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Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

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Quineloe    1,137
9 minutes ago, fox2run said:

More 3rd rates than frigates where actually deployed by royal navy. All this frigate talk is taken out of context.

[citation needed]

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9 minutes ago, fox2run said:

More 3rd rates than frigates where actually deployed by royal navy. All this frigate talk is taken out of context.

Core of the problem is lack of traders. Fix the problem bottom up not top down. 

primary income should be trade based, whether the fix comes as a radical adjustment of the economy or better trade missions. Create stable base of traders. Escorts, hunters, and a sinkhole for resources and materials will open - also provides reason for average player to leave safe zone more frequently. 

Edited by John Cavanaugh
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Peter Goldman    1,296
9 minutes ago, fox2run said:

More 3rd rates than frigates where actually deployed by royal navy. All this frigate talk is taken out of context.

I would beg to differ. Also lots of frigates were not serving in Royal Navy, owned by private companies or noble men. The truth is that seas had thousands of 7th and 6th rates. Especially the US navy.

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DeRuyter    725
18 minutes ago, fox2run said:

More 3rd rates than frigates where actually deployed by royal navy. All this frigate talk is taken out of context.

You missed @Hodo's point. He was talking about fewer people sailing in smaller "unrated" ships - brigs, schooners, etc. Most navies never had the large numbers of 3rd rates that the RN deployed. Also if you include the post ships (6th rates) I think the numbers may well be different than you think.

Ever heard of "the eyes of the fleet" - look it up you may learn something abut frigates.

Edit: RN ships in commission 1814 3rd rates: 103. 5th rates: 134. 6th rate: 25. Unrated: 360.

Winfield, Rif, British Warships in the Age of Sail: 1793–1817

Edited by DeRuyter

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Hodo    2,255
1 hour ago, fox2run said:

More 3rd rates than frigates where actually deployed by royal navy. All this frigate talk is taken out of context.

Actually I dont see where you are getting this from.

According to several sources including the British Royal Navy themselves.  The numbers were close but still showed MORE 5th rates in service than 3rd rates. 

According to "British Warships in The Age of Sail:1793-1817"-Winfield

There were 103 3rd rates in service in 1814, and 134 5th rates in 1814.

In 1794 there were 71 3rd rates and 100 5th rates.

 

So please sir what is your source for this argument?

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Doug Maoz    18
On 9/20/2017 at 8:30 AM, admin said:

ah you mean the battle size limits on some battles?
it was tested end of last year on live for at least 3 months in rookie zones and events and did not bring any meaningful results on increasing pvp or online. Nobody cared. Those events did not even let fleets in. Nobody cared.

Listening to people who ask for something and do not use it is a waste of time and resources. If we did not do it we would have had better AI for example and more pvp content (because better pve = better retention = more online = more solo hunting content)

As a result now we focus on players around the tree. The players who don't like that everything previously was done to support solo hunters.
aBqrP1Tm.png

they definitely use functions we added last patch :)

sorry for being direct.

 

I would just like to say that the rookie zone did not go unnoticed by myself; I had tons of fun hunting solo and small group in the Bahamas region because I knew that my targets' fleet couldn't interfere. In higher rates you can ignore enemy AI to some degree, but in a 6th or 7th rate everything hurts, even AI fleet ships.

I was able to successfully grab people in my solo pickle a few times, and in my rattlesnake more often simply because people were forced into even-ish fights with no fleet involvement. I think this improved solo hunting a great deal, and I'm sorry to see it was unappreciated by most.

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jodgi    2,343
3 hours ago, Robert said:

Thank you!

Just noticed there are two sailing profiles Hermione and Lhermione, is that a typo?

Hermione is Cecilia, the experts can explain why she was called that before or after capture.

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Peter Goldman    1,296
4 minutes ago, jodgi said:

Hermione is Cecilia, the experts can explain why she was called that before or after capture.

Bloody Hermione, mmm... After a bloody mutiny renamed to Santa Cecilia (Spanish name) and that was not the last name change that she had :)

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rediii    3,085

Hostilitymissions still spawn too far away from ports.

Bahamaports are set up by buccentaures and 3rd rates. No chance for locals to hop in missions and contest.

