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PvP1 -> PvP2 (aka Global) nation changes after the wipe


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On 3/26/2017 at 4:29 AM, ElricTheTwo said:

 and if they team up with PvP clans could make a huge impact to the server

Sir Texas, I was not making any assumptions I was pointing out that a strictly PVE player will have no reason to interact with players outside the "bubble" if all the needed resources are contained within the Gulf. Now if some of the PVE players decide to switch to PVP then they no longer are part of the PVE group are they since based on some of the negative comments made by the community towards players who do not wish to engage in PVP.  But if there are resources outside the bubble that the Gulf will need then that will open up possible escort missions or trade agreements which will benefit the server as a whole. Gives the nations something to do and the pirates larger groups to hunt.

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PvP1 vs PvP2 BLACK.

PvP2 BLACK is a PvP clan.

PvP1 BLACK is a Pyrate clan.

 

I hope you can keep your clan Pete.  The game is full of PvP clans, but I think yours is maybe the only real Pyrate clan atm.

No offence PvP2 BLACK, but what kind of Pyrate would say 25vs25 ?

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1 hour ago, Cmdr RideZ said:

Night flip complains came from "Small Nations".  Maybe the "Mega Alliance" forced "Small nations" to call 2 different servers.

So if this server "split" fails, can we just send our thanks to the "Mega Alliance"?

Actually most of the night flipping that I saw initially was attacks against the British which for a while they responded then it started affecting real life so they began attacking on their prime time which was "nightflipping" to the other side.

 

1 hour ago, Cmdr RideZ said:

No offence PvP2 BLACK, but what kind of Pyrate would say 25vs25 ?

Ones that feel they do not need a numerical advantage to win I would guess.

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Question...

If we decide to roll to another nation... do we wait til after the wipe or do we do it just before the wipe??? Does it matter???

I'm cool with rolling to a small nation to help them (France or Sweden).

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On 3/27/2017 at 2:27 PM, Raekur said:

Ones that feel they do not need a numerical advantage to win I would guess.

25 vs 25 would not be a numerical advantage as it's the same numbers.  You must be learning that dutch math?  Oh and if we have to have a numerical advantage why have we won most of our port battles 19 vs 25 or  so?   We have been out number at almost every port battle.  The only ones I know that use Numerical advantage is your little care bear alliance and they still loose half the time.

Though I thought Koltes saying 25 vs 25 was pretty funny. I don't think we have ever gotten more than 21 of use on at one time in the clan.  I think the last little harbor when we took it was the first time we broke 35 in TS but we had a bunch of other clans in our team speak too.  We hadn't seen numbers like that since the last defense of Kidds.  The only folks that have all ways had the numbers to fill more than one port battle and screen has been the GB/US/DUTCH alliance.

Who knows who will get the BLACK tag, hell we might just all say screw it and roll national.  I mean it would be nice to let ya'll kill each other for a while any way.  I think it's time that RvR really means National vs National and hopefully with some what equal teams and maybe not two alliances but 3 or more.  Maybe one big nation helping a small one and that is it.  

I have two alts and debating if I should roll my extra Pirate back to Spain or Keep my Dane a Dane.  I'll see what the numbers look like at the meeting this weekend.  Though I know for sure my Pirate main is staying a pirate no matter what clan tag looks like.  It might be [PINK] for all I care...though if we all had pink painted ships that would be funny.....

Hell I might even just say screw it and keep Dead In The Red and have him as a clan-less outlaw and roll my main back to a national (not US though won't return to US every).  We got 20 something more days until the merger (maybe) and a lot can happen between than and now.   Hell I might even roll Dead back to Spain before the merger just to help them and have some national fun.  I had a blast using him like a privateer back when it was only 5 players.  Just suck getting any econ done with 5 ports. 

 

Though any way most of us are taking breaks and helping folks level up.  Hell even taking breaks from the game too.  Will see how things are in a couple of weeks.

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Wouldn't it be an idea if, in the first week after the wipe, you could just rerol and keep your stuff. So theres an opportunity to get a bit of nation balancing going, or for people who rejoined the game after a long break only to see all their friends are now rolling a different nation.

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31 minutes ago, The Spud said:

Wouldn't it be an idea if, in the first week after the wipe, you could just rerol and keep your stuff. So theres an opportunity to get a bit of nation balancing going, or for people who rejoined the game after a long break only to see all their friends are now rolling a different nation.

It's not like you can gain much in a week or two but this could be a good thing.  They really kinda need to do nation size upon log on and create of chars or later do incentives to join smaller population nations.

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15 minutes ago, Sir Texas Sir said:

It's not like you can gain much in a week or two but this could be a good thing.  They really kinda need to do nation size upon log on and create of chars or later do incentives to join smaller population nations.

