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Sad news from Europe: Sixth coalition is kaput


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6 hours ago, admin said:

We want to run a final test on the capturability of capitals for those who want it a bit more hardcore.
The best way to do it wihout screwing up existing game play is to add new nations. New nations will not have a capital (thus will not have admiralty initially) and will have to capture and build one somewhere on the map. It will also not have a protection zone forcing new nations to protect their rookies. It will be a superhard more for unrestricted pvp and rvr fans. 

New nations will also split current large nations and will actually balance the game more. New nations will be very populated and will actively fight each other (and existing nations). 

well lets test it ,

but i wonder what the benefit for the players will be ...

if they don't have a benefit for some reason, i doubt they will not exclude themselves from an Admiralty

 

. just to give you a hint  {free crew in port by draft} drunk in the tavern and wake up on the ocean :)

. [ introduce negative/positive standing? ][for that nation player]

. [  bounty on heads system? ]

. better plunder and reward system (multiplier)

. tax reduction x0.5

. political agreements benefits among certain not committed nations

 

just some rough thoughts 

Edited by Thonys
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2 hours ago, Norfolk nChance said:

 

@Sunleader

 

You’ve clearly not read the Three Steps to Heaven or my poorly worded script as failed in trying to deliver this authors message. I’ll assume the later of course. I am one of the few players that have a long PvE history and then moved to PvP.

I actually do understand what PvE needs and wants are. EPIC Port Battle scenarios will allow for Good Quality Co-Op game play. The “Smuggler Tag” in my opinion really hurt the PvE server and have commented on it many times… and so on and so forth…

You must agree with the dual function the only form of PvP interaction on the PvE server? Do you remember it? It was one of my main training aids of PvE epic fleet battles. You also MUST understand not all people know what PvP actually is right?

http://forum.game-labs.net/topic/21509-“being-prepared…”-and-norfolk’s-hard-lesson/

 

READ: EdWatchmaker’s comment further down the thread. The key words are dipping the toe in the water. You see were this is going, right? Don’t put up barriers where there are not needed with wrong assumptions made from my poorly worded script.  

Think, why is the idea called STEPs instead of servers?

One leads into the other if the player wants to try it. Am sure most main line PvE players couldn’t comprehend Step:3 and that’s fine they don’t need too…

They do however need to apricate other people have different ideas, wants and needs within this wonderful universe or multi-verses…  

So, I’ll finish here by apologizing to you again. My main point is to appreciate other people’s points of view and try to understand them even if not agreeing and…

 

Come on  @admin I double dare you. Take the step, and let the Tester’s… Test

 

Norfolk nChance [ELITE]

 

Well no Offence Mate.

But if you look for these Spineless Guys who claim they Watch Porn for the Story then your Wrong :)

So make a Short version or leave it. I just want the Dirty Parts not your biography ;)

 

 

 

Punchline however is that you place PvPers above PvEers.

Your Stance is the same as Redii.

PvPers are the Master Race and should get better and bigger Rewards and less Work.

 

This does not Fly with me.

If the Game Punishes me for Playing it the way I want. I dont need to Play the Game :)

And If I somehow scrape a bit less than an Hour of time out of my Shedule to Play the Game and get Half Reward because I dont want to get into some PvP Fight I would likely end up Combat Logging because I have to get ready for Work or need to get into Bed cause I have to get up early in the Morning.

Then Congrats you made sure I will never play your Game :)

 

And I said this in the Steam Forums back then.

We had 26 People in the Clan. 8 of which were PvP Active rest was Traders and Crafters.

When they removed Protection 22 of these Guys left the Game. Including Me. Within less than two Months. Because it was literally impossible to do anything unless you went about it with a big Group cause any Port even remotely close to another Faction was Camped all Day by Gankers.

4 I dont know what happened to em. Cause they went to another Clan.

 

You See Mate.

You can Talk to me all Day.

But I have been Online for nearly 20 years now. And I have seen just were Games end when they try to Force the People to PvP. or worse Punish em for not doing PvP.

I fear tough when I mention Games like Mortal Online you wont even know what I am talking about cause by now they barely exist.

And Mortal Online was an awesome Game. It was the Best MMORPG I ever saw. The Combat System was like an FPS with Medieval Weapons, The World was Vast and the Crafting System was better than any other MMO out there even today.

Yet its good as dead with less than 50 people on Server.

Why ?

Unrestricted PvP.

 

The most Effective Killer of Online Games ever since the Internet has been invented :)

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5 hours ago, Jeheil said:

Leave the nations, but allow for clan v clan.

This. More nations is not the answer, allowing clan v clan would be more welcome.

EDIT: the only way i see this working is that you give us the ability to purchase forged papers.

If you make new nations, but don't give us the ease of moving nations back and forth, then this is going to fail.

