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Patch monday - urgent.

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Peter Goldman    1,271

Let's say our clan warehouse is located in not safe place and it has about 200 Indiamen carry weight if not more. Do you really expect us to move all of it? There should be an option to move it "magically" during the first week after an update or so... I won't find 200 players to make a transport convoy and I'm not gonna make 20 trips with 10 players either...

Edited by Peter Goldman

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admin    28,100
1 minute ago, Peter Goldman said:

Let's say our clan warehouse is located in not safe place and it has about 200 Indiamen carry weight if not more. Do you really expect us to move all of it? There should be an option to move it during the first week after an update or so... I won't find 200 players to make a transport convoy or I'm not gonna make 20 trips with 10 either...

If you held this region before. you probably are in good shape to hold it going forward. Strong clans who can defend themselves don't need to move anything. Just cap the fort and hold it. 

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Peter Goldman    1,271
Just now, admin said:

If you held this region before. you probably are in good shape to hold it going forward. 

There is no point in doing it as we want to have a clan warehouse locating in the safe zone, pretty logical, right?

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Peter Goldman    1,271

On the side note, are you going to refund shipyards and buildings? (just like during the previous map reset, year ago). I want to move my buildings and shipyard lv 3...

Edited by Peter Goldman

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admin    28,100
4 minutes ago, Peter Goldman said:

There is no point in doing it as we want to have a clan warehouse locating in the safe zone, pretty logical, right?

Well. This obviously means your warehouse was not in a capital - which forces me to ask - how did you defend it before?

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Peter Goldman    1,271
2 minutes ago, admin said:

Well. This obviously means your warehouse was not in a capital - which forces me to ask - how did you defend it before?

We defended it as a nation, but it's obvious that everyone will be leaving this region and moving to the safe zone, leaving it vulnerable to hostile attacks which I worry about. Less and fewer players after the update will see the area as safe and worth defending obviously or a good place for economy/crafting/trading and shipbuilding

Edited by Peter Goldman

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Thonys    351

why wait till Monday 

lets put it in tomorrow ^_^

we were on the edge of acceptance the grind !

My clan can't  wait until the political revolt starts 

:) new  fair winds must blow over the Carribean lets start tomorrow

(good job, on your progress to the new patch and unity5  ,it was faster than we thought, good job well done)  

Edited by Thonys

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Teutonic    1,055
3 minutes ago, Farrago said:

@admin since you're recently online, could we get an official answer about the Dutch ports... they're not on the safe or danger list.

 

Sorry i am not the admin, but the dutch ports that are considered safe are all the ones in the "capital region"

Which should be - fort zoutman, willemstad, fort orange, and (forget name of 4th).

Admin can of course confirm these ports, but the dutch are safe.

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IndianaGeoff    91

Could you delay this a week and enable teleport to capital temporarily?

People who are off line will lose resources and ships.  Some of those that left in July.  This is a huge mistake on top of the rest of them.

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Cortez    61
1 hour ago, IndianaGeoff said:

Could you delay this a week and enable teleport to capital temporarily?

People who are off line will lose resources and ships.  Some of those that left in July.  This is a huge mistake on top of the rest of them.

That`s their problem isn`t it?

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Cortez    61
40 minutes ago, IndianaGeoff said:

Just to be sure, the remaining free towns listed, will stay free and not capturable?

No, admin is trolling you.(sarcasm off)

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Bach    1,274
38 minutes ago, IndianaGeoff said:

Just to be sure, the remaining free towns listed, will stay free and not capturable?

Yes, that list shows the uncapturable free ports.   Buildings and such may not really be that much of an issue on Global. Only the pirates stand to lose anything if they don't move stuff and most of them are still actively playing.  Savanah, New Orleans and  St. Lucia are all pirate held. Well also possibly any Brits living out of Vera Cruz.  But for the most part everything just turns to neutral and you can even teleport to all the neutral and free towns on Monday. Which will make moves a lot easier.

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If any of you have problems with @admin sudden increase in speed and need help removing assets. We [ELITE] and The Church of the Poison Mind (see clubs) are here to help.

Just pm one of our Officers and we’ll help relocate and change ownership of the in-question assets. This applies to all current Servers [PvP Global], [PvP EU] and [PvE].

 

We are here to help

 

Norfolk nChance [ELITE]

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Sir Texas Sir    3,661

@admin Can we get an updated map of what the ports would look like after the patch so folks can know what to move and not.  I did a screen shot when test bed started up but it does not show all ports and well you'll might have changed stuff.  Visuals make it so much easier for folks to understand.  This is for every one and please devs give us an updated full map when you can.  Any thing "WHITE" will be neutral ports that any one can set up shop in.  Stars are the FREETOWNS.  French get there capital and Castries area.   Dutch get there capital and a region or two East of it if I remember right.  Kidd's Island for the pirates turns Neutral.

RfD6GmO.jpg

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victor    690
5 hours ago, GhastlyGhost said:

Will we able teleport to "Neutral Town" from national ?

on testbed, yes

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