Jump to content
Game-Labs Forum
admin

Preliminary discussion of the changes to conquest - clan wars are coming

Recommended Posts

Archaos    417
2 minutes ago, Intrepido said:

But nationals vs nationals? Come on, that can never end well.

It does not seem to be a huge problem for the Pirates at the moment with outlaw battles.

Share this post


Link to post
Share on other sites

Just get rid of nations entirely. Stop pretending the game is based in C18th Earth and we are part of national navies. Stop pretending we are fighting for King and Country. This is a fantasy world where are looking to make a living and to carve out our own 'empires' based on war companies not nations.

Share this post


Link to post
Share on other sites
The Red Duke    6,298

Nothing stops Warfleets from a same nation to draw their lines and play their act, as nationals. But also opens up areas not before possible.

At a Conquest level a rebellion is possible. And if the rebels win, they will "control the spice", no matter what the loyalists say.

Share this post


Link to post
Share on other sites
z4ys    1,608
4 minutes ago, admin said:

But it makes its amazingly easy and a bit more stable for new players. New system basically separates normal players from hardcore RVR players without interfering with each other's goals. Normal players just want to play, rvr players want to conquer. Everyone will be happy as a result. 

That was exacly what I was thinking as I read the opening post.

Be in a clan = easy mode

Be in a war comapany = hardcore mode (endgame content)

Share this post


Link to post
Share on other sites
Powderhorn    2,045
1 minute ago, Arsilon said:

My initial reaction is that all this really does is shift the problem of population balance, national politics, dealing with grievences, etc. from the Nation level where you see nation flipping regulated by access to forged papers and willingness to move with all their stuff and/or willingness of any individual to want to go through the hassle of re-rolling and any re-leveling that might be required as a result.  Instead it shifts it to the "War Company" level which is now regulated by quit & join timers.

You've not solved any of the underlying problems -- its like you squeeze the middle of the balloon and shift the air to the left and right side of your hand.  The same amount of air is still there as was before.

This would be no different than giving everyone the opportunity to create their own nation and provide limited access to forged papers (except you wouldn't need to move your stuff first).

If your concern is new players don't know what nation to join and just leads to bandwagon nation flips and/or people quitting the game, how does any of this solve that?  

The natural evolution of this will be that you end up with mega-War Company entities which in effect would be no different than what you have today with Nations except now people carry two flags (Nation Flag and War Company) instead of one?

Am I missing something?

Nations as a whole will form War Companies, I expect.  So all of France will likely be "Napoleon's Guards."  Until a rogue clan tries to take over.  This allows nations to deal with their own issues.  Further, you could have, in the case of Spain on Global, a War Company from the Dutch taxing them at 25%, but then a Swedish War Company coming in and offering to tax it at 5%.

There are a lot of intricacies that have yet to be realized.

Share this post


Link to post
Share on other sites
Peter Goldman    1,271
1 minute ago, Mrgoldstein said:

yeah that is not gonna go well,so basicaly if youre in a war company, all player within the same nation but in a different war company can attack you? this is gonna caus griefing

Look at 7UP in the Dutch nation, they got "expelled" by their nation players, couldn't cooperate with them, so to enjoy the game they were forced to leave the nation.

Look at VLTRA in the Spanish nation, same problem they had. To enjoy the game they were forced to leave the Spanish nation, as they couldn't get along with the rest of nation.

Look at ROYAL clan in the British nation, they had a problem with British pubbies or so and changed to pirates, tired of them.

Look at... The list is very long. Huge clans are changing nations all the time, as the smaller clans, pubbies and minorities have problems with them, trying to take control over things, make decisions and trades etc.

Share this post


Link to post
Share on other sites
admin    28,100
3 minutes ago, Mrgoldstein said:

yeah that is not gonna go well,so basicaly if youre in a war company, all player within the same nation but in a different war company can attack you? this is gonna caus griefing

no.. only war companies can attack same nation war companies. If you are not a member you won't be attacked by the same nation war company and vice versa. 

Share this post


Link to post
Share on other sites
Tenet    151
7 minutes ago, z4ys said:

yeah could work

Disagree with removing Tax option from Capitals. 

Capitals and Free Towns are where the major profits and trade exist in the game. Taxation discourages alts and promotes defending economic activity. You can adjust the system but you can't divorce it from affecting these ports. 

Share this post


Link to post
Share on other sites
EliteDelta    313
1 minute ago, admin said:

no.. only war companies can attack same nation war companies. If you are not a member you won't be attacked by the same nation war company and vice versa. 

Oh I really like the sound of this, it means being part of a war company is truely hardcore mode! 

Share this post


Link to post
Share on other sites
5 minutes ago, Hodo said:

As Intrepido said below.. NO.

Thank you sir well said.

 

This idea, while interesting would lead to more problems than it is worth. It will just lead to CLANs being the only thing that matter, and national pride will mean nothing.   There will be no point in being British, US, Pirate, or Dutch, they will all be the same.  

 

So why have nation chat then, just have clan and global chat.   

Agreed - also well said

Share this post


Link to post
Share on other sites
Slamz    1,704
1 minute ago, Powderhorn said:

Further, you could have, in the case of Spain on Global, a War Company from the Dutch taxing them at 25%, but then a Swedish War Company coming in and offering to tax it at 5%.

