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Teutonic

Politics and PBs (Patch 11/12 - "Clan Wars")

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Ok for the port battle let me start by showing a map of the port and the wind direction. Want to thank @Wraith again for doing this up for us.

yych3RM.jpg

Most of US was position in "A" at the start of the fight with the Connie back in "B" capping it.  As mention by others when we say three Mortar Brigs and a Connie we knew we had the main fleet out gunned.  Our plan was to enter by the "C" circle send two to cap it and the rest of the fleet head to A.  As you can see the forts and towers don't cover all of A so we let our guys know to keep from the bottom half of the circle.  The way the US was position that allowed us to do a "V" formation and cut them off keeping at max range of the forts and towers.  Pushing them out of the circle was our plan and away from the forts/towers.  First off one US ship went straight at us and was taken down pretty fast with focus fire.  The brawl did get engaged in "A" circle and started to push them out as this gave us control of both the "C" and "A" circles.   During the fight a few US players pushed through and went to cap "C" back.  This brought them out of the fight so made it even less ships in the main fleet.  By this time we have sunk a few more ships.  At this point the US fleet was pretty much falling apart and looked to be trying to do a retreating fight.  They also had 4 guys chasing one ship that got separated by our main group.  Again your 4 less ships counting the ones sunk and the ones off at "C" circles and the three Mortar bigs.

Mortar Brigs have a place and time.  This wasn't it at most on a defense you should of brought 1.   They did hit a few of our ships and demast them but we had plenty of time to let those guys fall back and repair and than get back into the fight.  If a mortar brig is running it's not firing.  It was smart of ya'll to pull them back to the little island with the forts.  

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Now lets look at the fleet make up.  Most of our guys pick ships that they have the most experienced or was cheap to make from the start and grind out.  We also are starting to lean towards the Victory's on attackers cause they have the best wind profile out of all the 1st rates and turn rate for brawling.  Still have a few die hards that love there Santi and I prefer to use the l'Ocean on my alt.   I'm glad to see two of you lowest ranked guys where the guys in the Mortar Brigs.  It irks me when I see a low rank guy in a ship when he could fill that slot when some Rear Admiral/Curse is in a mortar brig and should be in a 1st rate.  With that those guys prob would of been better in Bellona's.  As would of been @Slim Jimmerson prob would of done better in a Vict (why are your max rank yet buddy?).  With that get these guys to max rank will help you a lot.  There is an old saying, "Your only as weak as the guy next to you."  If he's in a sub-par ship than it makes you weaker.  If he still sitting on a low rank and not leveled up it hurts your team when he comes in a lower rank ship.  Fast ships do have there purpose in circle control, but this map really wasn't one about circle control cause of how it's laid out.

The other thing the l"ocean i capped was tanked out, a lot of your guys where falling behind the pack.  You need to know which guys are tanked out and slow and which are your fast guys.  The L'Ocean I brought was Teak/WO with Cart, no other HP mods on it cause I don't want to be slowed the hell down and I want my turn rate and acceleration.  Learn to angle your ship when being shot at.  Learn to shoot at a ship that isn't angled.  A lot of our guys reported shots being fired at them and just bouncing cause you didn't wait for that good broad side.  Make those shots count and follow through with a team mate.  

Pro's of the US fleet:

  • By what I understand you had every one using the same coms.
  • Most of ya'll turned up with the proper ships for the plan, think this the first time in ages I seen that many 1st rates on the other team.  We are talking about like since we took Port Antonio from the Brits days when we one ported them.  Great job on that US. 

