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Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

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Just now, Jean Baillon said:

When the new patch will be live ?

As it has been said, the patch is being deployed at the moment and it might take a while. It will be live as soon as possible.

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1 hour ago, Demsity said:

Awesome! Cant wait to get home and try it out!

Its a shame that the PVE rng factor is still in place for books and refits. A better solution would be to make them horrendously expensive in the admiralty shop.

@admin I love the new direction that you are taking this game!

I think the current system for books/upgrades in PvE fine the way it is. It adds an element of excitement when looting and it also means that people who only do PvE still have a usefulness to the PvPers. However I think that the consumables (Hull/Rig Repairs and Rum) needs to scale with class of ship better. Thirteen Rum from looting a Santi is somewhat insulting :P

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3 minutes ago, NethrosDefectus said:

I assume they means, the permits require combat marks

31 minutes ago, Ink said:

Wasa and Le Hermione - built ships for combat marks

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2 minutes ago, NethrosDefectus said:

I think the current system for books/upgrades in PvE fine the way it is. It adds an element of excitement when looting and it also means that people who only do PvE still have a usefulness to the PvPers. However I think that the consumables (Hull/Rig Repairs and Rum) needs to scale with class of ship better. Thirteen Rum from looting a Santi is somewhat insulting :P

I agree, it should remain as a PVE loot mechanic. However I don't like that PVE is the only way to obtain it thus making them available in the admiralty shop for a ludicrous price to complement them.

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5 minutes ago, Ink said:

Wasa and Le Hermione - built ships for combat marks

Could you explain that in further detail? I think something got lost in the translation. It sounds like the ships only require combat marks to build and no resources.

Edited by NethrosDefectus

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1 minute ago, Demsity said:

I agree, it should remain as a PVE loot mechanic. However I don't like that PVE is the only way to obtain it thus making them available in the admiralty shop for a ludicrous price to complement them.

Which is why they get sold on the market. The idea is to keep them hard to obtain. Even if you make it cost a lot to craft in the admiralty, eventually people will have 1000s of combat marks and they will be everywhere

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Just now, NethrosDefectus said:

Could you explain that in further detail? I think something got lost in the translation. It sounds like the ships only require combat marks to build and no resources.

Built (full ready to action) Wasa and Le Hermione ships can be obtained via combat marks, you choose woods and trims by yourself like it works with redeemable ships on testbed server

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7 minutes ago, NethrosDefectus said:

I think the current system for books/upgrades in PvE fine the way it is. It adds an element of excitement when looting and it also means that people who only do PvE still have a usefulness to the PvPers. However I think that the consumables (Hull/Rig Repairs and Rum) needs to scale with class of ship better. Thirteen Rum from looting a Santi is somewhat insulting :P

-_--_--_-

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Just now, Ink said:

Built (full ready to action) Wasa and Le Hermione ships can be obtained via combat marks, you choose woods and trims by yourself like it works with redeemable ships on testbed server

But why?

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Most of the changes sound very good. :)

Still unsure about taxation, but hey, lets test it and we'll see ...

Can't wait to craft a L'Hermione. The new ships are amazing! :):):)

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2 minutes ago, Demsity said:

But why?

Sounds like they might be testing a new way of crafting ships? To appeal to the people with no attention span maybe. Perhaps some people find obtaining materials to craft ships boring and for some reason they are catering to them? Either that or it is just so that people can get them quicker so  that they can be tested fully.

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Just now, NethrosDefectus said:

Care to elaborate? Or are you going to remain unhelpful to the conversation?

 

Death to RNG, hope this helps our conversation. The current system is rewarding PvE players more than PvP players. You get books, mods, cannons drop (only mediums, but still, in PvP battles you can't salvage cannons without capturing ships), you get way more gold and combat marks when we look at the time/effort/reward perspective. In addition to this, you get now 100% safety doing PvE in safe zones (just like on PvE server lol). 

Real PvP players are forced either to do PvE or spend millions that they cannot earn via PvP (only best can do that).

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5 minutes ago, NethrosDefectus said:

Sounds like they might be testing a new way of crafting ships? To appeal to the people with no attention span maybe. Perhaps some people find obtaining materials to craft ships boring and for some reason they are catering to them? Either that or it is just so that people can get them quicker so  that they can be tested fully.

But this undermines the rare/expensive resources. Why would anyone ever craft a 4th rate, spend the time gathering resources when they can just buy the Wasa complete?

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2 minutes ago, Peter Goldman said:

Death to RNG, hope this helps our conversation. The current system is rewarding PvE players more than PvP players. You get books, mods, cannons drop (only mediums, but still, in PvP battles you can't salvage cannons without capturing ships), you get way more gold and combat marks when we look at the time/effort/reward perspective. In addition to this, you get now 100% safety doing PvE in safe zones (just like on PvE server lol). 

Real PvP players are forced either to do PvE or spend millions that they cannot earn via PvP (only best can do that).

Ahh and once again the elitism surfaces. There is a place for both PvE and PvP on the server and they can both benefit each other. It's a shame you can't see that.

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8 minutes ago, NethrosDefectus said:

Ahh and once again the elitism surfaces. There is a place for both PvE and PvP on the server and they can both benefit each other. It's a shame you can't see that.

I see that only PvE players can benefit and PvP players cannot. How is that elitism? Maybe elitism of PvE players - I agree. Nonetheless, why there is no RNG in PvP battles?

Paying 600k-1m gold for upgrade benefits only one side, that's a fact. No benefits for PvP players, one might say it's a duty and unprofitable investment.

Edited by Peter Goldman
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4 minutes ago, Peter Goldman said:

I see that only PvE players can benefit and PvP players cannot. How is that elitism? Nonetheless, why there is no RNG in PvP battles?

Because people cant be trusted and it would be open to abuse. 

 

Also, why does it have to be split into PvE players and PvP players? I personally do both. Your statement implied that PvPers are somehow better or deserve to play the game more than people who do PvE. That's what make it elitism.

Edited by NethrosDefectus
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2 minutes ago, NethrosDefectus said:

Because people cant be trusted and it would be open to abuse. 

Sinking a alt account is as hard as sinking ai ships

Edited by rediii
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