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Server Health is a Game Design Issue

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Eleven    112

You can't simply change the monetizing way of a game that was greenlighted and is accessable through stream probably. But yeah, would have been the better choice from the beginning. I would have paid 5$ per months without hesitation.

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admin    28,121
2 hours ago, Lord Vicious said:

So you failed with na, and now  ask to have faith in you with another "shiny and promising" game?  

did you read what you write?      You always have an excuse,  oh eve have subscripion,  

Shiny promising game? Asked to have faith? this section is in the NA forum. Can you link me where exactly we asked anyone to put faith into any OTHER of our games in this topic?

And regarding eve we only mentioned it because some players started saying - why don't you make as much content as EVE. We don't need excuses - we know that the result is amazing for a small team like ours. 

 

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admin    28,121
1 hour ago, Hodo said:

You maybe.. but how many people do you know are willing to do the same?

And again in EVE, that only works because they have a viable working economy.   Here we have no such thing.

EVE was launched in 2003 and plex was introduced in 2008. Before that they had GTC (since 06) AND subs so people who are not interested in getting ahead by game means could always just buy money. So they had 5 years to build a viable working economy using game sales price - subs and GTC. Which is again relates to the point. We have signed up to entertain people for 40 dollars worth - we have amazing potential content for 40 bucks but once you get bored of it.. maybe thats it?

 

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admin    28,121

But again.. i will use @Tenet phrase and say one thing. As it seemed the topic moved on from what we want to address. 

Perhaps its time community lift their ass from the chairs if they want NA to continue to be developed. As we see a strange mechanic.
People who ARE SUPPOSEDLY interested in the game stay silent - while some really upset people run around and TAKE time shitting in positive reviews
like this:

http://steamcommunity.com/profiles/76561198251680420/recommended/311310/
0 of users found it helpful.. you know why? because haters actually spend time and down vote positive reviews. 
Sometimes they takedown positive reviews as breaking community standards. 
Yet 67% of players still like it. The negative voice is overwhelming just because it is louder.

Where is our community here?

Its a two way street. We want to see community do something about it. Otherwise this is not a community - its just consumers vs a seller. relationship and we should change our ways accordingly. bringing real fans closer but sending all consumers to steam to read news and announcements and occasional mod messages. 

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Dharus    188

Going back to what @Slamz was saying.  A step back and relook at the game mechanics and design goals would be good @admin.

A lot of people are suggesting new features or additional layers which could work.  However, personally, I think it wouldn't require a lot of time and energy or crazy new features.  Change Pbs to being some pull flag, raid port through PB, get reward system and maybe add a join AI ship from port button for defenders.  Then RvR can be based on player conflict on the OW using the existing contention system with some tweeks (like passive contention mechanic while patrolling a region).  It is much easier to dictate battles on the OW so underpopulated nations with good captains can hold their own.  Pbs with 25vs25 specialized ships isn't as accessible.  Map contention (and combatnews) is the easiest way to identify player hotspots and OW PvP feeds right into these features.

Right now NA is the best age of sail battle experience.  What it lacks is a better OW conflict design.

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Louis Garneray    580

Something positive?

I spend my free time playing this game mostly... I don't really care about trolls and what people say on Steam. Or their comments on a Steam review. Why I don't care? It's because I love this game.

We paid to test and play the game. That's what I am doing. I'm not here to fight negative reviews or comments. If you really want to fight them in a meaningful way you just have to make this game better.

Reduce the absurd grinding that we have to do for each ship and make if per ship rate instead individual ship.

Fix the RvR so that it's not and grinding fest of PVE. Fix the RvR so it's possible to have the all community (what's left of it) able to play.

You always say that :

Quote

we have amazing potential content for 40 bucks but once you get bored of it.. maybe thats it?

But most of the players I meet in-game are interested.

What bores us is not the lack of interesting things to do but the repetitive grind to get there (like the fiasco of the AI fleet to flip a port). On PvPGlobal the French have shown that owning ports is not even the end game as we can live without it and there is no real incentive to defend them.

 

 

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admin    28,121
2 minutes ago, Louis Garneray said:

 

What bores us is not the lack of interesting things to do but the repetitive grind to get there (like the fiasco of the AI fleet to flip a port). On PvPGlobal the French have shown that owning ports is not even the end game as we can live without it and there is no real incentive to defend them.

