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5 hours ago, PIerrick de Badas said:

I lead it for the 5 players around me. Our forces were quicly splitted in 2 groups. As soon as we see the reinforcement we know we just have had to make our best and have fun before sunking. This sytem preventing more player to join the ia fleet is bullshit leading the one joining the battle to face a risk to be ++ outnumber.
The problem is that we got french that wanted to go in but they couldn't due of the npc in. So we basicly face 25 ships with 15. Pickup join the battle as well in french side burning the slots.

The battle itself was good but we were a bit sad to not be able to make a nice 25v25 due of npc

Completely agree here. Hostilitysystem gives a clear advantage to the attackers due to the NPCs on Defenders side.

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5 hours ago, PIerrick de Badas said:

I lead it for the 5 players around me. Our forces were quicly splitted in 2 groups. As soon as we see the reinforcement we know we just have had to make our best and have fun before sunking. This sytem preventing more player to join the ia fleet is bullshit leading the one joining the battle to face a risk to be ++ outnumber.
The problem is that we got french that wanted to go in but they couldn't due of the npc in. So we basicly face 25 ships with 15. Pickup join the battle as well in french side burning the slots.

The battle itself was good but we were a bit sad to not be able to make a nice 25v25 due of npc

I also agree completely. Maybe it helps to Limit the attacker slots to 15 to make it fair.

Better yet, scale the hostility battles to the actual BR in the port?

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3 hours ago, sveno said:

Better yet, scale the hostility battles to the actual BR in the port?

Indeed, that was asked since the first new BR patch.

We were told that it was going to be considered, let's hope it will be adapted.

But, assuming that AI's fleet would be full BR, as soon as attackers fill the requested BR, there will be no possibilities for defenders to get into the battle.

However, to make it trickier for attackers, any hostility mission could allow DOUBLE BR for defenders (first full BR from AI fleet + additional full BR from defenders to get in)

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32 minutes ago, Celtiberofrog said:

Indeed, that was asked since the first new BR patch.

We were told that it was going to be considered, let's hope it will be adapted.

But, assuming that AI's fleet would be full BR, as soon as attackers fill the requested BR, there will be no possibilities for defenders to get into the battle.

However, to make it trickier for attackers, any hostility mission could allow DOUBLE BR for defenders (first full BR from AI fleet + additional full BR from defenders to get in)

Agree with the approach, but maybe the BR factor for defenders should not be 2? Maybe 1.5, 1.7 ish? However, with this factor it is possible to balance defensive vs. offensive actions. 

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Or may be (but I don't know of this would be easy or not to implement in game), the BR to be limited all along the fight goes, defenders and attackers being able to replace sunk IA or comrades, up to the limits of

  • 25 players in total (excluding IA's),
  • The PB battle rating limit can never be over reach,
  • Players fleets kept out of battle (as done in PB's),
  • 90 minutes (please avoid endless battles).

 

 

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1 hour ago, Eléazar de Damas said:

Or may be (but I don't know of this would be easy or not to implement in game), the BR to be limited all along the fight goes, defenders and attackers being able to replace sunk IA or comrades, up to the limits of

  • 25 players in total (excluding IA's),
  • The PB battle rating limit can never be over reach,
  • Players fleets kept out of battle (as done in PB's),
  • 90 minutes (please avoid endless battles).

 

 

Would be a benefit for the defender then.

What about the idea of 90 minutes hostility missions, that allow to replace escaped or sunk ships over the full duration for both sides?

Defenders can replace the sunk AI and Attackers can organise reinforcements for damaged ships. Cap it at 25 ships per side, but if a ships escapes or sinks the slot becomes free for a new player to join. This would reach a new level of organisation and outside of the mission OW battles could start with players who wanted to stay ready for the mission.

The battle will go over the full duration, but it will get a clear result.

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The defender already has to overcome the disadvantage of having to react in time.


Let's be honest here, the whole "hostility mission" system is very, very bad for the game. For a start, it causes lots and lots of PVE combat on a PVP server. Jumping into the missions is extremely arcade - ships just spawn in the middle of a battle.

At least they're no longer impossible to find due to high spawn radius.

Lots of players love it simply because they make so much money from it almost risk free.


It would be a better system if they just copied the presence circles from PBs on the open world. Have a ship in the circle in front of the port? Hostility goes up. Defender chases the ship out? Hostility goes down.

Edited by Quineloe

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45 minutes ago, Celtiberofrog said:

Cochinos: Brits (Def)  Vs  Real Acuerdo (Spain)

VGGA, great battle thx all for joining.

Cochinos_27-11.jpg

 

Porn isn´t allowed here.

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If anyone is interested, Live Stream PB at Barashoa, RUBLI - PFK www.tvich.tv/klavapupkina. Start at 19.00 server time.

Edited by Klava Pupkina

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26 minutes ago, Klava Pupkina said:

If anyone is interested, Live Stream PB at Barashoa, RUBLI - PFK www.tvich.tv/klavapupkina. Start at 19.00 server time.

Big party near Barahona --- all welcome !!!

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Willian's Bay:   EDR (attack)  Vs  Real Acuerdo (Spain)

Thx all for joining, VGGA

William_s_Bay_29-11.jpg

 

Edited by Celtiberofrog

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