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How Did Ship Get Into Fleet?


BK-KnightRider

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Last night I was in a port where I had no OP, sold the ship I was in, bought a basic cutter, and then sailed around a fleet of pirates observing and doing some scouting.  I eventually logged off in another port.  This morning after the server reset I logged back in and got underway in the same basic cutter to do more scouting, and even sailed right up to three pirates in 1st Rates who turned to attack.  Needless to say, I was rather surprised that they bothered to attack a lowly basic cutter.  Then I discover that an Indiaman is in my fleet.  HOW THE FRAK DID THE TRADER GET IN MY FLEET! ! ! ! ! ! ! !

I sure as hell didn't fleet an Indiaman with a basic cutter KNOWING that I was going to go out scouting for pirates.  So, again, HOW THE FRAK DID THE TRADER GET IN MY FLEET?

This is the cue for a developer or administrator to tell me oh well, they don't care because stuff just happens, so I am SOL.  And they wonder why players quit.

Edited by BK-KnightRider
Fix Typo & Add Detail
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What is a report ID?  If you are referring to a bug report I didn't submit a bug report.  I didn't think of submitting a bug report because I was distracted by laughing at the dishonorable and greedy pirates who were so desperate to overcome the challenge of taking a trader that so obviously should not have been there.  I was also laughing at how much they were obviously struggling to cap an ai trader.  I would find that level of incompetence embarrassing if I did such a poor job.  But that is all beside the point.

Anyway, I can't help with a report ID.  But my character name is Bull Hull.  Thanks for that reminder.  I forget that my forum ID is different from my character name.

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I understand your frustration but I really can't imagine that a ship magically hops into a player's fleet.

But who knows, maybe you sailed through the Bermuda triangle ;)  (Sorry I don't want to make a laugh on you)

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The report ID is the thing you get when you send in an F11, but as you haven't done that there won't be an ID, the ID usually looks like NAB-27583 or something like that and when you F11 it's auto copied so you can paste it without having to copy it yourself.

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It has happened to me that I sailed out with a fleet because I accidentally hit to switch ship instead of moving ship to port. Even though they are two big and distinct buttons, so not the fault of the UI, only hastiness. 

In any case it's an alpha game. Bugs must be tolerated. And how do you expect devs to fix it if you don't even make the small effort yourself to give them an F11 report with the details they need to identify what happened?

From the OP I'm not sure "Early Access" and "Alpha" is for you.

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10 hours ago, Jœrnson said:

I understand your frustration but I really can't imagine that a ship magically hops into a player's fleet.

But who knows, maybe you sailed through the Bermuda triangle ;)  (Sorry I don't want to make a laugh on you)

Where do I say it magically appeared in my fleet?  I do not know HOW it got into my fleet.  I never wanted it in my fleet because I had no combat ships to provide it with an escort.  The only thing I wanted to do was sail around Bermuda for a while to scout for and report pirate activity before returning to the East Coast to get a combat ship so I could have an escort for it when I was ready to bring it back.

Considering that I was in Bermuda when this happened you might be right if the Bermuda islands are part of the triangle.

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10 hours ago, Tomms123 said:

The report ID is the thing you get when you send in an F11, but as you haven't done that there won't be an ID, the ID usually looks like NAB-27583 or something like that and when you F11 it's auto copied so you can paste it without having to copy it yourself.

I have done Bug reports before and I don't remember ever seeing a report ID.  So, maybe I have seen a report ID and never paid any attention to it.  Thanks for the information.

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10 hours ago, Anolytic said:

It has happened to me that I sailed out with a fleet because I accidentally hit to switch ship instead of moving ship to port. Even though they are two big and distinct buttons, so not the fault of the UI, only hastiness. 

In any case it's an alpha game. Bugs must be tolerated. And how do you expect devs to fix it if you don't even make the small effort yourself to give them an F11 report with the details they need to identify what happened?

From the OP I'm not sure "Early Access" and "Alpha" is for you.

Actually, it is partly the fault of the UI because hastiness and/or accidentally selecting something and a problem with the UI are not mutually exclusive options.  Specifically, the UI does not provide us with a reminder when we leave port that we have a fleet.  The UI does not provide us with a reminder after we leave port that we STILL have a fleet.  I have lost three ships before because I forgot I had ship in my fleet so I didn't tell them to escape a battle.  At least twice that many times the only reason I didn't lose a ship that I had forgotten was in my fleet was because another player was considerate enough to mention I had a fleet ship.  But all those other times I knew how and when the ship got into my fleet so I simply forgot about it.  But this time I don't know how nor when it got into my fleet.

Yeah, I understand perfectly well the whole point of alpha and baiting testing.  I have done beta testing before (WoWS for example) and I have been playing NA for more than 18 months.

Good grief, nice try with the lame stereotyping of me as someone who won't/don't "even make the small effort yourself to give them an F11 report with the details they need to identify what happened."  I have done bug reports when I noticed something that could have been the result of a bug.  At least twice I figured out later that it was not a bug.  I did not even consider the possibility that this was the result of a bug, probably because I was too shocked it happened and very focused on trying to figure out how it happened.  And, as I already say, I was distracted by laughing at how the rats were behaving.

Yeah, right, early access and alpha are not for me.  Okay, if you say so.

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11 hours ago, Ink said:

Captain Bull Hull added an indiaman to his fleet at 07/28/2017 08:54:57 but did not move it back.

Thanks for the information.  AND captain Bull Hull did not intentionally/knowingly put a ship in his fleet because he did not want a ship in his fleet.  So, captain Bull Hull does not know how the ship got in his fleet.  Captain Bull Hull can only GUESS at how a ship got in his fleet.  Gee, it would sure be nice IF we got a reminder BEFORE we leave port that we have a fleet and what is in the fleet.  It sure would be nice if the OW UI told us that we have a flee and what is in our fleet so we can always know and to make it nearly impossible for us to forget.  Many things can happen in RL to cause us to lose track of crucial details.  Since we don't have a functioning staff to take care of micromanaging the many details a more thorough UI to could inform/remind us of important information.

Normal human beings make mistakes.  Normal human beings get distracted.  Normal human beings get tired.  Normal human beings don't have eidetic memories. Normal human beings have RL causing world blocks.  And so, again, normal human beings make mistakes.  The UI can do more to prevent/reduce some mistakes.  The administrators or developers could be more considerate and respectful to us players by fixing what are obviously major mistakes that could have been easily prevented with better design.  They are missing a great way to incentivize and reward players for the work and effort they/we put in to testing someone else's product by correcting the results of preventable mistakes, especially major ones like this.  They are missing a great opportunity to improve customer satisfaction and the players' willingness to be Guinea Pigs.

Frankly, I had zero expectation that anyone would actually care enough to fix this obvious and preventable mistake so that is not why I bothered to start this thread.  I only hope that someone cares enough to make sure nobody can ever do it again.  It should not be possible for something like this to ever happen again.  The more players there are who feel like they are taken for granted the more there will be who will quit.  WE are not the developers employees to be taken for granted and exploited.  The more the game feels like a tedious job instead of a game that is fun to play the more people will quit.

Edited by BK-KnightRider
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3 hours ago, Peter Goldman said:

1. When you add a ship to fleet, you must always assign crew on fleet ship before undocking (there's warning message)

2. After you undock, you can see BR that indicates you're not just in a cutter

3. You should feel difference in sailing speeds Cutter + Indiaman

Yup, my guess is this was 100% his own hello kittyup.

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