Edited by Teutonic
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31 minutes ago, Thonys said:

a question remains 

was it active at the Carribean

if it is , i believe it is welcome  

 

7 minutes ago, LeBoiteux said:

Don't ask me. I'm no expert. And I've never been for a realistic (and known) geographical location (a Caribbean OW) from the start. :)

No they weren't, they didn't often leave the Mediterranean often, they mainly traded in currents, olives and oil, liquor and honey mostly in the Mediterranean basin but also on a smaller scale in the black sea and Atlantic.

But in the same grasp quite a few of the nation's being thrown as what is likely to become options aren't exactly active in the Caribbean either so its not like it actually matters. I assume we will get the Ottomans, Russia, Poland, Prussia Portugal popping on the scene, none of which had a serious presence to the point the knights of Malta had more possessions...

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If this is ever going to work. You need to cut the current nations in half.

US, GB, France, Spain, Pirate - these will be the 5 that have a safe capital presence. 

But goodness gracious.

We need different port battle limits before any of this - 6v6, 12v12, 25v25. Like....please? I am begging you so that clans all sizes can play...

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16 minutes ago, Teutonic said:

If this is ever going to work. You need to cut the current nations in half.

US, GB, France, Spain, Pirate - these will be the 5 that have a safe capital presence. 

But goodness gracious.

We need different port battle limits before any of this - 6v6, 12v12, 25v25. Like....please? I am begging you so that clans all sizes can play...

Speaking of, it's kinda funny that the pirates have a "safezone" since I've read that they still have gankers outside of Mortimer. I'm guessing it doesn't apply to outlaw battles?

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There aren't enough people to sail in the 8 nations we already have......so lets add in a couple more.  Sounds amazing...  If this isn't a cash grab to sell more copies before the game flatlines completely, I dunno what is.  

12 Nations, 3 Severs....1000 players.  No raids, no clan wars, no new pirate mechanics.......Nothing to do.  

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I mean I really don’t hate the idea but some other things need to come along with it otherwise it will just fall on it’s face. We need international clan diplomacy. We need to be able to have friendly clans that would act as allies and unfriendly clans that would act as enemies (be able to attack in ow and attack their ports) and port battles need to be readjusted to different numbers for different levels.

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16 minutes ago, amplify said:

This Idea is fine bit since there are no players to support it wil mean failure so merge the servers Fix the playerbase and do away with the pb timers (it's not realistic nor necesarry) and save this game 

Captain Amplify [VSCO]RAISETHEBLACKVCO.png.62006376b0b78ee6bcf189fbcfa45b18.png

There aren't many option left for NA in order to survive. There are few left, but they are being ignored since last year. I personally just wait to see if they meet their promised deadline before making the final verdict for this game. Beautiful painting with gasoline spilled all over it. 

 

Edited by George Washington
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I would prefer completely new features then see same mechanics reworked over and over again.

However for these pvp nations to have a chance to succeed PB size must be lowered to 15 or so, alternatively implement the obvious BR sized pb where you either bring 10 1st rates or 25 3rd's, for a line ship class pb.

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Guys it may not be so bad. There's mention of capturing capitals. So maybe the number of nation will actually decreese over time? And we'll see sort of campaigns and winning conditions. Maybe winner gets to choose their capital for the next round?

Whoever takes the capital of the enemy, all of their forces get merged into that nation for the time, they don't lose any buildings or ships they just fight for that nation. In the end we'll get 2 giant nations fighting for the win. That'd be pretty cool

Edited by Slim Jimmerson
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Just now, rediii said:

you missunderstand the idea,

 

new nations just dont start with any ports. You have to grab port. Because you probably stay where you have ports because you need ressources etc you probably have a "capital" aka main port.

 

If you lose that port you lose your stuff there but that's it. Then you grab another port if that nation is still alive.

Well that's just dumb. Those nations will never be played and just end up as more filler while the majority stick with the big names.

There's no reason for someone to leave an already small nations for an even more smaller nation with no ports. And new players who make the mistake of picking these nations will get rolled by the big nations and be floating around lost

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Just now, rediii said:

You have to keep in mind that this game isnt developed for a 500 peak population server. With 2000 players on the server it could work. MAybe not. Lets see.

maybe that's the problem. How are they ever going to get 2000 people in the server all of a sudden when the game at 500 players isn't fun?

We've asked for less nations before. I don't think I've ever heard anyone suggest we need even more than a whopping 8 factions.

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9 hours ago, Mrgoldstein said:

made my assumption on previous post by the devs..and tadaaaa i was right...

this is a horrible idea btw..but well see how it works out..the small playerbase even more divided and weird little nations where people on speak their own language making it pretty hostile to new players is my assumption..

Yep, looks like you were right. I eat my words, captain.

