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Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

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49 minutes ago, rediii said:

If you dont understand the meta or just dont want to accept it dont call good players "speedboat" drivers and challenge them that the, shall come with something different. Honestly they come with that because you can decide if you want to fight or not and minimize your losses. You dont do that which is ok and your problem but dont expect to get a 1st rate a day with 2h playtime...

Speed meta is strong.  Repair kits are broken, which really does not make it any better.

There are plenty of ships in the game, as long as people are just sailing few of those -> The game is broken.

The "pro" players are really so damn worried if they lose a fight that they simply cannot sail anything else?  Oh, yes they actually are.

Increasing income is a cheap "fix" for speed meta.  Even if speed meta will be fixed properly, higher income rate is needed in general to support larger playerbase.

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3 hours ago, admin said:

limits under review

 

I don't think the limit is the problem. The limit is one of the few things to encourage a nation to act like a nation.

the problem in this particular instance is the location.   

Without obvious known locations of a port blockade the smaller and possibly dual boxing Danish group can avoid the British groups wrath by "hiding" while gaining hostility.  In effect they blockade by NOT actually blockading and instead avoiding any real ships in the area.  Move the missions to a common location, let the British jump into the Dane missions and the sand box will solve the problem.

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53 minutes ago, Cmdr RideZ said:

Speed meta is strong.  Repair kits are broken, which really does not make it any better.

There are plenty of ships in the game, as long as people are just sailing few of those -> The game is broken.

The "pro" players are really so damn worried if they lose a fight that they simply cannot sail anything else?  Oh, yes they actually are.

Increasing income is a cheap "fix" for speed meta.  Even if speed meta will be fixed properly, higher income rate is needed in general to support larger playerbase.

speed is mostly about wood not about the ship except big ones.

Repairs are also not broken. CD could be 2-3 min higher yes but its not broken. makes it more about skill and decicionmaking. even more in big fights.

Know when a big ship has its place

know when a small ship has its place

then you are fine and all ships are valid (except belle poule, and all 4ths except wasa)

 

Is LoL broken because some champs are more meta than others?

Is hots broken because there is a tier list of champs and some are not usefull because others do the same job but better?

Is rocket league broken because in competitive only some cars are played?

Is pugb broken because AWM and kar are so strong and rng is a big element?

Edited by rediii

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5 minutes ago, rediii said:

speed is mostly about wood not about the ship except big ones.

Repairs are also not broken. CD could be 2-3 min higher yes but its not broken. makes it more about skill and decicionmaking. even more in big fights.

Wood types sure could be in better balance but repair kits are actually affecting to the game a lot.  Repair kits definitely make speed meta stronger and definitely makes it harder for small fleets and solo players.  Also repair kits are affecting to ship builds, which supports the current speed meta.

Everyone already hates me from my walls of text where I state "my facts".  I probably should not start, so maybe someone else can do it this time.

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22 hours ago, Liq said:

 

  Reveal hidden contents

EllqLQz.jpg

 

> Surprise attacks Essex

> Essex gets Santisima and L'Ocean reinforcment

wtf-meme.jpg

Yeah this makes no sense... 

Also what is the maximum range for people to call in reinforcements...  There is no indicator at all for anyone raiding/searching for PVP to know where the reinforcements circle ends.
If it is the region(and I believe it is) look at the map... There is no incentive to raid Dutch traders anymore, as their entire region is basically protected, same for the French, and for the Brits.

Where else will you be able to find people in a huge world, except for their capitals with a player count of 300-400 (let alone during the evening where it drops to 100 and lower)

I hope the reinforcement circle can be tuned down, and also the way the first rates popup in a battle like this, is purely ridiculous... 

At this point, I'm putting the game aside as I'm NOT interested in PVE, hence why I joined a PVP server
 

Edited by Jef

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2 hours ago, jodgi said:

@Peter Goldman Did you notice your got your wish granted?

Prince is a riot to sail with manual foremast yardwork. Turns fantastic and can slow down and reduce turn radius very effectively with staysails work.

Yes, I am very thankful to @admin for listening :) Now I am just waiting for changes in sailing profile (improvment downwind, so I can actually fight 5th rates) and I will give this ship a try! 

Would be cool if Devs could balance Santa Cecilia, but that's probably not gonna happen any soon because almost no one got the ship... At this point Santa Cecilia is one of the more useless 5th rates. Mine never leaves port. I tried it in PvP couple of times and I would rather use a Surprise that I dislike pretty much... 

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13 minutes ago, Jef said:

Yeah this makes no sense... 

Also what is the maximum range for people to call in reinforcements...  There is no indicator at all for anyone raiding/searching for PVP to know where the reinforcements circle ends.
If it is the region(and I believe it is) look at the map... There is no incentive to raid Dutch traders anymore, as their entire region is basically protected, same for the French, and for the Brits.

