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Musings of a crazy player/Thought's for the future of the game


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@admin  some points i have:

do  i think the servers being different on release like we have now is the right move? damn straight it is, ON RELEASE is the magic word!!

couple of things this game is in ALPHA not complete so people crying about night flips need to just get over it you're here to test that damn game, people got so engrossed in colouring in dots on the map and keeping them they forgot there purpose of being apart of the game, were here to help change the game to a game of tomorrow not a game of 10 minutes time.

again on release this would be an issue so ye split the servers, have servers with limitations by all means ill even be on here standing with you for the limitation, just not right now.

you need all of your player base in one location and get a/one server that works ping wise for all of us, 

reason:  your player base is to small and has had a huge decline (slight increase with the new patch) you need us all to help you work on getting this game closer to finished we need more than a few hundred players per server! 

On the note of stepping toward finishing the game you need to worry less about new ships as much as i love sailing the new glorious models you have created, we need more to do in game the ships can wait and will come later, we need more content & more end game content!!!

PvE content

 

Add missions as said a bazillion time's in the forums give us escort missions,

hunt pirate x last seen around Las Tortuga's for example,

or the flip side as a pirate hunt trader x last seen around Trinidad with cargo worth x amount,

give us mission like capture the privateer/envoy, 

or destroy ship x of nation x.

nation x has blockaded nation y's port help release the blockade 

PvP Content 

 

Give us PvP events that is king of the hill style,

nation x has blockaded nation y's port help release the blockade - give people the tools to create player made blockades,

give us weekend/monthly pvp tournaments to attend,

give us a blacklist/hit list were traders & ship craft'ers (with an offer of a ship crafted, marks or gold) who get jumped by players get the chance to get redemption on there hunters thus creating the thrill of the hunt and at the same time creating the hunter becoming the hunted.

PvP sealed bottle's - when some one opens these every one gets a message it has been opened, the player opening this gets an exact location everyone else gets a rough location, this bottles will have a warning on them so people know before opening, now these when opened have a chance to for players get pvp rewards such as books that have an advantage in pvp instances only!

 

RvR Content

 

The new and shiny hostility we have, is a  good step forward, but there is a huge abuse bug with in it :o 

for example some one was to jump a shallow port you could grab 4 missions enough to flip the port 4 players use 1st rates it takes a few minutes to complete each mission, there isn't enough time to react to this,

proposed fix

1. When a hostility mission taken against one of your ports you get a message to tell you there is a mission in the area of port x

2. Put a limit of the ship size allowed into the hostility mission

also the missions spawn area is just crazy far from the ports 

give us the opportunity to be the clan war company's you have started to create - i mean this nicely but go balls deep into this let clans RvR against the same nation let us be company's flying the flag on behalf of the nation but let us have the chance to fight each other, i understand why you want to keep national identity but it would be far better for the game to let us fight who ever we want with RvR only not OW PVP!!  

 

we need more diversity with our PB's:

 

now i'm talking the size of the fleet inside of the Port battle why not vary it

give us different goals instead of the same capture circles or kill ships all at once, maybe give us multiple phased PB's with different teams vs each other like

1st phase brake the enemy lines - kill x amount of ships with in x time,

2nd phase hold circle x for x amount of time

3rd phase brawl/last man standing

4th phase  knock down towers/forts in x time 

you must win 3/4 phases to take the port 

now with the change of fleet size allowed in the Pb these phases can scale to the size of the PB fleets or some phases removed

 

 

Now we have a tax system in place which is great by the way, we have a more interesting dynamic at hand and you are halfway there!!

this is a little PvE'ish but again could be a lot more fun and encourage RvR/PvP,

why cant there be a moral system put in place on each port  which is linked to activity/trade/tax on the people of the port if the moral drops to x amount then there should be a message/mission

like the sunken fleet one to take that port of the clan holding it and get rewarded for taking it with ship notes, paints, marks for example, give the port special trading items within that port for the nation holding it, make less important ports have meaning.

