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Preliminary patch 9.99 deployed to testbed server

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1 minute ago, admin said:

based on the amount of the resources on live servers we can assure you 5 factories/mines are MORE than enough to supply players with everything
We even think 5 is too much. 

admin, do the ports/npc fill contracts?

 

Another question, how I replenish crew in OW if Im on a first rate after a hard battle (where I lost half my crew)?

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28 minutes ago, shaeberle84 said:

This makes trading with RESSOURCES possible and lucrative. Otherwise, trading is only possible with trading ressources, which makes the game boring for me.

 

Exactly the plan. Someone does not want to mine iron and cut wood - so you do it, make carriages and sell him at huge mark up. This will make prices go up and down and market will finally work like a market. If no-one needs your carriages you switch to stone or repair kits. 

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6 minutes ago, admin said:

based on the amount of the resources on live servers we can assure you 5 factories/mines are MORE than enough to supply players with everything
We even think 5 is too much. 

Really ... let's see if I understand.

Now the players will create the resources, they will put them on sale at the price that they create convenient, as is normal. (And only the resources that came to them) How will we be able to have all the resources if you can not make them yourself?

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OK yeah, surgeon operating while in combat does make sense. had a brainfart there. lol

A few other questions:

  • Are planning to remove the ability to teleport between outposts for the live server? We can still teleport between them on the testebd.
  • Is it still considered as necessary to remove Global chat for the live server?
  • With the removal of PvP event zones, are you planning to add something different that encourages players to PvP?
  • Right now, if you want to capture a ship on the testbed in any battle, a perk called fleet control is needed. If you don't have that perk, you can't take the ship out of battle. Working as intended?
  • How can Paint-schemes now be obtained?

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8 minutes ago, admin said:

so its just missions are bugged? not all combat?

Yes i did a few Ow battles with out problem and when i tried a combat mission i lost all side HP, all Hull and all the crew i had on the ship, luckly since i was in a surprise the 70 free crew i had left was enought to get me back to port

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4 minutes ago, Liquicity said:

Right now, if you want to capture a ship on the testbed in any battle, a perk called fleet control is needed. If you don't have that perk, you can't take the ship out of battle. Working as intended?

while you cant send back a ship to port anymore. you have to sail/escort it home. Therefore it looks intended to me.

The fleet control perk should be renamed to "Pizecrew size" The bigger the prizecrew size the more ships you can take home^^

Edited by z4ys
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@admin How can we tell what resources are harvestable in a certain port?

It seems that we are compelled to open an outpost there BEFORE knowing it (without outpost i cannot open the window that let me see which buildings I can set up in that port). Is it work as intended?

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Just now, balticsailor said:

Yes i did a few Ow battles with out problem and when i tried a combat mission i lost all side HP, all Hull and all the crew i had on the ship, luckly since i was in a surprise the 70 free crew i had left was enought to get me back to port

currently the only workaround is to delete player and dont do missions then. 

sorry for the inconvinience. this bug will only be fixed next week

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1 minute ago, victor said:

@admin How can we tell what resources are harvestable in a certain port?

It seems that we are compelled to open an outpost there BEFORE knowing it (without outpost i cannot open the window that let me see which buildings I can set up in that port). Is it work as intended?

Go in the Shop there you can see what ports produce and consume.

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2 hours ago, victor said:

I gained enough xp to unlock the second "experience" slot for the basic cutter, but the slot does not unlock.

Some ships (captured and baisc cutter) aren't fine level and only have a few slots.  The captured grays only have 1/1 verses a bought/craftered has 3/5.  So while you might unlock the slot for that ship type you won't be able to add extra.  I bet if you open a cutter up you would be able to add more skills to it.

1 hour ago, Maloco said:

I do not like this, if there are not many players there will be no resources to buy.

It would be preferable for the ports to manufacture the resources.

I must remember that I am a pve gamer....

Time to get your trader budies to working. I all ready started up all my buildings the moment I could with common goods. I'm planing to sale some after our clan gets a good stock pile so you will see goods show up later, it's just going to be rough the first few weeks after patch drops. I do think the first week Devs should seed some goods in the shops to help boost start the econ.

1 hour ago, Liquicity said:

Regarding Surgeon:
One time use in battle boosted my trincomalee from 250 to 275, that's a +10% crew boost per use you can do every 10 minutes.
Will surely prevent small solo frigates capturing Ships of the Line.
However I think Surgeon should only be able to use when not being engaged / in combat mode, so when you're not exchanging fire. (Can't imagine a surgeon in real life doing his job while cannonballs are passing to his head left and right)

You never been in combat have you?  They are elbow deep trying to save there buddies lives while there buddies are fighting back.  