That does sound attractive, actually. Pirates decide to be jerks to everyone and take over all the ports with high tax but it encourages everyone to PvP them nonstop and to provide supporting cover for any war company that promises to push out the Pirate war company and replace it with a lower tax.

Wait..... can people of different nations be in the same war company?

That might be real interesting. British and French decide to team up. They join the same war company and now can take ports together.

 

Share this post


Link to post
Share on other sites
Arsilon    191
Just now, Powderhorn said:

Nations as a whole will form War Companies, I expect.  So all of France will likely be "Napoleon's Guards."  Until a rogue clan tries to take over.  This allows nations to deal with their own issues.  Further, you could have, in the case of Spain on Global, a War Company from the Dutch taxing them at 25%, but then a Swedish War Company coming in and offering to tax it at 5%.

There are a lot of intricacies that have yet to be realized.

I get there is potential, but what I don't get is why you need to complicate it with all these new entities and rulesets.  You could add all those same mechanics at the nation level as you can at the War Company level.  Heck you could just add a "PVP" and "RVR" flag to each character in addition to the "Smuggler" flag and end up with a very similar scenario.

We discussed the Port Governer idea way back and it wasn't adopted for a reason.  It is an overly complicated mechanic that doesn't solve any of the underlying problems.  It just shifts where you have to deal with them to the left or right.

 

 

Share this post


Link to post
Share on other sites
Powderhorn    2,045

While discussing taxes, it should also be considered to include exponential taxes on port holders for maintenance.  Own one region?  10,000 gold a day.  Own ten regions?  1,000,000 gold a day.  Otherwise they cast off their war company.

Would go a long way to prevent hegemonies.

Share this post


Link to post
Share on other sites
Mrgoldstein    110

what is gonna happen is this, most people will join the biggest war clan, and that clan will control the nation and imply taxes on all the ports with the good stuff, they will prolly control kpr or something and new players will have to pay taxes to them? and they will jsut leave..this is plain bad

Edited by Mrgoldstein

Share this post


Link to post
Share on other sites
rediii    3,063
3 minutes ago, Christendom said:

Can players in other nations join any company?

I hope it will be possible so navalaction realy becomes a big sandbox and companies made up by different clans form, clash and fall. :) It would make everything realy dynamic ... I like it.

Share this post


Link to post
Share on other sites
Wraith    1,348
32 minutes ago, koltes said:

Make Chartered War clan an alliance of clans of one nation where leading clan is the creator of chartered war alliance.

Nah, that doesn't solve the small/large nation problem. I think war clans should be able to ally with one another.

Share this post


Link to post
Share on other sites
Anne Wildcat    1,299

Just trying to come up with questions I or others may have.

Can you be a part of a clan and not in a war company if your other clanmates are in that company?

i.e. Anne, clan Purge, War Company :none,  Slamz: clan Purge War company: French Revolution

Can you be a part of a nation but be in a war company with members from other nations?

IE John Doe, US, War Company: Freedom Fighters, Sven, Sweden, War Company: Freedom Fighters

Share this post


Link to post
Share on other sites
Peter Goldman    1,271
3 minutes ago, Batman said:

So basically no more Britain vs Spain or Danes vs Swedes?

Instead a "civil war" inside a Nation?

Don't we have civil wars already? In Spanish, British, Dutch, French and Pirate nations? US as well... All nations have civil wars at the moment, but they are ongoing in chats, teamspeak and often ending up with big clans changing nations.

Share this post


Link to post
Share on other sites
Christendom    2,050
Just now, rediii said:

I hope it will be possible so navalaction realy becomes a big sandbox and companies made up by different clans form, clash and fall. :) It would make everything realy dynamic ... I like it.

EVE with sails.  and I'm ok with that.  The game needs more players to test a system like this.  I think it's time to merge the servers and get the band back together @rediii  :-)

Share this post


Link to post
Share on other sites
Bart Smith    1,621
9 minutes ago, NavalActionPlayer said:

Just get rid of nations entirely. Stop pretending the game is based in C18th Earth and we are part of national navies. Stop pretending we are fighting for King and Country. This is a fantasy world where are looking to make a living and to carve out our own 'empires' based on war companies not nations.

Or just allow create those charters for companies - they may be very expensive but allow create own flags for example or even own special ship paintings.

Share this post


Link to post
Share on other sites
EliteDelta    313

Questions about taxation: 

What happens with the gold generated from taxation?

1) Does it go to some central location (similar to the clan warehouse gold section)?

2) Will there be a way to distribute gold to the war company members? 

I would hope the answer to #2 is yes, otherwise the leaders will get all the gold and sharing it out will be very annoying. 

Edited by EliteDelta

Share this post


Link to post
Share on other sites
Prater    5,325

My concern are new players and capitals.

 

I'm in a non war clan, just a normal pvp clan.  I don't care about rvr and just pvp.  But now apparently I can enter any nation's ports now?  So now I can set up out of Christiansted itself and pick off missions and new players?  I can see entering any normal port, but Capital Region Ports only the people of that nation should be able to own it and enter those ports.  Same nation clans should be able to fight over the capital region, but not other nations.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×