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Ultimate General: Civil War is great and is getting better. I hope the next installment is a very similar game but takes place in Europe? The time frame of the 1860's up to the early 1870's provide a lot of interesting events much like the American Civil War. Instead of looking at just one war, the devs can look at multiple conflicts that happened in Europe that ultimately lead to the Unification of some countries. Those countries are: Italy and Germany.

For example, the devs choose the wars for the Unification of Germany. The player can start with a "tutorial" battle which occured some time during the First Schleswig War (around 1850) between the Prussia and Denmark, then proceed to start the campaign proper with the Second Schleswig War. This eventually leads the player to the Austro-Prussian War in 1866. Finally, for the end game we have the ultimate showdown: the Franco-Prussian War wherein the final victory would mean the Unification of Germany and the Proclamation of the German Empire. 

For the gameplay, I think it should be very similar with Ultimate General: Civil War with improved AI and mechanics such as fortifications and enemy scaling. The dynamic campaign that we have right now is very good. The approach of giving the player small battles leading up to the Grand Battles are well done. Maybe the devs can add a command for the troops to hit the ground which adds a cover bonus. By the time wars for Unification started, Prussia has already adopted the Dreyse needle gun which is far superior than muzzle-loading rifled muskets in terms of rate of fire. However, their early opponents fielded small arms much like those in the American Civil War. One of the challenges that the player will face is to go from fighting these slow muzzle-loading rifled muskets to fighting the superior Chassepot rifles of the French. The Dreyse needle gun was the only adopted service rifle during this time frame, progression of the army can be through prestige points earned in battle. These can be used to improve the overall quality of the Prussian army. Maybe the devs can create a "Focus Tree" or "Technology Tree" much like in Hearts of Iron 4 or Empire Total War where the player can choose how to improve.

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@HansGruber Very interesting ideas. I think it is very tempting to go back to the Napoleonic Wars for the next one though. Lots of dynamic campaign potential there!

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1 hour ago, DeRuyter said:

@HansGruber Very interesting ideas. I think it is very tempting to go back to the Napoleonic Wars for the next one though. Lots of dynamic campaign potential there!

The Napoleonic Wars would be a very good choice. It also opens up opportunities for more nations to have their own campaigns. Maybe a game about the Unification Wars can be in an expansion DLC.

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French would buy napoleon war for sure as we know all this battles. It's a bit hard to "enter" Civil war withtout knowledge on battle. You don't know if you are missing a great victory or fail as a beginner. At least i know wich battle napo win, lost, how many soliders dies and more about this time

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While the Napoleonic Wars are very popular and widely read, the campaign would be limited to the exploits of Napoleon. I think you would also need some major reprogramming as the war requires new formations such as Column, Square and Mixed Order above and beyond line and skirmish. But yep, it would be nice.

 

I would prefer going further back into history and doing something like the Wars of the Spanish Succession, the Seven Years War or the War of American Independence.

 

Notwithstanding, whichever war was chosen, I would be quite keen to play it.

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On 21-9-2017 at 7:12 PM, LAVA said:

While the Napoleonic Wars are very popular and widely read, the campaign would be limited to the exploits of Napoleon. I think you would also need some major reprogramming as the war requires new formations such as Column, Square and Mixed Order above and beyond line and skirmish. But yep, it would be nice.

 

I would prefer going further back into history and doing something like the Wars of the Spanish Succession, the Seven Years War or the War of American Independence.

 

Notwithstanding, whichever war was chosen, I would be quite keen to play it.

it also can include the battle of waterloo :)

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Napoleonics is cool, but it is a difficult beast.

One of the problems you have with the Napoleonic wars is that you are going to have to deal with regiments instead of the basic unit which was the battalion. Once you start using regiments their size begins to increase and then you will note that when they make facing changes, you get this weird "S" as they make the maneuver. You can already see this in UGCW with large 2,500 - 3,000 man units. The reason for this is because each regiment only has 1 reference point, its center. You see this, for example when a unit is moving in column and then stops. The center stops first and then the rest of the regiment runs to either flank. Fine. When a unit turns, it pivots around its center. When a large unit does this... it looks weird and is not very historical. The folks doing the Scourage of War Waterloo took a lot of flak for this especially with units overlapping and running through each other and it looked like a can of worms.

In fact, to portray a regiment correctly it has to have at least 3 reference points. The first is it's center. We march to this point and then everyone moves to the left and right to form a line. But once a line is created that line should be like a door. For a unit to properly turn right it needs 2 more reference points being both ends of the line. So for example, if we wheel right, the right should stay basically where it is and the rest of the formation should swing like a door until it achieves its correct facing. If we wheel right in the same position, the right should move backwards as the left moves forwards. Once again, line integrity is never broken.

So as I said before, the move from the ACW to Napoleonics is fraught with danger especially in getting the troops to execute maneuvers in a historic manner. Executing maneuvers in an ACW game is normally not such a big deal because you don't have all these big units maneuvering about on the battlefield. But once you take that to Napoleonics, where large units are the norm, then everybody is going to notice the strange "S" shape wheeling immediately and start poking you in the eyes.

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@LAVA You would avoid all that by using a higher unit scale to begin with, as in UG:CW which went from the regiment level in the Gettysburg game to brigade units in the Civil War game.

Not saying that this wouldn't lead to other problems though. You lose the primary maneuver element, battalions or regiments in some armies including the color that represents, ie; the Waterloo example, your unit is the Union Brigade instead of the Scots Greys and Dragoon Guards, etc. Same trade off occurs in table top games - you want to see the individual units performing maneuvers, etc.

On the plus side you can model all the large battles effectively.

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Hope so!

When Sid Meier did Gettysburg it was a big hit. Waterloo, however, not so much.

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