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[PvP Global] Political Situation and Port Battles


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George Towns 4th Rate Port battle.  24 Pirates vs 25 GB

We had our 1st rate fleet escort us into the port and than they went to SLM for the second port battle set.  I wasn't in that one so will have to wait for some one else screen shot.  Brits brought two Mortar brigs that took care of the forts and 22 Agamemnon's  and one Wapen.  We left two guys in A to cop it and the rest of the fleet went between B/C to meet up and the brawl was mainly in the B circle.  Battle was won by both combo of control of all circles and sinking ships.

2 Pirate ship lost *correction we lost two ships, but the Frigate Willis lost was replaced by the Aggy we captured*

8 British ships sunked with one Agememnon Capture and was used to replace the frigate lost

Start of the port battle to show the ships on both sides.

WE06qvH.jpg

End of the port battle.

AlpqsEu.jpg

Edited by Sir Texas Sir
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Savanna La Mar Line Ship Port battle.   25 Pirates (some where from GT battle) vs 18 GB (10 of which where Mortar Brigs

Not sure what Brit was thinking with 10 MB's, other than to hurt 1st rates.  We called out for guys that had 4th rates to bring them instead of the 1st rates they had positioned in SLM ready.   We honestly wasn't expecting the fight to be at GT, we where going to just leave a few there and have the fleet head to SLM to fill the rest of the PB, but hay Brits pulled one on us and we are lucky to have had a plan for both of them.  

Good fight guys and was glad to have made the GT one and get a few cannon balls off.

S9qLdAu.jpg

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1 hour ago, Christendom said:

GT PB  - no sound. ( i really need to figure out how to run that virtual audio cable, any ideas?)

We waited too long to engage I think, kinda bleh.  PBs = Practice

We actually thought ya'll weren't going to show even though some your fleet was spotted when we where heading over and was ready to send most of our guys to SLM and just keep a skeleton crew in PB.  That reminds me we really need to test the empty battle thing. Use to if the attacker didn't enter in 5 mins and the defenders all escape it's an auto win, but not sure with these new cap zones and such if you can still do that. 

 

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7 minutes ago, Louis Garneray said:

If it's and empty PB you still need the points to win the PB.

Actually the defender doesn't need the 1000 points to win, they have to prevent the attacked from getting 1000 points only.  That is why I wonder if the old system where if no one shows and the defenders leave after a set time it's an auto win.  Pre-Patch you could do this, but that was before we got the current Port battles system.  It would save time for defenders that get ports flipped that no one shows up to.   I just like to test different aspects of the game and see if certain things still work or not. It would save the defenders time instead of having to wait out the full 20 mins (30 total) to cap out and win the points if no one is in the battle.

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  • 2 weeks later...

Savannah SOL port battle 24 Pirates (started with less) vs 25 US

Odd reason we had no forts or towers on our side.  I F11 that at the start.

We started with about 16-20 guys as folks haven't made it on line yet and we where kinda not expecting that many to show.  We figure take it to a fight and don't even worry about circles.  We keeped A but the fight was between A and C.   That dragged over towards B.  US keep B and C the whole fight but the points by sunk ships beat them to 1000 points.

10 US ships lost with 1 first rate captured (the Bellona captured was skuttled in fight).

After battle report US lost all three of the L'Oceans and a Bucentaure in battles after the fight.   There was some odd stuff going on with those battles too. We had one guy in mine that got put in a pound on shore and me and Good Time where put right on the shore when I had tag him a good distance away from the port.   Maybe way to many battles at once or something?

TEL2BlO.jpg9

 

Edited by Sir Texas Sir
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There was a pre-dawn Port Skirmish at Dominica.  "Battle" is not really the right word when 3/4 of one side is one guy triple-boxing his alts, plus a cannonless spy infiltrating the other side, so it was basically a 2-vs-3 skirmish.

 

 

 

 

roseau20170821end.jpg

Edited by Barbancourt (rownd)
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8 hours ago, Sir Texas Sir said:

Savannah SOL port battle 24 Pirates (started with less) vs 25 US

Odd reason we had no forts or towers on our side.  I F11 that at the start.

