to outpost with a basic cutter?

Unlike you to get sunk rediii    ;).

I also have a bit of an issue with "Tow to Port" taking you to the nearest deep water port. I think this should not include ports within 30 mins of PB attack. I recall that capitals were excluded from 'Tow to Port' when PB attacks were only at capitals. Now that 'all' ports are open to attack then all deep water ports are vulnerable to teleport main fleet attacks if the attack fleet can position itself favourably.

Buster (beam me up Scotty [if he doesn't mind])

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1 hour ago, Busterbloodvessel said:

beam me up Scotty

... :) good times

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