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T1ckL35

HMS Barfleur (1768) - 3D Model

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cheers :) still quite a few areas to tackle though.

 I've seen there's a free web based sculpting tool called sculptgl similar to mudbox or zbrush so might have a look at if it can be used to model the intricate stern and bow decorations when everything is nearly complete

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You forgot to mirror your rudder ;)

In general your model improved a lot over time. Tiphat for that.

And a tip that the devs game me once when I asked them about my own models was to flesh my galleries out with more subdivisions. Mine looked kinda similar to yours and so Id like to give you the same tip 2nd hand.

I wont give much critizism cause it still appears like a WIP when looking into it deeper. But it realy comes together nicely!

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cheers guys :)

good spot @BungeeLemming missed that completely

so more detail/geometry around the galleries? Ok, sounds good.
I'm going to have a go at some of the stern decoration at some point - does the game use displacement/normal maps over low res geometry for such areas or is it just best to model to an acceptable level? (trying to remember doing such stuff a long time ago!)

Just working on the upper railings around the middle of the ship and the belfrey area. Will post an update when there's enough to view

 

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Added some parts to the top of the ship - belfrey (unfinished), railings around the middle rear, rail supports at the latter sides, steps and a couple of other bits at the back including a raised window area

https://skfb.ly/697UQ

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Another update, adding some more geometry to the upper stern area, added stern gunports, added supports on the chainplates/platforms, added basic geometry for the rudder pintle/gudgeons, possibly a couple of other minor tweaks and finally experimented exporting directly from blender to see if the basic materials show (which they do) :)

Seems like the export has lost some sharp edges but I'm sure that can be sorted in the model somehow

https://skfb.ly/69xqP

Edited by T1ckL35

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Looking good :)

The edge flow at the stern might need some tweaking, I´d add a loop where the wing transom and the stern post meet:

Untitled1.thumb.JPG.8955818621d280172c3816c33bcfddb6.JPG

This is how I do the geometry at the stern:

Untitled2.thumb.JPG.ae3b2dcf9a9c7d5b7ee510bd1581499a.JPG

 

And I think you forgot to add the hull thickness, as there shouldn´t be a gap between the keel and the planks.

3614.thumb.JPG.b3d49cbf4552b1378a71434eee43a070.JPG

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cheers for the critique Malachi - much appreciated :)

Yes, I've still not quite mastered the stern edge loops so will have a look at that and try and improve it

The original shell was using just theplan lines and then I redrew them as paths and thickened them out to what I thought was roughly the right amount. Not knowing however I then tucked the lowest points back up into the keel when modelling as I *thought* this was how it should be - turns out to not be the case but I'm glad you've corrected me. I will however revisit the thickness as I may have made it too thin. Thanks for the heads up :)

 

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Here's a question for the devs/ 3d modellers.
I'm still looking into rigging the ship in an efficient way but was wondering how it was done for the in game ships - most notably the victory as it wouldn't be vastly different from the barfleur.

If a game dev has any hints or tips such as how they have rigged the current ships or whether to just ignore the rigging then it would be a great help :)

Getting a copy of the victory rigging to apply to this would be ideal but extremely unlikely (you've got to ask) ;)

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On ‎10‎/‎23‎/‎2017 at 7:32 AM, T1ckL35 said:

Decorating at home so not had much chance to work on this ...

Real Life First. :)

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Just to show that there is still progress going on here as I get little bits of time to learn about all the different stays/preventer stays and more :)

 

barfleur-26.jpg

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Slow going but *most* of the rigging paths are in apart from sheets, cluelines and halliards and anything above topgallants etc. I've also blocked in the sails just to get a better idea of how it will look.

 

 

barfleur-27.jpg

Edited by T1ckL35

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