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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)

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14 minutes ago, admin said:

if this is a case we will provide lost marks in a next hotfix 
 

I discovered that if you move a stack of 2300 combat marks into your Captains Chest that has 304 marks already in it, you suddenly have 1000 combat marks in your Captains Chest and 304 marks in your warehouse. This is a net loss of 1300 Combat marks.

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2 hours ago, admin said:

War supplies can now get 100% hostility 

Devs WTF, we had this a while ago. Hello Hostlility-Bombs again.... why?

and still the 15kn cap and no Alliance system.

again a change of the Mark-System...

 

Yeah its more important to see who made the most pvp kills or some sensles stuff.

 

not really a great patch in my opineon...

 

At least you bring some Ships back, thx for that at this point.

Edited by Siliexe
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A little suggestion, maybe change Clerk's (Bot's name in the Combat News channel) color so it stands out. maybe change it to #6699ff. best blue :)
fo5emE6.png

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Not sure what you have done with contracts in shop but It seems to be totally broken, my contract to sell don't appear in shop then if redeemed and re placed they still don't appear, the port takes the fee, but no contract, oh that right who cares about the economy  silly me  

 

Edited by Captain Clark
additional information

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Curious to see the "Victory points" and "control system" in action. However,
I suggest to divide the points per nation by the number of active players in the last seven days to prevent rewarding the biggest player base nation
and reward the nation with the best captains and most tact. 
Now only nations with big player base can flip and attack two or three ports at a time to get points rewarded, small player base nations are screwed in my opinion.

E.G.
Brits - 10 control points / 10 players = 1 point for overal victory
VP - 6 control points / 5 players = 1.2 point for overal victory

Which in my opinion would be more fair.

Or am I seeing the point system wrong, in which case please make me understand. 

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2 hours ago, admin said:

Victory mark will be granted for map wins (not port battles) using the legacy system (old control will move to the next round)

I do not understand what this means, what is the legacy system?

Map wins, so OW pvp or am I understanding this wrong?

If someone could explain this it would be much appreciated!

Edited by Demsity

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Just now, Demsity said:

I do not understand what this means, what is the legacy system?

Map wins, so OW pvp or am I understanding this wrong?

If someone could explain this I would be much appreciated!

The way I understand, each 7 days the whole server plays a control match on the OW map. You get points for winning ports, you get points substracted for losing them.
At the end of the 7 days the nation with the most points gets victory marks. 
Then a new round of control begins, however each nations keeps the previously gathered control points (legacy).

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  • Victory mark will be granted for map wins (not port battles) using the legacy system (old control will move to the next round)
  • The whole nation (captains who logged in during last 14 days) will receive a victory mark if their nation wins the map

    so who ever puts the most alts in the nation that is about to win wil get the most marks .
  • good way of not saying people buy more alts the easier it is to get the good stuff.
    so easier said is like this game now is Pay 2 Win. (atleast if you want the big ships wich are needed to play high level competitive gameplay rvr style)


    Points are received from 3 sources: 
  • port control - nation gets 1 point for most ports, 3 points for important ports:
    • Santo Domingo
    • Cartagena de Indias
    • San Juan
    • Port au prince
    • San Iago
    • Morgan Bluff
    • Vera Cruz
    • Campeche
    • Nouvelle Orleans
    • Bridge town
    • Road Town 
  • wins - nation gets 1 point per win
  • losses - nation loses 2 points per port loss
  • This reduces the incentives for port trading as you lose a lot more points by trading ports
    • Current map win cycle is set at 1 week for testing

 

so does this mean if any of the named ports above that give 3points wil also loose 6 points or ?cause well it might me nice to take but on the other hand do you really need it :P

New group type added - Battle Group

  • If battle group is attacked only battle group is pulled into battle 
  • If battle group attacks only battle group is pulled into battle 
  • If attacked by another Battle group BR checked between battle groups only
  • Battle group size - up to 25 ships
  • Important - all allies who are not in a battle group will only be able to join using reinforcement circles

so here is see the word allies ,,, yet i see no ally system ingame .
also is the battle increased from 50 max to more again ? cause if the battlegroup is 25 and 25 can so called "allies" join after that or just locked out cause cap is reached ?


o and i wonder why is the worse ship ever the wappen von hamburg need victory marks .. really ... please give me the number of youre dealer i like to try that stuff out if you dont mind.

but extra cuddo`s since youre stil working on the game.

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4 minutes ago, Captain MiniMe said:

The way I understand, each 7 days the whole server plays a control match on the OW map. You get points for winning ports, you get points substracted for losing them.
At the end of the 7 days the nation with the most points gets victory marks. 
Then a new round of control begins, however each nations keeps the previously gathered control points (legacy).

Oh I see, so this is a fixed match? Kinda like a port battle without the port?

Did just realized that you said ports, NVM

Edited by Demsity

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15knots for every ship should change, Pirates should get its own game mechanics not first rates no ports and something like nomad "nation", well we shouldn't be a nation at all, not able to craft 1st and 2nd rates only able to capture them, we should be the gankers the raiders the thieves of the game promote that by making them harder to play and not another nation with the jolly roger flag. Thanks for bringing back hrattle,inger, niagara and wappen von hamburg I personally love the hrattle and the WVH. 34 conquest marks for 340 combat marks doesn't seem fair in my opinion the effort is not comparable to get each of those but anyway i like to see less people running around with first rates. Alliance, truce and war, or called diplomacy system has to come back. Port battles should have a mix fleet and not all first rates and 4th rates in those cases, but a fleet mix of different rates of ships.

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1 minute ago, Powderhorn said:

 

  • Combat news channel added allowing you to see whats going on in pvp right now

What's that?

funny to see you asking but ok , when someone dies "gets sunk"it wil show **** player sunk this player over in this region . easier to find more pvp i geuss.