1 hour ago, koltes said:

@admin Are we allowed to know where testbed server is located? The ping is absolutely killing me. Response time for turning, firing like 2 seconds...

I believe Germany where the EU server is located.  It's prob not one of the top tier servers too as I notice it can be a bit more laggy/buggy than the EU server for me.  Many I know ya'll's pings got to blow from over there.

55 minutes ago, jhnshep said:

There's a scene in Master & commander where Maturin, elbows deep in blood and guts realises that the guns have stopped, turns to a boy and asks 'why have the guns stopped, go find out,' so I'm guessing the gentleman would be just as busy as any man working a cannon

Both in the  military and working offshore when it gets silent....>SOMETHING IS WRONG<    Which could be a good thing fight over but could be bad thing cause of why fight is over (surrendered).

35 minutes ago, shaeberle84 said:

I always thought A means it was available after maintainance.

 

Regarding the economy:

I thought 1 durability ships are to be much cheaper than 5 durability ships were. This does not seem to be the case. Of course, you do not need notes anymore, but the materials are the same if I am not mistaken. And rare woods and compass wood will still be expensive.

Also, breaking up NPC ships need to give much more materials than it does now.

Also, NPC ships are too cheap, that means it is always better to buy  NPCs ships than to build them yourself.

By the looks of it the crafting system is what they are still working on so don't go off anything you see right now until the patch is fully released.  This is only part of the patch to tie some of us over until the main patch drops hopefuly next week.   

13 minutes ago, Maloco said:

Capturing traders can only be sold for 1 gold, it is not profitable when, in addition, they are almost empty.

It is what I have been able to test of the new patch, due to the annihilation of the bug of the equipment stopped playing.

I get the no gold and such from them, but we should still get xp from captured ships.   That and the cargo has been so small that it hasn't even been worth captureing any traders right now.   Hell I would just be as happy to take the cargo and sink the ship if I got some sort of xp out of it from the battle.  Even worse for pirates is if we hit a contraband good trader it makes the fight a FFA and we get nothing at all any way and others can join until the fight is over.    Pirate vs Pirates FFA fights need to be only Player vs Players in my opinion.This just means folks will avoid certian traders in fear of getting ganked by any one that comes by.

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My problem is that I can not count on a clan, all I should be able to do alone, the administrator can explain how I can get the resources to be able to manufacture my ships with this style of trading and get gold now?

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1 minute ago, balticsailor said:

or use the trader tool, the ports mark with a dot in the P colum when you search for that good can produce it.

Problem with the trader tool is you can only look up a certain ressource, and not actually look up a port and see what it produces. navalactioncraft.com/map lets you do that

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18 minutes ago, admin said:

based on the amount of the resources on live servers we can assure you 5 factories/mines are MORE than enough to supply players with everything
We even think 5 is too much. 

How can be 5 too much if we need eleven different resources to craft an frigate as example?

Resource trading wouldn't work so one player are dragged to be in an clan to get these resources.

Edited by Shrez

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4 minutes ago, Liquicity said:

OK yeah, surgeon operating while in combat does make sense. had a brainfart there. lol

A few other questions:

  • Are planning to remove the ability to teleport between outposts for the live server? We can still teleport between them on the testebd.
  • Is it still considered as necessary to remove Global chat for the live server?
  • With the removal of PvP event zones, are you planning to add something different that encourages players to PvP?
  • Right now, if you want to capture a ship on the testbed in any battle, a perk called fleet control is needed. If you don't have that perk, you can't take the ship out of battle. Working as intended?
  • How can Paint-schemes now be obtained?
  1. On release we had 4 hour cooldown between any teleports for at least 5-6 months. Currently we dont know if outpost to outpost fast travel options will remain. yet. But we will test it without fast travel at all after the wipe. 
  2. Global chat removal is still under consideration yes. 
  3. We tried multiple methods to encourage pvp, testing shown that real pvp players dont need encouragement. By forcing everyone to sail in the OW and removing safe crafting transport we create a lot of opportunities for pvp - a lot more than before.
  4. Yes. Capture the ship, bring the prize back home. Lost a ship? - Try to recapture he is definitely sailing that vessel to the nearest FT.
  5. Paint schemes will be crafted in the future. Blueprints and/or paints will be sold in admiralty store or on steam as DLC packs. Some paints will drop as rare loot as before. 

