Jump to content
Game-Labs Forum
Banished Privateer

Server Merge & Solution for Port Battles / Raids

Recommended Posts

22 minutes ago, jodgi said:

You can quarrel over RvR all you like, I care little one way or the other. But remind yourselves that the correlation between the state of RvR and player numbers is most likely weak.

I would agree with you but I think the correlation between player numbers and a vibrant economy, as well as open world PvP encounters is quite strong.

  • Like 2

Share this post


Link to post
Share on other sites
11 minutes ago, Chijohnaok said:

Ok, then EUROS.

I just logged into the EU Server.  It is 21:00 server time...the tail end of Euro prime time.

What do I see?

(no port battles contested, no port battles scheduled, and only 2 ports on the map have more than 10% hostility generated).  

EU Server Contested.jpg

EU Server PBs.jpg

EU Server Hostility.jpg

 

So what are all these Euros who choose to play on the EU server doing (if they are not fighting port battles, not creating port battles, and few generating hostility)?

 

 

Using this as a valid argument for a server merge is kinda weak.

 

What part of "its summer/holidays" your guys dont get?

  • Like 3

Share this post


Link to post
Share on other sites
1 minute ago, Wraith said:

I think the correlation between player numbers and... open world PvP encounters is quite strong.

I bet, but do not know, this is the strongest correlation.

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Intrepido said:

 

 

Using this as a valid argument for a server merge is kinda weak.

 

What part of "its summer/holidays" your guys dont get?

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  Who does the work while you are all gone?   :P

Edited by Chijohnaok
  • Like 1

Share this post


Link to post
Share on other sites

I reiterate - If a global server was such a grand idea... Why then was it EU that hit the 1400 mark right after the wipe?

What are the lesson we can take from the wipe?

1: This game is interesting for huge potential of players. 1400 for a niche game that is in early access isn't bad.

2: Compared to the prewipe figures it is a clear statement as to the debilitating effects of a global server. To underline this lesson we can look at the amount of players that joined the global server vis-a-vis the EU server - had the globalist idea had widespread support among the playerbase it would have had the greatest numbers post-wipe. It did not.

3: That the hardcore grind mechanics that are currently in use was leaving most players dissatisfied (to say the least) is apparent from the reaction of the huge numbers of players that left post wipe.

4: Will a server-merge stem the tide of players leaving? - no, on the contrary it will be the final nail in the coffin and the game will go from a half-dead idea to a mere shadow of what it could've become. The major problem is the mechanics, the grinds, the afk sailing and the endless hours doing nothing. This will not change by a server-merge and rather than killing the game outright I'd rather see the games mechanics change to something a majority of players will enjoy playing. 

5: Has the globalist learned anything from the wipe? - no, apparently not.

I asked pre-wipe continously for a RvR mechanic that works no matter how large or how small the playerbase - the important issue is that all parties in the game feels they have a competing chance and the nightflips was by far a cowards tactic. This has not changed and I see no mechanic suggestion that solves this issue. The RvR mechanic is just one aspect of the game but since it affects both econ (that is broken), PvP (especially after you no longer can tp from free town to national port and vice-versa, thx for that devs btw we most certainly didn't lose players on that afk sail account) and crafting. RvR is one of the most influential parts of the game and it is imperative to make it function. A server-merge will do nothing in this regard. 

So now I ask again. Because apparently unlike my students the globalists are a bit dim-witted and need to have the most basic questions repeated. Repeatedly.

How do you envisage a RvR mechanic that prevents nightflipping/setting of timers that is not going to be exploited by the playerbase immediately? - And I don't want to hear about gentlemens agreements and other such bs - the game is in development and I will have to demand a system that works in 4 or 5 years and not just with the current playerbase. Fact is this entire discussion brings nothing new to the table. Merge the servers and the only factions left will be brits and US and since they don't have the balls to fight anyone, let alone eachother, it's going to be a very boring game. 

  • Like 2

Share this post


Link to post
Share on other sites
1 minute ago, Chijohnaok said:

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  

lol most european workers have holidays in the weeks 29-33, southern and central europe a bit later.

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, Chijohnaok said:

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  

Apologies accepted.

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Chijohnaok said:

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  Who does the work while you are all gone?   :P

No one. If you look at industrial output stats it becomes very evident.

Share this post


Link to post
Share on other sites
2 minutes ago, Chijohnaok said:

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  

I've played other MMO's with US based servers and predominantly US players. You could measure the effect of school summer holiday, 

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, jodgi said:

I've played other MMO's with US based servers and predominantly US players. You could measure the effect of school summer holiday, 

Most of the other MMOs I played over the years we didnt see a dip like this.   But I guess we didnt have so many EU players.   I know in Mortal Online during the summer months there would be a dip, but it was actually because the developers went on vacation, being Swedish and all.  

But EVE online there is no real drop due to players actually being invested in the game.    And WWII Online we actually saw a spike during the summer months, because all the kids were out of school.   It was the same with UO, Face of Mankind and Fallen Earth.   

I am actually more active during the winter months than the summer months.  But I am an American and we dont take as many vacations as the Euros do.  ( no really it is a fact.)

  • Like 1

Share this post


Link to post
Share on other sites

This game is not mostly played by kids, you all know this.

This game have a playerbase who has jobs, families... and thats the ONE of the reasons the EU pop have decreased so much in the last weeks.

 

Also, the announcement of a revamp of the map, politics and conquest mechanics dont help.

 

 

  • Like 3

Share this post


Link to post
Share on other sites
4 hours ago, Hodo said:

Considering that the EU server has roughly a dozen languages that play on it, and most of those post in their respective language forums and not in the primarily English EU server news forum.   