We started with about 16-20 guys as folks haven't made it on line yet and we where kinda not expecting that many to show.  We figure take it to a fight and don't even worry about circles.  We keeped A but the fight was between A and C.   That dragged over towards B.  US keep B and C the whole fight but the points by sunk ships beat them to 1000 points.

10 US ships lost with 1 first rate captured (the Bellona captured was skuttled in fight).

After battle report US lost all three of the L'Oceans and a Bucentaure in battles after the fight.   There was some odd stuff going on with those battles too. We had one guy in mine that got put in a pound on shore and me and Good Time where put right on the shore when I had tag him a good distance away from the port.   Maybe way to many battles at once or something?

TEL2BlO.jpg

 

 

Looks like the USA got considerably out gunned.   The 6 ships <12# guns were not going to penetrate nearly any ship on the Pirate side. There were two Belle sporting 12# that would still require near point blank range and one frigate that might get through some hulls at medium range with double charge on.  All in all, that's really more like 22 Pirate SOLs vs. 14 USA SOLs.  Starting off with a 6 SOL (most 2nd and 1st rate) advantage is hardly a contest.  Its probably a good thing the Pirates staggered into the fight or there likely wouldn't have been one if the USA players could have counted guns vs. armor from the start..

Edited by Bach
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20 minutes ago, Bach said:

Looks like the USA got considerably out gunned.   The 6 ships >9# guns were going to penetrate nearly any ship on the Pirate side. There were two Belle sporting 12# that would still require near point blank range and one frigate that might get through some hulls at medium range with double charge on.  All in all, that's really more like 22 Pirate SOLs vs. 14 USA SOLs.  Starting off with a 6 SOL (most 2nd and 1st rate) advantage is hardly a contest.  Its probably a good thing the Pirates staggered into the fight or there likely wouldn't have been one if the USA players could have counted guns vs. armor from the start..

There is an old saying, "don't bring a knife to a gun fight."  It's a SOL port so we expect to bring the best you can.  Remember they picked the day and time to have the port battle.  Not our fault they didn't bring the right equipment.

US had 13 SOL's (10 1st rates) and we had 21 SOL's (18 1st rates).  Our clan has a standing rule that every one keeps a 1st rate in that port for this reason since it's a SOL port battle.  They learned this when they hit us after we took SLM.  They thought our fleet was down south to only find out we almost all have 2+ SOL's for port battles.   

Another problem is they brought 3 mortar brigs, while effective but once you get inside the range or send Frigates after them they are useless.  They had two Rear Admirals in two of them, it was smart putting the low level in the 3rd, but those RA's should of been in SOL and the guys in Surprises should of been in those Mortars.  They also should of only brought 1 or 2 not three.  That put them short on BR and man power.

We actually only had 21 players in that fight....do the math on that one, remember I always say they are only fighting 15-20 of us at one time.   

They had two lovely lines at the start, but they have tried this many times in the past and never works cause they don't have the discipline to keep those lines and when it turns into a brawl they fall apart.   Every time we see this move we take out the lead ships first cause we focus fire. I think me and Forphuxakes where the only ones close to getting sunk. I got demasted and stuck in the middle of about 5 of them and they still couldn't sink me.   Than again it's a tanked out Carg/WO with Cart Tar.  I bounced a lot of shots cause I angled myself every time I saw one ready up a broad side, but hay at that range you can't bounce every shot.   

As for the Stagger thing I think if we didn't they would prob had popped out at the very start like they have done in the past. I honestly been trying to do a battle like that.  If you watch the video we made a call to not cap any circles other than A.   We made the points completely on kills only.  Oh and odd thing is our Forts/towers didn't spawn in for the prot battle so we had no port defenses which should of helped them if they had just brought  a proper fleet. 

Which is why we keep telling them to stop trying until they can bring the proper fleet.  Other wise you see fights like this.  We want them to keep fighting but they need some wins and honestly they aren't going to get it from fighting us on that port.

I would like to add GS6 was not in our TS so I was typing commands to them along with others so we still effectively fought them with two clans in two different coms (think they use discord). That was the first time we had a PB with them and they did good with listening to us in that fight and after the port battle OW PvP fights.

