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merge servers (PLEASE)

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On ‎8‎/‎13‎/‎2017 at 10:33 AM, Christendom said:

#servermerge

 

Honestly:

My vote ---> #noservermergeever

I just cancelled your vote.

Sarcastically:

Let me bus in 5 alts with fake ID's ---> #noservermergeever, #noservermergeever, #noservermergeever, #noservermergeever, #noservermergeever

You will never win this game.  :lol:

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On 8/13/2017 at 4:15 AM, C R E W said:

game needs population..we are loseing it quick..please merge servers thank you

Wont matter, the population will still drop off to the 40 guys who have shaped the game to what it is.

I always joked with the know it alls that i hoped they enjoy the game with thier 40 friends. ....i wasnt far off AND those 40 could care less because this is the game they wanted with the population they want.

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On Sunday, August 13, 2017 at 11:15 AM, C R E W said:

game needs population..we are loseing it quick..please merge servers thank you

Try make the game playable first. Legends seems to be the new pvp server. RvR, pve and grinding killed a good pvp server. Despite all warnings.

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On 8/22/2017 at 5:35 AM, admin said:

we don't have resources for the merge now. the goals are to roll out features proposed in this topic, improve UI and provide localization. If we find out the time during UI rework we could consider that. But lets discuss this in a separate topic. 

If the Devs ever solicit input I hope that they provide us with the populations numbers on each servers for various times of day.   The sum of both servers does not equal the number that would be on a merged server.

I keep track of the number of players on each server each time I log on.  When PvP Global  is high PvP Euro is low.  Adding the daily maximum for each server will provide a inaccurate estimate of what the population would be at any time during the day.  The sum of both servers does not equal the number that would be on a merged server.  Some players will quit if we merge.  Steam consistently provides higher numbers than I see when I total the numbers shown in game.  Steam averages about 52 more players than the total of summing the numbers shown in game.

Currently the sum of both servers have averaged about 340 players each time I log on.  With a Euro Avg of 230 and Global of 110.  

Steam shows an Avg of 457 for all servers but as I mentioned steam always shows a higher number than the sum of the populations in game.

If we merge we may increase the population by an average of about 83 players.  (Max 138 - Min 38) .  This is based on comparing the high population server to the sum of both server for that moment and subtracting 5% (5% is a modest estimate of the players who will quit if we merge).

Merging the servers will not cause a massive increase in the population.   But it will result in less overall players.  

Will 100 more players on a merged server really make that much difference?

2017 Time  
Players per Server
    All steam steam PvP1+PvP2 Difference Btwn
Date z-7 PvP1 PvP2 PvE1 PvP1 +PvP2 Servers Charts time -5% Rage Q PvP1/2 & merge
Aug 10 8:28 349 93 94 442 536 585 8:00 420 71
Aug 10 9:14 369 100 85 469 554 614 9:13 446 77
Aug 13 16:14 206 156 74 362 436 501 16:12 344 138
Aug 13 22:56 110 90 32 200 232 275 22:00 190 80
Aug 14 14:07 362 130 91 492 583 637 14:08 467 105
Aug 15 8:32 364 91 85 455 540 598 8:00 432 68
Aug 15 17.18 129 163 60 292 352 382 17.08 277 114
Aug 16 18:46 84 140 47 224 271 365 18:06 213 73
Aug 17 6:54 277 76 81 353 434 456 5:54 335 58
Aug 22 6:38 240 69 62 309 371 437 6:17 294 54
Aug 22 17:39 129 131 61 260 321 362 17:12 247 116
Aug 23 17:25 126 99 68 225 293 332 16:58 214 88
Aug 24 7:16 228 52 65 280 345 398 7:09 266 38
   Averages    229 107 70 336 405 457   319 83

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100 more players would be a huge difference.  There were only about 35-45 on when I was playing yesterday.  (edit: and only 60 right now)  I don't understand the idea that adding players would make players quit.  Players are already quitting because the population is low.  Why would they quit if the population was higher? 

Edited by Barbancourt (rownd)

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Naval Action online

14 days

dJbuUTb.png

7 days

 

mJqDsue.png

24 hours

OzhzRUB.png

Edited by qw569

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1 hour ago, Barbancourt (rownd) said:

100 more players would be a huge difference.  There were only about 35-45 on when I was playing yesterday.  (edit: and only 60 right now)  I don't understand the idea that adding players would make players quit.  Players are already quitting because the population is low.  Why would they quit if the population was higher? 