Con's of the US fleet:

  • Focus fire on your targets, when I was side by side your fleet I should of gone down.  That was mainly why I side scrapped the Vict and than boarded him while i was doing my repair.  Ya'll should of had me at that point.
  • Learn to board.  The first guy I boarded and I was not board fit at all, but I did have my prep up, did nothing but button smashing.   @Blackjack McGee you just got killed mainly on the prep...oh and you could of left the fight when it was over and saved your ship. You allowed me to do that last attacked and that gave me the ship.  I honestly thought you got saved by the clock.
  • Fight like you can't retreat.  We never think of retreating from fights even when out number. If you come into the fight thinking your going to loose even when out number your going to loose.
  • Running solo after the fight. I know VCO got one more Santi out side cause he tried to run from the port on his own.  Ya'll should group up and leave as a fleet.  Yes you might still loose ships that way, but you will loose them together not all by your self.  Savanna's last port battle ya'll lost 10 of the 13 SOL's in the port battle. You lost the last three out side when you all ran different directions.
  • Learn when to let targets go and how many to send after them. You don't need to have 4 ships to chase on guy down.  You call off the slower ships of that group and let the fast guys that can catch them do so, if they can't than call them all back.  The chasing game doesn't work in slow PB ships.

 

I"ll leave you guys with a helpful training source since it's public records.  While some of these moves won't always work best depending the build of the player (if your board fit or not) and the size of the ships fighting each other.

eegsXYq.png

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5 minutes ago, IndianaGeoff said:

Edited for brevity.

Really?  You want us to fight to our level, but you jump in first chance you get.  Why don't you let you nations clans fight it out with the US?

Someone took ports in the gulf.  Leaving off the crap they pulled after stabbing their own nation in the back, they could not defend what they took.  Maybe you should apply your advice for us to them.  Go fight at the level you are ready for.

Why not let VCO and MARS go at it.  As you say, we need to fight at our own level.  Let them fight at their own level too.

We have defended our areas from the Brits.  We can't help it if they don't defend ports they took.

Now we learn that we are heading back to the old self declared dictatorship model.  Do exactly what we say or you will be crushed... For your in good.

How about this, let people fight, win or lose, dust it off and rebuild to do it again.  Leave the we rule the server crap at home.

We had ships locked in Islamorada form pre-patch.  We plan to take it all along for Pirates.  As US like to now declare to all what ports are theirs we have the right to do the same.  Islamorada has always been a pirate port and it will remain a pirate port. I plan to also open it up to all to let others use it if they so wish.   VCO had no interest in the port as it was never one they used.  BLACK does so BLACK took it.  You want it back than try to take it back.  

SELF DECLARED DICTATORSHIP?  Dude did you go to that meeting and hear the way MARS was acting to the other clans?  They where declaring most of the freaking coast and Keys all US turf. Hell that was worse than Lionshaft and his KING OF US attitude. Well fine if you want to keep it than defend it.  Ya'll are more than welcome to have the GoM as we have no interest in that area and that is why TRR got zero support.  Should I remind you what nations said what in that meeting.  "WE SHOULD JOIN TOGETHER AND CRUSH THE PIRATES."   That to me mean ya'll plan to go to war with us.  When are ya'll going to learn the best way to keep the heat off you from us is to not attack us.  One way to make sure this doesn't happen is not to have meetings about making big care bear alliances and saying you need to crush the pirates cause of things done to you in the past.  By they way we took Savanna cause you attacked us in two ports first (Islmorada and West End).  Every time we attacked ya'll and took a port was cause of something the US did first to us. When ya'll going to learn that doesn't work?  

I would also like to remind every what ya'll did in front of Cayo de Sol?  Exaclty how many US and GB ships where out side that port when we where taking it from AI?  To use that was enough for us to see that in fact ya'll have declared war on pirates.  Maybe you shouldn't of showed up with 30+ ships with most of them being 1st rates or SOL's?  Ya'll just showed us ya'll have the fleets and numbers to pull off a full port battle.  We where actually going to let ARMED take Islamorada until that happend.  Hell we where going to stay there and used that as our raiding port for the key's/east coast.  Now you just gave us more reason to fight ya'll.   

18 minutes ago, IndianaGeoff said:

How about this, let people fight, win or lose, dust it off and rebuild to do it again.  Leave the we rule the server crap at home.