And unlike folks think... my Vict only has one slot open...screw all that grinding to open up more, it's insane and we have clan members with all 5 slots open.  Now my Heavy Rattler and Aggy on the other hand lol

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Your better off its them and not me.  I would be 180 degrees in the other direction.  While you would be spending your time trying to teach me how to bring a proper fleet I would be doing my own training session. I'd call for each of those 25 USA players to cap free frigate of the OW each day. I'd flip that port every other day and suicide that crap into one or two first rates until you managed to sink them all. Rinse and repeat till you gave up the port or brought less of a Death Star fleet 😋

Edited by Bach
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The Americans had to put as much effort as the pirates. This was the first time( most likely the last) that they used their 1st rates that they built a long time ago with conquest marks. Why do people feel so sorry for the Americans? I know some of them act like they are handicapped but we shouldn't generalize and just feel sorry for them

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On 8/22/2017 at 11:04 AM, Louis Garneray said:

When I think the amount of grinding it mus have been for the Americans to have some SOL ships in that battle compared to the easy victory marks the pirates gets I tip my hat to the American effort.

https://i.imgur.com/d3Os2lG.gif

Its not hard a Vic permit can be done being lazy in a 4th rate in 3 or 4 hours. Need the Slots anyways.  Victory marks easy not sure what you mean here EASY. 1 a week lol...  that 1.5 hours in 4th rate mission.

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No matter how high the reward the player psyche counts millions. Can be easy for some. For others is just... void activity. To voice many fellow captains undergoing these sea trials since years...beating brainless robots for 3 hours is the hardest thing. It numbs the brain as much as sailing 3 hours without anyone in sight.

I would say the biggest share of NA mmo players always despised the type of "kill 10 leets. return for reward!" type of mmo.

 

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On 8/23/2017 at 3:04 AM, Louis Garneray said:

When I think the amount of grinding it mus have been for the Americans to have some SOL ships in that battle compared to the easy victory marks the pirates gets I tip my hat to the American effort.

https://i.imgur.com/d3Os2lG.gif

I guarantee you that if I or any member of BLACKs leadership will come to US and start building a clan, there will be lots of 1st rates in no time and US would become a formidable force in weeks. If they choose to follow trolls they get trolled in battles.
Having said that I also tip my hat to them for the try

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On 8/22/2017 at 9:18 AM, Bach said:

Your better off its them and not me.  I would be 180 degrees in the other direction.  While you would be spending your time trying to teach me how to bring a proper fleet I would be doing my own training session. I'd call for each of those 25 USA players to cap free frigate of the OW each day. I'd flip that port every other day and suicide that crap into one or two first rates until you managed to sink them all. Rinse and repeat till you gave up the port or brought less of a Death Star fleet 😋

That would take organization and dedication to stay on path.  The thing is US and GB has the numbers and they don't need each other.  They just need the dedication and drive.   Not trying to insult them but many of them have the attention span of a nat when it's about battle plans and getting stuff done and they give up the moment something goes wrong.    That and they refuse to listen to the guys like you, me or other players that actually have a clue about how to fight and break some one down.  The war of attrition I'm very much familiar with.  Many of the things we did pre-patched I and others like @JobaSet came up with and doing to wear down the much bigger alliance of the US/GB/DUTCH which was over 70% of the games population in one big mega alliance and they still couldn't one port us.  They had the numbers, just not the will.  Than they piss off most of there good players until they leave and join other groups of more organized players willing to work together.  

US an GB curse is that the majority of there players are PvE/Carebears that just want to show up when they have numbers and on a wining streak that is a sure win not a maybe.  As soon as they loose a fight or some one shows up to fight them all those numbers go into hiding and than blame evil pirates on why the server is dead.  No it's cause you keep giving up and hiding and not fighting on a game called NAVAL ACTION on a PvP  server. You want to only PvE and have a happy safe place go to the PvE server.  I know they will love the extra numbers.

