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Patch 10.3 - New event, PvP marks changes, changes to knowledge slots and other fixes

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Good direction... no knowledge tree=ppl are grinding ships through pve/pvp... but they are sailing (with joy in favorite ship ...not because they have to)

Combat marks drop from both PVE/PVP also awesome... awards both PVP (ofc more) and PVE players  (all have desire to sail...more ppl sailing=more fun)

Now the only thing is to regulate Combat mark prices for each ship and modules (so its not to ez and not HC for dedicated and casual players)

 

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First of all i do mainly play PvE but i do participate in PVP but not because of the rewards. i do it because it's fun.

What are the changes i noticed yesterday evening after the patch?

Situation before the patch: every hour someone asked for help because he got attacked for exemple in a cerberus by 3 or 4 surprise. yesterday evening i didn't see any of such calls for help. Per definition 4 vs 1 is still PvP. of course actually noone did something like that but if happend often. This was the reality of the most PVP happening cause ships are expensive and the permants even more. This kind of fight is not fun it's a grind. and grinding PvP should never be a part of a game cause many players get harmed and lose interest in a game.

I agree PVP is when you just look at rewads now is useless. a 1:2 rate is a bad joke. it should be between 1:5 to 1:10. under the contidtion the battle rating is the same. if you jump in with 4 surprise against a cerberus you should literaly get nothing. max. 1 mark for the one who made a kill. but if you sink a first rate with a suprise you reward should be insane high so you can buy imiditaly 2 or 3 new surprises. make an expential br curve and increase the rewards for pvp drasticly so ganking wouldn't mean any profit but really fighting does. and include a reward for the one who lost aswell so people actually stay and fight.

Edited by Guruthos
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I agree that pvp needs to reward players a lot better but to all of you whining about pvp being dead now, I want to point to you that it was dead before. 4 or 5 vs 1 player isn't pvp. Also everybody was sailing around in a surprise with a million rig repairs so that they could run if things started looking bad. To the brits in global complaining, you had a port battle you didn't show up to. Last time I checked, port battles could be used for pvp

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19 hours ago, randommexi said:

whats the point of pvp [/snip].

Winning a fight showing more skill?

C'mon just put the combat mark drop ratio at 5 (PVP) x 1 (PVE)  for kill and make all this whining end.

 

10 hours ago, Jeheil said:

 Whenever I saw a person in a connie, I would tip my hat to their PvPness (or their ability to buy PvPness :) ).

 

Or either to their patience in ganking enough helpless trader brigs in failfitted gifted suprise :D

 

6 hours ago, EL LOCO said:

I was grinding PVP.  Hunting experienced players and sinking their trader brigs .....

Very hardcore indeed.

Edited by victor
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Admin, are you going to address the huge error made in conversion rate for existing PvP marks?

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1 minute ago, JG14_Cuzn said:

@admin Level the field.  

Get rid of conquest marks as well so all have access to line ships. 

 

Give pirates all ship blueprints so they don't have to use alts.

If we carebear we carebear all the way.

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19 hours ago, Qwolf said:

Greater risk must equal greater profit.

PvP is fun.  But PvE is fun for the people that like PvE.  Trading is fun for the people that like to trade, etc.  The difference is PvE and trading are very profitable with low risk.  PvP is very expensive with high risk.  I have to run missions and trade just to support my PvP habit because I lose so much time and money on PvP.  Consider this: 

Scenario 1:  I spend all night risking my ship trying to earn 10 or 20 of these new combat marks fighting players. If I'm lucky and I don't lose my ship,  maybe I'll earn a little gold (likely not enough to offset crew and damage); or

Scenario 2:  I spend all night running missions.  I sail 5 minutes from some port 300km from trouble and earn 50 combat marks and a heap of gold running missions.

Which do you chose?  You might chose PvP for a while, if that's what you enjoy doing, until you run out of gold and ships. 

PvP marks were the fair reward that changed the above scenario to make some sense.  I'm looking for balance.  Not PvP dominance or PvE dominance.  Using the Eve example, enormous profits could be made in nullsec for risky actions, or you could chip away in high sec and make a safe, but slow and steady profit.  Why can't we have that?  Its the reverse now.  Risky is not profitable.  Safe is profitable and has no risk.  Greater risk must equal greater profit.

You made good points, but consider the following. If you use PVE as a way to fund your PVP, why would you want them to nerf it? I would think the way it's setup now, if you are hammered in PVP, you have an easy and good option to turn to, to build up some funds and get back in the PVP game quickly.

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Ok I did some test hunting last night, much to the US coastlines ire.  I chased and engaged 3 different people, 2 trader brigs, 1 with a trade lynx, 1 trade cutter.  

I sunk all off them except the NPC trade lynx in his fleet.  And this is what I got out of it...

6 combat marks TOTAL, and 13k in money and 141XP total .   

That isnt worth the 2 hours I went hunting.  I can make more than that solo running fleet missions in a Navy Brig. 

 

Both Combat marks and in money, AND xp.   It is a joke now to even think about PVPing let alone privateering hunting trade ships.   And I am not even seal clubbing them, I am sailing around in a Lynx, a LYNX!!!!!  8 WHOLE gun LYNX!