 

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15 minutes ago, Maloco said:

Really ... let's see if I understand.

Now the players will create the resources, they will put them on sale at the price that they create convenient, as is normal. (And only the resources that came to them) How will we be able to have all the resources if you can not make them yourself?

Because money now are a very limited resource (and will get even more limited) players will pay good money for you to find those resources and bring them to them. You can make them or steal them. Resources don't grow on trees and players will have to cooperate with others to build things. Like in some kind of MMO. 

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20 minutes ago, admin said:

Exactly the plan. Someone does not want to mine iron and cut wood - so you do it, make carriages and sell him at huge mark up. This will make prices go up and down and market will finally work like a market. If no-one needs your carriages you switch to stone or repair kits. 

And how many contracts at one port can you have. 

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Afrwe wipe, will outposts outside capital have just space for one ship (with the option to buy 3 more for gold)?

I tried to buy a second basic cutter and it tells me that there was no room left in docks

Edited by victor

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10 minutes ago, Sir Texas Sir said:

 

I believe Germany where the EU server is located.  It's prob not one of the top tier servers too as I notice it can be a bit more laggy/buggy than the EU server for me.  Many I know ya'll's pings got to blow from over there.

 

@koltes Testbed in germany - but its not a production level environment (like live servers) thus it can be laggy indeed for some regions.

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16 minutes ago, admin said:

capturing ships provides free unlimited supply of money. NPCs stopped buying ships as a result. They dont need them. Break them or sell them to players at lower than NPC prices through contracts.

the problem is they are all crappy gray 1/1 mod slot ships, they aren't the same you can craft or buy in shop.   I get you don't want us to make them a source of only encom, but we should get something for them back in the port that is worth what we would of gotten if we sunk them.  Also why do we not get any xp from the battle if we captured a ship even if we demasted and filled it with holes.  Me and a buddy was taken down a much higher tier ship and I went for a bored and bang.  Neither of us got XP from the fight cause I captured the ship.  This is my only big complaint.  I can live with not getting any cash for the ship if I'm able to sale it in port (and not for 5 god either).   Breaking them down don't give you crap for mats compared to how it use to be.  Though I get you don't want us to buy stuff and break it down, but should give something in the middle of what they use to give and give now when you break up ships.

I have been using one ship as a escort help while I grind xp so it's a cheap means to get a fleet ship.  If it sinks it sinks and I just capture a new one.

12 minutes ago, Maloco said:

Really ... let's see if I understand.

Now the players will create the resources, they will put them on sale at the price that they create convenient, as is normal. (And only the resources that came to them) How will we be able to have all the resources if you can not make them yourself?

THere is a large number of players that will do trade and such.  You can also put up buy contracts if you don't like the mark up prized and hope to find some one that will sale it to you at a more lower price.  Just don't try to low ball it cause than folks won't fill it.

With this @admin we really need the option to fill the contract we want.  I'm not going to fill the contract of a nation I"m at war with over some one that is friendly no matter if the guy is paying more.  I love the concept of them have expire time now though cause to many contracts where put up and forgotten and filled ports in the past and many where put up to low ball folks or make it so they can't get resources.

Just now, Liquicity said:

Problem with the trader tool is you can only look up a certain ressource, and not actually look up a port and see what it produces. navalactioncraft.com/map lets you do that

I wish they bring back the scroll over a port on the map and it tells you what can be produced in that port.  Even if you have to visit it first to know this is better than no clue.  Specially if they change some of the resources around.  That way I know I  want to produce iron and coal I can go to these two ports and put up building in them and I don't have to go to every dang port and look at the shop to see what I can build in those ports.

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13 minutes ago, Sir Texas Sir said:

 

I get the no gold and such from them, but we should still get xp from captured ships.   

We understand. But then players will just surrender to each other and farm xp all day.
We want them to fight and sink and provide demand for crafters.

 

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Just now, Shrez said:

@admin

Do you plan to rework the resource locations?

only for some rare resources.. but there will be no significant changes in locations. We had to change locations during fine woods patch due to change of systems how resources are generated and it was painful for crafters. 

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Resources from capped traders are far too low in my opinion; 10 hemp from a trader snow and 10 coal from an LGV. That doesn't cover the crew costs to cap them.

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