And that is exactly what we are doing .  Let people fight it out.  SO your saying we should sit on our arse and not get involved?   MARS got cocky and we are showing them they won't have control over the Key's.  If they would like to keep us from walking up there coast they should think wisely about what targets they might hit in the future.  As you can see we had only had one other port battle against US and that was Nassau and we warned MARS we where going to take that cause we didn't want US in south Bahamas and that can be a port we can fight over, just as long as they don't go after the other ports in south Bahamas we won't go after US ports in North Bahamas.  

We are also trying to leave some of those ports neutral to let folks grind up on them and get XP since the shallow water hostility missions are great for that.

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39 minutes ago, Sir Texas Sir said:

We had ships locked in Islamorada form pre-patch.  We plan to take it all along for Pirates. 

From earlier...

"Exactly we attacked you after you attacked two pirate ports.  While we have told them they won't get any support in the gulf from most of the other clans, but any way they took neutral ports not US ports.  You than attacked and took Hitten Hatcha and Las Sabinas from pirates.  That is two ports that US attacked FIRST.  "

And

"  If they would like to keep us from walking up there coast they should think wisely about what targets they might hit in the future. "

Um... Ok.

Edited by IndianaGeoff

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Islamorada debrief:

We were short players and were handing out what 1st rates we had to some low and mid level experienced players that wanted to help and learn.  Once again we decided to try mortar brigs to shoot 1st rates which failed every prior attempt.  With 23 ships, 3 mortars and a conni, we were short about 6 lineships to start with.  We tried to do one big group again and our favorite battle callers and killers weren't online so we tried to make do.  Things got worse at the start.  The mortars went downwind straight from the dock and then turned around.  We sailed down wind as soon as the pirate bunch got close enough giving up our wind.  We will learn to sail beam to beam in first rates without giving up precious wind some day.  I though we should have stayed by the fort to right of our dock since there were no pirate mortars.   We sailed down wind and out of the circle and then had to turn around and sail upwind back to the circle.  The pirates cut into the center of our line and captured a few ships.  We got split up and confused sailing in odd directions.  At the end we sort of grouped up 3 to 5 survivors and did a little better focus firing.  It was very frustrating that we couldn't finish off any pirates we got in trouble.

Next time we will do better.  That was a step backward.  No offense to all our guys that tried their best to follow orders and adjust...we just really had a disadvantage and a bad start.

On another note, I think it would be cool if we had to build the forts for our defense and we could choose round or square (require lots of stone and iron).  Then the defender could have additional slots when we joined the port battle which would be the forts we built.  Those fort slots would be manned and could operate the cannons like we used to have long ago...wasn't that fun?  If the forts get destroyed and we lose, the attackers would have to rebuild them if the want.  Just an idea...what you all think about that?

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43 minutes ago, SS Minnow said:

On another note, I think it would be cool if we had to build the forts for our defense and we could choose round or square (require lots of stone and iron).  Then the defender could have additional slots when we joined the port battle which would be the forts we built.  Those fort slots would be manned and could operate the cannons like we used to have long ago...wasn't that fun?  If the forts get destroyed and we lose, the attackers would have to rebuild them if the want.  Just an idea...what you all think about that?

It's been suggested a number of times in the patch thread and suggestion forum area on subjects of "how to make more port ownership options and perks." I know that most, if not all of us would like more customization and abilities to make our ports be more of our "home."

I believe one though was to be able to upgrade forts and towers, it would increase the maintenance cost, but you would have better defense and all that jazz.