Players are not quiting because the population is low. The population is low because everyone is quiting because the game is just not fun now.

Two restarts has seen server population very very high and aftee the shine wears off everyone quits again for the same reason they quit before. Only one time in NA history did it sustain a large population for a number of months. They screwed that version of the game up so players all left.

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23 minutes ago, Mrdoomed said:

Players are not quiting because the population is low. The population is low because everyone is quiting because the game is just not fun now.

It was plenty fun a couple months ago when there were more players, more evenly distributed. 

 

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12 minutes ago, Barbancourt (rownd) said:

It was plenty fun a couple months ago when there were more players, more evenly distributed. 

 

Please re-read what i wrote.  You cherry picked what you wanted to see then ignored the meat of the post. I know comprehension is not a strong suit of millennials but please re-read what i wrote IN COMPLETE form then you will understand. 

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Just now, Mrdoomed said:

Please re-read what i wrote.  You cherry picked what you wanted to see then ignored the meat of the post. I know comprehension is not a strong suit of millennials but please re-read what i wrote IN COMPLETE form then you will understand. 

LOL, why is everyone a "millenial" now, even us 50 year olds?   

 

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9 minutes ago, Barbancourt (rownd) said:

LOL, why is everyone a "millenial" now, even us 50 year olds?   

 

*chuckles* 

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2 hours ago, Barbancourt (rownd) said:

100 more players would be a huge difference.  There were only about 35-45 on when I was playing yesterday.  (edit: and only 60 right now)  I don't understand the idea that adding players would make players quit.  Players are already quitting because the population is low.  Why would they quit if the population was higher? 

People won't quit just because we add players.  Many people have declared they do not want the servers merged.  It is reasonable to expect a certain number to quit if a server merge is forced down their throats.  I used a 5% loss as an estimate.  It could be much higher.

And if you don't like Global or PvE with 35-40 players you can choose to switch to the EU server, there is rarely a double digit population there.  Usually there are several hundred on the EU server.   You can enjoy a server with a bigger population right now.  Right now there is 352 on EU and 57 on Global.  It is almost 0200z.  Merging might create a little over 400 on a combo server.    352 vs 400 really doesn't ruin the game.

 Don't be confused that a merge would always mean an extra 100 players on the combo server.   A merge would more likely add about only 80 players (on average).   That is really not a very large increase and would be unlikely to change the game play significantly.

1 hour ago, qw569 said:

populations ...

  Reveal hidden contents

 

OzhzRUB.png

Dear qw569,

I don't know how you did that.  But thanks.

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20 minutes ago, Macjimm said:

People won't quit just because we add players.  Many people have declared they do not want the servers merged.  It is reasonable to expect a certain number to quit if a server merge is forced down their throats.  I used a 5% loss as an estimate.  It could be much higher.

And if you don't like Global or PvE with 35-40 players you can choose to switch to the EU server, there is rarely a double digit population there. 

But the only effect of merging Global players onto EU would be a higher population. Global is going to be empty in two weeks anyway, so no losses there. Unless the EU elitists think we colonial Global players have the Plague or something.  80 more players would be great.  The population on Global has been between 35 and 65 while I've been playing since yesterday evening.  It will continue to go lower.

And, I'm not going to throw away 3 months of grind on Global to go back to being a penniless garde-marine on EU server if a merge isn't happening.  I'll just have to do what I can to increase my XP on empty Global for the next Wipe. 

To quote the ship's Doctor: "He's DEAD, Jim!"

 

Edited by Barbancourt (rownd)

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16 minutes ago, Barbancourt (rownd) said:

And, no I'm not going to throw away 3 months of grind to go back to being a penniless garde-marine on EU server if a merge isn't happening.  I'll just have to do what I can to increase my XP on empty Global for the next Wipe. 

I see your point.  

Perhaps rather than a forced merge your situation could be improved by allowing you to transfer assets to the EU Server.  Seems better to allow players an option rather making everyone play on the same server.  After all the populations might increase.  We may need an extra server.  Especially after the game is released.  I know players who are not playing anymore for the same reasons you would like to combine the servers.  They are waiting until the game is no longer early access.   They have tried the game but are now waiting until they will no longer be affected by a wipe after they have built up their assets.  For them the enjoyment is not just in testing but in progressing in the game and retaining their wealth.