 

 

thats getting fixed

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Lord Vicious    1,438
1 hour ago, admin said:

Shiny promising game? Asked to have faith? this section is in the NA forum. Can you link me where exactly we asked anyone to put faith into any OTHER of our games in this topic?

And regarding eve we only mentioned it because some players started saying - why don't you make as much content as EVE. We don't need excuses - we know that the result is amazing for a small team like ours. 

 

Is the business model that not work, expecial if you a small team, na is a big project wich require  continous support,   why do skins if you never intended to sell them?    i think 90% of players whould have enjoy a shop in game, with flags, skins, sails, customization etc.   Wich would have guaranteed you an income for augment your staff.

Eve started with 4 people too.. 

 

You not asking faith but you promise a better game already, while you leaving this to die,  dunno who instruct you about marketing and comunications, but is a very bad signal, you leaving a product unfinished to die, while already working on another wich is a direct competitor to your own title, it not require a genious for understand where this is going.

 What that say? that you have no intentions anymore to develop na, but tbh this is a thing ppl like me understood since last summer. , since game barely grow, it was just a continuous shift of "numbers" of current existing features.    

Is sad becouse community and old supportes give you tons of suggestions and hits but where always ignored,  the "secret" test forum area got hundreds of threads since 2+ year and almost nothing from that forum was ever develop or even receive an answer, is a dead section since a year+

 

I told you noob zone would have been a mistake you threat me like a fool, we gonna do it, anyway  where is noob zone now?, community told you not to do 1 dur on everything, you asked feedback community answer, you said : you all wrong we gonna do it anyway.

And i can make a thread long 10 pages of i told you so. (and with me any others) so you think we did that becouse we hate you and the game or becouse we wanted to help ?   But i am not a funboy i cant support blindly a game where devs constantly for 2 years, changed 10 times same mechanics and didnt fix core problems. Expecial when most experienced players suggested you the solutions and you costantly ignored them.

I bet soon or later you gonna try pb with br instead slots,  as me and other suggested since 2+ year for avoid the mono aga or mono ocean fleets.  But probably i will not even be here anymore for see it.

Edited by Lord Vicious

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Tenet    151
29 minutes ago, admin said:

But again.. I will use @Tenet phrase and say one thing. As it seemed the topic moved on from what we want to address. 

Perhaps it's time community lift their ass from the chairs if they want NA to continue to be developed. As we see a strange mechanic. People who ARE SUPPOSEDLY interested in the game stay silent - while some really upset people run around and TAKE time shitting in positive reviews like this:

http://steamcommunity.com/profiles/76561198251680420/recommended/311310/

It's a two way street. Get something positive done today. 

I was in the middle of writing a reply to some of your points in this thread. There is still a great deal of Miscommunication - you say something like "things you suggest often make it into the game" which is 100% true but only 5% is communicated back to the players. If we as a community don't see you advertise our involvement in specific cases, if we don't read detailed explanations of the decisions that you make - showing your logic, so we are all on the same level of understanding, we don't feel as involved. 

Right now if I were to write a review I would have to avoid talking about all the things that make me hit my fist against my forehead each time I encounter them in game. You really want such a review, only listing the positives? No problem. I will "get off my ass" not only write you a positive review but recruit others to do the same for the good of the game.

I wanted to write in detail about some things you said, but I will have to make due with just short comments:

- Listening to your community is a Selling Point (!!!) You just need to improve how it's done - for example have an ELECTION on the forum where people can nominate themselves to an Advisor Council - people that can sift through ideas and proposals and compile a unified suggestions document that matches the design direction or the current experiment that the community wants to run. You need people that are accountable to the community and can be regularly replaced - but do some of the sorting and compiling and rewriting for you. You need to work with such people on outlining a plan where all the changes and improvements will fit into. 

- You need to start offering ways to support the project beyond Alts. For example, I would pay you right now $10 for a DLC that includes access to a Backer forum where the project is discussed in detail, where Elections are held for Advisor council, where people who no longer back the game can read but not write. 

- You need to  do something about the sailing times and map size, particularly: 

- I am -really- desperate for a notification system of Enemy Player Sails are In Sight. Half the problem isn't just the long sailing, but the requirement to stare at the screen, losing my eyesight trying to detect ships - where are my spotters?! With this system I can launch the game, pick a direction to raid, and do some work while the ship is sailing. Same with the enemy - he gets a notice once he spots my sails (only with sails up), and we start the OW PvP. 