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2 hours ago, SS Minnow said:

Islamorada debrief:

We were short players and were handing out what 1st rates we had to some low and mid level experienced players that wanted to help and learn.  Once again we decided to try mortar brigs to shoot 1st rates which failed every prior attempt.  With 23 ships, 3 mortars and a conni, we were short about 6 lineships to start with.  We tried to do one big group again and our favorite battle callers and killers weren't online so we tried to make do.  Things got worse at the start.  The mortars went downwind straight from the dock and then turned around.  We sailed down wind as soon as the pirate bunch got close enough giving up our wind.  We will learn to sail beam to beam in first rates without giving up precious wind some day.  I though we should have stayed by the fort to right of our dock since there were no pirate mortars.   We sailed down wind and out of the circle and then had to turn around and sail upwind back to the circle.  The pirates cut into the center of our line and captured a few ships.  We got split up and confused sailing in odd directions.  At the end we sort of grouped up 3 to 5 survivors and did a little better focus firing.  It was very frustrating that we couldn't finish off any pirates we got in trouble.

Next time we will do better.  That was a step backward.  No offense to all our guys that tried their best to follow orders and adjust...we just really had a disadvantage and a bad start.

On another note, I think it would be cool if we had to build the forts for our defense and we could choose round or square (require lots of stone and iron).  Then the defender could have additional slots when we joined the port battle which would be the forts we built.  Those fort slots would be manned and could operate the cannons like we used to have long ago...wasn't that fun?  If the forts get destroyed and we lose, the attackers would have to rebuild them if the want.  Just an idea...what you all think about that?

Again I want to thank  you guys for trying.  The only way to get better is to keep getting back out there and fighting against others.  The more folks every one is fighting the more experience every one gets and the better they do get.  The other thing ya'll might want to try more than one caller and work on groups/sections.  We honestly don't have ONE caller.  We have some one that makes the big choices, but once the fighting starts we kinda group up and call out what needs to be done in our zone we are fighting with.  It gets way to confusing having one guy call only.

1 hour ago, Teutonic said:

It's been suggested a number of times in the patch thread and suggestion forum area on subjects of "how to make more port ownership options and perks." I know that most, if not all of us would like more customization and abilities to make our ports be more of our "home."

I believe one though was to be able to upgrade forts and towers, it would increase the maintenance cost, but you would have better defense and all that jazz.

If they do this than all ports should start with no defenses and than you have to add upkeep to add towers and than forts to that port with the max of say 4 Towers and 2 Forts.   If they get destroyed you have to rebuild them after the port battle.   

And just to be clear we have no plan to one port any clan/nation or roll up the East Coast.  Now to be ever more clear if you attack major econ ports or can't keep your bloody hands out of the lower Bahamas (Nassau not included) than we will start to take ports in the Upper Bahamas and roll up the East coast.   If you want to grind easy ports just for the xp than stop flipping all your ports.  Leave some neutral like we have.   

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7 hours ago, Sir Texas Sir said:

With your permission I'll use the map you sent me. It was handy in making the plans instead of letting @Willis PVP2 do some scribbles on a map for us.  LOL ya'll really should see when he draws up the battle plans.  It's more out of good fun than actual battle plans cause nothing ever goes the same as you plan once the shots are fired.

I resent that!!! :P

Also you better know that whatever map you use, you are still going to get one that is all scribbled on from me just for laughs. And I'll have you know my battle strategy works just fine: those AI Vics and Santis don't stand a chance with my special battle plans!

 

In all seriousness...the plan is, was, and always will be...SINK EVERYONE! You have to go into the PB with your main focus being sinking enemies, and a secondary (but still important) focus on getting 1000 points. If you focus only on circles, you might realize too late that your force is spread too thinly and you have ships sinking left and right. I'll echo what @Sir Texas Sir said: you can't go into a port battle planning on escaping it if things go wrong. Get in there and FIGHT. If you sink, so be it; but you better sink fighting with the group not by yourself and surrounded by 7 enemies (if you do that, you are just hurting your team by giving the enemy points).

Some of the long-time US players probably remember the US vs Pirate war for the gulf and east coast last summer/early fall before the mega alliance between US and GB: those were some fun PBs and we (the US) had a couple decent battle commanders then. I don't think many of them are playing (or at least not in that nation anymore) often still, but those that are still around and remember the tactics of fighting with them should be able to offer some decent advice.

