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Events explained in detail


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2 hours ago, TommyShelby said:

To expand on the "Currency/New Shop" suggestion i'd like to give some examples of what could be sold: 
- Rare 5th rate (Santa Cecilia as an example): 1000 Currency. (You can choose the exact build/setup you want ofcourse).
- Rare 5th rate BP (Santa Cecilia BP): 10.000 Currency. 
- Rare 1st rate (L'Ocean?): 2500 Currency.
- Rare 1st rate BP (L'Ocean?): 25.000 Currency. 
- Common 5th Rate (Surprise): 250 Currency. 
- Common 5th Rate BP: 2500 Currency.
- Rare Paint (Sangreé): 500 Currency. 
- Rare Paint BP (Sangreé): 5000 Currency.
- Common Paint (Ehh, Black/White Chequer?): 200 Currency.
- Common Paint BP (Black/White Chequer?): 2000 Currency.

So abusable. I can imagine a lot of people just boost their currency so they can get the BPs and then they are done with this zone. Thats why giving only ships and no BPs at all could be better.

 

Its really hard to constantly encourage people going into the zone without making it too abusable.

Edited by JonSnowLetsGo
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Agreed with the above.

If blueprints for some reason must be handed out, take a leaf from EVE's BPCs and make them 'limited run', so you can only craft 5 or 10 or something ships with them, and then they go pop.

Edited by Elouda
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+1 on Tommy's recommendation.

Also, I want to see more team vs team events also, not just events where you show up and smash as many players as you can.

I want to see events where you show up to the region with a group, and you are put on a team vs another enemy nation team and there is an objective for both teams, destroy or capture the trader ships for one side, and escort/defend the trader ships for the other, 50% of the trader ships must survive or the escort team loses and the attacking team wins.  Or it can just be strait up PvP for 45 minutes, the team with the higher BR after 45 minutes wins.  Each player on the winning team gets a deadman's chest delivered to a port where they have an outpost. 

Edited by Yar Matey
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39 minutes ago, Yar Matey said:

+1 on Tommy's recommendation.

Also, I want to see more team vs team events also, not just events where you show up and smash as many players as you can.

I want to see events where you show up to the region with a group, and you are put on a team vs another enemy nation team and there is an objective for both teams, destroy or capture the trader ships for one side, and escort/defend the trader ships for the other.  Or it can just be strait up PvP for 45 minutes, the team with the higher BR after 45 minutes wins.  Each player on the winning team gets a deadman's chest delivered to a port where they have an outpost. 

This isn't a criticism of you Yar Matey. I'm just using your post to respond to this sentiment.

Why do we see more and more requests for "Arena-style" events when there is such a mechanism now that isn't used? What is it about the Small/Large Mission Battles that isn't what this is asking for? Is it the level of incentive/reward? If that's it then why aren't people requesting a boost to the Mission Battle loot? I just don't get the disconnect.

Now people are asking whether these new PvP events should only allow attacking non-Allied nationals, aren't gank screens going to be a problem? I suggested a BR ranking system to make it more balanced and equitable. Forget that, I should've raised this point instead. How on earth can we going to have an open Battle arena in the OW? The whole concept seems silly.

Edited by Angus McGregor
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1 hour ago, Roche Brasiliano said:

Idk, i have concerns about big clans camping around the areas to gank and wipe solo players and minor clans, controling the access to it and givin to them more chances on prizes. In short time will become just an "elites" playground while most of solo players will have great dificulties to enter.

That's why I think you should get currency for the event to use in the shop (like Shelby said) and for PVP battles on the open world

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9 minutes ago, Angus McGregor said:

This isn't a criticism of you Yar Matey. I'm just using your post to respond to this sentiment.

Why do we see more and more requests for "Arena-style" events when there is such a mechanism now that isn't used? What is it about the Small/Large Mission Battles that isn't what this is asking for? Is it the level of incentive/reward? If that's it then why aren't people requesting a boost to the Mission Battle loot? I just don't get the disconnect.

Now people are asking whether it should only allow attacking non-Allied nationals, can we attack fellow nationals? I suggested a BR ranking system to make it more balanced and equitable. Forget that, I should've raised this point instead. How on earth can we have an open Battle arena in the OW? The whole concept seems silly.