- Less desperate but equally important is the ability to 10x Speed outside of Regions or in specific regions of the ocean far away from every town. This type of map-shrinking can be gradually reduced or removed once you're back to 2500 players, but it's desperately needed right now. 

- We need a council of players to go over the game an analyze all the fat - whether it's annoyances with ship building, materials, or UI "features" that no longer make sense -  it all could be greatly streamlined.

- We need the Money Sinks in the game to be Rent/Mortgage based not one-time-pay. Let people breath, let people rent dock space. You reduced durability from 5x to 1x yet our docks didn't expand. Do you realize how much forehead pain that one fact causes? 

You will have a glowing review of the best aspects of Naval Action later today. You should read it and notice the things that are omitted that could have been there. 

Yes, this is alpha and you can steer your boat tack to wear then tack again, it's your right, but I don't think you are getting accurate measurements out of your experiments or reaching the right conclusions. Your promise to cater to Average player instead of Hardcore in one of the latest posts is so vague and inaccurate it's almost guaranteed to frustrate as result. 

I feel like you are going to offer us changes that we didn't ask for, then point at that line and say "Here, I did what you asked for, why are you unhappy?". 

What we -really- need is a Controlled Scientific Factual discussion -before- you waste time coding. We need a forum where YOU open a topic and ONLY Elected Backers can respond, only factual discussion is allowed, and a specific goal has to be reached based on limited resources. No one person is right, but a group of experienced players will be able to reach a consensus you can actually refer to when you decide to how to act. 

 

p.s. Pardon @admin - it always comes out as a wall of text. 

Edited by Tenet

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admin    28,121
11 minutes ago, Lord Vicious said:

You not asking faith but you promise a better game already, while you leaving this to die,  dunno who instruct you about marketing and comunications, but is a very bad signal, you leaving a product unfinished to die, while already working on another wich is a direct competitor to your own title, it not require a genious for understand where this is going.

Legends will be a better game for those who hate current NA.
Those who love hunting/trading/crafting/sailing will not move there. 

Its a good signal. And timely. We will launch before skull and bones on consoles too. (hopefully). Its hard to unsee the proper tracking shot and they don't have it. There is no point to continue to shove ow travel into throats of players who don't want to travel and just want to combat. 

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admin    28,121
6 minutes ago, Tenet said:

 

p.s. Pardon @admin - it always comes out as a wall of text. 

i am subbed to this topic for future reference ))

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Lord Vicious    1,438
3 minutes ago, admin said:

Legends will be a better game for those who hate current NA.
Those who love hunting/trading/crafting/sailing will not move there. 

Its a good signal. And timely. We will launch before skull and bones on consoles too. (hopefully). Its hard to unsee the proper tracking shot and they don't have it. 
 

Split a 500 ppl community      into 2 very similar games.  how gonna end for NA. cmon  you think i am an idiot?   you think NA gonna sourvive with 200 ppl on and 300 playng legends?

You just wanna sell another game, na is not making anymore $ i got it, but dont threat us like idiots plz.      I agree combat is best part of Na, and rest is meh..   and probably legends will be a better product since it will benefit from years of polishing of na combat,  but that also mean the death of NA.  You now it as i do.

 

But you now maybe a world of warship, with age of sail ships, with a territorial warfare like world of tanks?   where you create clans,  do pb  with lobby etc will work better then NA open world.   with a shop, modules etc.       i thruely believe will be much easyer to apply to legends a warthunder like   marketing strategy/lobby.  Then develop a potbs like game.

Edited by Lord Vicious

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admin    28,121
4 minutes ago, Lord Vicious said:

Split a 500 ppl community      into 2 very similar games.  how gonna end for NA. cmon  you think i am an idiot?   you think NA gonna sourvive with 200 ppl on and 300 playng legends?

 

Why we are talking about legends in this topic. All companies have products competing with each other from apple to mcdonalds. In this case propositions are drastically different. 
Vast caribbean open world with hunting for real humans
vs
Pure age of sail combat experience without any interference

also most f2p launches on steam got at least 100,000 users in the first week. We are sure a lot of them will trade up to NA. 