On 8/22/2017 at 10:04 AM, Louis Garneray said:

When I think the amount of grinding it mus have been for the Americans to have some SOL ships in that battle compared to the easy victory marks the pirates gets I tip my hat to the American effort.

https://i.imgur.com/d3Os2lG.gif

I call BS cause they have more 1st rates they let on.  It's now been three months what the hell they been doing all this time with there money and econ?   I know for a fact some of those with those Mortar Brigs have 1st rates back in ports.  We saw about a dozen 1st rates leave Bermuda the morning  before that port battle.  They have the ships, but they don't have the will to fight and loose.  That is what us different, we aren't afraid to loose our 1st rates cause we can replace them the next day.  That is still my first Vict  I build myself and i have 2 others and a L'Ocean on my alt.  I built every one of those ships myself with little help from the clan, all the while supporting the clan with building other ships.  West End I was the only one to have a Heavy Rattler that day it was flipped.  All those others and some more where crafted and unlocked.  It's cause we have the drive to win and work together. If they can ever figure out how to do that they will crush us, GB and most of the other nations.  Same goes for GB if they ever can get there head out of there arse.

16 hours ago, Simon Cadete said:

The Americans had to put as much effort as the pirates. This was the first time( most likely the last) that they used their 1st rates that they built a long time ago with conquest marks. Why do people feel so sorry for the Americans? I know some of them act like they are handicapped but we shouldn't generalize and just feel sorry for them

Exactly what are they doing with all these first rates we see grinding missions that haven't made it to port battles.  What are they doing with all them labor hours too?  I know it's not building good ships cause most the ships we sink are store bought.  Maybe if they lower there prices, pool there resources and work together they will be a better deadler war machine.....lol yah that will never happen.

1 hour ago, koltes said:

I guarantee you that if I or any member of BLACKs leadership will come to US and start building a clan, there will be lots of 1st rates in no time and US would become a formidable force in weeks. If they choose to follow trolls they get trolled in battles.
Having said that I also tip my hat to them for the try

The problem is they would hold grudges and never listen to us.  How many folks after patch left to go to another nation to only be accused of being a Pirate alt or spy to later return?  We try to give them advise and they take it as us demanding things of them.  Even if you, me or any other of the Vet players went over there and tried they would not get there heads out of there arse and work together.   They been doing the same thing since i left US a year a go (June of last year) and they keep repeating the same mistakes over and over.  When something doesn't work you find a new way.  Just about every major player that left US was one of there battle callers or heavy PvPer.  Maybe you need to look at why they leave and fix that.  The number one reason is that I hear, "Cause they won't listen and want to keep doing the same stupid mistakes over and over."  Like continue to fight a much stronger RvR team and constantly losing. I would stop trying to beat that RvR team until I got my own properly trained up and ready for them.  As much as folks like to make it seems like we are killing nothign but noobies, most of the screen shots of fights around CT have been mid level and higher players on both sides.  The OW PvP has been helping US, but notice it's only certain clans/players doing it over and over.  Those are the guys that need to lead the nation in war.  Not the concul members that sit in port and never show up to fights.  I get the Congress thing, but by the sound of it it's a bunch of peace time traders that don't want to war.  Maybe war is what you need.  We got good by constantly being at war with every one.  Why you think I keep saying GB and US need to fight each other?  It's so they can get experience and become better players to give us a better fight.  Honestly I can give a crap about the DOT's but you have to flip prots to get folks to fight or put one right next to a capital.  It pretty much generates constant PvP between those nations that have the ports right next to each other like that.  Most of the Pirates at CT aren't even BLACK/BLOOD, yes some members go over there and fight on OW, but it's a small amount of us.  Just like we have a group og guys that like to fight at KPR.   If we where truelly camping CT/KPR you would never see a ship leave them.

Maybe with this next patch we will take extra alts and make a national clan like we have done pre-patch (you really thin Danes and France got all them extra players from PvP1?) and show folks that we can do this with any flag.  It will have the same results, but we refuse to join the two larges nations.  Than again if we joined US and made them go to war with GB wonder how that would turn out?  HMMmmmm I still have all my forged papers.....maybe we should all roll into Spain and show them the true Spanish Inquisition?  I hear the Swedes can use some numbers too...?

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On 2017-08-24 at 5:11 AM, koltes said:

I guarantee you that if I or any member of BLACKs leadership will come to US and start building a clan, there will be lots of 1st rates in no time and US would become a formidable force in weeks. If they choose to follow trolls they get trolled in battles.
Having said that I also tip my hat to them for the try

Me and you should do it until wipe.  I Got way to many 1st rates taken up room.  I can easily pump out 10 a day (any)4th rates for about a week. And that is Just me.

