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DesMoines    128

RvR is dead ...not interesting...not enough players. Why they delete Duel Room??? It was funny and a good thing for Training PvP....It s schame

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Batman    239
2 hours ago, DesMoines said:

RvR is dead ...not interesting...not enough players. Why they delete Duel Room??? It was funny and a good thing for Training PvP....It s schame

Naval Action Legends ... shame, yes. I loved the duel room. Best way to get fair 1v1 PvP. Also good for training new players.

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rediii    3,015

duelroom is needed to train players. they should implement it again. maybe make it local so you cant duel if stationed in another port 

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3 hours ago, rediii said:

yes in boarding upgrades are the most important, agree on that.

Upwind tagger tho... there is only 1 upgrade which gives you direct jibsqilbonus right? 1 is possible on every ship atm ... even with pvp.

There are two upwind upgrades. Staysails and Treatise on Staysails Trim. Both gives you 15% stronger JIB-sails. Then there is Reinforced Sail which gives you 15% more sail HP. And with 2 more slots for speed upgrades you get 3% more speed.

Same thing for 1. Rates. Rum rations gives you 10% faster reload and 15% faster rudder halfturn time. Expert Carpentry handbook gives you 2% more repair. Notes of best rudder Angle gives you 5% more ship turning speed an 10% faster rudder half turn time. A treatise on rigging handling gives you 10% more yard turn speed and 10% faster sail rising speed. And if you use the old flag officer you get 5% faster reload and 4% less canon dispersion. I'm pretty sure that 15% faster reload and a turn rate better than a Bucentaure is an advantage also you will recognize as essential.

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rediii    3,015
43 minutes ago, Graf Bernadotte said:

There are two upwind upgrades. Staysails and Treatise on Staysails Trim. Both gives you 15% stronger JIB-sails. Then there is Reinforced Sail which gives you 15% more sail HP. And with 2 more slots for speed upgrades you get 3% more speed.

Same thing for 1. Rates. Rum rations gives you 10% faster reload and 15% faster rudder halfturn time. Expert Carpentry handbook gives you 2% more repair. Notes of best rudder Angle gives you 5% more ship turning speed an 10% faster rudder half turn time. A treatise on rigging handling gives you 10% more yard turn speed and 10% faster sail rising speed. And if you use the old flag officer you get 5% faster reload and 4% less canon dispersion. I'm pretty sure that 15% faster reload and a turn rate better than a Bucentaure is an advantage also you will recognize as essential.

remember that 2v2 HRE vs OCEAN? Havelock and me used crew space frigates. I had 0 slots on my ship.

idc what should be essential. Its not that important in this game as all think. 

I still aggree that the grind sucks, thats why ai dont do it. Biggest mistake is that its not possible to grind it with pvp. 

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