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capture missions.


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I understand why the allowing of capturing of AIs hade to end, but. learning how to capture is still crucial. So I think you should have a new kind of war effort missions to  capture ships with the reword being gold pay out fore the ships, more XP and more or better loot. If in the battle the target ship gets sunk the mission is a fail.

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28 minutes ago, gorven said:

What a bad idea there goes the lower rated ship market for the crafters

If the AI ships are ALL oak/crew space then maybe not. No idea.

I would though limit access to trade ships.

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35 minutes ago, gorven said:

What a bad idea there goes the lower rated ship market for the crafters

I guess it's already down. I see many people sailing in AI crafted ships, because they are cheaper. Better a cheaper ship and the possibility to fight as week longs waiting to afford a player crafted ship.

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2 hours ago, Cortez said:

1 step forward, 2 steps back...

Totally disagree with this.

Hell if the developers of this game waffle any more they would be about as good as the US Congress on getting things done.  

 

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11 hours ago, breachpod said:

I understand why the allowing of capturing of AIs hade to end, but. learning how to capture is still crucial.

To learn how to capture an AI ship ... go out and do it.

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8 hours ago, breachpod said:

I have! I was talking about for new players. And I was talking about adding more missions for not only teaching but fore better payout and another way fore them to level up. 

Capturing AI ships is purely an exercise to experience the mechanics, it does not give you much in terms of skill.

If you want to capture(/farm) for loot, go for traders.

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