The best advice I can give the battle commander is this: when you elect a battle commander, you can't have 12 other guys talking and barking out orders that contradict his. Whenever I am the battle commander, I designate 2-4 others who I know can be professional and quickly analyze situations and give the right orders. I can't look at the map and fight my ship and worry about 3 guys who are screaming about losing HP all at the same time. If I try to do that, the PB won't have the leadership it deserves, I won't be sailing my ship to maximum efficiency, and I won't be able to give enough orders fast enough to the people who are being focused by the enemy. So, because I have to primarily focus on the overall situation of the PB and what my ship is doing in relation to the ships around me, I have to be able to rely on those other 2-4 officers in the battle to keep order around them.

Know your ships: I saw some ships that were extremely tough and hard to damage (thats good) and I saw a few that melted under enemy fire (thats bad). My build is a secret blend of Iron Frames and BLACK Ironwood Planking :ph34r:. LOL 

Seriously though, make sure the first rate skippers know how to fight a first rate: just because you are Rear Admiral doesn't mean you are qualified to sail a first rate. As an example, my alt is almost Commodore (800 crew) and I haven't had him in more than a handful of missions since he was a Captain. Almost all of his XP since then has been from sailing around.

 

Anyways thanks for the fight. o7

p.s.: @Sir Texas Sir you are going to really like the next scribbled map I draw for you. Its going to say "Sink Texas" across the top of it in big letters. :P Nonetheless, the wind prediction will be accurate and the fleet positioning will be as well. 

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Kemps Bay:  17 Pirates vs 13 US players

 

We weren't expecting them to show at first but got as many folks to show up.  They cam in the south and we capped "A" and "B" and meet them in the choke point between "A" and "C".  The battle continued to "A".  I want to thank the US for actually fighting it out.  This is getting to be a good trend.  The more fights the more fun we have.  Until next time.  

 

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Thanks to Sir Texas Sir for posting these reports--The discussion of Islamorada was especially interesting.  I was at Kemps Bay and the plan was pretty much don't sail upwind and stay together, which is actually a better plan than some of the other port battles I have been in.  Looking forward to the next one.

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Updated Diplomacy

1. Dutch - are on the rise of taking ports, but as to who they may plan to fight - no one has said a peep about being killed by the Dutch yet, so until that happens I have placed them to be "Neutral." Honestly haven't heard from any Dutch players on their plans.

2. Britain and US - diplomacy both changed back to clan agreements and OW conflict. The "Alliance" they have seems to only be a minority and reports form others show it isn't really a true alliance.

3. Pirates - remain in the most conflict with other nations

4. Spain - I've talked to some players and it seems they are taking a back burner to RvR and when they play, decide to aim for OW PvP

5. Denmark - apart from their normal "conquest" in taking ports next to their capital, I really haven't seen anything from them to suggest large activity, although I do know a number play. The limited conflict with the ARMED clan still goes, but either I'm blind or danes haven't been trying to take the ports.

6. Swedes - Surprisingly active, color me surprised. On a Diplomatic note though they haven't made any moves to cause conflict with others. They just seem to be slowly growing.

7. France - Having previously been in France I keep in touch with a few who still play. a couple are fighting pirates, a couple are in New Orleans, and a couple are around FR. Apart from OW PvP there isn't much going on.

Edited by Teutonic

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Cartagena de Indias SOL port battle:  25 Pirates vs 25 GB

Pirates lost 4 ships

Brits lost 19 Ships (Plus more where was killed out side after).

While I would say this was the battle of the circles but more just a big giant brawl in ships way to big to be Brawling in that tight of a space.   It was a great fight guys and one thing I got to say I'm bring my freaking Vict down there for the next one.  Something that can actually turn in that tight area.

