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Hotfix 1 for patch 10.1

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Ah jeah, and about the new conqest system. I bet still some nations still has agrements to create port battles and get free conquest marks day by day. That system again a game breaker. That system is horribe.

Edited by DrZoidberg
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1 hour ago, ironhammer500 said:

Well there is no real safe zones like in Eve not large enough anyways for new players to really get a hold of the game. So yea PvP maybe discourage players due to this.

just go toMandinga or Grindstone and u can safely lvl up.

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in my opinion mark system should be this:

1 conq=5PVP=25 PVE mark

players should get some ships with guns for PVE mark till Indef. Like navy brig for 20, surprise for 80 indef for 250 (oak crew space medium cannon to make them capable to fight PVE/PVP) 

Rate ships and Agamemnon permits should cost like Aga 500 Bellona 1000, Buccanteer 2000, Victory 4000, La Ocean 5000 PVE mark.

In this system it should be relatively easy to get PVE/PVP ship for low and mid level and hard for high, and the game can get a real MMO feeling where u can get endgame to get ur dream ship, while u can fight and trade PVP and PVE relatively easy. The separated mark system is just good to force people play playstyles, what they dont want, while every player should go for endgame goals in the way they want. Thats the secret to make succesfull games like this, i think. Btw the combat on sea, the PVP, some PVE content is really superior, and the new trade model getting better. (More better if u make luxury resources, like tobacco, coffe, tea or what u want; make a new perk plantation mastery and let them harvest, make Europian traders in other freetowns day by day to buy them with silver and gold ingots aswell to concentarte the trading/hunting activity).

Edited by DrZoidberg
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I dont know why developers dont let move ships without cargo freely between outpost. I suggest to make a new outpost and OS move system, where captains able to send thier ships from one outpost to another automatically with estimated time and with some time penalty. In that time the ship could get "on the way" status, and cannot be used, but the player can play with his other ships. In that way trade activity, PVE, PVP activity should be just boosted, as players can move much easier, and can get thier action easier too, they wanted. The players, who play this game for sailing hours on OS can get thier joy too, as they can sail manually, and they get to the destination faster. If u think, this will empty the seas, its wrong. It will boost the population in certain areas, where the action goes. Minimum 50% of my gameplay time is OS sailing, what is unacceptable for me, who work, have family. Its just boring for me. I like this game better than any others before, but i feel soon i finish with it again.

Edited by DrZoidberg
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Another idea is if the port hostility level 50% or more that should doubles/triples the PVP rewards in that area. That help concentrate and make fair the PVP , and leave more areas for PVE, beginner peoples. That shuold help to make huge and more equal fights against gank types.

 

 

 

Edited by DrZoidberg
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So maybe im the most active forum member, but i write my suggestions again.

Concentrate and make fair PVP, trade/hunt activity by making Europian traders system and by doubles/triples PVP rewards in flip areas.

Make low levels easier with low price medium quality armed ships till Indef. frigate. (maybe till frigate)

Make unite mark system to let endgame reach with any gamestyle.

Make really progressive and balanced ship prices over Indef. frigate, but reachable with every gamestyle.

Let people play with busy life too by automatic movement between outposts without cargo.

(Make 1v1 solo misions for solo PVE lovers till Indef. frigate.

Make some more fleet misson. )

Pray that the 10-15 K people who still tried the game just give one more chance to it.

Play the best game ever! :)

 

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6 hours ago, Captain corn blower said:

Sorry that's what this game is about sailing ,this isn't World of Warships, that what they did back then  ,if you don't won't to sail far find a more active port and do the business around it and why do you have to sell your ships ? You know you can always get electronic battleship!!

Just sail as many u want, mate, i let u. But then plz let me reach port AFK in the same time automatically without cargo. First time i go by manual, i make outpost, and then i should send my frigs. automatically in the same time, as u go and love the Ocean. Then i can spend time with family, sport, and come back, and play there PVP. I think that wont hurt u? Or will? maybe u loose lots of players because they forced to do stg is boring for them... but u can play alone, if u want....

Edited by DrZoidberg
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Don't take this the wrong way guys but that's the way the game was designed and the way it works like it did back when they used to sail this way sorry they don't have a teleporter button that works that way so you instantly can go everywhere you want to go it requires you to put a lot of time in or just set off and let it sail itself and hope you're having a tional point-to-point is really good or just stay around for your local area if time is an issue hang in there have fun enjoy in time you'll get used to it and develop better tactics cheers!!!

