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Otto Kohl

You want to develop this game or you dont give a s#!t anymore ?

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Sir Texas Sir    3,271
33 minutes ago, Chuliki said:

You know that missions some times appear a bit far from the capital, a player that has played for a while already knows that he can restart missions to get a better positioning, but newbies do not know about that and they go a bit far

Well than protect your waters.  When some one calls out around Mort they are getting ganked we all try to come out and save them.  Though I found other capitals the Vets have left to other areas and hardly ever protect there newer players.

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Justme    349
On July 15, 2017 at 9:43 AM, The Red Duke said:

IMO...

Saturday - 10 hours straight

equals

Monday, 2 hours || Tuesday, 0 || Wednesday, 3 hours || Thursday, 1 hour || Friday, 0 || Saturday, 4 hours || Sunday, 0

 

( do whatever combo you wish. doesn't alter the fact that both players will do the same with their own rhythm. Wanting to do everything in 1 day doesn't concern players with time restrictions, IMO )

Problem with your logic is stop/start, stop/start with shorter time spans is less efficient than longer playing blocks. 

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victor    651
On 14/7/2017 at 5:28 PM, Slamz said:

 

Any team can survive with only 4th rate ports (where lineships cannot enter the port battle).

 

FYI Agamemnon is the best ship for 4th rates PB. It is a lineship, it requirest CM both for the blueprint and for a crafting permit. And - in a PB - a "more aga" team will wipe the floor with any "more consti" team.

Edited by victor

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Aussie Pastor    120
On 16/07/2017 at 4:07 AM, Magnum said:

I'd like to see the NPC in national waters attack Hunters who don't belong there - but that's just me.

At least this implementation would be a big improvement.

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Prater    5,108
Just now, Aussie Pastor said:

At least this implementation would be a big improvement.

We used to have it where ai attacked players.  It was dumb with no comparison.  It is a waste of time, and who wants to spend trying to get pvp fighting against ai?  Trying to travel 3 hours takes 7 when you add in dumb ai attacking players.  Just about as dumb is those who sail around with ai escorts when they aren't in traders.  If people want to play pve, they should go to the pve server.  PVP doesn't need more pve or more ais.

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kovah    35

I haven't really kept up with this thread too much so hopefully this wasn't already brought up but...  

Speaking of development: is it odd or strange that @admin goes from being one of the most active folks on the forums to not saying a peep in 2 weeks?  Vacation?  That deep in code?  Sup, bro!?  You out there still?  

I mean, if you bail and take the money and run I suppose I got my monies worth and can't really blame you given how toxic shit has become around here - but let us know, yeah?  =)

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Jean Ribault    695
15 minutes ago, kovah said:

I haven't really kept up with this thread too much so hopefully this wasn't already brought up but...  

Speaking of development: is it odd or strange that @admin goes from being one of the most active folks on the forums to not saying a peep in 2 weeks?  Vacation?  That deep in code?  Sup, bro!?  You out there still?  

I mean, if you bail and take the money and run I suppose I got my monies worth and can't really blame you given how toxic shit has become around here - but let us know, yeah?  =)

 

OK, so the "theory" is that admin goes silent while they are cramming right before a new patch.  And the other part of that theory is that there will be a patch this week.  So maybe later this week after the patch we will hear more from admin.

What I am most interested in hearing from admin, or more directly the developers, is the feedback they are receiving from this latest major patch that changed so much, and also if they themselves are seeing that it is working as they intended it to work and that they are pleased......or just as importantly, if they are not pleased.

I, too, would love to see that kind of feedback.  I think that is equally as important as hearing about the path forward and its respective timeline.

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jodgi    2,052
Just now, kovah said:

that @admin goes from being one of the most active folks on the forums to not saying a peep in 2 weeks?

Oh, damnit! You want him to hold your hand all the time?!

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kovah    35
13 minutes ago, jodgi said:

Oh, damnit! You want him to hold your hand all the time?!

Hmm.  No?  Just making an observation really.  I miss his posts, they were entertaining!

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Aussie Pastor    120
5 hours ago, Prater said:

We used to have it where ai attacked players.  It was dumb with no comparison.  It is a waste of time, and who wants to spend trying to get pvp fighting against ai?  Trying to travel 3 hours takes 7 when you add in dumb ai attacking players.  Just about as dumb is those who sail around with ai escorts when they aren't in traders.  If people want to play pve, they should go to the pve server.  PVP doesn't need more pve or more ais.

