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Patch 11.0: New ships, Unity 5, Improved clan based conquest, and many other changes.

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Rebrall    77
5 minutes ago, rediii said:

Tell us what makes another 4th rate better please since the wasa is fast, has a lot of chasers and a solid turnrate, more crew and more HP aswell as big guns

A Connie will still out sail the Wasa and that's a huge advantage in pvp if done correctly, and the Wappen still up close will out damage her and correct me if im wrong can out maneuver her also which could be a huge advantage, im not saying the Wasa wont be king of the 4th rate pb's. but there is still options 

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@admin Thanks for this update, it is really good and i did not expect it to be released so fast.

I have only two concerns :

1) As many said crashes during combats

2) Wasa and Hermione notes : If you want ships easy to get you should chose other ships, not the brand new ones. I fear that this makes the end of crafting and everyone will be sailing in Hermiones and Wasa which would be sad considering all the good ships available.

Edited by Jean Baillon

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mikawa    319

In general,

I like the idea very very much of admiralty giving captains ships as replacement for their losses when they fought bravely for the nation!

But maybe its wrong to get a very good ship like the Wasa or the Hermione for marks, instead it should be a standard ship in every class but not above 4th.

e.g.:

Basic Cutter (free anyway) - 7th

Snow - 6th

Cerberus - 5th

Inger - 4th

and maybe increase marks slightly.

 

Edited by mikawa
Correction

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rediii    3,015
3 minutes ago, Rebrall said:

A Connie will still out sail the Wasa and that's a huge advantage in pvp if done correctly, and the Wappen still up close will out damage her and correct me if im wrong can out maneuver her also which could be a huge advantage, im not saying the Wasa wont be king of the 4th rate pb's. but there is still options 

Sailingprofile of the wasa is better than a connie I think so they are pretty equal in speed.

Wappen will not ojtdamage a wasa becahse the wasa has more HP. Wappen can outdamage a wasa if you take mediums and small calibre guns but you have that option with the wasa too.

Alone the chasers make the wasa a awesome ship to chase or get away.

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Erik Eriksen    45

I like the patch so far. Maybe money comes a bit easy, Wasa is a bit too strong and too easy to get, but other then that i like the patch. I see that we have to grind a bit ship knowledge on the trader ships aswell now. Thats all fine but let us go all the way to fifth slot plz. If you want to be a premium trader you should be allowed to do so. One more thing,  If we are gonna grind a bit on the traders aswell then plz take a look at ship combat of AI versus traders. Doing missions in a trader is a weird thing, and the AI behaves to much of and AI and not an AI pretending to be a player.

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Rebrall    77
5 minutes ago, rediii said:

Sailingprofile of the wasa is better than a connie I think so they are pretty equal in speed.

Wappen will not ojtdamage a wasa becahse the wasa has more HP. Wappen can outdamage a wasa if you take mediums and small calibre guns but you have that option with the wasa too.

Alone the chasers make the wasa a awesome ship to chase or get away.

i don't disagree shes a beast of a ship but still think in the right hands the other 4th's still stand a chance except maybe the Aggy 

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troody    158

in PB among player skill and leading the most important things are: Thickness, HP, dpm and speed - thats why wasa will be the #1 4th rate pb ship :)

 

and yes, wasa is an OP 4th rate ship. i guess it could match a 3rd rate so there it would fit a bit better^^

Edited by troody

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Thonys    350

for all the people who complain about the "op of the wasa"

i have a question did you already meet your opponent (player)captain in a Conni or a wapen?

i believe you put a zipper in your mouth, and close it immediately....

 

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Knobby    123
21 minutes ago, Rebrall said:

A Connie will still out sail the Wasa and that's a huge advantage in pvp if done correctly, and the Wappen still up close will out damage her and correct me if im wrong can out maneuver her also which could be a huge advantage, im not saying the Wasa wont be king of the 4th rate pb's. but there is still options 

You were saying...?

QY0HRQe.png

Edited by Knobby

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PIerrick de Badas    1,117

The better 4th rate againt CM is ok for me because it will make the small nation able to make rvr evnen if they are wiped. If you give them inger or aga it's just useless, give them the best or give nothing

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mikawa    319
1 minute ago, PIerrick de Badas said:

The better 4th rate againt CM is ok for me because it will make the small nation able to make rvr evnen if they are wiped. If you give them inger or aga it's just useless, give them the best or give nothing

Give them not the best, give them standard and craft the best for yourself ;) Think about it from traders & crafters perspective.

