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Development Roadmap for the next 3-5 months

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Most of your post are from PVP players!! . Here is one from PVE side .   1. More CB marks per battle comparable to PVP and XP .  2 more goods and brops in free ports and teleport to and from free ports or were your bases are!! . 3 more pirate port around the map to run ops out of .      AND A WISH. Add the Panama canal to enlarge the map and port to what's all thats ready there .

Edited by Captain corn blower

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DEVs most of the PVEers are older players and like the controlled PVE invierment of it . and yes there are a lot of younger players to , but it's for the same reason and not the ganking PVP side. WE Deserve the same perk and points .We paid the same money as they did and expect the same pay and perks scale . you offered 2 versions of the game and this is the one we play there should be no differents in scale .

Edited by Captain corn blower

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dear developers

please remove (asap) the 15 knots that every ship, doesnt matter how small or big it is, can reach now. - not realy realistic

please limit the repair of ship and Crew to a one time Action. it cant be that you can repair as Long you have enough repair kits with you. - not realy realistic

please remove the free ports and or limit it to Traders only

please limit the amount of  balls and chain shot a ship can have

 

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EL LOCO    151

wow.  did not notice that.  No storms.   Why?   that was some awesome effects.    Good for trading too.

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Celtiberofrog    568

Heavy storms in OW that could consume Rig repairs !!

The longer you stay in that storm the lower your rig level

Such a storms are realistic, captains had to change their routs to avoid the storm zone, or stay at port.

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Macjimm    477

Storms and rocky shores (with damage) would be a huge improvement to the game.   I'd venture to guess that though out history  there were many more ships lost to the elements than were sunk by cannon balls.

We have proposed lots of ideas.  Storms that pull you into an instance.  Designating storm areas on the map that could be avoided by storm haters.  But alas I think the devs have decided  that they are not able to implement storms.

KuZb0VU.jpg?1

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ViKaT    0
On 22/7/2017 at 5:16 PM, Jacob van Heemskerck said:

Have you, maybe, considerd to buy enough key's so you can start a whole clan?  

Maybe steam can throw in a bulk discount if you buy like a whole bunch of them? 

 

Besides that i'm looking forward for the upcoming changes especially the update to unity 5. I've been away for a while and now that i have time, i'm back on naval action again.  

 

 

Did you if you bought all the keys of your clan?

I say that if the devs they  can, they return the shipments of resources by deliveri, then if it compensates to have several accounts of the game.

There would be more crafters players, with what would be more ships of first sailing, for example our best ship Sta Trinidad :-)

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cdlord    2

Firstly, I'm new to the game and I'm loving it!  I'm definitely a PvE player though, so glad this game has a good balance between PvP and PvE.  I don't think I'd stick around if I was forced to PvP.  Just not my jam.  I love tall ships and the era. :)

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Thonys    351
11 hours ago, cdlord said:

Firstly, I'm new to the game and I'm loving it!  I'm definitely a PvE player though, so glad this game has a good balance between PvP and PvE.  I don't think I'd stick around if I was forced to PvP.  Just not my jam.  I love tall ships and the era. :)

well if you are not an alcoholic .....you will become one...:ph34r:

so dont say, we didn t warn you...

 

ps. just stay away from drugs :) or just sell it

Edited by Thonys

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mikawa    319

please please remove this silly AI fleets. it's ok to have sometimes two ships sailing together but no one needs 3x vic 3x buc 3x bellona 3x consti AI fleets. They're plainly useless ...

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Peter Goldman    1,271
On 23.07.2017 at 4:05 PM, Macjimm said:

Storms and rocky shores (with damage) would be a huge improvement to the game.   I'd venture to guess that though out history  there were many more ships lost to the elements than were sunk by cannon balls.

We have proposed lots of ideas.  Storms that pull you into an instance.  Designating storm areas on the map that could be avoided by storm haters.  But alas I think the devs have decided  that they are not able to implement storms.