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Dharus    188
6 minutes ago, admin said:

We will launch before skull and bones on consoles too. (hopefully). Its hard to unsee the proper tracking shot and they don't have it.

Ugh... A sailor loses his ponytail for people who like Disney sailing games.

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Christoph    131
54 minutes ago, admin said:

But again.. i will use @Tenet phrase and say one thing. As it seemed the topic moved on from what we want to address. 

Perhaps its time community lift their ass from the chairs if they want NA to continue to be developed. As we see a strange mechanic.
People who ARE SUPPOSEDLY interested in the game stay silent - while some really upset people run around and TAKE time shitting in positive reviews
like this:

http://steamcommunity.com/profiles/76561198251680420/recommended/311310/
0 of users found it helpful.. you know why? because haters actually spend time and down vote positive reviews. 
Sometimes they takedown positive reviews as breaking community standards. 
Yet 67% of players still like it. The negative voice is overwhelming just because it is louder.

Where is our community here?

Its a two way street. We want to see community do something about it. Otherwise this is not a community - its just consumers vs a seller. relationship and we should change our ways accordingly. bringing real fans closer but sending all consumers to steam to read news and announcements and occasional mod messages. 

Make the ship Speed in the Open World faster. 

When the ship is 50k away from Port make it 100% faster and we need a new hostility System.  No boring pve battles please.

 

Edited by Christoph

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Tenet    151

 

Just now, Lord Vicious said:

Split a 500 ppl community      into 2 very similar games.  how gonna end for NA. cmon  you think i am an idiot?   you think NA gonna sourvive with 200 ppl on and 300 playng legends?

You just wanna sell another game, na is not making anymore $ i got it, but dont threat us like idiots plz.      I agree combat is best part of Na, and rest is meh..   and probably legends will be a better product since it will benefit from years of polishing of na combat,  but that also mean the death of NA. 

Yeah it's a concern, but you are "concern trolling" right now.

Let me tell you a secret, in MMO terms Naval Action is Dead now. There is brain function, but it's not among the living. I was concerned about Naval Legends but to be honest "what is dead can never die". 

What we are hoping for in this thread is a slow recovery. We limp and crawl towards an unsuspecting Steam Sale participant and eat their brain, then limp to the next one, and try to get attrition down to 50% (Impossible I know!) and eat another brain until we have 2500 players again and Admin gets featured on Gamasutra with "Necromancy" in the title. 

That's the only hope, and it doesn't matter for a niche' title whether there is competition or not.

Let me tell you about other brains waiting to be eaten -

If the game has decent RvR with open-world and loot mechanics, I can start going on the Forums of some of the RvR clans I know from other games and proposing Naval Action as a chapter. Most of them had people look at the game already and discard - we will be able to convince them to have a second look, particularly if Admin distributes some limited time keys or something. Between that and advertising among existing accounts it would be possible to recover IF the game is worth playing.

The frustration is primarily because of how close it is to that state - IF - we could work out the incentive and travel systems right.

 

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Bearwall    841
1 hour ago, vazco said:

 

You created a great combat simulator. You have a problem with PR and with creating mechanics that are stable and hook people to stay for longer. Invest - hire someone to fix them, launch NA2 with a new payment model, and you can have large profits.

Demand from yourself though, not others. Your ratings went down mostly due to a bad PR approach. 

I have taken the liberty to hightlight two issues that I partly agree with and partly underlines the cronic development problems that has plagued the game for the past year.

1) Little to no experience in developing MMOs. This is not a critique of the combat simulation but a critique of the lacking insight into developinging engaging game mechanics. - Solution: Hire a project manager. This game is riddled with poor gamedesign decisions many of which are tried and tried again. Because for some reason devs apparently believe that one failure will spawn the next succes - if you only do it exactly the same over and over again. Examples of this includes but are not limited to: Treasure fleet (worst "event" ever) and the ship speeds immediately post-wipe (we have actually had 15kn ships before and the issue became the same - boring OW PvP and everyone went with the EZ mode ships). Another problem is the many changes - needed changes mind you - to PvP RoE. I'm not saying that those changes hasn't been necessary but they don't give an impression of a gamedevelopment that has a true heading. Another issue here is the lack of insight into gaming culture - most of us like to play OW but we have families, jobs etc. and can't waste hours just getting to the hotspots. Reintroduce TP to FT please (among a whole list of changes).

