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Preliminary discussion of the changes to conquest - clan wars are coming


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9 minutes ago, NavalActionPlayer said:

Just get rid of nations entirely. Stop pretending the game is based in C18th Earth and we are part of national navies. Stop pretending we are fighting for King and Country. This is a fantasy world where are looking to make a living and to carve out our own 'empires' based on war companies not nations.

Or just allow create those charters for companies - they may be very expensive but allow create own flags for example or even own special ship paintings.

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Questions about taxation: 

What happens with the gold generated from taxation?

1) Does it go to some central location (similar to the clan warehouse gold section)?

2) Will there be a way to distribute gold to the war company members? 

I would hope the answer to #2 is yes, otherwise the leaders will get all the gold and sharing it out will be very annoying. 

Edited by Guest
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My concern are new players and capitals.

 

I'm in a non war clan, just a normal pvp clan.  I don't care about rvr and just pvp.  But now apparently I can enter any nation's ports now?  So now I can set up out of Christiansted itself and pick off missions and new players?  I can see entering any normal port, but Capital Region Ports only the people of that nation should be able to own it and enter those ports.  Same nation clans should be able to fight over the capital region, but not other nations.

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Just now, EliteDelta said:

Questions about taxation: 

What happens with the gold generated from taxation?

1) Does it go to some central location (similar to the clan warehouse gold section)?

2) Will there he a way to distribute gold to the war company members? 

I would hope the answer to #2 is yes, otherwise the leaders will get all the gold and sharing it out will be very annoying. 

This may be depend on company rank - members get basic pay out, officers more and leaders bit more to cover expenses 

 

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8 minutes ago, Tenet said:

Disagree with removing Tax option from Capitals. 

Capitals and Free Towns are where the major profits and trade exist in the game. Taxation discourages alts and promotes defending economic activity. You can adjust the system but you can't divorce it from affecting these ports. 

Capitals just could buy and sell newbi stuff. No contracts are allowed or just certain. So new players can get used to how NA works without vets exploiting them. There should be no reason for vets to hang around the capital.

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1 minute ago, Daguse said:

@admin Seeing there is a wipe and nations don't really matter... can we get a new set of forged papers? 

 

 Are you used both already captain? If meaning of nation will be lower let us pick own nationality instead.

Edited by Bart Smith
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3 minutes ago, Prater said:

My concern are new players and capitals.

 

I'm in a non war clan, just a normal pvp clan.  I don't care about rvr and just pvp.  But now apparently I can enter any nation's ports now?  So now I can set up out of Christiansted itself and pick off missions and new players?  I can see entering any normal port, but Capital Region Ports only the people of that nation should be able to own it and enter those ports.  Same nation clans should be able to fight over the capital region, but not other nations.

Wise counsel.  I would strongly encourage this idea added into the plan as written.  However, this would cause multi-national War Companies an issue.

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44 minutes ago, admin said:

there are two solutions to this

  • alliances between clans (potential feature for the future)
  • raiding becomes meaningful. If you can find time when the clan port is unprotected you can take their warehouse and rob them. Building a bigger fleet for the future. Defending will be harder for smaller clans. 

There we go :) Finally some hardcore consequence to hardcore public.

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1 minute ago, z4ys said:

Capitals just could buy and sell newbi stuff. No contracts are allowed or just certain. So new players can get used to how NA works without vets exploiting them. There should be no reason for vets to hang around the capital.

Don't call it a capital - we don't need nations with this new game :). Call them home ports or something or starter ports.

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Seperate the national fortifications of ports from the war companies. For example why should Havana which is spanish use its fortification versus two french war companies fighting for the economic rights of the port(taxation)? 

Allow the war companies to create colonies or outposts in the towns themselves, like it happened it Constantinople by the Genoese. Make them use the taxes to build fortifications to protect the outpost like the Galata Tower.

https://en.wikipedia.org/wiki/Galata_Tower

Edited by Sella22
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5 minutes ago, Bart Smith said:

 Are you used both already captain? If meaning of nation will be lower let us pick own nationality instead.

Personally I have only used 1, however, I know several players have used both. 

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Just now, Bart Smith said:

Not too fast i bet

Well, as there is going to be a map wipe because of this...and perhaps another wipe of our individual assets....then the faster it happens the better or everyone will stop playing ...again...as there is 'no point' in playing if everything is going to be wiped. Just like last time and the time before that.

Just saying :)

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1 minute ago, Iroquois Confederacy said:

I'm a solo PvPer.  I actually like the idea.

yeah, I think that's the thing, solo and big like it... the small clans will have a hard time till they can be allied with a bigger clan. 

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1 minute ago, Mrgoldstein said:

so normal (non war company)  brit players will be able to enter other nation  in any ship? so i can sail into a spanish town with my aggy? 

Captains who are not a member of a chartered war company will be able to enter any port in any ship. 

  • Members of a chartered war company will be able to enter the following ports
    • national ports
    • ports other chartered war companies of their nation control
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1 minute ago, Iroquois Confederacy said:

I'm a solo PvPer.  I actually like the idea.

Although I'm in a clan I'm really not into RvR so I like the idea as well. Let all the RVR boys fight over how to tax someone. Maybe if a big superpower comes and charges exorbitantly high prices, I might step up & help push the beast back. :)

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2 minutes ago, Daguse said:

yeah, I think that's the thing, solo and big like it... the small clans will have a hard time till they can be allied with a bigger clan. 

But clans and war companies are two different things, it sounds like multiple clans can join together into one war company. 

You will still have your clan, but you will have allies that you RvR with :)

Edited by Guest
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Admin said:

"European and North American (current nations or further Nations) powers will agree to not give away ports to other nations.

Nations will close eyes on the privateering activities in the Caribbean region allowing free combat in the region.

Nations will start taxing all activities in the caribbean (stamp tax) on all purchases, mining or forestry and player to player trade

Nations will grant charters (allow to create) for new type of chartered companies: war corporations or clans that will be allowed to establish control over regions in the Caribbean. 

current guilds and clans will remain the same

new chartered war company will be able to be created by players for the purpose of region control and taxation."

 

If I understood correctly, since you only mentioned European and North American (...Nations), Pirates are not included in these definitions and therefore would not be able to establish control over regions in the Caribbean.

Please Admin, is this the correct interpretation?

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1 minute ago, Peter Goldman said:

Taxes with hard-cap at 25%? Communists and Socialists won't be happy about that  :lol:

the question is can we take players based on their wealth? I have a bit of gold right now, I don't want all that to go to taxes as I'm building a lot of "buildings" and so employee a shit ton of little NPC guys. Taxes will cost them their jobs. 

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1 minute ago, Mrgoldstein said:

but thats a bit weird right? i can imagine the way it is now, with a trader ship and smuggler flag, but sailing a warship in a hostile country port? doesnt make sense to me

I won't disagree with you there. 

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