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Content plans for the first half of 2017

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Sir Texas Sir    3,660
2 hours ago, Marrius said:

Agreed. If they do develop new locations they can do expansions much like Arma has done. A new location and other new items and features. 

If anything the Pacific coast could be brought back for the PvE guys and leave them over there for what they want to do.  They can't trade back and forth, but they can do safe play on that side, but if they want to come over to the PvP side they can make out post from the capital and share.  Gives them some where to safely grind up, but the econ between the sides can't be shared.

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8 minutes ago, Sir Texas Sir said:

If anything the Pacific coast could be brought back for the PvE guys and leave them over there for what they want to do.  They can't trade back and forth, but they can do safe play on that side, but if they want to come over to the PvP side they can make out post from the capital and share.  Gives them some where to safely grind up, but the econ between the sides can't be shared.

I like this idea. The Devs if interested in this concept could impliment a system traveling between pve and pvp similar to what Empire Total War had with traveling between Europe, Americas, and India. Areas at edges of the PvE and PvP zone where they can fast travel from one ocean to the next. Also cant tow or do deliveries between pvp and pve areas. 

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Fenris    293

Admiralty

 

  • Certain activities will provide marks of victory, honor, conquest that you will be able to convert to exclusive content or buy other activities. Hostility system will get dropped and port battles will be arranged by purchasing them in the admiralty (simliar to the old assault flag system but without exploitation). Lord protectors might return to provide some clarity for port battle timers. 

 

In my humble opinion THIS has a priority. Screening fleets are killing offensive possibilities of smaller nations, but not only smaller nations. Even bigger ones get screened out aswell sometimes.

Port timers SHOULD be back, with Lord Protectors.

Thank you.

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Yo!

 It bothers me a little, that game optimization is not even in the plans. I dont think this game runs as good as it could. I love we are facing this content struggle time to time, but thats not the only thing the game is lacking right now.

 I play a lot of other early access, or heavily modded and much more demanding games than this. Some of them can run my 6700k close to a 100% but they still run a lot better.

This is just my oppinion.

Thank you for the awesome work you do both in game, and here on the forums as well.

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Sir Texas Sir    3,660
On 2/7/2017 at 2:34 AM, Lilith Valdis said:

Yo!

 It bothers me a little, that game optimization is not even in the plans. I dont think this game runs as good as it could. I love we are facing this content struggle time to time, but thats not the only thing the game is lacking right now.

 I play a lot of other early access, or heavily modded and much more demanding games than this. Some of them can run my 6700k close to a 100% but they still run a lot better.

This is just my oppinion.

Thank you for the awesome work you do both in game, and here on the forums as well.

This is just the first half of the year plan, they will Optimize when they get closer to release.  No use doing it now when your constantly changing things.

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DekomoriDesu    30
On Thursday, February 02, 2017 at 4:22 AM, Sir Texas Sir said:

Lets get one game done and released before we start to think about working on any extensions packs for the game.  Just like I don't know why folks where even talking about a NA 2 when this game isn't even finished and released.  Right now the map is almost to big for any of the server pops we seen other than at the peek most highest.

What is NA 2? 

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Sir Texas Sir    3,660
2 hours ago, DekomoriDesu said:

What is NA 2? 

Naval Action 2 that will come after this game some time in the future.   Which I don't even understand why they are even talking about it since this one isn't even out yet.

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DekomoriDesu    30
On Saturday, February 18, 2017 at 4:59 PM, Sir Texas Sir said:

Naval Action 2 that will come after this game some time in the future.   Which I don't even understand why they are even talking about it since this one isn't even out yet.

thx, maybe NA2 's map is part of Euro i think 

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Lannes    157
On 19/02/2017 at 6:21 AM, DekomoriDesu said:

thx, maybe NA2 's map is part of Euro i think 

It would be easier to understand what people write if they didn't use this infernal shorthand as if they were texting their friends on a cellular phone!

Thank-you. Maybe, Naval Action 2's map is part of the projected European map to be additional to the Caribbean map, I think.

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tacitus    2

in the February content patch we can read:
preparation for the release

so, does Devs have an idea about release date? summer-winter- not before 2018?

 

tnx for reply

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Guenwhyvar    48

Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

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Sir Texas Sir    3,660
2 hours ago, Guenwhyvar said:

Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

I have brought up the ship officer thing several times and how it could work so that it's the ship and crew that is gaining perks not the player.  As for the crafting stuff you can pick your one home port and that is where you get your crafting perks.  Any other regions/ports if you try to build in won't get the ship building perks, but you can still craft in them.   For clans it could be there home port for there warehouse that they might get something extra like clan dock space in that port.   A lot more could be done.  Right now my problem with the new system while it's nice for over all, but it now means XP you gain from crafting ships after your maxed level has no use.   I used mine for gaining 5-10 officer ranks when I have to make a new one cause of deaths.  What I don't get in rank from that is normally maxed out fast with PvP or even fleet grinding.