Only when Called eg bring back "Call Reinforcements" when sailing in nation waters.

Also buff up the defensive Towers/Forts. If a Captain gets to sail under the Guns of said defenses, he should be rewarded not penalized.

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Lordicious    44
On 7/14/2017 at 1:54 PM, Lord Vicious said:

Yes prater we all crazy    your clan have nobody active beside you,  we got the most low amount of pb/period    in the entire history of NA.  OW is dead, no nations in eu is fighting any other nation beside cumbaya coalition.

90% of clan have lost 50% of people,   server went from 1200+ to 800-900 (last week was 700)  ALL IS FINE,        lets keep go like this and let me know who will still play in a month.

You remind me of him:

244b992a4753d38ed947da0b5ec98738219747fa

 

ppl that do propaganda like you,  harm the game, people that is  realistic and try to SAY WE NEED FIXES ASAP, help the game

I am glad that shockwaves are felt at the top of the iceberg. Unfortunately, no one will be able to stop the meltdown that was purposely created. 

Edited by Lordicious

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Flinch    41
35 minutes ago, Aussie Pastor said:

Only when Called eg bring back "Call Reinforcements" when sailing in nation waters.

Also buff up the defensive Towers/Forts. If a Captain gets to sail under the Guns of said defenses, he should be rewarded not penalized.

What are you talking about. Fortesses are merciless. Towers are a mild deterrent that will easily shift an equal battle in the defenders favor. 

But yeah. Fortresses are stupid strong. 

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Aussie Pastor    120
2 hours ago, Flinch said:

What are you talking about. Fortesses are merciless. Towers are a mild deterrent that will easily shift an equal battle in the defenders favor. 

But yeah. Fortresses are stupid strong. 

No, they have nerfed them. Big time.

Sail your 1st Rate at one in an OW Combat PVP you can destroy it. Very sad indeed.

If you where in a 5th Rate or smaller fair enough.

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Hodo    1,996
On 7/15/2017 at 4:33 AM, Sir Texas Sir said:

In the Shallow water fights I been in I been running a Teak/Mahog test build until it sinks.  It has Iron Knees on it too and I have the book for crew defense on that char too.  Get what I did there 45% crew defense to keep from loosing crew from grape, crew shock and such and It's been working.  I lost nothing more than 10 crew in a fight so far, but haven't been truely tested properly.  Though it's also the fast response tag circle ship of the group.  So I hate when folks say you can only use this or that in a port battle.  When it sinks I'll prob make something a bit more tanky for port battles and Shallow PvP

Guess what that Aggy you blew up next to is built out of?  Not what most folks would think and it can out run just about any other PB ship and bounce shots like crazy.  I don't do normal builds of the super tanks when I can.   It's fun to play something that isn't the meta and than be the one that doesn't sink straight off the bat in a fight.

I imagine that Aggy was Teak-WO.  

A surprisingly strong combo.... 

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Flinch    41
6 hours ago, Aussie Pastor said:

No, they have nerfed them. Big time.

Sail your 1st Rate at one in an OW Combat PVP you can destroy it. Very sad indeed.

If you where in a 5th Rate or smaller fair enough.

Who the hell is hunting people down in 1st rates near fortresses for regular pvp. 

Fortresses provide safety to you in someone attacks your traders brig too close to a fortress while sailing 5th rates and above. 

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Prater    5,108
11 hours ago, Aussie Pastor said:

Only when Called eg bring back "Call Reinforcements" when sailing in nation waters.

Also buff up the defensive Towers/Forts. If a Captain gets to sail under the Guns of said defenses, he should be rewarded not penalized.

No, long before you were around the AI attacked players on OW.  It was so annoying they had to remove it.  Especially when the ai came out of the land.  We called those landsharks.  I remember a trip from Puerto Del Nippe to Island Harbour that should have taken 3 hours tops took 7 hours.  I remember when travelling the length of Hispaniola it could take 5 hours to go from the east side to the west.  Not because of distance or speed or wind, but because the ai would tag you.  Heck, half the time it took me to create my map was probably me running from ai.  I'd plot my points in the ow with f11 and then I'd have to spend several minutes running away from ai.  I don't remember what the starting battle leave timer was, but it was longer back then and we got the devs to shorten it because of this.

