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Suggestions , radical ideas to make naval action better


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this is quite possibly the game with the most potential ever but struggling because the devs just couldn't find the right balances. good news is that the devs seem to be realizing they need radical changes for ow sandbox game. my opinion.

1. game needs a central high security NPC area for carebears, and losers to regroup in safety while the rest of 90% of the map is anything goes player owned ports and empires. this would also bring all servers together PVE/PVP because pve zone would be the high security area AND pve players would HAVE THE OPTION to go pvp if they wanted. and also PVP players who lost everything or just keep losing, could fall back to high security NPC zone and regroup.

2. ow speed is fine but they need to give us options for teleports

3. battle repairs make battles too long and drawn out i think it would be more fun if battles were half as long and making critical sailing mistakes cost you big time.

4. create trade wind spots for cross map travel, you know those areas will be hot spots for pvp. so yes you will have option for fast travel with them but at risk and it would bring people together for pvp zones.

5. want to limit ships of the line? make them have a maintenance cost weekly or monthly. that way SOLs become expensive, special use ships that likely need clan teamwork to use.and they cant be horded to the point of more SOLs sailing around than 4th and 5th rates.

6. expand the map, make the whole damn world full of ports for players to explore, conquer make player empires to fight over and trade. trade wind spots (see above)will help make the world accessible but dangerous

7. get rid of port regions, make it so every single port has to be fight over. except in high security area of npc ports that cant be conquered. (see above about high security npc area)

8. get rid of the marks system , its just unbalanced and will be tweaked for years to come and annoying. just make SOLs have a maintenance cost to own. 4th rates have to be crafted and are the average big battle ships, and 5th rates and below can be captured etc. kind of like you have it now but SOL's need more limiting.

9. make the map fog and you have to explore the map to remove the fog. except in the high security npc area. also create treasures and exploration goodies to encourage exploration of the map.

10. allow players to take over ports and OWN them, and have new mechanics where players can shape the port the way they want with taxes, defenses, resources etc, the players govern the ports they own and create their own port empires. 90%of the maps ports would belong to player empires in a dog eat dog open world. while a small central area or europe map would be high security area for carebears, low profit and for losers to fall back and rebuild.

11. along with great port battles, incorporate a land army mechanic that can be basic but would add a much needed dimension to taking over and holding ports. having a standing army. that way armies would need to be transported to take over a port. right now its just navy ships taking p orts, its not realistic or immersive. lets make it so you have to land troops too and you need enough troops to take a port and of course ships support is a big part of the battle.

12. make paint a pay to gain item so we can support the devs with real money and get options for customizing our ships.

13. LET US NAME OUR SHIPS! for gods sake this is a immersive ship game, no ship is complete without its own name! it doesn't have to be seen globally it could be just for your client side so you can tell which ship is which.

14. fix the ui and give us a freaking background of a ship or port instead of the god awful blue screen in port. make the sliders for crafting much greater too, its  annoying and unnecessary to have to click dozens of times to finish a large crafting order.

 

just some of my ideas. at the end of the day the devs have to live with what they do while i can just go on to another game. so i wish them the best of luck, we are all counting on them

Edited by Rebel Witch
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Everything is pretty sensible, except #6. This will be largerly population dependend and instead of creating one server that may handle limited amount of people why not make different servers as different parts of the world and allow us to travel between them. It could be a loading screen. These parts of the world can be added as population growth and Caribbean becomes too small.

You forgot to add player driven economy

Edited by koltes
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