Where else will you be able to find people in a huge world, except for their capitals with a player count of 300-400 (let alone during the evening where it drops to 100 and lower)

I hope the reinforcement circle can be tuned down, and also the way the first rates popup in a battle like this, is purely ridiculous... 

At this point, I'm putting the game aside as I'm NOT interested in PVE, hence why I joined a PVP server
 

Ya, when I first read about reinforcments coming back I thought it was meant to reduce the 5v1 or similar ganks near capitals, so the player attacked could get reinforcments to about 1.3 times the BR of attackers. But apparently its meant to provide a huge safezone and completely cover the eco of most nations, on a pvp server 

No real point to be playing anymore for a solo hunter, but at least Arena is close.

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So my assessment of the patch is as follows.

After 30-60min of playing lastnight.  It is a solid 6 out of 10.

While it fixes some grind issues with ship XP, gold and marks, it does break other things and increase inflation.  

The reduction in material weights was a very good change, but the lack of adjustments on the actual cargo ships or trader ships is not helping.

A Trader Snow is still useless compared to a Trader Brig.   And a Brig is useless compared to the LGV. 

 

The other issues of population balance.  The nations still see no point in being balanced, and are even further from being useful than before. 

I wont go into the reinforcement issues, as others have already clubbed that to death. 

 

Then the PB mechanic really hasnt changed so the meta will remain the same.  Thus it will get boring very fast and continue to lose players in the RVR area because PVP is just easier and cheaper.

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4 minutes ago, Peter Goldman said:

At this point Santa Cecilia is one of the more useless 5th rates. Mine never leaves port. I tried it in PvP couple of times and I would rather use a Surprise that I dislike pretty much... 

IMO It still is the best allrounder frigate. If only there were ways of getting them so we  didnt have to worry about losing them

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About reinforcements and counties...

Devs need to mark the borders of the reinforcements on the map. Maybe add green transparent overlay that you can turn on and off.

Other thing that I fear is that Belize reinforcement zone reaches up to Salamanca and other ports that are open for RvR.

Reinforcements are retarded, because they spawn only 1st rates. There should be smaller ships too.

If nation/clan controls whole county, there should be some extra bonus.

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49 minutes ago, Liq said:

Ya, when I first read about reinforcments coming back I thought it was meant to reduce the 5v1 or similar ganks near capitals, so the player attacked could get reinforcments to about 1.3 times the BR of attackers. But apparently its meant to provide a huge safezone and completely cover the eco of most nations, on a pvp server 

We are very very sure that legends will find their audience. And will make sure you are happy there. But we have to make players here (in the open world) are happy too. 

In terms of the open world, Capital waters are safe. Nations protect them.
You can still sink the target there (just like in EVE - the harshest game of all) but its very very hard so its basically suicide ganking. Current rewards will support this play style. 

Capital waters and uncapturable zones provide the way for players to build up and venture on their own convenience. We attempted for the year and a half to find the way to make it work but it does not works as even the harshest worlds have some safe areas for the players. 

The new design document on solo hunting near enemy capitals looks like this
aBqrP1T.png

Current design is the final design for the open world. Nations tax players to protect them against modestly skilled hunters. Very skilled hunters can still overcome this challenge.

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3 minutes ago, Peter Goldman said:

Reinforcements are retarded, because they spawn only 1st rates.

they are fine as their only goal is to deter the average attacker and protect the player. Eve online spawns huge ships as well. and actually stops your ship (we don't and you can escape). 

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Just now, admin said:

they are fine as their only goal is to deter the average attacker and protect the player. Eve online spawns huge ships as well. and actually stops your ship (we don't and you can escape). 

They should spawn some 5th rates too. AI at current game state is too stupid, 1st rates ram each other, tack the wind all the time and it's very easy to avoid their broadsides. I killed multiple times French players that tried to follow "Dread Fleet" of 12x 1st rates or so. Ignore AI, kill the player and run away.

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Just now, Peter Goldman said:

They should spawn some 5th rates too. AI at current game state is too stupid, 1st rates ram each other, tack the wind all the time and it's very easy to avoid their broadsides. I killed multiple times French players that tried to follow "Dread Fleet" of 12x 1st rates or so. Ignore AI, kill the player and run away.

They will learn. you just need to enter fleet and help them fight you. But the design will of course improve.

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6 hours ago, Peter Goldman said:

Limit should be changed. Yesterday British got Cartagena to 100% but we already had 3 PBs... Then Danish came and grinded it to 100%. Now these 2 nations are "fighting" for hostility and PB again. In fact... Danish are logging out and running away from British fleet and they can dock to all neutral ports like Cartagena/Barranquilla safely to hide. Today again both nations will have it at 100%...

