Jump to content
Game-Labs Forum
admin

Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

Recommended Posts

rahzor    7
4 minutes ago, admin said:

no. for new players it will be business as usual.
first the profits margins are 3-4x+ or more on trading goods 
second most games have taxes 
third - trade with untaxed ports

and again - for new players this will be fine
 

As seen in Eve it also could be interisting to Tax the money out of the mission from the Port triggered, same as killing ships in the region.

Share this post


Link to post
Share on other sites
Louis Garneray    580
13 minutes ago, admin said:

from your experience they are easy
you are a pro


from new player perspective the mountain is insurmountable.

And we were well equiped... Bucentaure ships with Oceans.

I was in one of the Bucentaure (and on the frontline) and in one of the fights I lost 400 crew due to the constant butt sniping of the aggys.

Share this post


Link to post
Share on other sites
DestroyerNL    6
1 minute ago, Louis Garneray said:

I was in one of the Bucentaure (and on the frontline) and in one of the fights I lost 400 crew due to the constant butt sniping of the aggys.

Same Yesterday 300crew and 8TIMES rudder on RED -_-  

Share this post


Link to post
Share on other sites
vazco    245
15 minutes ago, admin said:

but then defenders won't be able to come in. Maybe we should lower number of ships in missions and limit the entry by ship type

Maybe allow for players to join until timer runs out, and then fill in missing places by bots, to match attackers? This way if there are 25 defenders, they can also fight.

Fighting 25 players with 20 players and 5 bots will always mean a defeat for you anyway.

Share this post


Link to post
Share on other sites
admin    28,125
11 minutes ago, rahzor said:

As seen in Eve it also could be interisting to Tax the money out of the mission from the Port triggered, same as killing ships in the region.

10 percent tax turns fir from 31 to 36 its really nothing especially taking into account most shipbuilding prices dropped by 17%.  

Share this post


Link to post
Share on other sites
DeRuyter    725
1 hour ago, Hodo said:

 

The reduction in material weights was a very good change, but the lack of adjustments on the actual cargo ships or trader ships is not helping.

A Trader Snow is still useless compared to a Trader Brig.   And a Brig is useless compared to the LGV. 

 

 

An LGV is useless in the shallows, just sayn'.  I agree on the Snow/brig issue IRL the size of the Ontario and Fair American was very similar which is not apparent in the game models.

I was able to put quite a lot of materials on a T brig included logs so I am not sure cargo capacity adjustment is needed (Snow maybe).

As for the Wasa issues a restriction to the original 24/18/6 pdr armament may well put her in line with the other 4th rates.

Share this post


Link to post
Share on other sites
Quineloe    1,136
27 minutes ago, admin said:

but then defenders won't be able to come in. Maybe we should lower number of ships in missions and limit the entry by ship type

Defenders can't come in right now because we have no idea where the missions are. The first warning we get is hostility raised to 25% from the first battle. By the time we undock, they're already in the second battle. If we don't find them right away, they'll have flipped the port.

As long as the missions aren't directly in front of the port, defense is nigh impossible.

Share this post


Link to post
Share on other sites
Mrgoldstein    114

if you want pvp, just go looking at a place where a clan has control of a few towns, youll have pvp in no-time, ofcourse  the whole map still needs to settle, but thank god seal clubbing days are over...

if i want pvp i will just sail to a national capped ports im pretty sure the defending clan will come out quickly..

as for the cheaper ships, well its ok with me,it promotes more pvp, but im afraid everyone and their sister will be millionares in no time-and have everything they want and need, thus getting bored and leaving, it also takes away some of the tension, if you can make 600k in 40mins, who will even care if they still lose a ship? there should be a fine balanace between rewards and trade/crafting profits..

im not gonna craft ships anymore thats for sure, ill make way more money and comabt marks just running 1th rate missions.

Share this post


Link to post
Share on other sites
Mrgoldstein    114

oh and for the record, inflations is starting already... coal for 250 in kpr..put it in chat and get response from the one who put the contract up "well you make way more money now" .....ah well maybe it needs a bit more time to settle, but this should be watched closely

rewards might need to be tweaked/lowered a little,it should be more as it was, but a little less as it is now.. 600k in 40mins is just to much..

@admin

Edited by Mrgoldstein

Share this post


Link to post
Share on other sites
Intrepido    2,183
30 minutes ago, admin said:

no. for new players it will be business as usual.
first the profits margins are 3-4x+ or more on trading goods 
second most games have taxes 
third - trade with untaxed ports

and again - for new players this will be fine
 

I dont get those profits on the trading goods. I usually buy for 100 and sell for 200. And I sell the goods where the trader tool tell me that they are consumed.