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Sir Texas Sir    3,641
30 minutes ago, PIerrick de Badas said:

1) Waza class semms overpower. Easy to destroy bellona with it in pve

2) Too much money. Before it was not enough, not it's ridiculous too high

3) Decreasing mines supply. To force people buy stuff and use taxes? Really hard to continue make eco withtout npc with this rate. Just big clans will succes to keep making eco what i don't care as part of big clan but i can feel the one forcing to famr coal like pig beeing overstress with this change

4) Stability: The game is crashing and crashing and crashing

5) RvR grind: ok for me, 4 mission to flip a port seems ok but if 40 guy take 4 missions and deliver them together you can't defend your port in open sea . Maybe should you force just mission one per one to not let that happend

6) Clan friends, how do i know if i can go to a pb? I don't see hwho is my friend, i just know who i love not who love me

1) I AI ships are easy to destroy, I could easly destroy one with any player built 4th rate. Though I do think the BR needs to be raised closer to the 4th rates level.   Make it a none port battle 3rd rate hunter.

2) Lets see how it plays out, port maintance isn't cheap, but than you add in the upgrade of better production and lower labor cost I bet it gets even more expensive.  Than toss in your  clan owns 10 ports.  That is a million a day cost not counting any upgrades.  So we will see how it plays out and Devs can tweek it.  Though I would love to see what the PvP rewards look like right now.

3)  See above, mines and other production was decreased specially in safe regions (capital) so that if you want better production you need to capture a port and control the resources there.  Kinda smart way for devs to get most of us away from the capital regions.  Folks asked today why we where flipping San Iago  other than many us had coal production set up, but we now have coal at Ocean Brite.  The production rate is way lower at OB and we can't adjust it or make money off others using the port.

4) It's alpha and it happens, hopefully they fix it quick.

5)  Yah we did 4 missions against 1st rates and than I did another against 4 th rates and the pay out was nice. I did all my production (4 chars) and wasn't felling completely broke afterwards.  It was nice to actually have money, but do think it flips to fast.  Though remember if this is a clan owned port you have a window set when it can be flipped.  If you see folks out side trying to agro it you counter it.   If enough ships roll in to flip multi missions at one time and you didn't see it than you prob wasn't going to get out there in time to stop them any way.

6)  This would be nice, to see who else has you added or not before  port battle.  So maybe at a last minute you can add them so they can join.  The clan tags need to be in Alpha order it's a pain trying to find one clan tag through that list too.

24 minutes ago, rediii said:

Tell us what makes another 4th rate better please since the wasa is fast, has a lot of chasers and a solid turnrate, more crew and more HP aswell as big guns

The easy way to fix this is what they did with the Wappen when it first came out.  Made it's BR high enough it can't be in 4th rate port battles.  That will turn the Wasa into the OW SOL killer for sure and will have no effect on 4th rate port battles.  The other thing folks forget is with all them guns it has one major flaw...crew size.  You start to loose crew on that ship you effect the guns reload and the way the ship handles.  Your short on crew to main the sails and guns your ship is heavily effective.  So other than the BR change I wouldn't change anything else on the ship. It kinda gives folks a 3rd rate without paying the price for a Bellona.  I also though 3rd rate should be lower in BR cost to give it more the poor mans 3rd rate feel.

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rediii    3,015
3 minutes ago, Sir Texas Sir said:

1) I AI ships are easy to destroy, I could easly destroy one with any player built 4th rate. Though I do think the BR needs to be raised closer to the 4th rates level.   Make it a none port battle 3rd rate hunter.

2) Lets see how it plays out, port maintance isn't cheap, but than you add in the upgrade of better production and lower labor cost I bet it gets even more expensive.  Than toss in your  clan owns 10 ports.  That is a million a day cost not counting any upgrades.  So we will see how it plays out and Devs can tweek it.  Though I would love to see what the PvP rewards look like right now.

3)  See above, mines and other production was decreased specially in safe regions (capital) so that if you want better production you need to capture a port and control the resources there.  Kinda smart way for devs to get most of us away from the capital regions.  Folks asked today why we where flipping San Iago  other than many us had coal production set up, but we now have coal at Ocean Brite.  The production rate is way lower at OB and we can't adjust it or make money off others using the port.

