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Content plans for the first half of 2017

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On 11-4-2017 at 2:23 PM, admin said:

We have never seen a negative review about the constitution. People always want more. If they want more they will have to pay for our extra work. 

never mind the critics ...

and YES i want to pay MORE for your EXTRA work

can i give you my shop list , just 4 dutch  ships....

A DUTCH SHIP will do..just fine and   a second rate first pls :)

ps..(i do know there is an engine issue) but a promise will do , and you even may put them in the game half finished to :)

the (any) DUTCH will not care less about reviews on how it looks.... i promise ........(if they open their mouth i shoot them myself)

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Please, please, please remove the 50 combat mark fee for resetting the Perks, i am a lone player and I need to set perks for trading and then reset them for fighting... 50 combat marks each time is impossible to manage.

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2 hours ago, JackA said:

Please, please, please remove the 50 combat mark fee for resetting the Perks, i am a lone player and I need to set perks for trading and then reset them for fighting... 50 combat marks each time is impossible to manage.

Free perk reset defeat the purpose of limited number of perks allowed. I personally only use combat perks, as I find them more important than trading perks. I can trade or craft all right without those specific perks.

Edited by Serk
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If only the devs would have done what they originally planned to do...

Instead, we got half of what was planned and are left with unfinished ideas (that have further been butchered and band-aided by "hot fixes") for the next 5 months while the game gets transferred over to Unity 5. Its no wonder why 2/3rds of the game population has left again. 

I try hard to remain positive about this game (because I really do enjoy playing it), but a PvP-based game needs active players for it to be entertaining. Its easy to say "screw it, ill be back in 5 months" but I really don't want it to come down to that. I hope the developers recognize the issues players are talking about and do something about it before the game turns into a ghost town for another half year. 

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On 7/9/2017 at 11:14 PM, Capn Rocko said:

If only the devs would have done what they originally planned to do...

Instead, we got half of what was planned and are left with unfinished ideas (that have further been butchered and band-aided by "hot fixes") for the next 5 months while the game gets transferred over to Unity 5. Its no wonder why 2/3rds of the game population has left again. 

I try hard to remain positive about this game (because I really do enjoy playing it), but a PvP-based game needs active players for it to be entertaining. Its easy to say "screw it, ill be back in 5 months" but I really don't want it to come down to that. I hope the developers recognize the issues players are talking about and do something about it before the game turns into a ghost town for another half year. 

Logged in yesterday after patch release to see 400 players online. Sad. Imho 400 is a ghost town already when comparing to such a big game world. 

Edited by Project Pluto

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On 1/19/2017 at 8:29 AM, Taranis said:

I kind of agree that missions can get dull fast.  A few small tweaks might make a big difference - eg: would be more interesting to having missions where one has to hunt a specific AI ship in an area; some missions could be to "capture" rather than "sink"; etc....

Oh, all missions, shooting and trade, need to be tweaked to be fun.

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