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LeopoldRNN

'Global PVP' server a failure

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LeopoldRNN    3

Not enough players are ever on that (global PVP) server to make the game viable. Rarely do you see more then 200,  and often the population is < 100 . It was a noble effort, and I do understand the reason(s) why the 2 server distinctions were made (PB timing issues involving playing time periods around the world), but apparently the vast majority of Naval Action players are European, or don't mind playing on the Euro' server even when PB's can only occur during Euro' prime-time. The dysfunction of the global server is why I (and other friends of mine) have stopped playing.  To divide the currently small universal NA player base, while again done with good intentions, has become a bad thing. 

 A new NA PB rule set (and other game-play issues), needs to come to grips with this, and be designed so that the the two servers can be unified into one player base environment/experience. 

I also feel the 'PVE' server(s) should be eliminated, with those players also merged in to this single cohesive server.

 

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rediii    3,074

oh look. another servermerge thread :D

problem is that you can only connect timezones by increasing the grind. If you need 2 days of constant grind to get a pb its not a problem anymore. but it will be so grindy players will leave.

population dropped not only because of this. There are mechanics that have shown to be a problem which has to be adressed and more content added so players actually enjoy the game more from the first minutes to the endgame

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Vizzini    100

Players are free to migrate from one server to another if they wish. Some have done so already. No need to merge when people are migrating by themselves. As for the PVE server, I have no idea as to it's population but there should be a place for those who don't like PVP

I am sure both servers would welcome players who arrive on their server but there are many who do not wish to go backwards to nighflips .. etc etc

 

Switch if you want, I did and could do so again. No need to try and force others though

 

 

 

 

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LeopoldRNN    3
Quote

oh look. another servermerge thread :D

Thank you for letting me know many other players share this same concern and have reached similar conclusions.

 

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Jean Ribault    849
1 hour ago, LeopoldRNN said:

Not enough players are ever on that (global PVP) server to make the game viable. Rarely do you see more then 200,  and often the population is < 100 . It was a noble effort, and I do understand the reason(s) why the 2 server distinctions were made (PB timing issues involving playing time periods around the world), but apparently the vast majority of Naval Action players are European, or don't mind playing on the Euro' server even when PB's can only occur during Euro' prime-time. The dysfunction of the global server is why I (and other friends of mine) have stopped playing.  To divide the currently small universal NA player base, while again done with good intentions, has become a bad thing. 

 A new NA PB rule set (and other game-play issues), needs to come to grips with this, and be designed so that the the two servers can be unified into one player base environment/experience. 

I also feel the 'PVE' server(s) should be eliminated, with those players also merged in to this single cohesive server.

 

 

Here we go again with the "Oh your play style isn't mine, so let me take away your fun since you shouldn't be allowed to exist" comments.  Like roaches from the woodwork, where do you people come from?  Do you realise the pve server is currently more successful than pvp global?

Resurrecting the server merge argument in yet another thread with different wording won't solve anything either.

Edited by Jean Ribault

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Serk    243

PVE player should all move to a PVP server and get involved in RVR. They'll find all the PVE they want. :D 

 

 

Edited by Serk

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Jean Ribault    849
1 minute ago, Serk said:

PVE player should all move to a PVP server and get involved in RVR. They'll find all the PVE they want. :D 

 

 

It's kind of true, I play on both pve and pvp global, no difference right now other than pve is more pleasant.

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Bearwall    841
21 minutes ago, Peter Goldman said:

EU server is functioning? lol

Yeah it is..

When the players from unity5 testing returns and the devs get their act together and stop announcing RvR/map adjustments every 5 weeks after the most recent map reset then yeah - we've got a functioning server.

Just because you can't be bothered to come to CS for PvP (and whine when we come to you) doesn't mean that every little thing in the game is bad.

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Peter Goldman    1,281
4 minutes ago, Bearwall said:

Yeah it is..

When the players from unity5 testing returns and the devs get their act together and stop announcing RvR/map adjustments every 5 weeks after the most recent map reset then yeah - we've got a functioning server.

Just because you can't be bothered to come to CS for PvP (and whine when we come to you) doesn't mean that every little thing in the game is bad.

I visited CS couple of times and Gustavia too. All I saw was newbies and veterans running to ports (for example max rank Danish Constitution run away from my Endymion). I got some kills in 1v2 and 1v3 and it was all boring around. Run into some Swedish ganking HRE fleets of 5-8 ships a few times. 

Also, I don't whine that you come to KPR, but I find it childish of you bragging in Global about killing some rookie snows and traders brigs lol. You're good just in running whenever it comes to fighting good players, all you ever do is some 5v1 attacking rookies. It wasn't any challenge for me to kill you few times. 

 

Also... You have Tiburon right next to Jamaica. I have... ??? I've got 2 hours of sailing to CS and need to sail back sometime...

You really think that I consider server and game not functioning because few clowns from DNP sail around my capital and brag in Global chat? You wish lol

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6 hours ago, Vizzini said:

Players are free to migrate from one server to another if they wish.