1. Remove PB limit for neutral ports

2. Remove mission RNG spawn on map (it is very hard to find an enemy mission, they spawn like normal missions randomly! Make them spawn x distance from port.

IMO: If a second nation has more than 50% hostility on a neutral port when the first nation flips it, the port battle should be that nation vs the other, no neutral involvement. 

 

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43 minutes ago, Liq said:

Ya, when I first read about reinforcments coming back I thought it was meant to reduce the 5v1 or similar ganks near capitals, so the player attacked could get reinforcments to about 1.3 times the BR of attackers. But apparently its meant to provide a huge safezone and completely cover the eco of most nations, on a pvp server 

No real point to be playing anymore for a solo hunter, but at least Arena is close.

It is not that bad if we have well protected PvE areas.

It could be done so that you cannot do missions for the last 3 ranks in protected area.  You take a high rank mission from capital and it pops so far from capital that it is out from protected area.  If you take from ports that do not have protected areas, then those could pop closer.

In the end the real reason why you want to go to capital waters in the 1st place is because you cannot find players from any other place.  It can be as well that there are no players in any other place.  Capitals have been important hubs for us.  If capital waters are well protected, we need other hubs and/or tools to find enemies.

We could have some indicators on map that display for example how many players are in each region or how many players visited some specific port, etc. something similar.

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2 minutes ago, admin said:

We are very very sure that legends will find their audience.

But of the open world, Capital waters are safe. Nations protect them.
You can still sink the target there (just like in EVE - the harshest game of all) but its very very hard so its basically suicide ganking. Current rewards will support this play style. 

Capital waters and uncapturable zones provide the way for players to build up and venture on their own convenience. We attempted for the year and a half to find the way to make it work but it does not works as even the harshest worlds have some safe areas for the players. 

The new design document on solo hunting near enemy capitals looks like this
aBqrP1T.png

Current design is the final design for the open world. Nations tax players to protect them against modestly skilled hunters. Very skilled hunters can still overcome this challenge.

Ah well guess you're right. But still have to explain to me how a surprise targetting an essex can be considered as ganking

and:
"Very skilled hunters can still overcome this challenge."

I would like to meet the captain, able to take out an essex with two 1st rates being aggrod on him aswell

But overall I guess you're right; its just a shame that there is no real reason for players to leave their waters to go elsewhere and go for pvp there. I hope you're close with Legends, leaf is already falling here :o)

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not a single port battle was created for us just now on PVP EU when the message spammed 10+ "conquest has started" messages.

Edited by Quineloe

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3 minutes ago, Liq said:

Ah well guess you're right. But still have to explain to me how a surprise targetting an essex can be considered as

Its not about ganking Liq. It's about capital waters and area where a new player can learn and rebuild. It should work for him even if he is ALONE on the server against usual 75-100 pvp players getting on scoreboards every day. 

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3 minutes ago, Quineloe said:

not a single port battle was created for us just now on PVP EU when the message spammed 10+ "conquest has started" messages.

for us? maybe you should elaborate who are US what nation what clan and what cities.. you know? more information

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1 minute ago, admin said:

for us? maybe you should elaborate who are US what nation what clan and what cities.. you know? more information

US= the entire PVP EU server.

At 7 Server time sharp this happened

1Cb2QLC.png

And not a single port battle was created.

We're all PVPing in Global chat now.

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2 minutes ago, Quineloe said:

US= the entire PVP EU server.

At 7 Server time sharp this happened

1Cb2QLC.png

And not a single port battle was created.

We're all PVPing in Global chat now.

lol thats unfortunate

sorry mate - will check but i guess they are delayed until tomorrow or cancelled

 

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Just now, Quineloe said:

US= the entire PVP EU server.

At 7 Server time sharp this happened

1Cb2QLC.png

And not a single port battle was created.

We're all PVPing in Global chat now.

Placentia is an active PB but not all the others on the PVP EU server. It just says "no active PB started"

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17 minutes ago, Liq said:

But overall I guess you're right; its just a shame that there is no real reason for players to leave their waters to go elsewhere and go for pvp there. I hope you're close with Legends, leaf is already falling here :o)

They could add different kind of PvE content as well.  Like escort a trader from Capital to port X.  X would be located outside the protected zone.  I think there can be many ways to encourage people to leave capital area.

Could also be PvP missions.  Fleets ask missions at port, automatch is finding other fleets, mission is to go near port X and search and destroy enemy fleet in that area.

I did not go too deep in details, but I think it is just to give reasons for people to leave capital zone and how to find each other from this huge world.

edit.

Could be also so that in general you get % gold/cm/xp bonus if you do PvE missions outside from protected zone.

Edited by Cmdr RideZ

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