4) It's alpha and it happens, hopefully they fix it quick.

5)  Yah we did 4 missions against 1st rates and than I did another against 4 th rates and the pay out was nice. I did all my production (4 chars) and wasn't felling completely broke afterwards.  It was nice to actually have money, but do think it flips to fast.  Though remember if this is a clan owned port you have a window set when it can be flipped.  If you see folks out side trying to agro it you counter it.   If enough ships roll in to flip multi missions at one time and you didn't see it than you prob wasn't going to get out there in time to stop them any way.

6)  This would be nice, to see who else has you added or not before  port battle.  So maybe at a last minute you can add them so they can join.  The clan tags need to be in Alpha order it's a pain trying to find one clan tag through that list too.

The easy way to fix this is what they did with the Wappen when it first came out.  Made it's BR high enough it can't be in 4th rate port battles.  That will turn the Wasa into the OW SOL killer for sure and will have no effect on 4th rate port battles.  The other thing folks forget is with all them guns it has one major flaw...crew size.  You start to loose crew on that ship you effect the guns reload and the way the ship handles.  Your short on crew to main the sails and guns your ship is heavily effective.  So other than the BR change I wouldn't change anything else on the ship. It kinda gives folks a 3rd rate without paying the price for a Bellona.  I also though 3rd rate should be lower in BR cost to give it more the poor mans 3rd rate feel.

Crew was a valid point before RUM. Now its not anymore since you are fully crewed most of the time except in small group pvp combat

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Sir Texas Sir    3,641
2 minutes ago, rediii said:

Crew was a valid point before RUM. Now its not anymore since you are fully crewed most of the time except in small group pvp combat

For us smart players that is.  You be surprised how many folks we get into fight and find they have no rums or they only carry a repair or two. It's one thing if your solo hunting and want to be fight and fast, but other times it's silly not to have repairs.  Or like  recent port battle some one had over 300 rig repairs on there Aggy.  We (as in my clan and pirates) DO NOT  SHOOT SAILS unless it's at the end and your running.  Well we do demast, but 300 was way over board for a port battle.   Though the guy had zero rum on board..  We all ways carry enough to restock up all your crew.  Like I said above that is us, not every one does it.  It's one of the reasons I love catching traders with my Privateer....99% of them don't carry guns or repairs.  So just got to take your time and stay on the stern of LVG's and Indimans that are over loaded and you get a fat prize.

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jodgi    2,265
32 minutes ago, rediii said:

Sailingprofile of the wasa is better than a connie I think so they are pretty equal in speed.

0641b875f4d3c400ec9e535055f61cd6.png

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Jeheil    2,491

So errrrr....post restart all our hostility has dissapeared...we had 5 ports setup for 'one more mission' !!

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Peter Goldman    1,205

Summary of my reports (to make it easier). Devs should make a separate topic for bug reports...

1. BR of ships changed (finally). I would love a comment on that and a full list of all ships BR. Wasa, Indef still 250, Wapen 270, many BRs don't make any sense still

2. A bug that I reported on testbed was not fixed. Clicking in battle on map ship does not give a circle indication.

3. Still no rattlesnake/gunboat with Unity 5

4. Legacy text issue:

rG6Jaq.jpg

5. Teleport still avoids "capitals of counties", in fact - we don't have county capitals anymore!

6. Hostility Missions don't pull all players (tested several times, without 2 minutes timer, everyone close to each other in blop and in one group)

7. When a player dies during hostility mission, it tells him that hostility dropped, but for others, it doesn't drop. PvP does not lower hostility somehow for everyone.

8. Adding clans to friend list is a nightmare. Clans are not in any alphabetical order, there is no search option and there is like 200 British clans on EU Server...

9. Port Battles limited for 3 per nation (with change of conquest system, there should be no limit for neutral ports at least)

10. Crashes to desktop in OW and battles

11. After server maintenance ALL HOSTILITY IN ALL PORTS went from 100% to 0%

Edited by Peter Goldman

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admin    27,916
14 minutes ago, Jeheil said:

So errrrr....post restart all our hostility has dissapeared...we had 5 ports setup for 'one more mission' !!