Only if you're willing to give up all your progress and go back to grinding up from Basic Cutter.  Very few players will do that. 

 

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koiz    50
5 hours ago, LeopoldRNN said:

Thank you for letting me know many other players share this same concern and have reached similar conclusions.

 

A misdirected concern.

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Bach    1,274

Though players are free to migrate you generally do have to give up any hope of RvR if you switch. So the switch can get you more PvP. If tou like PVE there is no real reason to switch.  So the choice is essentially.

PVE = opposite your time zone server

RvR = you time some server

PvP = whichever server has more people.

The ONLY reason they don't merge the servers is RvR. No other play style matters as much.  In the upcoming patch I suspect we will find the dreaded "night flip" 😮 will become irrelevant. When clans have to pay to own ports it becomes impractical to run around capping everything.  So we might finally get a step or two closer to merging servers.

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19 minutes ago, Bach said:

The ONLY reason they don't merge the servers is RvR. No other play style matters as much.  In the upcoming patch I suspect we will find the dreaded "night flip" 😮 will become irrelevant. When clans have to pay to own ports it becomes impractical to run around capping everything.  So we might finally get a step or two closer to merging servers.

Won't clans just flip ports to take them away from enemies, then not pay for them and let them revert to neutral? 

 

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AngryPanCake    308

I don't think the main problem is the number of players on any given server. Actually, server depopulation is the result and not the cause of NA problems!

So, stop with the "fix all server merger half ass dream", focus on providing feedback that would actually improve the game in order to attract and retain players instead of using catch phrases and gimmicks that lead to nowhere.

Quote

I also feel the 'PVE' server(s) [you don't even know there is only ONE server!!!] should be eliminated, with those players also merged in to this single cohesive server.

Oh, I think we have a solution here, let's bring the 77 PvE players into the PvP server and with the 500 PvP players there, it will bring the numbers up to 25K at peak hours!

 

                                                                               59b1c76a362a8_Great002.jpg.5bceb6b213394efcd1ae9627f569a24b.jpg

 

                                                                                                                     Great suggestion!

Edited by AngryPanCake

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Farrago    309

Global is not failing because of nightflips or other PB scheduling issues. It's failing because it was closer post wipe to that minimum number (whatever that is) when players just give up because there's not enough activity to be fun than the Euro Server. Euro is on a downward spiral too. If they combine them, it would just delay the inevitable. If they don't combine, then Euro is going to eventually be in the same situation.

I don't know if enough players will stick it out until the next "fix". Or enough will return. I hope so. 

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7 hours ago, LeopoldRNN said:

Not enough players are EVER on that (global PVP) server to make the game viable. Rarely do you see more then 200,  and often the population is < 100 . It was a noble effort, and I do understand the reason(s) why the 2 server distinctions were made (PB timing issues involving playing time periods around the world), but apparently the vast majority of Naval Action players are European, or don't mind playing on the Euro' server even when PB's can only occur during Euro' prime-time. The dysfunction of the global server is why I (and other friends of mine) have stopped playing.  To divide the currently small universal NA player base, while again done with good intentions, has become a bad thing. 

 A new NA PB rule set (and other game-play issues), needs to come to grips with this, and be designed so that the the two servers can be unified into one player base environment/experience. 

I also feel the 'PVE' server(s) should be eliminated, with those players also merged in to this single cohesive server.

change "EVER" to "NOW" and you may have a argument.

People are playing the test server, those are the most dedicated player.  So, of the remaining people I think it is made up of more casual players.

Now lets throw on the fact that ports are going to be reset......  Why even bother?

Plus after going through slow periods between Sea Trials, Open World, Start of Port battles flags,  intro of RVR and the "The Non-EU players wipe" I'm not surprised it is going through another slow period.  The sad news, if history repeats, fewer people will come back.

 

I happen to be one of the players that was forced off the pvp1, the server I had been playing since Open World started(and a NA player since 1/28/2015), onto the much smaller 'global' server.( AM I SALTY?  HELL YES! I am one Salty Dog!)   Have the same players QQing in the EU server accepted that the world is round?  

Unless the new rules are FAIR to everyone, you will be a massive quitting if we are forced onto one server but non-EU players are not allowed to play the whole game.  Now, lets not forget that the servers are no longer synced... does Global get screwed again and are forced to start over?

1 hour ago, Bach said:

The ONLY reason they don't merge the servers is RvR. No other play style matters as much.  In the upcoming patch I suspect we will find the dreaded "night flip" 😮 will become irrelevant. When clans have to pay to own ports it becomes impractical to run around capping everything.  So we might finally get a step or two closer to merging servers.

I hope you are right.  It would seem to costly to hold ports you are not using anyway.  

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8 hours ago, LeopoldRNN said:

Not enough players are ever on that (global PVP) server to make the game viable. Rarely do you see more then 200,  and often the population is < 100 . It was a noble effort, and I do understand the reason(s) why the 2 server distinctions were made (PB timing issues involving playing time periods around the world), but apparently the vast majority of Naval Action players are European, or don't mind playing on the Euro' server even when PB's can only occur during Euro' prime-time. The dysfunction of the global server is why I (and other friends of mine) have stopped playing.  To divide the currently small universal NA player base, while again done with good intentions, has become a bad thing. 