I say this not to critizise the entirety of the game, but to underscore the fact that I'm getting tired of having to waddle through the same mistakes from the devs. 

The second part I'd like to adress is the issue about payments. I do not believe that a business model with subscriptions is going to survive for long. The simple fact is that there are a lot (as in A LOT) of f2p games out there that offers pretty much the same as NA just with microtransactions. We can call these games P2W but in reality most of the in-game assets that can be purchased are cosmetic. I believe this route would yield both stronger profits for the company and a more secure financing for the game overall..

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Eleven    112
5 minutes ago, Tenet said:

Let me tell you a secret, in MMO terms Naval Action is Dead now. There is brain function, but it's not among the living. I was concerned about Naval Legends but to be honest "what is dead can never die". 

What we are hoping for in this thread is a slow recovery. We limp and crawl towards an unsuspecting Steam Sale participant and eat their brain, then limp to the next one, and try to get attrition down to 50% (Impossible I know!) and eat another brain until we have 2500 players again and Admin gets featured on Gamasutra with "Necromancy" in the title. 

Your optimism in all honor, as long as the devs stay the same that we have right now, the game will not get a rebirth. You can't teach an old dog new tricks, you know?

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Tenet    151

Hire a Project Manager is EASY to say but VERY hard to do: 

Good Game Design is NOT taught in schools. If they try to hire someone like that, chances are they will get someone who CLAIMS to be competent but actually will just mess it up.

COMMUNITY - Crowdsourcing - Consensus - Backers. These are the keywords to streamlining the design. 

People who put their money on the line and convince others backers to keep voting for them every election.

If I wanted to ask questions about OW PvP I would be interrogating someone like Koltes or Slamz or Red Duke or even KoC - because they are the ones that do it the most and if they reach consensus the suggestion is likely to be interesting - and then I would cross reference it against a similar panel made up of people of an entirely different mindset - Economy or RvR players, to see if they object and if their objections can be reconciled. If I wanted to question RvR mechanics I would similarly look at people from the most successful RvR clans on both servers. 

No Project Manager has their level of experience because they simply never passed through the pressure of competition at that level.

Edited by Tenet

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Intrepido    2,183

Devs, just make some tweaks to the current ingame mechanics and gameplay and people will come back to try if the game has really become more friendly and less like a job.

There are dozens of threads and opinions that mostly pointed to the same issues that are making people unhappy with the current state of the game.

 

One new patch that address all of them could change everything, making the casual and average playerbase return to the game.

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Bearwall    841
2 minutes ago, Tenet said:

Hire a Project Manager is EASY to say but VERY hard to do: 

Good Game Design is NOT taught in schools.

A friend of mine is a game-studio expert, with vast knowledge of the industry - he says that we can put all game designers on a plane, and if it crashes, the industry will lose the least 20 years of progress. 

If they try to hire someone like that, chances are they will get someone who CLAIMS to be competent but actually will just mess it up.

COMMUNITY - Crowdsourcing - Consensus - Backers. These are the keywords to streamlining the design. 

People who put their money on the line and convince others backers to keep voting for them every election.

If I wanted to ask questions about OW PvP I would be interrogating someone like Koltes or Slamz or Red Duke or even KoC - because they are the ones that do it the most and if they reach consensus the suggestion is likely to be interesting - and then I would cross reference it against a similar panel made up of people of an entirely different mindset - Economy or RvR players, to see if they object and if their objections can be reconciled. If I wanted to question RvR mechanics I would similarly look at people from the most successful RvR clans on both servers. 

If there was such an isolated forum I could also try and bring experts from other games - for example I can probably reach the leaders of the top 3 clans in World of Tanks Clan Wars from 2014-2017. They know a lot about issues with alliances, incentives to fight, timezone issues and RvR. 

No Project Manager has their level of experience because they simply never passed through the pressure of competition at that level.

A project manager couldn't do any worse..

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Tenet    151
1 minute ago, Bearwall said:

A project manager couldn't do any worse..

Where is the downvote button? Someone that gets a paycheck without being able to actually help is "much worse" already.

Please don't full-quote for a one-liner, I edited out some unnecessary stuff and you are keeping it up... :ph34r:

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45 minutes ago, admin said:

But again.. i will use @Tenet phrase and say one thing. As it seemed the topic moved on from what we want to address. 