Thats the feature - it was on testbed.
All (player and clan) Hostility points drop to 0 on maintenance to encourage clans to get hostility up to port battle during one session. There are several reasons for 100% drop.

  • We want defenders to react to hostility generation today. If defenders don't react PB will be set up. As a result we want clans to generate hostility today - so defenders know when to react. 
  • If several clans are generating hostility only the clan having most points gets the entry rights (and his ally list). If we don't drop maintenance some edge cases appear that will allow others to finish what you started and steal your pb (using your work).
  • As port battle entry rights are clan based we want to drop all points to zero on maintenance so one cannot save his hostility points in reserve because then they can be used to enter other clan's port battles and interfere in them. 
     

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Jeheil    2,491

With restart between 7pm and 8.15pm for us Aussies thats a little pesky, but we can suck that up, can you confirm its still 22 hours on flip ?

Can you also confirm you intend to keep the limit at 3... ?!?

Thanks for quick response admin.

Edited by Jeheil

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Peter Goldman    1,205
4 minutes ago, admin said:

Thats the feature - it was on testbed.
All (player and clan) Hostility points drop to 0 on maintenance to encourage clans to get hostility up to port battle during one session. There are several reasons for 100% drop.

  • We want defenders to react to hostility generation today. If defenders don't react PB will be set up. As a result we want clans to generate hostility today - so defenders know when to react. 
  • If several clans are generating hostility only the clan having most points gets the entry rights (and his ally list). If we don't drop maintenance some edge cases appear that will allow others to finish what you started and steal your pb.
  • As port battle entry rights are clan based we want to drop all points to zero on maintenance so one cannot save player hostility points in reserve because then they can be used to enter other clan's port battles and interfere in them. 
     

Clans grinded hostility yesterday to 100% before 17 server time on PvP EU (PB window is 17-22 to remind). Port Battles were NOT scheduled because of the 3 per nation limit. Now all hostility drop to 0% and we need to grind again to 100% all over again. please check:

 

Limit should be removed at least for neutral ports to do not block the natural growth of the strong nations.

Edited by Peter Goldman

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victor    690

Uhm ... as far as I look at the port rush going on PVP EU a question arises!

If two nations will have taken the same number of ports at the end of the week, will you award a victory mark to each of them ....  or? :P

Edited by victor

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admin    27,916
1 minute ago, Jeheil said:

With restart between 7pm and 8.15pm for us Aussies thats a little pesky, but we can suck that up, can you confirm its still 22 hours on flip ?

Thanks for quick response admin.

It was not working correctly before and we reset the battles manually - the fix is coming. The battle should set up next day 22 hours after hostility reached 100% if it this time (+22 hours) is within the window. 

regarding the drop to 0
for hostility 100% drop is a parameter. We can change it to 50% so only 50% is dropped during maintenance leaving some breathing room. But it might create edge cases which might be confusing. And will provide less incentives for defenders to react. What do you think?

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Peter Goldman    1,205
2 minutes ago, admin said:

It was not working correctly before and we reset the battles manually - the fix is coming. The battle should set up next day 22 hours after hostility reached 100% if it this time (+22 hours) is within the window. 

regarding the drop to 0
for hostility 100% drop is a parameter. We can change it to 50% so only 50% is dropped during maintenance leaving some breathing room. But it might create edge cases which might be confusing. And will provide less incentives for defenders to react. What do you think?

Limit should be changed. Yesterday British got Cartagena to 100% but we already had 3 PBs... Then Danish came and grinded it to 100%. Now these 2 nations are "fighting" for hostility and PB again. In fact... Danish are logging out and running away from British fleet and they can dock to all neutral ports like Cartagena/Barranquilla safely to hide. Today again both nations will have it at 100%...

1. Remove PB limit for neutral ports

2. Remove mission RNG spawn on map (it is very hard to find an enemy mission, they spawn like normal missions randomly! Make them spawn x distance from port.

Edited by Peter Goldman

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admin    27,916
Just now, Peter Goldman said:

Limit should be changed. Yesterday British got Cartagena to 100% but we already had 3 PBs... Then Danish came and grinded it to 100%. Now these 2 nations are "fighting" for hostility and PB again. In fact... Danish are logging out and running away from British fleet and they can dock to all neutral ports like Cartagena/Barranquilla safely to hide. Today again both nations will have it at 100%...

limits under review

 

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