 

Trading Content

 

now this section is just dead and needs a haul over!

you need to give traders something to do give them:

a reputation system

access to some special goods only available to traders with a certain reputation

give them real trade mission's like port x needs x goods you have x time to make it there with x goods  

 

Crafter content

 

give crafters a meaning again 

there is so much more crafters could be and do for example they could:

have crafter missions to craft ships for for the AI nation for rewards, which then can be captured by players from the AI later on

let them have crafter orders that can be sent to them directly within there own nation from players

give crafters access to more and rare crafting products for them to sell to the players 

let crafters have the ability to change the structure of the ships they are crafting let them put bigger cannons on ships (still have some limits to how big) with draw backs for doing so, it will put more varied ships on the water  with different setups

place more cannons in certain areas of the ship's and less in others example you have a 74 cannon ship, you have a limit of 74 on the ship, but the break down the ship by area then have a min-max cannons allowed in certain areas till the ships max cannons is reached again this affects how the ship behaves on the water 

 

ALTS:

dunno why there is so much hate towards ALTS? 

just FYI people almost every mmo game has alts INC EVE in fact that particular game is really bad for it, 

i sail with a group that used to play said game and they have like 5 or 6 yet know one complains about it in that game.

 

Town ownership

 

Now you crazy people opened up Pandora's box here and i like it,

you need to keep going with it give us more creativity and upgrades in the town owner ship 

this list could be endless: we could:

have the ability to upgrade the city 

buy aggressive AI patrols

buy bigger warehouses 

clan docks - so people can leave ships that don't affect the players limit

buy upgraded forts/towers

 

Clans/clan companys

 

we have a few things here i would like to see:

clan motifs for our sails make us stand out so people know who you are 

 i would like to see the ability to see who is online in your clan friends list

 

Misc

 

we need custom paints - maybe craftable or rewarded

we need custom sail colours - maybe craftable or rewarded

we need to be able to rename our ships - should cost after the initial rename

we need more interesting rewards - paints, sail dye's, visible figure heads, ship renames

change all books to craftable - only by crafters !

allow workshops to melt down cannons down to raw mats + upgrades we don't want should be able to be broken down to raw mats doesn't need to be a lot

 

 

 

 

 

 

 

 

 

 

 

 

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some good some bad

 

the bad

PvP Content 

 

Give us PvP events that is king of the hill style,

nation x has blockaded nation y's port help release the blockade - give people the tools to create player made blockades,

give us weekend/monthly pvp tournaments to attend,

give us a blacklist/hit list were traders & ship craft'ers (with an offer of a ship crafted, marks or gold) who get jumped by players get the chance to get redemption on there hunters thus creating the thrill of the hunt and at the same time creating the hunter becoming the hunted.

PvP sealed bottle's - when some one opens these every one gets a message it has been opened, the player opening this gets an exact location everyone else gets a rough location, this bottles will have a warning on them so people know before opening, now these when opened have a chance to for players get pvp rewards such as books that have an advantage in pvp instances only!

PVP is generated by players ..you can lead a horse to water but you cant make it pvp .... if people are not doing it  now your suggestions wont increase it

 

we need more diversity with our PB's:

 

now i'm talking the size of the fleet inside of the Port battle why not vary it

give us different goals instead of the same capture circles or kill ships all at once, maybe give us multiple phased PB's with different teams vs each other like

1st phase brake the enemy lines - kill x amount of ships with in x time,

2nd phase hold circle x for x amount of time

3rd phase brawl/last man standing

4th phase  knock down towers/forts in x time 

you must win 3/4 phases to take the port 

now with the change of fleet size allowed in the Pb these phases can scale to the size of the PB fleets or some phases removed

 

no attacker would ever win .... its rare enough now that a 25 v 25 pb comes out with a win for the attacker

 

Clans/clan companys

 

we have a few things here i would like to see:

clan motifs for our sails make us stand out so people know who you are       no no no   maybe clan flags

 i would like to see the ability to see who is online in your clan friends list  can do it now add them to your friends list