I have mentioned needing something to show current number of accounts per nation for a while now. I even suggested removing the top faction from the list to prevent "band wagon" mentality.

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25 minutes ago, Raekur said:

I have mentioned needing something to show current number of accounts per nation for a while now. I even suggested removing the top faction from the list to prevent "band wagon" mentality.

I think there are reasons why they don't show nation numbers to be honest. Numbers can often be misleading (alts, new players, non PvP players), and it could spark allot of discussion when things would appear to be propperly imbalanced numbers wise. What actualy counts is how balanced a game feels in the game, if things appear to be balanced in game there is no need to look at numbers.

I think for the last couple of months on PvP1 the imbalance has been somewhat minimal, but if you only have about 500 people online the numeral differences are not that big and not that important.

I think we should be able to switch nations more easily, so whenever one side is steamrolling there could be a meeting and there could be discussed how many people would need to switch to what nation, and they could just "pick up their stuff" and move to another nation without having to deal with allot of difficulties. This could give the option to create a couple of balance clans, who can be switched around for balance.

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I hate to say they need to steal from POTBS, but what they need is map resets every three months and chance to change nation at that time.  The winner gets a higher reward than say the other guys, but every one gets something.  Like winner of map gets 3 special marks.  Every one else gets 2 as long as they have more than starting regions.  Those that have been one ported/region get 1.   These can be turned in for special paints, BP's and such.   When the map resets the loosing Nation or Nations that got one ported/region gets a bonus to XP and Credits for the next cycle of the map.  

While it doesn't tell you exactly the population of each nation, but it gives who is the strongest.  We all ways made sure French came in last on our server cause they where low pop nation even though Brits where the largest with Spain and Pirates coming in next.  Brits would win if Spain and Pirates didn't work together to keep them down.   To keep the Brits from getting easy ports off French we would put agro on it and than not show up at the fights to keep them on cool downs.   So there are ways to keep the big boys from winning if folks work together.

But something that gives incentive to play the weaker nations and to switch if you want later on is needed.  Though I agree showing pop normally gets folk to join the big guys not the little guy cause majority of the players want to be on the winning team.  For some reason I think POTBS had a rule where you couldn't switch to the winner of the maps team to keep this from happening, but it's been ages since I played that game.  While it went to crap when it went to F2P but it did have some good things about it, but a lot of bad things too.

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France on PvP2 has already had a few players from other nations come across.  I think it gives a chance for players to meet the new faces.

Alliances - if they go away totally, or are modified to eliminate 60% of players in one alliance, it impacts what resources are going to be available to each nation.  If the map is reset back to where it was at the last port wipe, then Denmark and Sweden start with almost no resources, whereas Spain would start with the most regions, and probably the fewest players again.

Every nation is going to pick on Spain in a massive land grab.  Most of the existing Spanish players have already stated they are changing nation, so this is going to make playing Spain a huge challenge when all the other nations are nibbling away at every corner of their empire.  Much of the map really could benefit from starting as neutral to avoid this.

 

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5 minutes ago, ElricTheTwo said:

France on PvP2 has already had a few players from other nations come across.  I think it gives a chance for players to meet the new faces.

Alliances - if they go away totally, or are modified to eliminate 60% of players in one alliance, it impacts what resources are going to be available to each nation.  If the map is reset back to where it was at the last port wipe, then Denmark and Sweden start with almost no resources, whereas Spain would start with the most regions, and probably the fewest players again.

Every nation is going to pick on Spain in a massive land grab.  Most of the existing Spanish players have already stated they are changing nation, so this is going to make playing Spain a huge challenge when all the other nations are nibbling away at every corner of their empire.  Much of the map really could benefit from starting as neutral to avoid this.

 

Totally agree...gives a flat playing field.  Considering i will be rolling swede after the wipe (BORK, BORK, BORK) it would really suck to only have the one region to start.  Hopefully they can make the ports neutral, but inaccessible until they are conquered.  This way everyone is in the same pain...lol

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12 hours ago, The Spud said:

I think there are reasons why they don't show nation numbers to be honest. Numbers can often be misleading (alts, new players, non PvP players), and it could spark allot of discussion when things would appear to be propperly imbalanced numbers wise. What actualy counts is how balanced a game feels in the game, if things appear to be balanced in game there is no need to look at numbers. (The numbers approach was to eliminate the argument about which faction has more members. "alts, new players, non PVP" are equal chance values the board and should be accepted as non impacting to the data being listed.)

I think for the last couple of months on PvP1 the imbalance has been somewhat minimal, but if you only have about 500 people online the numeral differences are not that big and not that important. (On PVP2 the top 3 factions were around 120-130 players with the next highest I think at around 30. Forcing player selection away from the most populated faction(s) would be a way to at least minimise the crowding into the largest faction(s).