 

Edited by Macjimm

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Reading all this I assume the pop on global dropped compared to the pop on EU after the wipe.
My question: Why is one server loosing more players than the other?

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1 hour ago, OlFson said:

Why is one server loosing more players than the other?

Is not. Proportion is equal. Say from 1200 to 300. Say from 400 to 100.

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39 minutes ago, The Red Duke said:

Is not. Proportion is equal. Say from 1200 to 300. Say from 400 to 100.

Ok, interesting. I didn't start immediatly playing after the last whipe.
The distribution of players 3/4 EU and 1/4 Global is interesting since I read a lot about the advantages of a global server here on the forum advertised before the split.

What I still dont understand, and ppl already mentioned it in this thread, if you merge the servers the timespecific pop will be the same. So not a real change in the experience received regarding population. Except on the weekends.

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Yes. There's no denying that with the present mechanics.

One single battle cannot last 24 hours to cover all timezones.

Now... several battles across 24 hours to "score" and solve the conquest could work in a merge.

But wishful thinking on my part :) 

I play all servers.

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1 hour ago, The Red Duke said:

....

One single battle cannot last 24 hours to cover all timezones.

...

oh the good memories of BF FH 1942 , 24 hour around the clock organised battles (some 20 years ago :) ) to win some land on a risklike map (not included in the game).

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2 hours ago, The Red Duke said:

Now... several battles across 24 hours to "score" and solve the conquest could work in a merge.

That would be imbalance by design. Not every side can bring (or organize) fleets to cover 24 hours.

Rather I would like to see fluidity in the conquest mechanics that allow for the 11 (2 hour time slots) fronts to appear and become more stable.

That has been proven to keep Aussies occupied. :)

 

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The ping will keep AUS/NZ/HK players off EU server. This has been discussed time and time again. The reason for the split in the first place is on global. Anyone is free to just join EU server (many already did). No reason to merge really. What are you trying to merge? Ships? Gold? Ship XP? 

 

 

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13 hours ago, Comrade I Stalin said:

The ping will keep AUS/NZ/HK players off EU server. This has been discussed time and time again. The reason for the split in the first place is on global. Anyone is free to just join EU server (many already did). No reason to merge really. What are you trying to merge? Ships? Gold? Ship XP?

 

Ping may or may not keep Aus/NZ/SEA/oceanic players off the EU server, but the population crash on Global would appear to doom them anyway. 

Going to the EU server cold turkey means going back to Basic Cutter and doing three months of XP and asset grinding all over again.  (by the time you've done that there may be another Wipe anyway)

 

 

 

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If you followed devs instructions you have your rank and redeemable on EU server, just like you did on global. In two hours of trading you are back to your Surprise hunting grounds. I play both servers, (not that much anymore, lost the motivation) its not that complicated.

Yes you would lose server specific gains, but that was your (and mine) choice to go to global or eu, or both. Now all this thread about simply not willing to live with choices we made. So we demand a handout, bailout, special accommodation.  

The new wipe/clan wars will kill all our accomplishments again. Just enjoy either server till then.

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11 hours ago, Comrade I Stalin said:

Yes you would lose server specific gains, but that was your (and mine) choice to go to global or eu, or both. Now all this thread about simply not willing to live with choices we made. So we demand a handout, bailout, special accommodation. 

 

It isn't a "handout" to try to get all the players together to save the game for everyone.  I'm not sure why you have this judgemental tone about which server I've been playing on.  I'm GMT-10 so you can't claim I had a "choice" to start out on the EU server, and the fact that the server populations have crashed certainly isn't my fault either. 

 

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Did you play PVP1 or PVP2? There was no server split. Same two servers with different names. Nothing changed.

I played thru nightflips on PVP1 and lack of action on PVP2, both were not pleasant.

EU players made it very clear, you play by their rules or not at all on EU server.

There is always a choice. Might not be a good one but it is there. 

 

P.S.

GMT -10 gives you very low population on EU (50-150). You still locked out of RVR.

Not sure what your ping is going to be. When I play from HKG and PVG  it spikes to 4-500 randomly,  in NRT and ICN  its 200-250 and more stable.

 

 

 

 

 

 

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