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Ink    2,345

Captains, today's small hotfix fixed contract bug and description of French Gunnery Sergeant module blueprint

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Robert    8
20 hours ago, Quineloe said:

Same for the L'Hermione, while not as relevant for port battles, it has the same BR as the Surprise, while being considerably stronger in all aspects and considerably cheaper.

 

14 hours ago, jodgi said:

Hermione is Cecilia, the experts can explain why she was called that before or after capture.

Please correct me if I'm wrong but it looks like Cecilia sailing profile is similar with Surprise while L'Hermione seems to be subpar by comparison especially where it matters (close haul and close reach).

 

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rediii    3,085
3 minutes ago, Mrgoldstein said:

At 75 combat marks the lhermione isnt cheaper as the surprise..

75x5000( wich is cheap for cm marks) =375k

While a surp can be gotten at 100-150k

@Quineloe

 

Depends how much your time is worth for you. I dont need to do much for a hermione. I would say timeinvestment is bigger for a suprise. Also you should consider LH

Also if you buy ressoirces on the market I would say a suprise is mor expensive? Not sure tho

Atm I would rather take a hermione

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2 minutes ago, rediii said:

 

Depends how much your time is worth for you. I dont need to do much for a hermione. I would say timeinvestment is bigger for a suprise. Also you should consider LH

Also if you buy ressoirces on the market I would say a suprise is mor expensive? Not sure tho

Atm I would rather take a hermione

Going strictly by Mortimer market, 150(crafted fir/fir) to 260(teak white) for a surprise, and i buy CM for the 6-8k a piece regularly. 

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Mrgoldstein    121
9 minutes ago, rediii said:

 

Depends how much your time is worth for you. I dont need to do much for a hermione. I would say timeinvestment is bigger for a suprise. Also you should consider LH

Also if you buy ressoirces on the market I would say a suprise is mor expensive? Not sure tho

Atm I would rather take a hermione

Crafting a surp is aprox 50k depending on wood type a 3th rate mission wich takes 20mins makes 150k (enough to buy one) but only 13combat marks so to gather 75 combat marks will take longer as the time i would need to gather some mats and craft a surp..also if youre a pure pvp player, the market is filled with surps for around 100k..just click and buy..

For 50 combat marks ill gladly craft any surp with any woodtype you want..surps who cost more than 200k are just rip offs 

Edited by Mrgoldstein
Typo

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jodgi    2,343
57 minutes ago, Robert said:

Please correct me if I'm wrong but it looks like Cecilia sailing profile is similar with Surprise while L'Hermione seems to be subpar by comparison especially where it matters (close haul and close reach).

Yes, that's the balance between the ships as of today, L'Hermione pays in speed for her firepower like many other ships. They've announced an upcoming review of ship balance.

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Robert    8

Honestly, I think that L'Hermione sailing profile needs some love, it's surpassed by anything in it's class. It is similar with the Trinc which has way more firepower.

 

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Borch    411

The patch is live since some time and we can already see how new RvR works. At the beginning clans were capturing strategic ports that suit their goals. Currently in my opinion, neutral ports are being taken just for the sake of painting the map. Some clans are loosing plenty of money trying to support ports that are useless when it comes to tax (some may be strategic but certainly not all). There is an argument about making it easier to maintain ports:

(bad coding aside, tax colection queue also)

Do we really want that?

In thread above Archaos in my opinion is making a good point:

The game is failing by constantly trying to develop only PvP activities, what it needs is underlying content that in turn generates PvP rather than just PvP for the sake of it. If you want a game that is just purely PvP then you may as well do away with OW and just have an arena game. For a proper sandbox OW game you need something more than just PvP, you need a reason for that PvP and that is not just the current RvR where all you really do is change colored dots on a map, you need to build an economy and trade system, let clans build their own empires and control them and you will find that generates PvP.

In my opinion, it should be hard to keep a large amount of ports (ofc depends on clan size no. can be different) so nations wouldnt be spread everywhere just for the sake of RvR competition. You can't handle town tax, you drop tow. This way clans will hold only strategic ports, making it much more interesting when it comes to PvP and RvR. Also lets not forget that current no. of players is rather low and we would expect much bigger numbers at release and with that plenty more clans sailing. We would like most of clans to have a chance at being involved at RvR and maintaining ports.

Should it be easy? Should it be hard?

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