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George Town 4th Rate Port Battle - 17 Pirates vs 11 Brits.

Even with the numbers off the ELITE guys did a little fun brawling in circle B.  Miss those guys always will fight even when out number.  Me and three guys went to C so it help make the numbers more equal and every one that joined after me pretty much came in after the start.   Until next time guys.

 

luO0cTf.jpg

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  • 2 weeks later...

George Town 4th Rate Port Battle - 18 Pirates vs 22 Great Britain

Pirates lost 4 ships.  We did have one DC early so we where actually down 5 ships at the end of the fight.  Luckly the DC just escaped so it didn't effect the battle much.

Great Britain lost 11 ships almost 12 but Galt pulled a quick one and jumped into the captured Aggy.  We have a standing rule to scuttle ships and the player didn't do it fast enough.  

Good fight over all guys.  Thanks again trying to push it a little later so we can get more of our guys on to make it a good fight.  I think if ELITE didn't get lost and came in late ya'll would of had us.  But them silly Elite guys always getting lost and being late to the part.  @Norfolk nChance are we going have to get you a navigator or something?

 

xx1mMOJ.jpg

 

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24 minutes ago, Sir Texas Sir said:

George Town 4th Rate Port Battle - 18 Pirates vs 22 Great Britain

Pirates lost 4 ships.  We did have one DC early so we where actually down 5 ships at the end of the fight.  Luckly the DC just escaped so it didn't effect the battle much.

Great Britain lost 11 ships almost 12 but Galt pulled a quick one and jumped into the captured Aggy.  We have a standing rule to scuttle ships and the player didn't do it fast enough.

Good fight over all guys.  Thanks again trying to push it a little later so we can get more of our guys on to make it a good fight.  I think if ELITE didn't get lost and came in late ya'll would of had us.  But them silly Elite guys always getting lost and being late to the part.  @Norfolk nChance are we going have to get you a navigator or something?

 

xx1mMOJ.jpg

 

That was a 2 thumbs up fight :) I ended up using all my Hull repairs as it was a constant brawl once we started engaging and cutting the Brits off, it went down to the wire and its those kinda of fights that make the game easy to log back in day after day.

The PvP fights in the PBs can be the most intense.

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3 hours ago, Sir Texas Sir said:

George Town 4th Rate Port Battle - 18 Pirates vs 22 Great Britain

Pirates lost 4 ships.  We did have one DC early so we where actually down 5 ships at the end of the fight.  Luckly the DC just escaped so it didn't effect the battle much.

Great Britain lost 11 ships almost 12 but Galt pulled a quick one and jumped into the captured Aggy.  We have a standing rule to scuttle ships and the player didn't do it fast enough.  

Good fight over all guys.  Thanks again trying to push it a little later so we can get more of our guys on to make it a good fight.  I think if ELITE didn't get lost and came in late ya'll would of had us.  But them silly Elite guys always getting lost and being late to the part.  @Norfolk nChance are we going have to get you a navigator or something?

 

xx1mMOJ.jpg

 

 

[ELITE] planned delaying entry by a few minutes so that you guys the [Brethren] would of settled into focusing your forces on circle B with the main Brit fleet. We surmised with where we expected the wind to be that the Brits would of likely capped circle C leaving some small initial holding force. Thus if we could get a clean run into circle A with the 6 of us. We could overpower by numbers the holding force you would have in circle A, then come up behind the [Brethren] in circle B forcing you to fight 2 sides.

This worked as expected in regards to the run in and allowed us to assess your holding force in circle A, thus we released 1 of us to join the main Brit fleet namely "Drufus Kent" always a fighting man.

However what we failed to do was to follow through. We didn't use our superior numbers to destroy your 2 Aggie's holding force in circle A, getting them out of the attrition equation early to then start sniping at your main force. Rather we allowed ourselves to take the circle by superior number occupancy which tied these forces and would tell later in the PB. Norf as ever aggressive and egotistic went of on a suicide dance for bit before tallyho of to circle C with Mixy to hold. Cdog as per expectation went battling in circle B stumping and confounding the [Brethren] folk both in boarding attempts and staying topside with dry feet until the dying minutes.

