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Foreign clan alliances

clan alliances  

201 members have voted

  1. 1. Allow foreign clan entry rights to Port battles

    • Yes
      152
    • No.
      50


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Captains

please comment on the alliances with clans of foreign nations (for port battle entry rights only).

For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. 

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1 minute ago, admin said:

Captains

please comment on the alliances with clans of foreign nations (for port battle entry rights only).

For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. 

Big yes! Mercenary clans incoming.

But how would it work when for example:

GB at war with SWE

GB and SWE added clan Y on both lists

Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side?

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Interesting idea, but rediii has already made some got points about potential abuse.

If implemented, better take your time to eliminate possible exploits up front.

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2 minutes ago, Christoph said:

important is that the biggest nation cant alliance with other nations

its a sandbox game

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32 minutes ago, rediii said:

 

Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side?

Well if you were invited by both clans you will be able to join both sides. I am sure once it happens once another side will no longer add you to friends. 

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5 minutes ago, Christoph said:

sandboxie with alts ;)

alts can't participate in this as invite is voluntary. You invite clans if clans invite alts its their fault. Check the references before inviting. 

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30 minutes ago, rediii said:

Big yes! Mercenary clans incoming.

But how would it work when for example:

GB at war with SWE

GB and SWE added clan Y on both lists

Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side?

If a clan manages to ingratiate themselves with both sides in a war and thus are able to choose which side to enter when the battle comes and by their choice inevitably betrays one party or the other, I'd say that's a feature, not a bug. 

Alts can still sabotage PBs - if you yourself are not careful who's on your clan's friendlist or in your clan rooster. Same would be the case for clans. If you're not careful to make sure that your friends are actually your friends, then you loose.

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Just now, admin said:

Well if you were invited by both clans you will be able to join both sides. I am sure once it happens once another side will no longer add you to friends. 

I like it :) In the end its a sandbox game and things like this should be possible

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1 minute ago, Anolytic said:

If a clan manages to ingratiate themselves with both sides in a war and thus are able to choose which side to enter when the battle comes and by their choice inevitably betrays one party or the other, I'd say that's a feature, not a bug. 

Alts can still sabotage PBs - if you yourself are not careful who's on your clan's friendlist or in your clan rooster. Same would be the case for clans. If you're not careful to make sure that your friends are actually your friends, then you loose.

Yea I fully agree here I see it as a feature too

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i hope pirates have the same options. we can help other nations for money. thats a good feature for pirate gameplay

Edited by Christoph

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I like it, lets test it!

One note:

If a clan is allied to two clans fighting over a port that clan can put people on both sides of the PB. Meaning they can intentionaly take up slots from the side who they want to "lose" the PB, and just sit there and do nothing.  Thats going to be a problem we better solve now.

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Could lead to abuse..Foreign clan is "friendly", comes to PB, has 10 slots for example.

Then,the battle starts and they go out,maybe because other side payed more, or gave some promises......

How to "punish" such things?

Generally a good idea though, just afraid of "human factor" which might lead to unexpected things.

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3 minutes ago, The Spud said:

I like it, lets test it!

One note:

If a clan is allied to two clans fighting over a port that clan can put people on both sides of the PB. Meaning they can intentionaly take up slots from the side who they want to "lose" the PB, and just sit there and do nothing.  Thats going to be a problem we better solve now.

They gained trust on the enemy side and betrayed them this way. Enemy side has to put trust into them and make the clan a friend first. Happened in history several times and should be also possible in this sandbox game. Things like this make history

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2 minutes ago, Ravern said:

Sounds suspiciously like watered down alliance system

Not really. This idea is much better, because a thrustworthy clan can join, not the nation. Much better, in my humble opinion.

Edited by Cortez

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16 minutes ago, Cortez said:

Could lead to abuse..Foreign clan is "friendly", comes to PB, has 10 slots for example.

Then,the battle starts and they go out,maybe because other side payed more, or gave some promises......

How to "punish" such things?

Generally a good idea though, just afraid of "human factor" which might lead to unexpected things.

That's a feature. What if your clan members got paid to leave PB? How do you want to punish them? Expell. How to punish mercenaries? Never hire/pay them again. It's not game design issue, it's problem who do you take as friends/allies. Same can happen within nation with "friendly" clan.

Edited by Peter Goldman

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