 

Misc

 

we need custom paints - maybe craftable or rewarded  ok

we need custom sail colours - maybe craftable or rewarded  no again

we need to be able to rename our ships - should cost after the initial rename   ok but it doesnt really matter

we need more interesting rewards - paints, sail dye's, visible figure heads, ship renames    no to dye for sails

change all books to craftable - only by crafters !    what is a crafter ???  how do you identify one ... its not a part of the game i enjoy but im at lvl 50

allow workshops to melt down cannons down to raw mats + upgrades we don't want should be able to be broken down to raw mats doesn't need to be a lot 

 

 

 

 

 

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i like almost all of these suggestions and some of them i would think are easy to implement that would make players VERY HAPPY

such as adding paint or letting players name their ships even if only they can see the name, it helps identify ships in yoru dock if you have multiples of the same type.

 

great suggestions!!!! heres to the future of NA

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@Rebrall

Long note and a bit to unpack here…

 

The Game in my opinion Needs a START date and soon. This even if it’s still rough around the edges. The game will change over time just like EvE has over 12 years. Over worry about in game mechanics shouldn’t delay the release of the product.

What else needs tweaking that is needed before launch?

The One server issue, I would like but need more info on why so many senior Captains insist on the three-state universe. I try but can’t see the argument over the single state.

 

Your notes

I need more time to reply to the other areas…

However, I think maybe I’d have arranged it more in PRIORTY order rather than game sections.

What are the TOP 3 changes you think absolutely NEEDED right now…?

What one thing do you want @admin to see in this NOTE?

Then work down…

I will go through it and reply with a deeper response later.

 

Well done there a lot of work here,

 

Norfolk

 

 

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@Norfolk nChance ye I can re structure it and go far more in depth with some of it later before you reply, 

 

as for the 3 state universe majority of it is selfishness that's the harsh truth and now there's no going back. 

 

@Grundgemunkey I have read your reply also would like to come back to you on your review of my ideas also i just can't do it efficiently on my phone, can I ask for a more in depth answers to your answers some were just a flat out no, just curious as to why you Apose them is all so I understand from your point of view, I see you did for some answers and not for others 

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19 hours ago, Norfolk nChance said:

   *Snip*

 

 

ok so as promised i will go into it more in depth and put it in priority:

Top three for me are

1. improved PvE - they need to give the PvE guys something more to do like i pointed out there are huge options to do here my personal favourite would be "raids" now this could range so much this post would be bigger than my last, maybe start basic with free port x from a blockade from nation y would be a good start 

2. 

Trading Content

now this section is just dead and needs a haul over!

you need to give traders something to do give them:

a reputation system

access to some special goods only available to traders with a certain reputation

give them real trade mission's like port x needs x goods you have x time to make it there with x goods 

this would just be one 

3. 

Give us PvP events. that maybe king of the hill style or something similar

nation x has blockaded nation y's port help release the blockade - give people the tools to create player made blockades,

i had a hard time picking between these two so i want both at the same time cause i'm a greedy  c**t

 

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21 hours ago, Grundgemunkey said:

PvP Content 

 

Give us PvP events that is king of the hill style,

nation x has blockaded nation y's port help release the blockade - give people the tools to create player made blockades,

give us weekend/monthly pvp tournaments to attend,

give us a blacklist/hit list were traders & ship craft'ers (with an offer of a ship crafted, marks or gold) who get jumped by players get the chance to get redemption on there hunters thus creating the thrill of the hunt and at the same time creating the hunter becoming the hunted.

PvP sealed bottle's - when some one opens these every one gets a message it has been opened, the player opening this gets an exact location everyone else gets a rough location, this bottles will have a warning on them so people know before opening, now these when opened have a chance to for players get pvp rewards such as books that have an advantage in pvp instances only!