KuZb0VU.jpg?1

In AC4: Black Flag you need to manouver your ship in storm and position it well in relation to huge waves. I would love to see such thing in this game, running away from hostiles straight into the storm, so the enemies won't be able to pick a fight with us or they will have to decide it the huge risk is worth going in... 

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Eskimo John    8

Hi.

 

I am new to this game and I would just like to say how brilliant it is. I am totally hooked and am spending too much time on it!!

One small detail, is there any chance that we could see gun ports closed in the open world and open (as they are now) in battle?

J.

Edited by Eskimo John

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On 7/26/2017 at 10:23 PM, ViKaT said:

Did you if you bought all the keys of your clan?

I say that if the devs they  can, they return the shipments of resources by deliveri, then if it compensates to have several accounts of the game.

There would be more crafters players, with what would be more ships of first sailing, for example our best ship Sta Trinidad :-)

No, of course i didn't buy all the key's of my clan, i own just one, As it is intended to be.

 

I just see it this way,

and i'm going to use a simple board game reference here called monopoly (everyone knows monopoly)

How would you experience a game of monopoly with friends or family or both, if 1 or more are cheating, exploiting to get an advantage in order to win the game more easily or have more fun? 

it ruins it for everyone except the exploiter(s) or cheater(s).

 

What i see happening here with naval action is that some players are using a legal exploit by buying multiple accounts for their own use, in order to make it themselves easier to craft, trade and to the end build bigger fleets with better vessels, to conquer Attacking/defending fleets and ports with valuable resources. 

Now i said legal exploit, because nobody is going to forbid people to buy the game, that is just impossible! but it's none the less an exploit, it's giving that player an unfair advantage on other players who just bought the game to play it like it is intended to play it.

and on top off that, the developers as i can see it, are working hard trying to balance/prevent:

  • fast bulk building of ships especially SOL's
  • earn loads of gold in a short amount of time
  • unbalanced trading
  • steamrolling the capturing of ports
  • unbalanced nations (imagine that a nation is 3/10 populated with alternative accounts) 

and promote:

  • playing as team, clan
  • fair & balanced gameplay in general 

And with buying multiple accounts for your own use, you just throw that hard work completely overboard and set sail on your own ''balanced'' course. A waste of the developers time if you ask me? But there is one upside to this and that is that Game-Labs have more income. and that going to benefit us all.  

The most gamers scream murder and fire when it comes down to the ''pay to win'' style of game development, and that is just what this basically is, or more like ''pay to get an advantage''

i would like to see that multiple accounts will become obsolete in future patches, but it will be sure that it comes with cost of other great features.  

But you are free to do what you do, if you play by the book, this is just mine opinion about the matter. 

 

            

  

  

Edited by Jacob van Heemskerck

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oleander    21

On the PVE side:

The latest hotfix seems to have increased the number of AI fleets. The addition of the Aggy to them has been greatly appreciated. 

There needs to be rewards given for capping a ship, I can see not giving gold but there should at least be Combat Marks given for the time investment even if it is a reduced number.

The economy needs a work over, NPC ports are not producing enough goods and are being swept up by a small handful of players. Those of us that are only able to get on later in the day are not able to make as much trading as those that are able to get on earlier and closer to server maintenance.  I feel like there should be two economic cycles per day so everyone gets a fair shake.

On the PVP side:

New players need more help, not just in OW. They need help with learning how the game works. I've seen a lot of games that have mandatory tutorials that must be completed before you can play the full game. Maybe if there was a small sandbox that new players could be dropped into that shows them how everything works, that would help them have a better understanding of the game. If it were mandatory it would also reduce the number of alts since players would have to sit through the tutorial to get into the OW. Just a thought.

I'm not a fan of the 100% hostility from war supplies. I think conquest should be a slow burn with nations slogging it out in smaller battles before having to lay siege to a port. I feel like there should be some downsides to captured cities, something like unrest or some sort of overturn feature for the defending nation. 

Same thing with the economy as the PVE server. I also think the Victory Mark system should be shelved until RVR has a better balance to it. 