Jeheil did a Stirling job managing the brawl developing in circle B and a big well done to all in that group. But the early missed chance on the attrition front [My Bad] played out. What we need to do better is damage management. IE front line duty swap out for repair activities but guess we all know this. Certainly I heard Jeheil mention it and monitoring the damage states on the [Brethren] they had this down pat.

Norf your gonna hate me on this but I'm sure your ego will get you over it. Plus seasons soon coming so I'll be out the way trigger happy anyways. But we have GOT to be on the same comms. If you think your up to running a show then do it. However mate you got to learn how to talk to and lead folk. Barking at folk like you do and expecting sheer compliance and silence on comms at all times is unrealistic & not "LEADING". I don't give a rats ass what books u read. What it will get you is AYE AYE over voice and you can kiss my ass in action as any green horned Sandy pleb would know by the 2nd week. Listen to those with RL field command experience 1 they will save your ass more than once, 2 they will stop you being feckin stupid. If you don't then look up Neidermeyer in animal house end credits for what happened that ain't as fiction as you might think. There are us out there with darker sides than u know ;-).

But when all settled and done, best couple of hours in NA for a month or so. Looking forward to popping GT again as soon as poss.

o7

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10 hours ago, Sir Texas Sir said:

George Town 4th Rate Port Battle - 18 Pirates vs 22 Great Britain

Pirates lost 4 ships.  We did have one DC early so we where actually down 5 ships at the end of the fight.  Luckly the DC just escaped so it didn't effect the battle much.

Great Britain lost 11 ships almost 12 but Galt pulled a quick one and jumped into the captured Aggy.  We have a standing rule to scuttle ships and the player didn't do it fast enough.  

Good fight over all guys.  Thanks again trying to push it a little later so we can get more of our guys on to make it a good fight.  I think if ELITE didn't get lost and came in late ya'll would of had us.  But them silly Elite guys always getting lost and being late to the part.  @Norfolk nChance are we going have to get you a navigator or something?

 

xx1mMOJ.jpg

 

Was a good fight few things our end hindered us a bit (awareness, xp in PBS, and a bit of a manual sale issue or 2, and the coms as mentioned above), but that's the Beauty of this game 

 

paying for it being later now didn't get bed till 2am not good on a work night 😛, 

 

would like to apologize to @Jeheil for being and aggressive shit and calling some stuff over the top of ya,

@flipper687 we need a chat next time you are on around my time with @Norfolk nChance

maybe have a crack on Saturday night for the PB for us ausi/nz players so sat morning PB for the US @Sir Texas Sir keen for another fight? 😁(Ps flip it Friday ausi time)

Edited by Rebrall
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No need to apologize Mr Reb all good man.

I really enjoyed the lead up to the PB, a great fight, the PB itself, well done Pirate Gits, great play...and the afters....a full 3 course meal of PvP nom nom nom.

The way it was played, the chat between foes...all good stuff.

And Flipper, thanks to you and the Elite chaps showing up, we didn't get on the same com's (which was a major Brit-Failure)..lets not go over that here...but I watched you on at least 2 occasions save fellow brits from boarding and you handled your ship in combat really well.

There were FOUR things that gave the pirates Victory IMO

1) And the most important, they played better than us, did a top job at rescuing, retiring and repairing badly damage ships, and transversely (which means they wear womens clothes) they did a great job of killing our wounded (me included). This is the MAIN reason they won.

2) We didn't bring a mortar brig (coz he didnt turn up) this cost us 280 easy points...that...btw...would have meant we would have won on about the hour mark. Now the forts "sort of" stopped working...but I have a theory on this...you'll need to watch tonights Letter to the King for that (teaser)

3) We weren't on the same comm's. Thats just bah...its hard to have any semblance of co-ordination when your comm's involve Teamspeak, Pokes, ingame chat and steam messages

4) Our real PB commander DC'd as his wombat infested, Kangaroo entrail based internet has gone bonkers since there was a hurricane in Honkers (HK) so we brought in a substitute PB commander who, and I have this on good authority, had been drinking for 8 solid hours...was still drunk...and was giving birth to hangover...while still awake !!

These are all reasons and not excuses. The number one reason being the most important and deciding factor.