Perhaps its time community lift their ass from the chairs if they want NA to continue to be developed. As we see a strange mechanic.
People who ARE SUPPOSEDLY interested in the game stay silent - while some really upset people run around and TAKE time shitting in positive reviews
like this:

http://steamcommunity.com/profiles/76561198251680420/recommended/311310/
0 of users found it helpful.. you know why? because haters actually spend time and down vote positive reviews. 
Sometimes they takedown positive reviews as breaking community standards. 
Yet 67% of players still like it. The negative voice is overwhelming just because it is louder.

Where is our community here?

Its a two way street. We want to see community do something about it. Otherwise this is not a community - its just consumers vs a seller. relationship and we should change our ways accordingly. bringing real fans closer but sending all consumers to steam to read news and announcements and occasional mod messages. 

I will be as diplomatic as possible here and suggest that the reason many an "ass has been lifted from their chair" but toward the negative side, may be due to statements such as this. How many people have been banned because of statement that are negative or misunderstood by the developers on these forums? Those people aren't going to just go quietly into the night. How many have been posting regularly about problems they find that make the game harder to play. they don't go quietly into the night. That small group of diehards you listened to is far outnumbered by players that just want to sit down and have fun for an hour. Those unlisten to players do not go quietly into the night.

 I have to be honest, it is not a "two way street." You are the service provider and we are your customers. Any business that blames its customer needs to reassess its business model.

10 minutes ago, admin said:

Legends will be a better game for those who hate current NA.
Those who love hunting/trading/crafting/sailing will not move there. 

Its a good signal. And timely. We will launch before skull and bones on consoles too. (hopefully). Its hard to unsee the proper tracking shot and they don't have it. There is no point to continue to shove ow travel into throats of players who don't want to travel and just want to combat. 

Legions was already released...it was called Naval Action. Asking for your patrons to rebuy, what they already purchased is a stretch. The truth is you should have released Legions/Naval Action first, then started work on Naval Action/Legions.

3 minutes ago, admin said:

Why we are talking about legends in this topic. All companies have products competing with each other from apple to mcdonalds. In this case propositions are drastically different. 
Vast caribbean open world with hunting for real humans
vs
Pure age of sail combat experience without any interference

also most f2p launches on steam got at least 100,000 users in the first week. We are sure a lot of them will trade up to NA. 

I believe Legions has been brought up because the community is fearful that it will be the last nail for this game. As I stated above the release is completely backward. Far better would have been the release of the stellar and fun parts of this game (PvP Combat) and then the release of an open world in which those skills learned, could be applied. You already have Legions finished, because Naval Action is legions. Legions is exactly where this game started. We already paid for legions, but instead we got a watery desert, Naval Action. If you are at all worried about negative comments from players pertaining to Naval Action and from the above quotes I know you are...I believe you ain't seen nothing yet.

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z4ys    1,614
1 hour ago, admin said:

...

Perhaps its time community lift their ass from the chairs if they want NA to continue to be developed. As we see a strange mechanic.
People who ARE SUPPOSEDLY interested in the game stay silent - while some really upset people run around and TAKE time shitting in positive reviews

...

Perhaps people who are supposedly interested into the game lost faith while the game lays dead in the water like a ship in a dead calm sea. As 10.0 was announced I thought thats the final direction devs want to push that game. For me it was an huge game improvement. Finally OW got love which was missing for so long. But as soon the sails picked up some wind the wind dropped again.

Whats the direction of the game? Hardcore or causal because at the moment its nothing of each. It has elements of both.

Thats the steam info about the game:

Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history ...

Hardcore:

  • 1 Dura
  • Sailingtime

Anti Hardcore:

  • Teleports
  • capturable AI ships
  • ROE
  • Pirates
  • RvR

Realistic:

  • Combat

Anti Realistic

  • Teleports
  • ROE
  • Crafting (How its ingame)
  • OW Ship sailingprofils
  • Trading (How its ingame)

 

Whenever I think devs picked a direction the next update is to change the direction back to the previous statusquo. (Hardcore to causual back to hardcore back to causal)

In my opinion its about time that devs take the helm and plot a course. The ship is rudderless for quite some time, so whats our heading captain?

I want to Believe! But at the moment I am confused what that game supposed to be.

 

 

 

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