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ltdan83    24
On ‎7‎/‎14‎/‎2017 at 0:30 PM, Vllad said:

No they aren't. The issues you list are all player driven issues.

You want more content? Always a valid comment however the players don't even take advantage of the content they have. This is a combat game that no one fights in. The Brits and Pirates on Global should be fighting every single day. They don't. This is a player issue not a product issue.

Essentially NA is Planetside or WWII On-line only if the all the sides just never left there home base to fight. NA is what players make it.  

The difference is that in Planetside or WWII On-line the player has nothing to lose by going to fight.  In NA you grind long hours which makes losing a ship a very expensive and risky proposition.

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Vllad    408
24 minutes ago, ltdan83 said:

The difference is that in Planetside or WWII On-line the player has nothing to lose by going to fight.  In NA you grind long hours which makes losing a ship a very expensive and risky proposition.

 

We are a couple of weeks into the new game format. If you can't afford more ships by now you are playing this game incorrectly. It will only get easier as the server matures.

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kovah    35

As it's been said elsewhere around the forums: PVP'ing without mods vs someone with mods is almost always a losing scenario but it's the mods that make losing a ship so expensive.  I can get a new ship no problem.  Replacing the mods is where it gets super expensive and risky.

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Prater    5,108
45 minutes ago, kovah said:

As it's been said elsewhere around the forums: PVP'ing without mods vs someone with mods is almost always a losing scenario but it's the mods that make losing a ship so expensive.  I can get a new ship no problem.  Replacing the mods is where it gets super expensive and risky.

Ya, and many of us have been advocating for mods that make small changes or have both negatives and positives, and stacking bonuses for a stat is is capped.  Hopefully if they balance/fix the speed meta, the same changes will be made for every mod.

Edited by Prater

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Sir Texas Sir    3,271
6 hours ago, Hodo said:

I imagine that Aggy was Teak-WO.  

A surprisingly strong combo.... 

Than add Cart Tar for the thickness and I bounce most shots and still have decent speed/turn.  While I don't have the HP like the LO/WO or WO/WO combo's I'm more about the bouncing shots and getting into proper positions.  It's turn speced too for that reason to get the bounced shots.  It helps having 2-3 slots unlocked on it too.  I only had 2 in that battle, but up to 3 now unlocked on it.

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Dharus    150
4 hours ago, kovah said:

As it's been said elsewhere around the forums: PVP'ing without mods vs someone with mods is almost always a losing scenario but it's the mods that make losing a ship so expensive.  I can get a new ship no problem.  Replacing the mods is where it gets super expensive and risky.

Maybe if everything was perfectly equal.  However, nothing is ever equal in the OW.  See, the thing is, there are so many variables to battles on the OW with wind, ship types, wood types, player skill, number of players, aiming, mods, etc that you rarely if ever get a equal fight.  Mods are only a part of the total equation.  My store bought Cerb and another Renom took a tanked out Connie (simlar BR) without much trouble other than a little time.  I didn't have mods and a store bought ship but picking a juicy fat target with a decently nimble ships made stern raking easy.

People get easily paralyzed by the "perfect" setup when its pretty damn easy to get in a ship and "overcome the odds".

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Aussie Pastor    120
6 hours ago, Prater said:

No, long before you were around the AI attacked players on OW.  It was so annoying they had to remove it.  Especially when the ai came out of the land.  We called those landsharks.  I remember a trip from Puerto Del Nippe to Island Harbour that should have taken 3 hours tops took 7 hours.  I remember when travelling the length of Hispaniola it could take 5 hours to go from the east side to the west.  Not because of distance or speed or wind, but because the ai would tag you.  Heck, half the time it took me to create my map was probably me running from ai.  I'd plot my points in the ow with f11 and then I'd have to spend several minutes running away from ai.  I don't remember what the starting battle leave timer was, but it was longer back then and we got the devs to shorten it because of this.

I started playing back in Nov 15 so I know what you are talking about, I'm talking about when a player is solo grinding or sailing in their own Nation waters especially their capital county waters, they should be able to "Call Reinforcements".

I'm not talking about AI fleets attacking. If you are going to be a smuggler, it's up to Players to catch you.

It's about protecting new players that are trying to level up in supposedly Strong Nation Waters.

 

 

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