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Slamz

When will we give up and declare port battles a failed feature?

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Slamz    1,704
On 8/5/2017 at 10:07 PM, Bach said:

A 10 man war company isn't going to fight a 25 man war company and a 25 man war company without 25 first rates isn't going to fight a 25 man war company with first rates.

This is how I see it too. War companies fix 1 thing only: alts (cheaters, basically) cannot join port battles to clog them up.

To my mind, though, that was an edge-case problem and is not the main reason port battles fail as a concept. They fail as a concept because as population has declined, getting 25 people together for a well organized port battle is just not realistic.

The War Company idea would have been pretty good in March of 2016 when servers had over 1000 people. Now the problem is we just don't have the interested parties. The people who DID like those battles got disgusted over all the cheats and quit.

I hear someone DDOSed the British Teamspeak server during a recent port battle, even.

People need to realize that by doing stuff like that, they are only pushing people away from the very gameplay they wanted to enjoy.

On 8/6/2017 at 4:32 AM, Archaos said:

Make it hard to be a super large War Corporation.

I think the key to this may be to rely on player greed, somehow.

Like in EVE, a lot of corporations split up basically over greed. Running a socialist collective where everyone is treated fairly is hard. Subgroups form up and feel slighted and think they can get a bigger piece of the pie if they split off.

I'm not real sure how to do that here though. NA has a fairly complex economy but I'm not sure how to tie player greed into port battles. If we can, though, then that may be how we witness big War Corporations facing internal strife and splits and wars.

On 8/6/2017 at 5:33 AM, koltes said:

There is what needs to be done:
1. Your nation needs a  leader who is known on the server as a good fighter;
2. He starts recruiting quality people with the fighting attitude and good personality, strong willed;
3. This person has leadership skills, people skills, he looks after his own;
4. He can organize and make people do things for the clan;
5. He trains newbs and Re-train veterans;
6. You train regularly as a fleet;
7. You attend to all PBs as a fleet;
8. The whole clan works on econ together;
9. Little time will pass and you will start being formidable force.

That's the problem, but not how you meant it:

You just listed a 9 step procedure that is complex and aggravating and which few people really enjoy or are successful at. I've been running Purge for well over a decade and my recruitment policy is that we don't recruit -- we did recruit in WOW and no thanks, don't need that drama again. We do have ways for new people to join us but in my opinion the steps you listed above is too much drama and work to be fun and is not what I join games to do. Apparently this is almost universally true because other clans and nations aren't doing it either -- at least not successfully enough to run a 25-man port battle fleet as a single clan.

I don't think you can build a game around a single structured 25v25 battle. The one nation/clan that actually does it will obviously dominate and that's the end of that.

OW PvP is a little better in the sense that while a small clan can dominate, you can generally aim to bring more ships or bigger ships to try and beat them, so it shouldn't ever really look hopeless. When a dominating clan has 25 1st rates in a port battle, though, well, the will of smaller clans to try and beat that is going to fade fast, which seems to be what happened.

 

In summary, port battles as implemented are just a bad idea.

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Hodo    2,252

The funny thing is, I think Koltes had a good idea about the landing an invasion force during a port battle.  

That is a fantastic idea.  BUT I doubt the game will ever advance to that point where you can do that.

 

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Archaos    417
14 hours ago, Slamz said:

I think the key to this may be to rely on player greed, somehow.

Like in EVE, a lot of corporations split up basically over greed. Running a socialist collective where everyone is treated fairly is hard. Subgroups form up and feel slighted and think they can get a bigger piece of the pie if they split off.

I'm not real sure how to do that here though. NA has a fairly complex economy but I'm not sure how to tie player greed into port battles. If we can, though, then that may be how we witness big War Corporations facing internal strife and splits and wars.

Maybe it can be done without relying too much on player greed. I think the best way to limit the size of War Companies holdings is to increase the overheads the more ports they own. With the port supply solution where so many goods have to be transported to a port per week, the more ports you have the more port supply you require so you have to get more traders out in OW transporting these goods. These traders can be targets for other nations so the War Company will have to protect them thus requiring more people tied up with escort and trade duties.

I dont think there should be hard caps on number of ports that can be owned, but natural barriers to growing too big. This could also be tied into a mechanism where the number of attacks a War Company can face simultaneously is tied into the number of ports owned e.g. you own 5 ports and you can only be attacked in one of them in a 24 hour period, but if you own 10 you could be attacked in 2 at the same time and increasing the the more ports you own (scale would have to be worked out properly). This would also have the advantage of forcing larger War Companies to spread their defense timers out so they wouldnt have to defend several ports at the same time.

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