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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)

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9 minutes ago, Peter Goldman said:

Please tell me that Victory marks are not trade'able. Imagine number of alts that will receive them.

i hope they do this.  but they would also have to make the permit not tradable.  and that wont work.  otherwise the alt just waits till he has enough for the permit and trades it to his main.

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Iam not blind and we only get the Fantasy Rattlesnake (Heavy) and not the normal because i cant finde the BP ingame for it?

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Congratulations on this patch! Very good changes for many different reasons, and for many different types of players.

The most outstanding part for me?

YOU LISTENED!!!

Great ideas for the PVP side of things especially, many good improvements.

Keep up the great work!

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OH DEAR GOD

'victory marks' that only go to the top nation?

what were you guys smoking? the smaller nations will now never be able to get good ships. ever. 2-3 nations will be powerful, and 4-5 others dead. maybe even only 1 nation will win each week. all this system will do is artificially re-enforce superiority.

the conquest mark system was bad and needed fixing, but you have replaced it with something worse!!!

Not only that, but the distribution of 'impoartant' ports is laughable. Spain starts with 3 in the gulf, an area where no one goes, and no one wants to go. there aren't enough players to fill the half of the map that is used, and you are dragging us into the gulf to fight over ports no one cares about for victory marks that are basically rigged.

his is such dumb game design.

 

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Very good news.

TP's to free ports.

Yup we need that again.

I will wait and see more later,

i run actually my windows xp 32 bits(no possible to play with it),

the crazy french thunderstorm have destroye my RJ45 card -.-


 

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Ok found a bug Max marks are caped @ 1k so now I have to keep in out post suxs.  But real problem is if u have 1k u get nothing after battle.

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Hi,

15-20 minutes before the server stop i put 2 sell contracts for books, when coming back to the game after the update and going to the shop i don't see them listed there, still present in my contracts lists.

Claimed one contract and set up again the sell contract, yet it does not displays on the shop :

354449Client2017071712462288cr.jpg

207585Client2017071712462574cr.jpg
 

I tried to tp to another outpost and come back, tried to use the refresh button too but nothing seems to display them, also now the buy prices are displayed when they usually were not displayed when there was none available for sell.


 

Thank you
 

Edited by Kanay
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Thanks for the update. I suspect it won't help the small nations, though.  In fact, it will probably hurt us, since now there's an incentive for the bigger nations to take our ports.

 

I suspect you're going to see a dynamic where the bigger nations "oscillate".  That is - they have weeks where they accept they're not going to "win" the nation competition, and happily lose ports, and then other weeks where they aggressively try to win those ports back.    Probably some sort of two-week cycle.

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3 minutes ago, JCDC said:

OH DEAR GOD

'victory marks' that only go to the top nation?

what were you guys smoking? the smaller nations will now never be able to get good ships. ever. 2-3 nations will be powerful, and 4-5 others dead. maybe even only 1 nation will win each week. all this system will do is artificially re-enforce superiority.

the conquest mark system was bad and needed fixing, but you have replaced it with something worse!!!

Not only that, but the distribution of 'impoartant' ports is laughable. Spain starts with 3 in the gulf, an area where no one goes, and no one wants to go. there aren't enough players to fill the half of the map that is used, and you are dragging us into the gulf to fight over ports no one cares about for victory marks that are basically rigged.

his is such dumb game design.

 

not true, the ships they want to be more rare cost vicotry marks yes, but the hms victory ship is only combat marks (400 total) so small clans and single players can now build 1th rates too, even if they don have acces to victory marks..its a good change

Edited by Mrgoldstein
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So the ganker get more instead of balance. Invisibility now has a speed buff and allows you to ignore wind

restricting ships only allows the bigger nation to stay on top. marks need to be one kind.

bring balance not one sided.

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3 minutes ago, Mrgoldstein said:

not true, the ships they want to be more rare cost vicotry marks yes, but the hms victory ship is only combat marks (400 total) so small clans and single players can now build 1th rates too, even if they don have acces to victory marks..its a good change

The rattlesnake heavy is for victory marks, and thus will dominate shallow port battles.

Other good ships too, the victory isnt the best 1st rate for PBs.

if the victory marks werent important, they wouldnt be there. so they are important, and only 2-3 nations will have them. its just dumb. the game shouldnt be rigged so that only the few heavily populated nations have a chance. its ridiculous. they have enough advantages anyway without more.

 

I mean FFS the small nations were at least able to get conquest marks!!!

Edited by JCDC
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2 minutes ago, JCDC said:

The rattlesnake heavy is for victory marks, and thus will dominate shallow port battles.

Other good ships too, the victory isnt the best 1st rate for PBs.

if the victory marks werent important, they wouldnt be there. so they are important, and only 2-3 nations will have them. its just dumb. the game shouldnt be rigged so that only the few heavily populated nations have a chance. its ridiculous. they have enough advantages anyway without more.

well, if you have victory marks, youll get a few different ships, but not really that much of an advantage really, you can come with oceans and santi's but the guys without victory marks can  come with victories (who at first only the bigger clans had acces too, because of conquest marks) and the rattlesnake heavy is not such a godlike ship, its nice but there are other fine ships in that category too

Edited by Mrgoldstein
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Also why do the shops even display such things now :

683142Client2017071713002466cr.jpg

No lignum available, not even in a port producing it.

 

Edit : or this :

843888Client2017071713044178cr.jpg

 

Edited by Kanay

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Just now, Mrgoldstein said:

well, if you have victory marks, youll get a few different ships, but not really that much of an advantage really, you can come with oceans and santi's but the guys without victory marks can snow come with victories (who at first only the bigger clans had acces too because of conquest marks) and the rattlesnake heavy is not such a goldlike ship its nice but there are other fine ships in that category too

in a 25v25 battle between good teams the advantages of ship is massive. Rattle heavys vs mercuries is a big difference. as is Connies vs aggies or Victories vs oceans.

 

massive.

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9 minutes ago, JobaSet said:

Ok found a bug Max marks are caped @ 1k so now I have to keep in out post suxs.  But real problem is if u have 1k u get nothing after battle.

if this is a case we will provide lost marks in a next hotfix 
 

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Where is my compensation for having my Conquest marks removed?? What is going on  here?

 

Found them in redeemables.

Do we lose our pensions from PBs? Maybe 10 Combat Marks instead of 1 Conquest Mark?

Edited by Michael Corvinus

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It seems like you guys did a mistake, it makes no sense that f. e. a Buccentaure blueprint only costs 50 c.marks and the permit costs 250.

 

And btw, thx for cattering more and more to the pvp people and kicking us pve players in the nuts.

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1 hour ago, admin said:

We have brought the ability for the clan creator to transfer the creator (founder) status to another person

When I tried this, it worked, but my game crashed immediately after.

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