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I finished my latest campaign the other day on Major General difficulty. I have a tough decision now. 

I haven't played Legendary since before the fixed army feature. I haven't played as a bluejacket since, like, Chancellorsville came out.

So should I start a legendary CSA campaign? Or should I turn in my grey coat for a blue one, and try to crush the Rebellion? What are the main differences between the Union campaign and the CSA campaign? Is it more fun, less fun? Which do you guys prefer? 

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2 hours ago, Albert Sidney Johnston said:

I finished my latest campaign the other day on Major General difficulty. I have a tough decision now. 

I haven't played Legendary since before the fixed army feature. I haven't played as a bluejacket since, like, Chancellorsville came out.

So should I start a legendary CSA campaign? Or should I turn in my grey coat for a blue one, and try to crush the Rebellion? What are the main differences between the Union campaign and the CSA campaign? Is it more fun, less fun? Which do you guys prefer? 

Resources and recruits are the biggest difference. The Union will have more available equipment and manpower (whether bought from the armory or the government). However, their recruits are only half as good as the CSA i.e. CSA rookies will have stats around the 20's while USA's rookies have stats around the 10's. 

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2 hours ago, Albert Sidney Johnston said:

I finished my latest campaign the other day on Major General difficulty. I have a tough decision now. 

I haven't played Legendary since before the fixed army feature. I haven't played as a bluejacket since, like, Chancellorsville came out.

So should I start a legendary CSA campaign? Or should I turn in my grey coat for a blue one, and try to crush the Rebellion? What are the main differences between the Union campaign and the CSA campaign? Is it more fun, less fun? Which do you guys prefer? 

Congrats on playing out the campaign!

Blue Coats. 

I love the South, but the North is fun to play. 

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15 hours ago, Major Grigg said:

I agree with AB, the north is fun to play, and congrats on playing through the whole campaign. It is a marathon! 

Thanks so much, guys! Well, I suppose I'm off to accept commission of Union forces at the Battle of Philippi. I'll drive those rebels clear back to Richmond!

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11 hours ago, Albert Sidney Johnston said:

Thanks so much, guys! Well, I suppose I'm off to accept commission of Union forces at the Battle of Philippi. I'll drive those rebels clear back to Richmond!

Start Campaign:

 

Tactics

Cavalry

Business

4 Recce

3 Politics

1 Org

1 Econ

1 Logistics

 

Phillipi
(Train Station)

Assault

INITIAL OOB:

Woods / Scales  2x 6 gun bde

Loomis / Walton 850 / 840 man infantry

+1 Org

(2)

+ 4 = 28

-4 Palmettos

24 points

Distress Call

Meeting

1 corps of 8 Bde

+1 Org

(3)

+ 4

-4 Gibbons

24 points

BULL RUN

MAJOR

Assault

1 Corps of 10 Bdes

Assault

+2 Politics (5)

+10 (34)

 

Crossroads

Defense

1 Corps of 9 Bdes

 

+1 ORG

(4)

2000 man Bde

+4 (38)

-6 - 4x 24 PDR

32

River Crossing

Assault

 

1 Corps of 12 Bdes

 

+1 Politics (6)

 

+4 (36)

-4 Sherman

(32)

SHILOH

MAJOR

Defense

2 Corps 0f 20 Bdes

 

+2 Politics (8)

 

+10 (42)

7 Pines

Defense

1 Corps of 6 Bdes

+1 Politics (9)

+4 (46)

Rendevous

Meeting

1 Corps of 8 Bdes

+1 ORG +1 (5)

+4 (50)

Secure River

Assault

1 Corps of 12 Bdes

+1 ORG +1 (6)

+4 (54)

GAINES MILL

MAJOR

Defense

1 Corps of 20 Bdes

1 Corps of 10 Bdes

(+2)

+1 Politics (10)

+1 ORG (7)

+15 (69)

MALVERN HILL

MAJOR

Defense

2x Corps of 15 Bdes each

(+2)

Medicine (2)

+15 (84)

Kettle Run

Attack

7 Bdes

+1

Medicine (3)

+4 (88)