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Macjimm    477
5 hours ago, Jacob van Heemskerck said:

and i'm going to use a simple board game reference here called monopoly (everyone knows monopoly)

How would you experience a game of monopoly with friends or family or both, if 1 or more are cheating, exploiting to get an advantage in order to win the game more easily or have more fun?   it ruins it for everyone except the exploiter(s) or cheater(s)  

I'm not sure if you fully realize the significance of cheating at monopoly and how it impacts the enjoyment. 

  1. Players may not loan money to other players. Only the Bank can loan money, and then only by mortgaging properties.
  2. Players do not collect anything (no prize, money, etc) for landing on Free Parking.  Is is simply a resting place.

I played the game for years using this cheats (or these variations of the official rules).  When I finally played by the official rules Monopoly became a very different but much improved game.  Before you think "That's wrong.  Those rule variants (1. and 2. above) are great."  try playing the game with the official rules.  It is a fantastic game when played properly.

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Marques    164
1. Re-balance Player-Base Power and historical position of the nations-map making Spanish ports more difficult to conquer.
2. Introduces more crew on board standing or moving. Introduces differents Flags.OW as well.
3. Increases the number of lives of smallest ships up to two lives.And return to capture ships.
4. Diplomacy and alliances return to a old system,but with at least two neutral nations.
5. Declaration of war and peace and solving agree with economic conditions.
6. Improve trade, now it is impossible to progress, but maintain limited access to 1st rates.
7. Second and first rates should be a nation ships, not players owners. 
And they would change the captains command by rank and pre-established time to time. 
(admiralty salary and ships system adjudication). So different players rule the same ships.

 

 

 

Edited by Marques

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Beardmore    1
  1. Focus almost entirely on new engine move.
  2. Rework the progression model to significantly reduce the grind.
  3. Add diversity to gameplay so that playing the game feels like an actual living and complex world rather than just doing the same thing in different places.

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HarryButpain    77

the most important thing is rvr, pvp, and economy. You cannot treat these three parts individually, you have to create a 'circle of life' where all 3 parts are intertwined with each other. I think once you've done unity 5 you'll have more room to play with.. I'm sorry but due to the nature of rvr, pvp, and economy being so dependent on each other, I simply see no way to be more precise in this format.. 

Edited by HarryButpain

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Captain Lust    482
On 28.7.2017 at 1:29 PM, Eskimo John said:

One small detail, is there any chance that we could see gun ports closed in the open world and open (as they are now) in battle?

Would be nice but i think too much work for such a small detail... i'd definitely like to see this at some point tho...

Edited by Captain Lust

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Ehutchin78    10

1. Rework the ship speeds like it used to be. WAY too many speed mods and additives now. Some ships are being too strongly preferenced over others. Variety of what we see and can sail is good for the game. YOUR POINT OF SAIL KNOWLEDGE should be more influential than speed additives. In fact speed additives should be reduced or more strength added to  strength builds without sacrificing their speed 

2. Towns should be more unique. I should want to have a reason to sail around and visit cool places. Maybe some items could only be available in certain towns. As of now they are all almost identical. 

3. Back to #1. With more skill required more people will want to PVP. Now people know if they are being attacked it's by someone who has all kinds of mods/plays more/has more time. The fight and it's decider needs to be skill and point of sail knowledge based. I think even koltz could get on board with that. 

Hutch78

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monk33y    541

Give pirates a purpose.... Enable pirates to be the only nation that can RAID.....! 

 

Enable pirate clans to be "hired" by national clans for Conquest etc.

Example: pirate clan A is hired by British clan B. For a max period of 3 restarts.

All hostility pirate clan A generates is awarded to British clan B.

British ports owned by British clan B are now accessible to pirate clan A.

Drawbacks- any hired pirate clan can not own ports Durring the contract. The clan offering the contract is taxed an extra 20% on every port owned Durring the time of the contract...

The pirate clan under contract looses entry to Mortimer town while under contract.

Basically this system adds a pirate clan to the national allied clan list. All allied clans can fight on behalf of allies like normal...

 

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