 A new NA PB rule set (and other game-play issues), needs to come to grips with this, and be designed so that the the two servers can be unified into one player base environment/experience. 

I also feel the 'PVE' server(s) should be eliminated, with those players also merged in to this single cohesive server.

 

LMAO... Mrs nChance always says its not the size of it, it's what you do with it Norf...

 

you need to come to PvP GLOBAL George Town this weekend. Its better than bitchin or fishin

 

Norfolk.

 

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Bearwall    841
27 minutes ago, Farrago said:

Global is not failing because of nightflips or other PB scheduling issues. It's failing because it was closer post wipe to that minimum number (whatever that is) when players just give up because there's not enough activity to be fun than the Euro Server. Euro is on a downward spiral too. If they combine them, it would just delay the inevitable. If they don't combine, then Euro is going to eventually be in the same situation.

I don't know if enough players will stick it out until the next "fix". Or enough will return. I hope so. 

This is simply not true. Right after the wipe there were about 500 players online regularly on global. This was imo a huge testament to the interest the game can generate. EU servers were around 1500 in peak hours. The depopulation has nothing to do with "minimum" numbers and a server-merge will only serve to kill of the one functioning server. Does the game mechanics require some tweaks?

 

5 hours ago, Peter Goldman said:

Also... You have Tiburon right next to Jamaica. I have... ??? I've got 2 hours of sailing to CS and need to sail back sometime...

You really think that I consider server and game not functioning because few clowns from DNP sail around my capital and brag in Global chat? You wish lol

Here's a huge problem right there. Why am I raiding KPR and not Belize? - Because I am as lazy as mr. Goldman. I can find him as laughable as the next noobish brit but facts are facts - He has a point.

Another point to be made is the balance between revenge fleets and ganking. A few nights ago I got jumped with two of my mates after killing a lone LGV (I know 3 raiders against 1 trader - I'm a horrible human being) and then got greeted by a revenge fleet of 30 or so players. I'm all for the possibility of revenging a loss but it should not be possible to camp a battle site. Either return the BS screen with jump to nearest friendly port (and god I hope not - the magic of cloaking has no place in NA) or let players stay in instance/log out of instance indefinately. Personally I prefer the current invisibility system but it should be increased and the "can't join/can't start battle" timer should start once the invisibility and speed buff is removed. I have a half a hearth sympathy for the brits I've killed when jumping out of one battle instance and onto an unsuspecting prey.

Another huge issue is crafting xp. No new crafters are coming through the system and why? - it's tedious, it's boring and it's expensive. Why on earth the devs made only the ships give xp and not the parts?

Another huge issue is the econ grinding. I have millions. Another player just starting out will strugle to make thousands.

Another huge issue is the grind. I believe it was @rediii who proposed an exponential increase in ship costs and I'd like to elaborate on that idea by suggesting exponential increases in knowledge xp req to unlock slots on different ships.

 

To summarise: There's plenty of issues that caused/causes the depopulaton. A server merge would solve neither and only compound to an already unhealthy situation.

Edited by Bearwall

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Bearwall    841
7 minutes ago, Salty Dog on Global said:

change "EVER" to "NOW" and you may have a argument.

People are playing the test server, those are the most dedicated player.  So, of the remaining people I think it is made up of more casual players.

Now lets throw on the fact that ports are going to be reset......  Why even bother?

Now, lets not forget that the servers are no longer synced... does Global get screwed again and are forced to start over?

And this is another glaring reason for the depopulation. There's is not the thinnest excuse for a redline in the development of the game. Just take the grind when we all got back from 3 months of hiatus. And 5 weeks later the devs announce another change to RvR system and another map reset.

And why remove the sync of player rank and craft xp? - Would've loved killing @Christendom on the global whenever I from time to time is insomniac. And I'll bet he'd have loved the chance to do the same to me. I see the two servers (and the choice they bring) as mutually beneficial - if done properly. Shame though that @admin didn't give half a thought to wether or not they wanted to cater for the casuals or the grinders and ended up with a lopsided grind, with little to no PvP and no chance that the two servers could provide eachother with some fun.

Just think of the competitions we could've had.

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Bach    1,274
55 minutes ago, Salty Dog on Global said:

 

I hope you are right.  It would seem to costly to hold ports you are not using anyway.  

If you consider the new prime RvR nations (Brit, Spain, France, USA) have so many uncapturable ports  you cant stop them from building ships. In fact very few port captures are likely to effect their home port ship building. But you can counter them by attacking main bases they may have built far from home to project power.  Sweden, Danes and to some degree the Dutch will still be susceptible to night flipping tactics. But they are hard play mode.

Edited by Bach

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Bach    1,274

Its a historical styled niche game in a world of instant gratification FPS and a steady stream of MMO releases each month.  The idea that it would ever maintain a population large enough to support multiple servers is just as broken.

Edited by Bach

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