PVP is generated by players ..you can lead a horse to water but you cant make it pvp .... if people are not doing it  now your suggestions wont increase it

i think the thing in my opinion you overlook is not everyone wants the same pvp, at current we have RvR, hunting traders & seal clubbing (this is just about dead but will still happen)

i do agree with you to a point but im looking at the game from some one new who wants to pvp, RvR is intimidating unless you have 15+guys already playing with you, giving people content like 

give us a blacklist/hit list were traders & ship craft'ers (with an offer of a ship crafted, marks or gold) who get jumped by players get the chance to get redemption on there hunters thus creating the thrill of the hunt and at the same time creating the hunter becoming the hunted. 

it gives hunters/solo pvp'ers a purpose in the game they already crying about the safe zones, which were needed to keep the new players around.

Give us PvP events gives new players to experience of the amazing fight engine we have whilst getting the challenge of pvp without sailing for hours and finding know one and getting bored and leaving the game 

 

ill brake i down bit by bit so we can discuss more :) 

Edited by Rebrall
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22 hours ago, Rebrall said:

Crafter content

 

give crafters a meaning again 

there is so much more crafters could be and do for example they could:

have crafter missions to craft ships for for the AI nation for rewards, which then can be captured by players from the AI later on

let them have crafter orders that can be sent to them directly within there own nation from players

give crafters access to more and rare crafting products for them to sell to the players 

let crafters have the ability to change the structure of the ships they are crafting let them put bigger cannons on ships (still have some limits to how big) with draw backs for doing so, it will put more varied ships on the water  with different setups

place more cannons in certain areas of the ship's and less in others example you have a 74 cannon ship, you have a limit of 74 on the ship, but the break down the ship by area then have a min-max cannons allowed in certain areas till the ships max cannons is reached again this affects how the ship behaves on the water 

 

 

21 hours ago, Grundgemunkey said:

change all books to craftable - only by crafters !    what is a crafter ???  how do you identify one ... its not a part of the game i enjoy but im at lvl 50

i should of been a bit clearer here crafters have no purpose in the game everyone can do it i believe they need to give crafters an identity maybe even give them different avenues or fields to follow 

such as gunnery crafter's (ability to put bigger cannons on ships for example), book crafters (can create elite upgrades & books), specific ship crafters(can use heavier woods but get more speed aka manipulate ship stats to a degree), just ideas  terrible names though :P 

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@Rebrall

 

PvE Content

[ELITE] started from PvE 50x clan strong. We got players who wanted to do the EPICs and the such like the EVENTs. Also, the duel function we used a lot.

The one big idea I kept pressing for was a Risk to the Reward of having the “Smuggler Tag” on. Either AI fleets may be able to attack or otherwise. That tag really hurt the PvE game imho.

The other was AI Port Battles. Choice of Defense or attack somehow. Afterwards the PORT is yours for three days then reverts back to the original nation.

The last one was “BLACKBEARDs Rampage…” which involved an AI Pirate fleet that roamed from one side of the map to the other. If it sighted you it would chase and hunt you down. The Flag Ship was a Black Santisima. If you and friends defeated the fleet wreck rewards given.

Raids I agree with but with PvE needs a storyline…

 

Trading Content

The Delivery Missions needs a marketing make over. You earn good money but rarely is it a used feature. Special Situations with PORTs in dispute could offer huge bonuses for stock deliveries. In the Contract town on the UI just past the Smuggler tag. If a large valued contract is offered above the norm it’ll show “$$$” as a signal to look.

I would have liked the BLOCKADE idea I had also, which would push trading in the area through the roof.

Trader reputation could easily be linked with these two dangerous mission types…

 

Give Us PvP

http://forum.game-labs.net/topic/20214-the-port-battle-blockade-idea/

I wish @admin would look at this…

Also, would like mixed fleets but that’s a headache all on its own

King of the Hill, I don’t think would work. @Christendom put a load of effort in his Battle of the Bastards drummed up support and everything. It just didn’t happen…

 

Norfolk.

 

 

Edited by Norfolk nChance
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