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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)

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32 minutes ago, admin said:
  • wins - nation gets 1 point per win
  • losses - nation loses 2 points per port loss

This should also have a lose -3 for escaping before battle is over. Should encourage PVP more

Edited by JobaSet

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6 minutes ago, JobaSet said:

This should also have a lose -1 for escaping before battle is over. Should encourage PVP more

i agree

Edited by Lovec1990

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29 minutes ago, Otto Kohl said:

No TP's to free ports :(.

Whats the timer of invisibility, still useless 30 sec ?

"Invisibility now has a speed buff and allows you to ignore wind"

Test it.

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"Fixed a ship duplication exploit (thanks to Banished Privateer)"...

How this worked?

I thought and everyone was saying the "evil Danes" did this......

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"We added a possibility to review the ship that you just boarded in the inspect ship interface"

Looking forward to this.

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Good stuff - looking forward to testing this.  Bit concerned speed invisibility will help the invisibility gank more as well as securing revenge fleet avoidance - they needed solving together.Having knowledge grind higher than that needed to rank at higher levels also needs some attention now.

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48 minutes ago, admin said:

New group type added - Battle Group

  • If battle group is attacked only battle group is pulled into battle 
  • If battle group attacks only battle group is pulled into battle 
  • If attacked by another Battle group BR checked between battle groups only
  • Battle group size - up to 25 ships
  • Important - all allies who are not in a battle group will only be able to join using reinforcement circles

This is beauty <3

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8 minutes ago, Rouleur said:

Good stuff - looking forward to testing this.  Bit concerned speed invisibility will help the invisibility gank more as well as securing revenge fleet avoidance - they needed solving together.Having knowledge grind higher than that needed to rank at higher levels also needs some attention now.

It's also going to be harder to gank, since they are going to introduce the battle groups

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Just now, Peter Goldman said:

Please tell me that Victory marks are not trade'able. Imagine number of alts that will receive them.

if there is too many victory marks they will be cheap

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59 minutes ago, admin said:

 

  • Conquest mechanics changed. 

Hmmm...Interesting.

So does only the "winning nation" get victory marks and everyone else gets none at all?

On the one hand, I like it alot since it will automatically turn other nations against the "winner", and there's no reason for 1st and 2nd place nations to be friends when they're competing at the top spot - similar to real life politics and rivalries.

On the other hand, I fear that it can potentially lead to a snowball effect that might even be worse than conquest marks, with the whole "You need the marks to get the ships, you need the ships to get the marks", if someone manages to stay at the top long enough they'd might be able to set up a near-invincible fleet simply by ship-type disparity.

Regardless, looking forward to test it! Cool stuff!

59 minutes ago, admin said:

 

  • New group type added - Battle Group

Sounds good.

One issue though, is there a minimum playercount to create a battlegroup?

If a battlegroup vs battlegroup fight is exclusive to those groups, what's to stop an alt in another nation from forming a 1-man battlgroup and willingly getting attacked by a PB fleet to hide them in a combat instance? And it can be done even if there's a dozen screeners sailing nearby since it's exclusive and wont pull those guys into the battle.

59 minutes ago, admin said:

 

  • PVP combat mark rewards increased significantly
  • Invisibility now has a speed buff and allows you to ignore wind
  • We added a possibility to review the ship that you just boarded in the inspect ship interface 
  • Combat news channel added allowing you to see whats going on in pvp right now
  • Admiralty pvp daily leaderboard added - showing top 15 captains by pvp kills 
  • The pull circle has moved to defender as an experiment
  • Fleet ships will now be pulled to outlaw battle
  • We have brought the ability for the clan creator to transfer the creator (founder) status to another person
  • We have added the ability for officers to promote other members to officers
  • Clan warehouse expansion is added

Awesome awesome awesome.

59 minutes ago, admin said:

 

  • Blueprint and permit changes
    • Blueprints of Rattlesnake heavy, Ingermanland, Niagara, Wappen von Hamburg have been added to game (they all require permits that were added to the admiralty as well for victory marks)
    • Ocean, Santisima and Pavel permits are now available for victory marks
    • Bucentaure, 3rd rates and HMS Victory permits are available for combat marks

What about the Aga, Bellona and Pavel? Combat or Victory marks?

I fear that Inger, Niagara and Wappen will remain unused if they cost victory marks since they're still considered second-tier ships. Nice to see that the Vic is available for combat marks to bridge the mark gap and still allow nations lacking them to be competitive. Though I still wish that SOLs had been exponentially more expensive to craft to limit their presence.

Combat marks for "second-tier" ships and Victory marks for "first-tier" ships could be a good way to go to allow for competitiveness while still providing a deserved edge.

59 minutes ago, admin said:

 

  • Tow to port does not tow you to county capitals anymore (to fix the potential PB expoit). It sends you to common deep water port, but excludes county capitals

Plugs one hole, good on ya, though I still hate how it allows for easy-mode trading past all threats. TPing only being possible without cargo was great back in the day.

Edited by Aegir
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that means u only get more Marks from PvP? what about Gold?

Quote
  • PVP combat mark rewards increased significantly

 

Edited by troody

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