Jump to content
Game-Labs Forum
admin

Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

Recommended Posts

Teutonic    1,065
1 minute ago, Peter Goldman said:

Teleport still avoids "capitals of counties", in fact - we don't have county capitals anymore! :ph34r:

it also still teleports you to Aves, so at least Aves the freetown - you can "tow to Port"  to it now.

Share this post


Link to post
Share on other sites
3 hours ago, admin said:

we wanted to try something new in terms of how some ships can be received. You don't have to craft those ships - you get them straight as a built ship. 

Yes but now people wont bother with 4th rates that need crafting as you've made the Wasa better in almost every way and the easiest to obtain

Share this post


Link to post
Share on other sites
victor    690
13 minutes ago, NethrosDefectus said:

Yes but now people wont bother with 4th rates that need crafting as you've made the Wasa better in almost every way and the easiest to obtain

I still prefer the consti for everything but port battles

Share this post


Link to post
Share on other sites
Sir Texas Sir    3,669
15 minutes ago, Jean Ribault said:

Patch looks good devs, looks like a lot of effort put in.

Everything worked out on Global now?

Seems to be running stable and we got some folks all ready out the door testing out hostility and such.  

 

 

Share this post


Link to post
Share on other sites
Ink    2,340
38 minutes ago, jodgi said:

I'm afraid it's still unlimited repairs

We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future

Share this post


Link to post
Share on other sites
Ink    2,340
1 hour ago, SUN said:

you announced that teleport to own outpost will be available from neutral & free town ...

I can't teleport (((

and admiralty is not available in free town for whom is installed there (

We plan to remove teleport limitation for free ports in the next hotfix (most likely), players will be able to teleport to any outpost, with the exception of another nation owner

Share this post


Link to post
Share on other sites
Vizzini    100
1 hour ago, Sir Texas Sir said:

 

 

Yep mine just popped up to, not like I plan to use them, but hay it's nice to have three of them just in case all hell happens and I decide to leave Pirates or something.

I was hoping for a new / very expensive way of obtaining them and for the population to inhabit some of the lesser known nations on global. At least to try and have a change. It's my first forged papers and switching now before things pan out is too risky as it's a one way trip.

 

be nice to have more than 3-4 viable nations , in case clan wars doesn't pan out the way people hope. Fingers crossed

 

patch looks good, being positive here :)

Share this post


Link to post
Share on other sites
Louis Garneray    580
5 minutes ago, Ink said:

We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future

The length of battle should be proportionate to the size of the of fleet. :D

Share this post


Link to post
Share on other sites
2 minutes ago, Ink said:

We plan to remove teleport limitation for free ports in the next hotfix, players will be able to teleport to any outpost, with the exception of another nation owner

That's what I'm talking about .what about having acssess to admiralty store in all your ports 

Share this post


Link to post
Share on other sites
26 minutes ago, Ink said:

We plan to remove teleport limitation for free ports in the next hotfix (most likely), players will be able to teleport to any outpost, with the exception of another nation owner

I would very much welcome that. It offers more options for play-styles for non-clan affiliated privateers .

Share this post


Link to post
Share on other sites
Cmdr RideZ    647
39 minutes ago, Ink said:

We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future

This affects to current speed meta and also combat balance.  Probably brings back the question are masts too strong or weak.

Multiple repair kits make speed meta to be stronger as you can compensate your weak hull with repair kits.  Compensating speed is not possible.

MRK issue is also related to Mass > Skill, and increasing Zergfest/Gankfest.

MRK issue is big and breaks the game for sure.  Whatever you do, I hope you understand that it is going to affect to multiple things.

edit.

Big fleets vs Small fleets issue is worse now with MRK.  As big fleet can always out repair the smaller one.  This is broken as hell.

Edited by Cmdr RideZ

Share this post


Link to post
Share on other sites
Bach    1,274
29 minutes ago, Vizzini said:

I was hoping for a new / very expensive way of obtaining them and for the population to inhabit some of the lesser known nations on global. At least to try and have a change. It's my first forged papers and switching now before things pan out is too risky as it's a one way trip.

 

be nice to have more than 3-4 viable nations , in case clan wars doesn't pan out the way people hope. Fingers crossed

 

patch looks good, being positive here :)

I think the forged papers will be vital if we do this better than we have in the past. Global average population cannot support x8 equal sized nations. I'm afraid we really need to consolidate into 3-4 large competitive nations and just leave the rest for loners and future expansion of player base.  

On global, if you plan to RvR, you should really be looking at Britain, France, Spain ad USA.  Pirates should be a wild card PvP group that swing the odds or Merc out to the others.  Having RvR as a primary pirate concern is just goofy and confusing.

Share this post


Link to post
Share on other sites
Bach    1,274
10 minutes ago, Sir R. Calder of Southwick said:

Did I miss something about how to take a hostility mission? It is greyed out for me in a neutral port, but according to the map, GB has 70.2% hostility in the port I am in.

 

Only clans can pull hostility missions.

Are you a member of a clan? Are you the clan creator? Are you at least an officer in the clan?

Edited by Bach

Share this post


Link to post
Share on other sites
Cmdr RideZ    647

I recommend that you add progressive port upkeep costs.  If first is 100k, the 2nd is 100k+X.

If you do not implement something like this, there is a high change that people will just form big clans to rule them all.

Share this post


Link to post
Share on other sites
jodgi    2,331

A comment on the instant note ships for marks.

Thank you for providing ships in this manner! This is a perfect way for me to enjoy the game; I have to grind up some marks, I can do that, then I can cash my hard work in for a ship of my choosing. Beautiful. It is actually so beautiful that I'm secretly scared it's just a temporary test feature that will be ripped out of my arms later.

Please say it ain't so!

Share this post


Link to post
Share on other sites
Liq    3,271

EllqLQz.jpg

> Surprise attacks Essex

> Essex gets Santisima and L'Ocean reinforcment

wtf-meme.jpg

Share this post


Link to post
Share on other sites
Teutonic    1,065
4 minutes ago, jodgi said:

A comment on the instant note ships for marks.

Thank you for providing ships in this manner! This is a perfect way for me to enjoy the game; I have to grind up some marks, I can do that, then I can cash my hard work in for a ship of my choosing. Beautiful. It is actually so beautiful that I'm secretly scared it's just a temporary test feature that will be ripped out of my arms later.

Please say it ain't so!

I agree, it is a nice feature.

Although I do wish they would get crafting recipes, so that folks who want to craft them instead can still do so.

Share this post


Link to post
Share on other sites
Bach    1,274
32 minutes ago, Cmdr RideZ said:

I recommend that you add progressive port upkeep costs.  If first is 100k, the 2nd is 100k+X.

If you do not implement something like this, there is a high change that people will just form big clans to rule them all.

Excellent catch.

Share this post


Link to post
Share on other sites
Mrgoldstein    114

 

2 minutes ago, Liq said:

@admin Does the reinforcment feature work for all national ports, or only the capital region?

All uncapturable cities now provide amazing support for nationals of those cities if you were attacked in the vicinity of those ports by an enemy of your nation

 

so only the capitals, the ports the nations got at start of the game..

Edited by Mrgoldstein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×