Its simple really, you sail with a group of friends to where the event is, join the event, wait patiently for an enemy team to show up to challenge you, event begins.  People will show up for rewards such as the deadman's chest. 

 

Let me ask you this, in the original World of Warcraft, why did I have to travel through blackrock depths to get into molten core for the 40 man raid?  Why didn't Blizzard just eliminate open world and just instance everything?  Same reason why Naval Action developers don't either, traveling to where you need to be adds immersion into the game.  Having to actually travel to Molten core also generated much PvP outside of the instance as players tried to attack you going into the instance.  Same with Naval Action, people traveling to events will create pvp hot spots.  Pirates will be waiting in the area to try and attack you, other enemy nations will be as well.  Having to actually travel in Open world adds a dynamic layer of immersion that is extremely important in any video game. 

Edited by Yar Matey
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On 2016-11-21 at 4:53 PM, Sir Isaac Redwood said:

PvP challenge sounds fun but we will have to see how 3 each day will affect the regular open word PvP.

And I am not sure if there should be PvE events on PvP servers (I guess these challenges apply to both PvP and PvE servers?). Because I do not think that rewarding players for playing with nothing but AI ships is something for a PvP server.

Well, Then we should by your logics remove anything that is not PVP related from the PVP servers... because rewarding pvp players doing anything that is not actual pvp is surely not what PVP servers is about....

 

This idea that persists that PVP servers dont have players that either are PVE players or casual PVE/PVP players is silly.

PVP just means there is mechanics for Players vs Players, it does not remove any Players vs Enviroment stuff.

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12 minutes ago, Yar Matey said:

Let me ask you this, in the original World of Warcraft, why did I have to travel through blackrock depths to get into molten core for the 40 man raid?  Why didn't Blizzard just eliminate open world and just instance everything?  Same reason why Naval Action developers don't either, traveling to where you need to be adds immersion into the game.  Having to actually travel to Molten core also generated much PvP outside of the instance as players tried to attack you going into the instance.  Same with Naval Action, people traveling to events will create pvp hot spots.  Pirates will be waiting in the area to try and attack you, other enemy nations will be as well.  Having to actually travel in Open world adds a dynamic layer of immersion that is extremely important in any video game. 

On the same note in terms of old vanilla WoW references, while certain PvP-areas sounds perfectly okay we still have to be careful to not repeat the same mistakes.

First we had open world PvP in certain areas (good old Crossroads and such) which was awesome, which turned into instanced battlegrounds (which was okay, battleground fights and still open world PvP around those areas while waiting, similar to NA right now with Port Battles), and lastly joinable battlegrounds from capitals, which is what completely killed open world PvP and turned all the PvP into queuing up for endlessly repeated arena-style fights for points.

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4 minutes ago, Aegir said:

On the same note in terms of old vanilla WoW references, while certain PvP-areas sounds perfectly okay we still have to be careful to not repeat the same mistakes.

First we had open world PvP in certain areas (good old Crossroads and such) which was awesome, which turned into instanced battlegrounds (which was okay, battleground fights and still open world PvP around those areas while waiting, similar to NA right now with Port Battles), and lastly joinable battlegrounds from capitals, which is what completely killed open world PvP and turned all the PvP into queuing up for endlessly repeated arena-style fights for points.

That is exactly the point I just made is it not?

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1 minute ago, Yar Matey said:

That is exactly the point I just made is it not?

Pretty much, got caught up in reminiscing and didn't realize that the battleground references had been dropped further up already :D Just a bit of a PvP-centered anecdote to flesh out your point.

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1 hour ago, Roche Brasiliano said:

Not "casual" player, but "solo"...you cant say solos players are casual...

Yes I will agree.

I'm a solo social pyrate at heart. At most 1 or two consort fellows.

I plan my cruises to last about 2 hours, almost daily. :)

So I might have time to participate or not, depending on schedules.

Casual player - login, fight for 20 minutes, logoff - has no time to take advantage of it. But that player might plan once per week the hours to do it.

 

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On 11/21/2016 at 0:03 PM, Anne Wildcat said:

Instead of winners getting the prizes, how about keep the PVP events for those who like such things but get points for kills, assists, damage done, in the events and on the open world outside the events and have a store at the capital where you can spend your points on paints and ships. Of course the better the prize the more points needed. Of course this will be exploited by alts but if players are desprate enough they will find an exploit in anything. 