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8 hours ago, z4ys said:

This game needs everyone hardcore-,  causal- and hardcore causal-  players, rvr, pvp and pve because its a niche game. If this new nations get implemented right they could attract the hardcore players again. Changing existing nations to capturable Capitals one is wrong. Look at pirates most pirates dont welcome drastically changes that would make them real pirates and not just a nation with a black flag.

But you are right the game really needs intresting pve content as well like it needs pvp content beside clan/rvr.

Funny how just about every proper suggestion with balance changes to pirates to make them more like pirates/Privateers has been by PIRATES that want us to be more like Pirates/Privateers.   Cause what is a Pirate?   A Privateer without a job.   The guys that want to do RvR could be Privateers for a nation (under a contract for a set time) and the guys that want to be true pirates can be so.  That is why this would make more since to be implemented with pirates FACTION (not nation) as a way to test this.  Lets all be honest here pirates are way over due for some attention if they plan to every do something with them other than make them some bastard of a nation.  That would make Pirates even more clan base as you clans decides if they want to be Privateers or Pirates.  SOlO players pretty much have to be Pirates/Outlaws though.  

5 hours ago, Slim Jimmerson said:

What happens to a nation when its completely rolled?

Prob the same as what happen when pirates was one ported and Mort was camp by US and GB for weeks on time.  We went and used  a free town in the Danes area they allowed us to hide there and grow and even gave us ships until we got back on our feet.  This is how the PvP2 relationship started between BLACK and CCCP (than CN).   Many folks haven't been on the game long enough to remember what was done to pirates back than.  It's why they have such a hard core hard on against certain clans that keep wanting to do that over and over to pirates and why we stop them.  Your very clan was one of those involved int that camping MORT for keeps on time killing any new player that left the port until they quit or rolled national.   Remember US has never been one ported, but every nation other than them has been.   

4 hours ago, Custard said:

There are many Pirate faction suggestions as I am slow it would take me ages to link them just search mate

Every other week there is a new post pretty much.  Most of them are trash as it's some nationals trying to limit pirates as much as they can without giving up anything for nationals or allowing perks to being a pirate to make up for extreme limits.  I have made a good number of suggestions myself about how to change pirates.  We really need some work on them and this would be better than adding a bunch of sub nations to the game is to do something to make Pirates more like pirates or privateer like.

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3 hours ago, Aegir said:

Speaking of, it's kinda funny that the pirates have a "safezone" since I've read that they still have gankers outside of Mortimer. I'm guessing it doesn't apply to outlaw battles?

Other than the Capital green zone you can still do Pirate vs Pirate in that area.  Now what I haven't tested as I don't go after other pirates unless they are killing fellow pirates (guys that tend to go after only noobs and traders).  Is if we can still call reinforcements.  That would be mess up but will check it tonight to see, don't think you can.  Honestly I though it would of been better if they just made Kidd's our safe zone and Mort was left just another region that any one can have.  Than again I don't believe you should be able to make a Pirate char either,  it should be something you become in game through your actions with chance to be pardon and return to a nation (good way to in game have folks switch nations).

1 hour ago, rediii said:

dont forget that people enjoy playing for their own nation. Maybe even people decide to buy the game to make prussia or russia or another nation big.

 

Wait for UI and localization before you think this game will not get a big population again. ;) In the end the full release is important not what we have now.

That is all fine and great but those nations have nothing to do with the theme of this game.  To be honest we really should have US (they where a nation at that time in the area and 50% of the sales was to North America), GB, FRANCE, SPAIN, DUTCH.   With special other rules for the Pirate/Privateer factions.  I know ya'll love playing your close to nation, but Swede's and Danes had little influence in these areas with just about all the other nations mention above by players.   Right now this game seems to caiter to the EU players and we don't retain the other half of the sails and why is this?  Maybe instead of adding more EU nations to a game theme that didn't have them they should find out why they can't keep the NA side of the sales.   And added more EU nations is not a way to do this.  If they are going to add/change nations they need to drop two of them and give Pirates actually Pirate mechanics (though do a Privateer/Pirates split of the faction).    There was a reason POTBS went with three nations (Spain, France, GB) and Pirates Faction.  Less is some times better, more is not.  If you look at any games out there they tend to split things into 2-4 factions even though they might have multi sub groups within each of those factions.  If you want to play you home nation than pick a group that is close to it and than make your sub CLAN based off your parent nation as a player.  Devs need to stop trying to please one group and ignoring the others they need to figure out how to retain or get back into play.  Adding more and more nations is not going to do that.

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23 minutes ago, rediii said:

Also I dont give a hello kitty about historical accuracy I want a working game.

Exactly.

I still think,PvP or RvR based, but this game needs more content for casuals and players which don`t participate a lot in PvP or RvR.

Keep them busy, give them something to do for God`s sake.

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