I think we should be able to switch nations more easily, so whenever one side is steamrolling there could be a meeting and there could be discussed how many people would need to switch to what nation, and they could just "pick up their stuff" and move to another nation without having to deal with allot of difficulties. This could give the option to create a couple of balance clans, who can be switched around for balance. (Clans moving would require very little if any outside assistance by gathering their items within a freeport and trading after switching. Possible issue may be how do you decide who moves)

Switching nations after can be possibly abused if someone wants to replace lost starter ships. All it would do is provide a endless durability ship in effect if it was always available just by rerolling (which can be done to the original nation either directly or indirectly after waiting 10 min.

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10 hours ago, Raekur said:

Switching nations after can be possibly abused if someone wants to replace lost starter ships. All it would do is provide a endless durability ship in effect if it was always available just by rerolling (which can be done to the original nation either directly or indirectly after waiting 10 min.

If there would be exact numbers known it would just be used as salty argumentation, if the smallest nation loses it'll be because the other nation has x amount of players, and if the smaller nation wins its glorious cause they only have half the numbers etc... Its gonna do nothing good to the server. Idealy it would be great to just have a week of testing, and then evaluate if there are no power blocks (like you probably had on PvP2).

We should not block players from joining certain nations, if you buy this game as a British guy or a French guy thinking you can join your own nation only to see you can only join sweden, denmark and spain would be a bit frustrating. Not all players join for the RvR aspect so they can't be bothered about balancing.

Thats why I think its up to the people who do bother about balancing, to balance out the game. Instead of balance at the bottom with the new players, we should balance at the top with the experienced players. I know we have some "strong personalities" across all nations, I know these would never be able to work together, but there are allot of players out there that are very skilled that probably wouldn't mind fighting alongside a former enemy. In my opinion this is the best way to guarantee balance.

There will never be perfect balance, but at least it gives us some tool to balance it ourselves instead of relying on new players to choose the smaller nations. Thats why I think it should be possible to switch easily, I know you can do it if you organise it right, but how many players would ever have wanted to switch nation but didn't because of the troubles it gives.

 

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To be honest I'm ok with some nations being bigger than others.  My issue is when you get the two largest nations (like on PvP2) that get in a alliance and never fight each other.  US and GB on PvP2 are the two largest nations and they have not had a port battle since alliance system came out back in Aug of last year was the last port battle they had against each other. I get if two nations need to join together to fight a common enemy, but they don't have to stay in a perma alliance afterwards and pick on small nations.  What we need is a check and balance system where if you have the top number of regions and some one has the second most they can't get in an alliance with one another.  So they can only pick up the smaller nations to help them.  Never had a problem with the Brit/Dutch side of the alliance cause it was a large nation and a small one.  If US had all this time picked up say France or Spain.  Than Danes and Swedes or French had been picked up that would be three way alliance a decent numbers.

I know one of the biggest complain back about size is, "Well we might be bigger, but you have more PvPers."  Sorry every on on a PvP server is a PvPer so that is not my fault you can't get them into RvR and if you have the numbers but they don't want to come and help than they don't need those regions either.  This is why I really wish we had a tax system on ports/regions.  If say a clan takes a port and region they control it and have to pay an upkeep with the taxes at that port from things being sold or out of there own funds.  IF they don't pay the upkeep it can fall into a agro state and become neutral for any one to come and take over.  This will be one way to keep one nation from owning the majority of the map when they aren't even using it.

As for switching nations I kinda like the Devs charge for switching nations.  If you want to do it the fast way you loose a level ever time.  Though give folks an in game way to switch too. I brought up a reputation system would work great for this.  You give up your nation and become a pirate, but if you get enough reputation with a new nation you have the option to become a member of that nation instead.  It's a way to switch nations, but it takes time and won't happen over night.

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For all this talk on here, naval action as a game is utterly pointless until we get the promised wipe. 

Look at the population on pvp1! I don't think iv seen it above 200 since the announcement. 

We are all taking a breath awaiting the new Dawn (I just hope people return) 

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58 minutes ago, monk33y said:

For all this talk on here, naval action as a game is utterly pointless until we get the promised wipe. 

Look at the population on pvp1! I don't think iv seen it above 200 since the announcement. 

We are all taking a breath awaiting the new Dawn (I just hope people return) 

I know what you mean...  there were 9 players online on PvP2 at 7:30am eastern USA time.  That is the lowest I have ever seen since I started playing this game mid 2016.

Even worse, some of those were probably alts...

Interestingly, our clan is getting players online - but most are only coming on for crafting and then leaving.  A few are frantically running missions to level their captain.  This last week we've have 17 players online out of 38 total players.  That is about average for us over the past 4+ weeks.  So I think the numbers will come back quickly providing the wipe happens in April.

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