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Port battles having the wrong time.


Jeheil

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1 minute ago, Jeheil said:

Thanks Skully, thats from mid 2016, lets see if Admin can just fix it, so it remembers what time you set the @!#!@#!@# port battle at before we muddy the waters with flags n stuff eh !! Ya know one step at a time !

the term you require is baby steps now hello kitty off @Skully :lol:

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4 minutes ago, Jeheil said:

Thanks Skully, thats from mid 2016, lets see if Admin can just fix it, so it remembers what time you set the @!#!@#!@# port battle at before we muddy the waters with flags n stuff eh !! Ya know one step at a time !

A hostility mission is no different than pulling a flag.

To dictate the exact time of PB there is only the flag mechanic.

3 minutes ago, Rebrall said:

the term you require is baby steps now hello kitty off @Skully :lol:

Hehe, as it looks like, you guys are being hello kitty-ed off the server. :P

After a year, you would think the time for baby steps would be over. :lol:

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Just now, Skully said:

A hostility mission is no different than pulling a flag.

To dictate the exact time of PB there is only the flag mechanic.

Hehe, as it looks like, you guys are being hello kitty-ed off the server. :P

After a year, you would think the time for baby steps would be over. :lol:

hehe possibly but im afraid we have to work with what we have :P 

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1 hour ago, Jeheil said:

The point is skully mate I am trying to get Admin to understand the problem not discuss flags.

I believe the Admin understands the problem.

I think though that there is not a quick solution to the problem though.

The way around it would be to not run up hostility to 100% until you see that there is an open "slot" for a port battle. Currently as you said, what is happening is
1. that there are already 3 port battles
2. you run a port to 100% hostility
3. 1 of the port battles happens and a slot opens up
4. the slot is open and the 100% hostility port pops a port battles

Unfortunately it pops it at the time the port battle finishes instead of popping at the time you ran it up to 100%.

so again, best thing to do is not run the port to 100% hostility until you know you have an open slot for a port battle in your prime time.

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10 minutes ago, Teutonic said:

so again, best thing to do is not run the port to 100% hostility until you know you have an open slot for a port battle in your prime time.

Which means you'll never get one from the other side of the world.

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22 minutes ago, Teutonic said:

I believe the Admin understands the problem.

I think though that there is not a quick solution to the problem though.

The way around it would be to not run up hostility to 100% until you see that there is an open "slot" for a port battle. Currently as you said, what is happening is
1. that there are already 3 port battles
2. you run a port to 100% hostility
3. 1 of the port battles happens and a slot opens up
4. the slot is open and the 100% hostility port pops a port battles

Unfortunately it pops it at the time the port battle finishes instead of popping at the time you ran it up to 100%.

so again, best thing to do is not run the port to 100% hostility until you know you have an open slot for a port battle in your prime time.

 

Given the admin explicitly said they didn't understand the problem...why do you think they do ?

As for waiting......Thats NEVER then !!

Its an EASY FIX.

Remember the time (computers are great at stuff like that) that you hit 100%, then when 100% becomes a schedule, use THAT TIME for the 22 hours maths.

EAF

Edited by Jeheil
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clan 1 port battle 1500

clan 2 port battle 1500

clan 3 port battle 1615

clan 4 hostility at 100% ( at 1700) but has to wait until 22 hours after the first port battle has closed, joins the queue then... uses the time when clan 1 has finished , example 1700 port battle

 

that look about right from the outside looking in ? clans can not time their own port battles to suit their playtime

Edited by Vizzini
clarity
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13 hours ago, Vizzini said:

clan 1 port battle 1500

clan 2 port battle 1500

clan 3 port battle 1615

clan 4 hostility at 100% ( at 1700) but has to wait until 22 hours after the first port battle has closed, joins the queue then... uses the time when clan 1 has finished , example 1700 port battle

 

that look about right from the outside looking in ? clans can not time their own port battles to suit their playtime

To a T 👏👏👏👏

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On 13-9-2017 at 12:49 AM, Jeheil said:

Last night we flipped Bluefields, its sat at 100% coz there were already 3 brit port queued (this will always be the case and is sort of daft btw).

We flipped it at about 10:50ish server time (about an hour or so after restart) so the port battle should be at 8:50ish server time...instead it has popped for 16:22. which is 3am for most of us ?

Please remember we had this already setup the day before and you zero'd our hostility, so this is our 2nd attempt to setup a PB.

Be nice if you could fix the time for us.

i agree we made 2hours later a second port battle and it ended up with 2 pb at the same time 

also the grey bar in the middle of your screen for 10 minutes when being in battle is very annoying  (why are they not place at the top of the screen

so they wont interfere your own game that would be nice

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