However, we all had great fun and a great evening (Sunday Morning for the sceptics) of gaming....just as it should be.

o7.

Edited by Jeheil
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5 hours ago, Jeheil said:

No need to apologize Mr Reb all good man.

I really enjoyed the lead up to the PB, a great fight, the PB itself, well done Pirate Gits, great play...and the afters....a full 3 course meal of PvP nom nom nom.

The way it was played, the chat between foes...all good stuff.

And Flipper, thanks to you and the Elite chaps showing up, we didn't get on the same com's (which was a major Brit-Failure)..lets not go over that here...but I watched you on at least 2 occasions save fellow brits from boarding and you handled your ship in combat really well.

There were FOUR things that gave the pirates Victory IMO

1) And the most important, they played better than us, did a top job at rescuing, retiring and repairing badly damage ships, and transversely (which means they wear womens clothes) they did a great job of killing our wounded (me included). This is the MAIN reason they won.

2) We didn't bring a mortar brig (coz he didnt turn up) this cost us 280 easy points...that...btw...would have meant we would have won on about the hour mark. Now the forts "sort of" stopped working...but I have a theory on this...you'll need to watch tonights Letter to the King for that (teaser)

3) We weren't on the same comm's. Thats just bah...its hard to have any semblance of co-ordination when your comm's involve Teamspeak, Pokes, ingame chat and steam messages

4) Our real PB commander DC'd as his wombat infested, Kangaroo entrail based internet has gone bonkers since there was a hurricane in Honkers (HK) so we brought in a substitute PB commander who, and I have this on good authority, had been drinking for 8 solid hours...was still drunk...and was giving birth to hangover...while still awake !!

These are all reasons and not excuses. The number one reason being the most important and deciding factor.

However, we all had great fun and a great evening (Sunday Morning for the sceptics) of gaming....just as it should be.

o7.

1)  Hay now it's a freaking KILT not a skirt get it right about any women clothing wearing.  We never plan to out point ya'll by capping cause we knew we didn't have numbers. It was all about the kills and follow through.  Many of your guys did great at backing out when they got to wounded and getting repaired.  We had a few guys a little to eager at start take damage (mast) they shouldn't had taken too.  COMS is the key but also being use to follow through and staying on target.  Every one did a good job even with a few mistakes on both sides.

2)  We where surprised about that, time before last when it was the US prime guys they brought 3, which was to many in my honest opion. 1-2 at most normally just to clear out that first fort.  In the last Savanna Port battle the forts/towers didn't even spawn in for the port battle so there are some odd things going on.  Since I can't see if and when y'all took damage it appeared they were not firing or half of them fired. It looked like the C circle ones worked and was firing like normal, but he B one woke up late and started to fire. Maybe graphical delay or just something that Unity 5 will hopefully fixed.

3) I think we all can agree same coms is very important.  We had every one in one coms and that help.  The few time we didn't it showed on those that got stuck away from teh main group and wasn't following through with orders.  In the videos you can see I'm barking out commands in most those fights in team chat to free up the commander from having to type and pay attention to the battle.

4)  @Forphuxakes did a good job at calling it even though it's something he normally doesn't do.  We normally run with a few sub commanders to take the heat off the main caller so that each group is paying attention to there own area of the battle, the commander/caller just makes the final calls with how the battle was going.  We lost the Bell Poule at the start (US player) and had one guy DC in the middle of A circle but made it back in time.  So yah some times i think the connections for this server hates us. For once it wasn't our AUS guys that DC's it was the US one.  I know that was 6am for me and I was a bit wee tired as I had stayed up instead of taking an old man nap and risking showing up.  

Do want to thank ya'll for trying to make it a little later and more reasonable time so we can get a decent number for a good fight.  I'm not sure what all happens after the fight as I was completely out of hull repairs (I was close to sinking at least twice) and didn't have spare on hand or the cash on that char to repair. I really need to stop doing that...and of course I went to bed as I was dead tired.

Well until next time chaps it was a good fight and we all stayed classy too.

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File this in the "big nations probably don't care" drawer but the Swedes took Cumana yesterday from the Dutch. It was probably a 2 on zero port battle. I haven't found any Dutch who knew it was even happening.

Last night we few remaining Dutch found and sank a lone Swede Vic.

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