Thoroughfare

Gap

Defense

10 Bdes

+1

ORG (8)

+4 (92)

-6 Reynolds

-6 20Parrott

(80)

2nd BULL RUN

Attack

Max of Four Corps

2 Primary x 20 Bde each

2 Second x 20 Bde each

+2

 Medicine (5)

 

+20 (100)

-6 Meade

(94)

 

Crampton's Gap

Attack

9 Bdes

+1

ORG (9)

+4 (98)

-4 Burnside

(94)

 

South Mountain

Attack

20 Bdes

+1

ORG (10) Cap

+4 (98)

-18 Rifles

-7 Cannon

(73)

ANTIETAM

Attack

5 Corps of 20 Bde each

+2

Medicine (7)

+25 (98)

-6 Patrick Kelly

 (92)

iuka

Attack

10 Bdes

+1

Medicine (8)

+5 (97)

-6 Carroll

(91)

Perryville

Defend

14 Bdes

+1

Medicine (9)

+5 (96)

-20 1861

-15 Parrotts

(61)

FREDERICKSBURG

Attack

5 Corps of 24 Bde Each

3 Primary

2 Reserve

+2

Medicine (10) Cap

Training (1)

+30 (91)

Parkers Crossroad

Defend

10 Bdes

+1

Train (2)

+5 (96)

- 10 Rosencran

-5 Sheridan

(81)

STONES RIVER

Defend

3 Corps of 20 Bdes Each

+2

Train (4)

+20 (101) (100)

- 20 1861

(80)

 

Supply Raid

 

FREE CAVALRY

+1

Train (5)

+5 (85)

Nanesmond

River

 

Attack

14 Bdes

+1

Train (6)

+5 (90)

Siege of Suffolk

 

 

Defend

18 Bdes

+1

Train (7)

+5 (95)

-20 Parrott

-15 Carbines

(60)

CHANCELLORSVILLE

+

Salem Church

Attack

3 Corps @ 25 Bdes

1 Corps @ 15 Bdes

 

 

+3

Train (10)

+38 (98)

BONUS!!

-10 Sickles

(88)

2nd Winchester

 

 

Defend

13 Bdes

+1

Economy

+5 (93)

-20 Spencer

-5 Stannard

(68)

 

GETTYSBURG

Defend

3 Corps @ 25 Bdes

+2 Logistics

+30 (98)

AAR Union Campaign Table.docx

Union Battle Deployment Tables.docx

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My gift to you, and anyone else who wants them. They're the hard copy of the build on the AAR I was doing. Well tested beginning to the Union Campaign. 

The prestige points are probably correct, but given the last tweak to the game might need to be revisited. 

 

To make it easy, you can download the files at the bottom of the graph

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18 hours ago, Andre Bolkonsky said:

My gift to you, and anyone else who wants them. They're the hard copy of the build on the AAR I was doing. Well tested beginning to the Union Campaign. 

The prestige points are probably correct, but given the last tweak to the game might need to be revisited. 

 

To make it easy, you can download the files at the bottom of the graph

.... whoa. 

Thank you so much, Andre! This will really help me get on my feet!

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On 8/7/2017 at 7:43 PM, Albert Sidney Johnston said:

What are the main differences between the Union campaign and the CSA campaign? Is it more fun, less fun? Which do you guys prefer? 

The main difference with the Union is that you'll find yourself struggling to maintain experienced units and leaders. In the CSA campaign, you can almost always use rookies as replacements and your units will still progress in experience over time. Union brigades often require an injection of veterans after each battle to progress. The initial Career points are pretty much the same - AO to reasonable levels, then Politics - but Medicine and then Training become more important more quickly. It's okay not to max out Politics asap, because you aren't nearly as limited on money/manpower, your recruits are less valuable, and you really need to preserve your experienced troops. As the Union you also have more flexibility on reputation purchases, rather than having to buy every soldier available, and buying generals can make sense because your leadership pool is smaller and less experienced than the Confederates. Finally, the Union has a HUGE advantage in available artillery - there's no need to scrape by with captured 12pd Howitzers or 6 pounders.

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