You can take that number out and flush it.

Just so you know... I spent my all time on EU Server until the wipe... 1 year and a half fighting there for France. And there was a lot of activity on the forum and in the game. ;)

Share this post


Link to post
Share on other sites
3 hours ago, Chijohnaok said:

Sorry, I don't live in Europe.

The idea that an entire continent (Europe) takes its vacation(summer/holiday) at the same time is not something that I am used to.  Who does the work while you are all gone?   :P

Summer workers/vacation temps. Lots of buisnesses run on skeleton crews, stores having adjusted closing times, public transportation runs on adjusted schedules (less busses etc), construction is mostly closed down. The only buisness that stays open and runs well is hotels/restaurants/bars etc. The rest almost grinds to a halt. Hell, my local docters office has adjusted visiting hours, as half of the docters are on vacation, while the ones staying behind wait for their tiurn later in summer.

3 hours ago, Hodo said:

Most of the other MMOs I played over the years we didnt see a dip like this.   But I guess we didnt have so many EU players.   I know in Mortal Online during the summer months there would be a dip, but it was actually because the developers went on vacation, being Swedish and all. 

I am actually more active during the winter months than the summer months.  But I am an American and we dont take as many vacations as the Euros do.  ( no really it is a fact.)

Europeans go away during vacations, that is definitly a cultural difference. It is seen as a right of every employee, thank you socialist democrats :). Hell, they even get paid WHILE being on vacation. It's called vacation days, and everybody gets an allotment per year, usuable as they see fit. Most use them during the summer months for a nice 2-3 week trip. And yes, winter is a season better suited for naval action.

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Intrepido said:

However the players left the game after 2-3 weeks of testing and seeing that the new hardcore gameplay wasnt of their taste.

They quit in droves when they were able to teleport ships, had 5 durability and it rained money, too.

In my opinion what it comes down to is the ability to find and get into "good fights" without having to deal with exploits creative tactics like hiding in ports, hiding in battles, spy alts and so forth which typically are used to guarantee lopsided battles.

Problem with things like port battle timers is people use them to set the timer to whenever is least convenient for the enemy rather than most convenient for themselves. Last time we had timers on PvP2, they all got set for 5am.

Share this post


Link to post
Share on other sites
4 minutes ago, JG14_Cuzn said:

so you folks are telling us come September the population #'s will dramatically increase?  

I doubt it. 

The servers need to be merged. 

What Im telling is that the EU playerbase dont want a merge which will make us lose more players than ever. And this is a fact, not a thought or a prediction.

 

Share this post


Link to post
Share on other sites
26 minutes ago, Intrepido said:

What Im telling is that the EU playerbase dont want a merge which will make us lose more players than ever. And this is a fact, not a thought or a prediction.

I'd believe that.

Current port battle concept is broken from top to bottom and there is no reason anyone on EU would want in on the nightflip action that is PvP-Global. It will actually be much worse for them as they will be facing Americans and Oceanic players, who can both flip things outside of the EU time zone.

Share this post


Link to post
Share on other sites
26 minutes ago, Intrepido said:

What Im telling is that the EU playerbase dont want a merge which will make us lose more players than ever. And this is a fact, not a thought or a prediction.

 

Your fears are unfounded. You have no facts because it hasn't been done in over two years and the game isn't even the same anymore.  There is no more flag timers to set night flips to always be night battles anymore.  Even if some Oceana players or North American flip a port in off hours there is nothing stopping EU player from taking it right back in their time zone.  With 5/7ths of a merged population EU players will have the ability to force nearly all port battles onto their time frame if they chose to screw the rest of us over.   The most likely outcome is an EU dominant server with some battles taking place in other time frames.  The border fringe time zone players should result in some overlap creating more participation than you see on the EU server now.

 

Share this post


Link to post
Share on other sites
20 hours ago, admin said:

Alternatively - the timer for allowed attack can come back 
and if the port is attacked outside of the timer it will spawn buffed NPCs and towers.

 

how bout if the port is attacked at off hours then the attackers are limited to 10 ships and defenders can still bring as many as they can muster. that would solve a lot of the issue.

Share this post


Link to post
Share on other sites
17 hours ago, Bearwall said:

The server merge wouldn't bring the greatest number of players online, it would destroy what numbers we do have on EU, and the global server isn't worth mentioning in regards to playerbase.

Your ignorance and arrogance are vile and not worth paying attention to.

Share this post


Link to post
Share on other sites
14 hours ago, jodgi said:

Most likely vacation or lingering vacation mode. Do the same check in two or three weeks to know if it's that or an actual trend.

(My cheap guns sold well all the way up to EU vacation time, now it's almost halted.)

We had vacations year ago too and my gaming experience year ago was 10x better than now.

Share this post


Link to post
Share on other sites
7 hours ago, Slamz said:

I'd believe that.

Current port battle concept is broken from top to bottom and there is no reason anyone on EU would want in on the nightflip action that is PvP-Global. It will actually be much worse for them as they will be facing Americans and Oceanic players, who can both flip things outside of the EU time zone.

I agree the current PB/RVR concept needs work.

but you do know it goes both ways regarding flipping outside of time zones.  

I'm a NA player so EU players can flip during my workday... Oceanic players are my nightflips. Etc etc. 

my solution would be to have a 24 hour period of battle to accommodate all timezones. 

Maybe 3 PB's 8 hrs apart and tally all the results? 

Or somehow arrange 3 open water engagements to be fought in a 'duel room'.  They can call it a 'conquest room'    Again. Do these 8 hrs apart so all  can partake. 

 

Nonetheless: this game will wither and die without a full merge of all 3 servers. 

Edited by JG14_Cuzn

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×