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19 hours ago, JT Scott said:

Thanks to Sir Texas Sir for posting these reports--The discussion of Islamorada was especially interesting.  I was at Kemps Bay and the plan was pretty much don't sail upwind and stay together, which is actually a better plan than some of the other port battles I have been in.  Looking forward to the next one.

I have @Willis PVP2 do our battle plans every time he's on for the fight and this is what they look like.  Remember now matter how much you plan, it all goes out the window as soon as that timer goes off.  This was our plan for tonight's port battle.

https://imgur.com/9JA0ZZt

Most the time we just want the wind and basic lay out of the ports.   Than we just go with it on the fly as the fight unrolls.  

Edited by Sir Texas Sir

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Was a very fun fight...but also rather weird when i took the bowsprit off of francau's ocean, we touched and "boom" our ships jolted a bit and suddenly we both had 0 hps on 1 side of our ships. Pretty much changed how i had to sail and fight for the rest of the time in the battle.

Respect to the players that come out to fight and a special respect to ARMED for always fighting. This was a true brawl and I honestly believe if 1 or 2 things were different for 1 minute in the battle, the outcome would have completely changed.

I don't know about others, but I could literally see the tug-of-war back and forth for points and there were definitely 2 to 3 points in the battle that were nail biters for each side. A true battle of attrition.

Edited by Teutonic

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1 hour ago, Teutonic said:

Was a very fun fight...but also rather weird when i took the bowsprit off of francau's ocean, we touched and "boom" our ships jolted a bit and suddenly we both had 0 hps on 1 side of our ships. Pretty much changed how i had to sail and fight for the rest of the time in the battle.

Respect to the players that come out to fight and a special respect to ARMED for always fighting. This was a true brawl and I honestly believe if 1 or 2 things were different for 1 minute in the battle, the outcome would have completely changed.

I don't know about others, but I could literally see the tug-of-war back and forth for points and there were definitely 2 to 3 points in the battle that were nail biters for each side. A true battle of attrition.

Great fight! 

I saw that little 'wiggle' you and francau did as well... 

super weird... the ships appeared to be entangled...then the ships seemed to jump up and wiggle a bit with each losing tremendous armor and going into reload shock. 

Think the same happened to Pit and another player as well. 

 

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Yeah, I'll add my thanks to ARMED and all others battling it out in the fight. It was a great bit of biff and we look forward to more opportunities. Speaking on behalf of VCO, we certainly appreciated the first chance to sail with new folks and familiarize ourselves with a different approach. It will take some time before we can get all of our mates and especially our newer members on the same page, past some of the greenness when it comes to sailing in full 25 v 25 port battles again, and especially in first rates.

But we had a great time. Great job to all of the pirates, it was a great outcome but like @Teutonic said, though the final screenshot makes it look very one sided, there were some moments in the engagement that might have tipped the scales. Here's to the next time!   [ ]D 

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1 hour ago, JG14_Cuzn said:

Great fight! 

I saw that little 'wiggle' you and francau did as well... 

super weird... the ships appeared to be entangled...then the ships seemed to jump up and wiggle a bit with each losing tremendous armor and going into reload shock. 

Think the same happened to Pit and another player as well. 

 

Pitt and myself bumped uglies by the shore and then bounced off each other and did 180s.  Sounds like top level coding if you ask me.

Good fight to our nutty aussie friends in ARMED both before, during and after the PB.  Props to CKA for coming out.  

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Jeremie pb, good fight all around.


21 pirates v 16 brits. British victory

BLACK left once AIB got some more ships in so that the battle was more balanced. o7 to all you fine gentlemen.

Brits joined to the East where most of the rats started but were in a much tighter formation allowing us to pick off one or two early on really giving us the advantage. Battle was fun and it was great to see such a turnout on both sides. Look forward to seeing you all in the future!

Jeremie.jpg

Edited by Galt

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Bimini Shallow battle.