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Guenwhyvar    48
3 hours ago, Sir Texas Sir said:

I have brought up the ship officer thing several times and how it could work so that it's the ship and crew that is gaining perks not the player.  As for the crafting stuff you can pick your one home port and that is where you get your crafting perks.  Any other regions/ports if you try to build in won't get the ship building perks, but you can still craft in them.   For clans it could be there home port for there warehouse that they might get something extra like clan dock space in that port.   A lot more could be done.  Right now my problem with the new system while it's nice for over all, but it now means XP you gain from crafting ships after your maxed level has no use.   I used mine for gaining 5-10 officer ranks when I have to make a new one cause of deaths.  What I don't get in rank from that is normally maxed out fast with PvP or even fleet grinding.

My system would mean the whole "officer-system" would be consistent across the game. Rigorously logical and easy to understand and program into the game.

My objection to the proposed system is that it would increase the difference between higher level players and the lower level players. I think the difference between them is already too big. This means there is less cohesion in the player-base than there could be when players who put in the hours on individual ships can improve their performance.

Another advantage of this system would be that ships 'new-off-the-yard' won't be as good as ships you have trained well for weeks. This means a Bucentaur with a level 10 officer will perform better than a Victory with a level 1 officer. This will increase the differentiation of ships in port-battles and other PvP-things yet to come.

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DekomoriDesu    30
On Tuesday, February 21, 2017 at 5:49 AM, Lannes said:

It would be easier to understand what people write if they didn't use this infernal shorthand as if they were texting their friends on a cellular phone!

Thank-you. Maybe, Naval Action 2's map is part of the projected European map to be additional to the Caribbean map, I think.

there you go, im not a english speaker, so my english might make somebody confusing, my bad :(

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Lannes    157
14 minutes ago, DekomoriDesu said:

there you go, im not a english speaker, so my english might make somebody confusing, my bad :(

There you go! If English is not your first language communication can be even worse. :D

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Syler    32

I am still coming to terms with the fact that I actually liked some of Sir Texas' recent ideas in this post...

There have been some great ideas thrown around. Everyone needs to be liking good ideas so the devs can see what the players want!

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Syler    32
On ‎2‎/‎21‎/‎2017 at 9:00 AM, Guenwhyvar said:

Please rework the officer-system, don't throw it out the window.

Give each ship its own officer, give each forest and mine its own overseer, reintroduce the wharfs for building ships and give them each a shipwright, etc...

This will mean that a ship and all the buildings receive experience independently and will get better over time.

This will add much to the game and will add a lot to ships whose crews have been trained better. People will have to spend time improving their ships and buildings.

 

Yes to the officer and overseer ideas, no to the individual player shipwright. With the current regional bonus system it would make having to rebuild a shipyard any time you want to build a ship in a new port, way too much work. Instead, have a shipyard in each port, that the admiralty owns, and you can pay a "fee" to use it.

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Sir Texas Sir    3,660
59 minutes ago, Syler said:

I am still coming to terms with the fact that I actually liked some of Sir Texas' recent ideas in this post...

There have been some great ideas thrown around. Everyone needs to be liking good ideas so the devs can see what the players want!

LOL just cause I'm an evil pirate in game doesn't mean I'm a total arse all the time.   Only half the time.   We all pick our factions to play.  I want a better game for all.   That includes the Nationals too since i prefer to play pirate side.

 

Though on a side note any ETA when we getting this next patch.  There was a mention this month in the French interview with a Dev.  I'm hoping sooner than later.  We kinda looking for a bit of a change and some new stuff.

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9 minutes ago, Sir Texas Sir said:

Though on a side note any ETA when we getting this next patch.  There was a mention this month in the French interview with a Dev.  I'm hoping sooner than later.  We kinda looking for a bit of a change and some new stuff.

I think everyone is very interested in finding out the patches release to the game. From what little I did over in testbeds the patch will be very entertaining and has potential to change gameplay

Edited by Davos Seasworth

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Heinmueck    1

When will you finally bring a attracting user Interface, it's horrible that you have still this Grey in Grey UI.

You Need some eye candy or at least an appealing user Interface in my opinion and this is really overdue!

Edited by Heinmueck

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On 1/19/2017 at 10:49 AM, The Spud said:

Before they patched it they could also attack eachother but I believe they had a code of honour where they wouldn't attack eachother, they acted more like a nation. If there would be outlaws and real pirates you could still join the outlaws to prevent this from happening.

 

 

 

Oh they did and you were free to hunt with a bounty on your head when you weren't jumping when Xemko or Zombie Pirate told you to.

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Buba Smith    116
On 1/19/2017 at 2:26 AM, admin said:

Officers

 

  • Officers will be removed and will perks will moved to the Captain him/herself. Officers might return in the future in a more traditional role and implementation.
  • We are also considering a reset/retire option for veterans who will be able to retire, and start a-fresh continuing a dynasty.

 

I like the idea of moving perks to Captain abilities; what about in port building/construction. I hope a second logistic officer or manager will be able to help with crafting such as the foreman (increase labour hour production) and other crafting perks. 

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rediii    3,063

Does this "first half of the year" mean that we get a patch around june and no monthly patches anymore?

Can't even remember anymore when the last patch was

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Otto Kohl    2,035
19 minutes ago, rediii said:

Does this "first half of the year" mean that we get a patch around june and no monthly patches anymore?

Can't even remember anymore when the last patch was

15th of December :rolleyes:.

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