With the taxes my income from trading will be affected and win less money as a result.

Share this post


Link to post
Share on other sites
vazco    245

Well, my main issue is with PvP. Where do I go now to get PvP? Where can I find other people who are interested in PvP and don't get a reinforcement of 15 first rates once I attack them? Right now it's only PvE for me, even though servers have many players.

Admin, maybe you could give me an advice here?

Even talking with French, who also want to fight, didn't work. Noone wants to fight even fights, even when ships are cheap. There are no incentives for them to fight. 30 people just lost their time, with no real fight for 1.5h.

Share this post


Link to post
Share on other sites
Thonys    352
38 minutes ago, admin said:

but then defenders won't be able to come in. Maybe we should lower number of ships in missions and limit the entry by ship type

perhaps you can take a break for an half an hour 

the only thing happened the pb was bugged  that's all

and pls close this thread it s beginning to look od

we at la orchilla were disappointed to , but we do it again someday

Share this post


Link to post
Share on other sites
Knobby    123
58 minutes ago, admin said:

i guess hostility mission bots should be lowered. as we DO want 5 player clan to have a chance to take a port if they wish. 

today i solo'ed a 4th rate hostility mission in my teak/wo vic. sure, took me 80 minutes and cost like 1000 rum and 250 hull reps, but if i can do it solo, so can 3 ppl in tanky wasa

Share this post


Link to post
Share on other sites
Bach    1,274
1 hour ago, Jef said:

Reason people are around the capital area's is to find people to fight, and raid. Now with that gone, I have no incentive to go sailing for hours in the hopes of finding somebody...

And vice versa I enjoyed hunting down raiders attacking KPR or Belize. And scare them off or fight (and often die :D ). 

 

I literally jumped in a privateer to hunt Dutch Traders, that is now off the books, as that entire region is basically protected now.  I avoided anything below 'master and commander' lvl, even gave money to dutch starters and tips on how to avoid us 'raiders'.

But where do I find these traders now, with that entire region on lock down...

I also raided the French,Swedes I would sail up and down between Carriacou and Desirades and hunt traders sailing between bridgetown and Fort Royal, again this is now off the books as that region is also on lock down.

So where do I hunt traders now... I could join some of my clan mates and do PVE missions now all around protected Jamaica and fight AI, but that's not why I joined a PVP server.

Instead of hunting the traders at the consuming port (capital) now you have to hunt them at the producing port (Nuetral town).  Using the trader tool can tell you most likely Nuetral/captured ports to hunt.

You can also get a partner and hunt as a duo rather than solo. One player attracts the reinforcements while the other finishes the trader target before it gets to the reinforcements.  As someone said, this will only deter the average hunters.

Also, I think you can still jump into player missions and I don't think they get reinforcements inside them.

Share this post


Link to post
Share on other sites
vazco    245
8 minutes ago, Quineloe said:

You need to intercept hostility fleets for PVP.  Or jump into their missions.

There's no option to. Once you group up and get to the area, port is already flipped. Also, all flips happen in the morning. In the evening, when I play, there's nothing to do, except for PvE, which is plain boring.

Share this post


Link to post
Share on other sites
Bach    1,274
1 hour ago, Jean Ribault said:

 

You won't find them.  20% player tax, I quit the game.  I'm sure many will follow.  There is no reason to trade anymore.  10% coming, 10% going.  Time for Civ VI.  Taxing players is a huge mistake.

Seriously???  It's easy to find trade good items that were and still yield 100% profit.  I wouldn't even bother with runs that were less than 80% profit.  20% tax shouldn't be stopping anyone and if you know a good trader port you can always cap it and lower the tax.

Share this post


Link to post
Share on other sites
Quineloe    1,136

Naval Action taxes your pixel wallet. Civ VI with its million of bugs, terrible AI and poorly balanced combat mechanics taxes your will to live.

Share this post


Link to post
Share on other sites
Ink    2,340
5 minutes ago, Mrgoldstein said:

quick questtion, do ports near the capital in the safe zones,produce less coal for example than ports outside the safe areas?

Coal is produced by players, same for any port

Share this post


Link to post
Share on other sites
Mrgoldstein    114
Just now, Ink said:

Coal is produced by players, same for any port

ty :) i heard in chat that coal buildings (for example) produce less in a safe zone near a capital.. but that istn true than :) 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×