24 Pirates vs 25 US.  Pirate Win

Good fight overall.  We triggered the fight to get all of our newer guys some experience, VSCO had a good 5 or so that had never done a live PB before.  Decent wind to join,  the US let us cap the 2 circles as we drew the brawl away from the middle circle as we capped and secured it.  McMannis and Myself led the fight.  

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https://www.youtube.com/watch?v=gj397yZvm0Y

 

Edited by Christendom

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I enjoy reading the brief port battle synopsis but notice that often posters don't mention who won. Sometimes it's probably obvious by the damage tally screen but not always.

For example, who won Jeremie and Bimini?

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19 minutes ago, Farrago said:

I enjoy reading the brief port battle synopsis but notice that often posters don't mention who won. Sometimes it's probably obvious by the damage tally screen but not always.

For example, who won Jeremie and Bimini?

that's why you watch the videos :-).  Pirates lost Jeremie, won bimini.

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15 hours ago, Farrago said:

I enjoy reading the brief port battle synopsis but notice that often posters don't mention who won. Sometimes it's probably obvious by the damage tally screen but not always.

For example, who won Jeremie and Bimini?

Excellent point, I will be more diligent in the future. Thank you for pointing this out and I will be sure to include that from now on. Hadn't even crossed my mind because I have been playing so long that I just know who is who from the clans and the names. 

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22 hours ago, Farrago said:

I enjoy reading the brief port battle synopsis but notice that often posters don't mention who won. Sometimes it's probably obvious by the damage tally screen but not always.

For example, who won Jeremie and Bimini?

Yah I think I'm going to start doing my post like this.   

Kidd's Harbor SOL port:  25 Pirates (always put defender first) vs 25 Some unlucky chaps.   Port was Defended/Capture by Winner

 

On 10/9/2017 at 9:43 PM, Galt said:

Jeremie pb, good fight all around.


21 pirates v 16 brits. British victory

BLACK left once AIB got some more ships in so that the battle was more balanced. o7 to all you fine gentlemen.

I just wanted to add to this since some one is going around saying we ditched AIB.  We did not.  HYDRA even left too as we where keeping the numbers equal on both sides.  This was in an area we have set aside to fight over and not have any one butt hurt over loosing a port.   It was also in ARMEDS off time (lunch for the AUS players mid week).  We are trying to prevent off hour flips on all sides since they make up most of the servers AUS/SEA players that aren't Dane and even they been kinda hurting on players lately either.   Not to mention we want some of the new smaller clans to get there feet wet and have some fun.  We can't fight every fight for the nation and don't want to.   It was a good learning experience for them.  That was I believe honestly there very first live Player vs Player port battle that they did on there own. If it had been any other GB clan we would of course all joined in and helped but cause of the off hour flip we wanted to keep the battle fair on both sides.  Hope they try more against other clans in proper time zones as they prob the only other clan than VCO and BLACK that can almost field a full port battle team in Pirates.  

I would also like to say had fun in Bimi even though I didn't bring my normal PB H rattler it was fun trying out something new in that fight too.  It was all VCO's show and they had a lot of new players to Port battles.  We should plan more battles like that between nations to help some of the less experience players get involved and new guys.  That will help the player population way more than anything.   We have offered up Nassau to be that battle grounds so if the US want to remain safe in the North Bahamas and leave our ports alone in the south we will do the same.  Just no stupid crazy off time flips or we will start doing the same too.

I would also like to get the other nations up there too.  Danes/Spanish maybe can do it.  Don't think there is enough French but if they could flip one AI port (each nation has one port that remains safe from flip).  Than we can just do OW PvP and fight over some none important ports we can encourage growth in our lower level player base.

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PS who ever shot me and OUTCAST when I was boarding him and lit me on fire (him too)....that fire was a yellow mag hit.  Yes if I didn't have crew I and the free repair I prob would of blew up there if I culdn't get the fire in control.  So please watch them friendly fires guys....lol

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