Edited by Captain corn blower
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Ah, i just write my today adventure in Naval Action. In Mandinga i have 3 ships i cant teleport becose of patch some days ago. I farm there master and commander missions. I dont like it, but as PVP not focused and not fair in this hour, i do this. In mission i just recognized, that new "rum" system implemented, so i used all. I dont have any rum for my 3 ship, as i cargo my stok to kingston, and let down just so many should enough to make missons and farm another stock of rum. But this is hello kittyed, so..  So, i dicide to sail up to kingston with 2 ship just to get them there, and sail back to indef with some rum to Mandinga with a cutter. I took this 3 hour sailing adventure on youtube, just to let all people know around the world how great game has borned (joke).

Plz make easy OS repair system, plz dont stick meaningless life and gamekiller OS sailing system. let ships without cargo to move from one outpost to another automatically with the time penalty they should go with manual sailing. WITH THIS OS SAILING SYSTEM U MAKE SHITLOAD INACTIVE PLAYER ON MAP! 1000 player on a huge map, they most bound to thier zone, high percentage just OS sailing and not participating in real action. GAME KILLER MECHANIC. As game killer mechanic the conquest system (cheat enabled), hard low level progression possibilities,  fast hihg level progression possibilities (no real endgame). Let players decide how to sail (auto or manually) after exploring the map and making outposts. This game should satisfy players even if they want sail for hours or not aswell. unless its not vialble.

Edited by DrZoidberg

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6 hours ago, Hodo said:

I only play 2-3 hours to play most nights.  And I can still find PVP pretty easily on the Global server.  I have established an outpost near a hostile nation and its trade routes,  I go out, I hunt for an hour, find 2 or 3 people sink or capture them  And then return to port and log off.  Sometimes I spend the night transporting goods that I have captured back to my main base in Savannah.  And well that takes an hour in a Trader Lynx.  

Seems u solo player my friend. This game should satisfy u aswell, as me. I want to play with my friend, but cant. We all have job, family, and we prefer group fights, but for that we always should sail hours to get together.

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Ship knowledge table still too much. 

I don't understand why we need to do every damn ship to at least level 3.

If I'm learning a!1st rate, I should be able to learn them as a single branch, not have to learn all three just to unlock 1.

Same with second rates, we should be able to learn one then move on to firsts, not learn both.

Too much.

I do love the books and other knowledge trees though, those are a good idea.

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On ‎6‎/‎9‎/‎2017 at 8:27 PM, DrZoidberg said:

So maybe im the most active forum member, but i write my suggestions again.

Concentrate and make fair PVP, trade/hunt activity by making Europian traders system and by doubles/triples PVP rewards in flip areas.

Make low levels easier with low price medium quality armed ships till Indef. frigate. (maybe till frigate)

Make unite mark system to let endgame reach with any gamestyle.

Make really progressive and balanced ship prices over Indef. frigate, but reachable with every gamestyle.

Let people play with busy life too by automatic movement between outposts without cargo.

(Make 1v1 solo misions for solo PVE lovers till Indef. frigate.

Make some more fleet misson. )

Pray that the 10-15 K people who still tried the game just give one more chance to it.

Play the best game ever! :)

 

this would certainly make me quit....  I enjoy a difficult game.  Easy mode is not challenging and not fun.  everything handed to you with no effort makes for a sad simple game that carebears would love.  if you want to make these changes probably should just make it a pve game and remove port conquest.  that way everyone wins!

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13 hours ago, randommexi said:

this would certainly make me quit....  I enjoy a difficult game.  Easy mode is not challenging and not fun.  everything handed to you with no effort makes for a sad simple game that carebears would love.  if you want to make these changes probably should just make it a pve game and remove port conquest.  that way everyone wins!

Non of what he asked makes it "Easy mode" idk why people keep waving this around, play a difficult game hahha Naval action is easy mode compared to EvE online, or what it used to be a few years ago. The devs keep wanting to copy EvE online in a age of sail style, but go  about it all wrong.

The game is super easy and kinda super boring now, Sail, hit a fleet...win...job done. Sail for more hours, hit another fleet, job done...

 

I think it is time they added dynamic AI wars and a campaign style story. What we was promised a Year ago.

Edit: Why is it anyone who asked to fix the eco or fix missions suddenly get hit by the PvP hardcores claiming the game would be easy mode?

