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vren55

Vren55's Ultimate General Civil War Guide 1.0+ Updated

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Hey! I have to add something to your assessment of the Brigadier General skill "Tactics". I got this on my Alter Ego, and in combination with the "Endurance Course" skill it is astonishing how fast your infantry (don't get me talking about the cavalry with "Horseback riding", insane!) gets. Already in the battle of Philippi my units were so much faster I was able to catch all skirmishers, in the first battle of Bull Run my units ran down the left side of the Rebs and were able to fire and retreat before the enemy units could return fire. I would almost say the combination of these skills is OP.

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vren55    53
On 8/30/2017 at 3:08 PM, Hjalfnar_Feuerwolf said:

Hey! I have to add something to your assessment of the Brigadier General skill "Tactics". I got this on my Alter Ego, and in combination with the "Endurance Course" skill it is astonishing how fast your infantry (don't get me talking about the cavalry with "Horseback riding", insane!) gets. Already in the battle of Philippi my units were so much faster I was able to catch all skirmishers, in the first battle of Bull Run my units ran down the left side of the Rebs and were able to fire and retreat before the enemy units could return fire. I would almost say the combination of these skills is OP.

Truuuue... i dunno I don't really care for speed. My biggest concern is hammering and anvilling the crap out of my enemy with the best possible troops and so I gave the edge to Trainer and Logistics. Tactics could be useful admittedly.

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On 9/4/2017 at 1:38 AM, vren55 said:

Truuuue... i dunno I don't really care for speed. My biggest concern is hammering and anvilling the crap out of my enemy with the best possible troops and so I gave the edge to Trainer and Logistics. Tactics could be useful admittedly.

In a lot of maps you need to get in position for a proper anvil though, and your hammer probably needs to execute a flanking maneuver. So a faster anvil can translate into a better position to hold and a faster hammer can allow you to hit the enemy faster, which can reduce the casualties of your anvil.

 

Being faster also helps keep the enemy on the run while chain routing them, and (possibly) keeps your condition higher.

 

I actually don't know the relation between stamina and speed, but I assume that stamina is just based on time spent walking/running through certain terrain and doesn't drain faster because you have speed perks. If this assumption is correct, then more speed also doubles as "more" stamina as it allows you to run farther on the same stamina, and will keep condition higher for combat.

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