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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)

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On ‎17‎/‎07‎/‎2017 at 11:35 AM, admin said:
  • Victory mark will be granted for map wins (not port battles) using the legacy system (old control will move to the next round)
  • The whole nation (captains who logged in during last 14 days) will receive a victory mark if their nation wins the map
  • Map is won by the nation having largest number of conquest points. 

If I got it correct:

(+) This system resolves the famous CM unfairness (only PB's players were rewarded), now the whole faction players will be rewarded.

(-) This system will leave small faction, or low populated faction, with the impossibility to win the Map therefore no access to Victory marks.

The only compensation for these small factions remains in this new system to craft war ships without Victory marks (Agamemnons, 3rd rates, Bucentaures & Victories), making accessible a war fleet for poor Factions...

As I mentioned in an anterior post, this experiment will not live long.

 

My opinion for "marketing" issue:

The key remains in that very point ==> war ships are spectaculars, players want & need to use them. A large number of NA potential players will play and stay when war ships will be easily replaced after defeats. 

As long as war ships will remain hard work to be crafted, the game will not satisfy a majority of casual players. the "one durability" ship has been assumed, but added to hard crafting, ships are utilized with much caution.

The fact is that Historical realism is not compatible with most player expectation, they cannot afford it as it's too time consuming.  

 

Conclusion (after all these months of testing): 

The only experiments that should be worth testing are the one that should increase significantly player population.

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I predict the nation to take the big point ports from Spain will be the nation to get all victory marks from now until they're removed from the game again.

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The invisibility period needs to be 2-way. Either you can't see other ships, or at a minimum you can't attack other ships. The way it is now is too easy to exploit with the length and speed boost. Getting tagged in OW by an invisible ship right on top of you is BS...

Edited by Helbent

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On 17.7.2017 at 11:35 AM, admin said:

 

Hotfix 1 (07/18/2017)

  • Mark limit increased from 1000 to 10000. Lost marks due to previous limit were compensated via redeemables.
  • Fixed bug with contracts not listed in port shop.
  • Fixed bug with invisibility state after battle is over on players that left that battle earlier.
  • Some UI fixes in the conquest tab
     

@admin Since the last patch my contracts (all shown at the shop) are not filled. I made sure, the whole day, that every contract is placed first the whole time and I noticed that the amount of ressources raised in the ports where my contracts have been placed. (I am talking about 8 Contracts in different ports which worked the whole time since the wipe - same ressources.)

Can this be a bug? That is the only reason I can get when I think about this matter. If yes, this needs to be fixed! :huh:

Thus, it is nice that you fixed a bug where contracts where not shown in the port but before that you need to fix that at least the contracts get filled!

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Dear Devs,

Please see NAB-68777.

I put an Elephant Bow Figure on WO/WO Endymion, and it did not give the armor bonus. It just gave the speed penalty.

See screenshots below for comparison. I have a feeling the latest patch messed the upgrade modules up a bit. Please fix!

I tried putting the elephant bf on twice just to see if it was a temporary glitch. Went out and back into port. Same issue.

 

Also, CapnButtPirate told me to tell you he's mad about it too, so you'll fix it sooner.

Thank you!

1.png

2.png

Edited by Nym

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56 minutes ago, Nym said:

Dear Devs,

Please see NAB-68777.

I put an Elephant Bow Figure on WO/WO Endymion, and it did not give the armor bonus. It just gave the speed penalty.

See screenshots below for comparison. I have a feeling the latest patch messed the upgrade modules up a bit. Please fix!

I tried putting the elephant bf on twice just to see if it was a temporary glitch. Went out and back into port. Same issue.

1.png

2.png

there is a 20% HP Cap - due to the bridgetown frame refit and the wood u chose u already reached the cap.

as far as i know, there is a 20% cap for everything....

Edited by troody

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2 hours ago, troody said:

there is a 20% HP Cap - due to the bridgetown frame refit and the wood u chose u already reached the cap.

as far as i know, there is a 20% cap for everything....

HP and Thickness have 20% cap so far we found. Haven't found a reload cap though as we have been over 20%.

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I see. In that case this information needs to be present in the UI or something to avoid misunderstandings like this.

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I think this patch has quite a lot of good ideas.

To give Victory Marks to all players of a nation is in my opinion fair, even single players have now the chance to sail the "special" ships some day. But if you look on the balance of "controll points" and "battle points" after yesterday evening you will recognize, that the factor controll points is much to high leveled.

A nation that lossed in the last week 3 ports and did nothing in this week and all the last 2 to 4 weeks leads the ranking and a nation that wins two ports in one night can't reach the first place. This means that most of the nations had no realistic chance to get victory marks even if they win many port battles. The system  is good, but the balance between battle points (this means victories) and controll points (this means doing nothing) is quite strange.

 

Edited by HamBlower
wrong number, correction

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Bellona 3 victory marks for a permit .700 combat marks for 3 victory mark are you kidding me !!!!!!! Get real guys it's not worth grinding for that much and one durability .come on dev what's next the browny point system ? 

 

14 hours ago, Quineloe said:

I predict the nation to take the big point ports from Spain will be the nation to get all victory marks from now until they're removed from the game again.

Victory marks area bad idea especially in carfting ships now. Especially sense you just added CB marks to crafting and everything else STICK To ONE SYSTEM and make reasonable.not all over the place 

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17 hours ago, Tomms123 said:

Captain, there is a reason why they couldn't keep the new ships in or add in any more new ships and that is due to how the engine version they're on couldn't support it.

And who should we blame for that? Experienced Developer thinks outside the box before building foundation. 

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7 minutes ago, Lordicious said:

And who should we blame for that? Experienced Developer thinks outside the box before building foundation. 

You have no clue, do you?

Naval Action started to be developed on an older version of Unity. You do not upgrade the version of the game engine unless forced to (as upgrading to a new game engine in most cases breaks more stuff which thus bog down the devs in fixing those problems and thus slow down the process of developing the game).
Please read up on these issues before you post.

Now back on topic.

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Nym, there is a cap as already mentioned, it consider bonus from trim as well together with modules.

 

Captains, today was a bug fixing patch, patch notes will be provided later with another update.

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11 hours ago, Twig said:

@admin Since the last patch my contracts (all shown at the shop) are not filled. I made sure, the whole day, that every contract is placed first the whole time and I noticed that the amount of ressources raised in the ports where my contracts have been placed. (I am talking about 8 Contracts in different ports which worked the whole time since the wipe - same ressources.)

Can this be a bug? That is the only reason I can get when I think about this matter. If yes, this needs to be fixed! :huh:

Thus, it is nice that you fixed a bug where contracts where not shown in the port but before that you need to fix that at least the contracts get filled!

 

7 hours ago, Suppenkelle said:

Same here. contracts are not filling.

Same here

Edited by Batnavo

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14 minutes ago, Batnavo said:

 

 

Same here

contract price above minimal buy price from NPC? please send F11 in that case. But I guess you are talking about sell price (we managed to find a bug that allowed this and fixed it in 10.4).

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4 minutes ago, Luigiebox said:

@Ink

as in today another update? Or tommorow?

next one, not today

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35 minutes ago, Ink said:

contract price above minimal buy price from NPC? please send F11 in that case. But I guess you are talking about sell price (we managed to find a bug that allowed this and fixed it in 10.4).

I am talking about our minimal buy contracts from NPC's! (When we set a contract to buy goods)

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