Jump to content
Game-Labs Forum

Admiralty refits - bonuses information

Recommended Posts

On 30/05/2017 at 4:20 PM, Yar Matey said:

Yes yes, the you shouldn't do this and you shouldn't do that argument! (rolls his eyes)  Great way to keep casual and solo players active in this game, give them a strict disadvantage in any combat situation with their non-refitted trade and war ships.  I have been doing trade runs and building ships, outfitting entire clans running solo trade runs for hundreds and hundreds of hours.  What these refits do is make it so I stand no chance of ever escaping from a squad of players with these refitted bonuses.  I am at a strict disadvantage.

Your argument holds no weight when put into practice.  A new player logs in does some missions in a cutter, finds out he needs to do some trading to get money and resources, gets an LGV, tries to do some trade runs, loses his ship and cargo to a small fleet of surprises, rinse and repeats this a few times, then quits the game after not making any progress in the game.  Joke was on him the whole time, he never stood a chance, hes using a ship with no refits!  HA!  

Out of interest, why do you think that you SHOULD be able to escape, as a solo cargo ship player, vs a SQUADRON of specially equipped cargo hunting warships operating in unison?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now