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so you want to be able to farm millions in a lynx, killing 7th and 6th rates...? mkay...

 

you sir, has become spoiled.

Edited by springby
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5 minutes ago, springby said:

so you want to be able to farm millions in a lynx, killing 7th and 6th rates...? mkay...

 

you sir, has become spoiled.

Not spoiled just tired of the ship scale escalation that is Ships of the Line Online, sorry I mean Naval Action.

THE most common ship on the sea in this region is the Schooner, and the Brigs.   Yet we see more 4th rates and 5th rates than anything else.   

Dont be mad at me because I am sailing a proper privateering vessel.

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10 minutes ago, springby said:

so you want to be able to farm millions in a lynx, killing 7th and 6th rates...? mkay...

 

you sir, has become spoiled.

I forgot everyone needs to be sailing L'Oceans in open world to get xp, gold and marks.

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1 hour ago, Xaturas said:

Give pirates all ship blueprints so they don't have to use alts.

If we carebear we carebear all the way.

Pirates should have 1st rates.  Agreed. 

What im saying is if they nerfed PVP marks....,and they did.... they should nerf all marks. 

Most of the conquest marks being doled out these days have occurred over the 'Rape of Spain' 

no real effort other than the NPC grinding. 

Pvp marks were earned in 1 hour fights... 1-2 at a time  

it's an insult to the player base of naval action to have PVP marks equalized for the so called 'care-bear' alliance  

 

 

 

 

Edited by JG14_Cuzn
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I think the suprise implementation of the PvP mark change was a bit brutal to the real PVP clans that were not farming PVP marks and lost all the value of their marks overnight without warning.

I still think Pvp rewards need to be something different from PVE rewards. Perhaps putting them in the form of marks that buy ships was a bad idea. But PvP victories still should result in something special.  Just not restriction on all heavy frigate construction.  I'm just having trouble with the concept that a PvP fight and any two PVE fights are considered equal in value.

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A lot of pvpers are unhappy with the loss of pvp marks because it gave them something extra for their endeavours.

I propose a new rating  system to run alongside the current rank system called Notoriety

Win a pvp fight and you get pvp points that go  towards an increase in rating. starting at something like harmless through average and up to (yes, you guessed it) Elite. Each rating  needing more than the next exponentially.

The higher the rated person you fight you get a lot more points you get so killing a mostly harmless hardly gives any progression unless you are similar rank

So you would be Master and Commander [enter name here] Dangerous

another idea was Chevrons at the side of your title like the xp in Totar war.

This would give pvpers something to work towards and be proud of, and seal clubbing less rewarding.

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@admin any patch notes for today's update?

53 minutes ago, Elbizor said:

A lot of pvpers are unhappy with the loss of pvp marks because it gave them something extra for their endeavours.

I propose a new rating  system to run alongside the current rank system called Notoriety

Win a pvp fight and you get pvp points that go  towards an increase in rating. starting at something like harmless through average and up to (yes, you guessed it) Elite. Each rating  needing more than the next exponentially.

The higher the rated person you fight you get a lot more points you get so killing a mostly harmless hardly gives any progression unless you are similar rank

So you would be Master and Commander [enter name here] Dangerous

another idea was Chevrons at the side of your title like the xp in Totar war.

This would give pvpers something to work towards and be proud of, and seal clubbing less rewarding.

A good reputation system will fix this there.  So that you know if some one is known for sinking one nation over another and such and the reputation can effect your trade status with other nations so that you don't have to use a Smuggler flag if you as a player have good standing with that nation.

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If ganking is such a problem, why not reduce the awards. If the battle rating is 2:1 or higher, the rewards the winning team get much lower. Someone gets an award for a kill and then someone else gets the cargo. But when it's 3:1 or 4:1 or more, those extra ships receive no rewards, not even if they caused damage. The only person that would gain anything, would be the person who sinks the ship. If it's such an unfair fight, don't award any marks, gold or experience, then you'll stop the 4 vs 1 ship combat and limit it to 1:1 or 2:1. 

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I think the game is more pve than pvp now, but I also think its what most of the players want. So you cant blame the devs for making the game suit the majority of their customers. Unfortunately is doesn't suit me but I do have high hopes for the arena game :)

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1 minute ago, PG Monkey said:

I think the game is more pve than pvp now, but I also think its what most of the players want. So you cant blame the devs for making the game suit the majority of their customers. Unfortunately is doesn't suit me but I do have high hopes for the arena game :)

Open up Freetowns to teleport and more PvP will happen. Who wants to sail all the way to the CTown to find a fight against the americans

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Did someone noticed how are PvE missions balanced? After the wipe NPC enemies are not that easy to kill. You cannot go easy missions safely with higher class ship. I find more challenging and entertaining to kill solo a fleet of NPCs rather than fight solo ganking fleet of players - because coordinated group does not need skilled individuals. When players fight other players there is no game mechanic to avoid superior number advantage. You cannot force players to conduct "fair" fights. Devs removed game lobby so no-one can today compete in tournaments - the only place to compete fair way. 

Edited by Armored_Sheep
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I did not play on the test server where the various marks could be traded beteeen types..

Can anyone give me some guidance on what would be reasonable conversion rate between the new combat marks and conquest marks.?

Thanks in advance

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