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Just now, Powderhorn said:

 

  • Combat news channel added allowing you to see whats going on in pvp right now

What's that?

A Bot named Clerk deploys a message once a player sank another player, including the rough location.

vQQx7wG.png

But the text color of the bot should be different imo, so it stands out.

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9 minutes ago, Bobzillah said:

  • worse ship ever the wappen von hamburg need victory marks .. really ... 
     

With proper weaponry Wapen's DPS is higher than a Bellona's - people don't realize it (yet)

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2 hours ago, admin said:
  • New group type added - Battle Group
    • If battle group is attacked only battle group is pulled into battle 
    • If battle group attacks only battle group is pulled into battle 
    • If attacked by another Battle group BR checked between battle groups only
    • Battle group size - up to 25 ships
    • Important - all allies who are not in a battle group will only be able to join using reinforcement circles

I have some concerns regarding the new Battle Group mechanics. As I understood this is being brought in to stop part of a PB fleet being dragged into battle, but there is no limit on the number of Battle Groups that can be formed. So for a 4th rate port battle the attackers set up their 25 man Agamemnon Battle Group and head off to the PB, the defenders set up a 25 man 1st rate Battle Group of screeners. Now if the 1st rate BG manages to tag the 4th rate group it becomes a one sided battle. The screening BG can only be tagged by a fairly large group due to their high BR.

So basically for attacking a 4th rate port the attackers also need a 1st rate screening fleet, this is not going to work out too well for smaller nations who can only manage to muster enough for a PB fleet.

On the other hand it may make for some interesting screening battles of 25v25. 

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3 minutes ago, Archaos said:

I have some concerns regarding the new Battle Group mechanics. As I understood this is being brought in to stop part of a PB fleet being dragged into battle, but there is no limit on the number of Battle Groups that can be formed. So for a 4th rate port battle the attackers set up their 25 man Agamemnon Battle Group and head off to the PB, the defenders set up a 25 man 1st rate Battle Group of screeners. Now if the 1st rate BG manages to tag the 4th rate group it becomes a one sided battle. The screening BG can only be tagged by a fairly large group due to their high BR.

So basically for attacking a 4th rate port the attackers also need a 1st rate screening fleet, this is not going to work out too well for smaller nations who can only manage to muster enough for a PB fleet.

On the other hand it may make for some interesting screening battles of 25v25. 

Exactly my idea, however I feel screeners already had huge fleets to match the PB BR rating, so that doesn't change. 
You needed a high BR anyways to tag a PB fleet. So smaller nations didn't have screeners anyways.

I believe it will even things out and make the screening battles a tad more interesting and ballanced. 

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I had 170 conquest marks that were converted to 1700 combat marks in redeemables.  I redeemed them and my 300 odd already existing combat marks were moved to my warehouse, and I only had 1000 combat marks in chest.  Net result, I LOST 700 combat marks due to the 1000 cap in Captain's Chest.

 

Please fix this.  Looking forward to testing the rest of this patch.

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1 hour ago, Gnat said:

So the ganker get more instead of balance. Invisibility now has a speed buff and allows you to ignore wind

restricting ships only allows the bigger nation to stay on top. marks need to be one kind.

bring balance not one sided.

Who's the ganker if it's 1 vs 40? This is a good change for solo hunters and PvP'ers like me, Luquicity, Zooloo, EliteDelta and more.

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2 minutes ago, Archaos said:

I have some concerns regarding the new Battle Group mechanics. As I understood this is being brought in to stop part of a PB fleet being dragged into battle, but there is no limit on the number of Battle Groups that can be formed. So for a 4th rate port battle the attackers set up their 25 man Agamemnon Battle Group and head off to the PB, the defenders set up a 25 man 1st rate Battle Group of screeners. Now if the 1st rate BG manages to tag the 4th rate group it becomes a one sided battle. The screening BG can only be tagged by a fairly large group due to their high BR.

So basically for attacking a 4th rate port the attackers also need a 1st rate screening fleet, this is not going to work out too well for smaller nations who can only manage to muster enough for a PB fleet.

On the other hand it may make for some interesting screening battles of 25v25. 

Agreed, 1st rates dont belong to 4th rates ports anymore. Like someone mentioned before a new shallow area where only 4th rates and smaller ships can enter would be great.

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9 minutes ago, admin said:

Wapen's DPS is higher than a Bellona - people don't realize it (yet)

dps says nothing if the guns cannot penatrate... looking in api but getting confused wich tiers aply to the guns but geuss well gona see in time anyways. stil believe aggy is gona be better

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3 minutes ago, Peter Goldman said:

Who's the ganker if it's 1 vs 40? This is a good change for solo hunters and PvP'ers like me, Luquicity, Zooloo, EliteDelta and more.

If you are in waters that are not yours then why should you be able to run away from a nation working to secure its waters.

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3 minutes ago, Captain MiniMe said:

Exactly my idea, however I feel screeners already had huge fleets to match the PB BR rating, so that doesn't change. 
You needed a high BR anyways to tag a PB fleet. So smaller nations didn't have screeners anyways.

I believe it will even things out and make the screening battles a tad more interesting and ballanced. 

So if the smaller nation has no screeners in a 4th rate battle they will be unable to stop their PB fleet being tagged by the defending BG of 1st rates.

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-Nothing to improve OS travel and cut time

-Nothing to Make Crafting easier and ships cheaper 

-Nothing to reduce Grinding time sink in this game

Good patch, but you are just feeding those who are still playing (small pvp crowd). New players require attention. We are still going down...

 

Edited by Lordicious
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5 minutes ago, Gnat said:

 

If you are in waters that are not yours then why should you be able to run away from a nation working to secure its waters.

Because you weren't caught on the open sea.

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