Edited by ironhammer500
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3 hours ago, ironhammer500 said:

Non of what he asked makes it "Easy mode" idk why people keep waving this around, play a difficult game hahha Naval action is easy mode compared to EvE online, or what it used to be a few years ago. The devs keep wanting to copy EvE online in a age of sail style, but go  about it all wrong.

The game is super easy and kinda super boring now, Sail, hit a fleet...win...job done. Sail for more hours, hit another fleet, job done...

 

I think it is time they added dynamic AI wars and a campaign style story. What we was promised a Year ago.

Edit: Why is it anyone who asked to fix the eco or fix missions suddenly get hit by the PvP hardcores claiming the game would be easy mode?

sorry, but clearly you need to learn to read, his suggestions will not help with the econ at all.  and will hurt pvp dramatically.  two things that are already in serious decay.  they need to be fixed and this is not the way to do it.

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IF you don't have 3 hours to sail somewhere, could you not just make it in shorter legs? Sail an hour, fight with what enemy you see, then pull into a neutral or free port and log off. Tomorrow log in and finish the trip. This isn't really all that difficult to figure out, neh? Unless the log off is different in PvP (been awhile since I was there, so I'm not sure) you can safely log off at sea, so you don't even need a port.

The changes Dr. Z suggested take all the PvP potential away. Being able to TP around with or without cargo simple takes away all risk of being attacked unless you want to be -- meaning that you nor your assets are ever at risk unless you want to be. How is that not simplifying the game?

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And today I got again confirmed in my opinion, from a stable software verion to pre pre alpha version. The game after 10.x is not playable anymore, a software ruine! No action, no fun only frustration because of bugs that wasnt existing in the last 12 months. A game design thats so flawed its hard not to outrage about it, because before the patch it was good - not perfect but good. Things like gui and raids are missing, what they actual still do but in most part the game function well, without the economy.

I fully understand the rise of negative reviews in steam and I can fully support their oppinions, even players with over 1000h of play time give negative reviews and that arent frustrated newbies who dont want to learn how to play the game, that are your hardcore fans of the game!

Shame on you devs, shame on Game Labs that this is happening.

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On 6/10/2017 at 8:48 AM, Hodo said:

Dear DEVS please put some  npc NIAGARAS oak and extra crew ,in free town ports to buy they are no were to be found now .i know I keep harping on this but it's the best lower ranked ship in the game .also Danish yeast you can't find either and I've been all over the map looking for both

 

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On 6/10/2017 at 2:39 PM, vata said:

Agree.

For the developers please change the guy or team who found out this stupid changes.

You developers guys killed the pvp, Killed the possibility to get fun in the evening when people have 2-3 hours to play!!!

I do not have time for endless grinding, now this game good for chinese farmers!!!

I did not pay for a farmer game I paid for a pvp game!!!! Listen to your customers!!! Fired all the guys who has no clue about a good pvp game!

It's almost as if they're working on a separate title specifically for those who want instant PvP and have few hours to spare....

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I still think demasting is too easy, even when it got harder. It should not be possible to demast a ship with a 100% undamaged hull or the hitboxes for the masts should be drastically reduced.

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On 16.6.2017 at 0:23 PM, vata said:

Dear Devs,

 

You should realized that the current Conquest Mark system is easily exploitable...

Players just simply agree to create false port battles and collecting the conquest mark points day to day without any proper action, performance. Please think about to change the system of earning conquest marks. 

Just a suggestion. You can use it to "force" players to go for pvp. For example after 10 pvp marks (10 pvp kills) you will get 1 conquest mark. Its possible to exploit this system as well but with this solution 1 conquest mark has value (lost ships). Now there is no value for conquest marks just arranged false port battles. 

And please take back the Admiralty pvp event and free town outpost...

 

Anything else on your "wishlist"?

Seem to me you just don`t understand why the portbattles at the moment are empty.

And i can assure you, this will change very soon.

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On ‎16‎.‎06‎.‎2017 at 0:23 PM, vata said:

You should realized that the current Conquest Mark system is easily exploitable...

Players just simply agree to create false port battles and collecting the conquest mark points day to day without any proper action, performance. Please think about to change the system of earning conquest marks. 

Exploit? Devs changed the rules so WAR is very expensive and nice big ships are rare. It is too boring and time consuming (no game) to sail long distances. It is very risky to try random fighting. Players seem to like having nice big ships (pixels) in the game and as they cannot build or buy them easily they started to cooperate instead of fighting. It is natural human behavior.

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