Are do a mix so that even though you might not be the top 10 players every time, you get points and will be able to get some of those paints and redeem ables (save the BP's for 10 guys).   This will allow it to equal out so not the same guys only get the rewards.  Say some one goes there very time and three times a day but they get sunk a lot but still get a fair share of kills just not enough to make the top ten.  They get points for effert and after so many points can turn them in.   These same points can be gained in OW normal PvP but at a slower rate.   

 

Now my biggest issue is the shallwos.  There are still some nations that don't have the H. Rattler and I don't care what folks say if it's in a group of good players it's going to dominate most other ships.   This BP needs to be released more to other nations or the game as a whole.   So it better be one of the main rewards in the shallow water so it can get spread out to more nations and players.   That way you can see just what ships are winning all the time. IF the top 10 players are all ways in this ship than you know it's the meta and is OP to other ships and shouldn't be locked to just a few having the BP.  PvP2 is a prime example of it as almost every us player got one now cause they have several BP"s of it and few other nations do or have active players still around with it.   I rarely see any other nation in the shallows any more cause they don't want to get attacked by a swarm of Heavy Rattlers with a fleet of Heavy Rattlers and be way out number.  

 

Glad your making Fleets not be able to enter these battles.  That will make it more about Player Vs Player.

 

I don't like the fact the PvE missions are not on the OW.   Those should be part of missions that you set goals for them.  Makeing it an Arena type thing is going to just pull more and more folks off the actual OW and have less players out there.    Again make this a point thing you add up over time and than trade in to get the goodies.  Never a big fan of elite boards and leader boards cause they tend to have the same players/clans on them over and over.  That and I don't want folks to know I really suck at the game and I'm not a hacker after all (sorry haven't been called one or OP Pirate in a while...lol).    I think your going in the right direction and hope to see these out soon.  Was hoping this patch was going to drop before the end of this week cause it's a holiday here and more folks would be free to be on.  

 

I'll be honest I only been logging in to burn my econ and nothing else cause the game kinda gotten stale at the moment.  I don't evne mind the new crafting, but getting nothing but comp wood from my wood farms is really starting to piss me off.

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5 hours ago, Wind said:

Problem is , this game lacks the amount of items that can be used as rewards. For example, if Devs would add loot and divide it into Rare(PvE) and Exceptional(PvP) then we could have exchange missions for PvE and PvP , but each quality would have it's own items as final exchange reward. 

One way to do this is to have the ships for these rewards more broken down like PvE reward special Trader/Exploration ships that are more PvE nature.  Than have the PvP ships more just that your combat ships.

 

I would love to see some more traders that have more guns but less cargo and can do better escort trade work.   

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Regarding the PVP event.

First I pvp, I like pvp, I got nothing against pvp. 

Looking back at how other games dealt with this, Elite Dangerous (CQC), WOW (Battle Grounds), GW2(Forgot the name). Take everything you have, leader board, planned events, loot, all of it and move it to its own area of the game. (that does not mean get ride of OW PVP, just the events.) If it works don't change it. ;) 

You already have the small battles, and the large battles. Expand on that. Tune the match making to follow the Leaderboards  , higher rank players play higher rank players. Match based on BR. Small battles could be 4v4, lrg could be 12v12 or 25v25. Give EVERYONE loot, doesn't have to be a lot but a chance at a mod, something. Set up seasons, run them for a month or two, winner of the leader board during a season gets something cool??!?! Costume paint for OW, colored sails (OMG), cool winners only ship (but not to OP ;) ). Expand the Leaderboards, base it on SOL, Frigates, Unrated. More winners means more players. 

Players will still need to rank up in OW to get bigger ships, make money all that stuff. 

This will also help players that mey not be that good at PVP, gives them a spot to training with out losing their ship. 

Also please add the admiralty store. its a great idea. (again the other games seem to have success with it. ) 

Edited by Daguse
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I just hope that events do not become like the "Dailies" of other games -- things you must do every day to stay competitive because that's where the bulk of the rewards come from.

POTBS had this problem too. The intent was to help casual players by giving them quick access to cash rewards through the daily missions but what it really ended up meaning was that you fell behind the inflation curve if you DIDN'T do the dailies, every single day.

Hopefully they are fun events that people find interesting but hopefully they are not too rewards-driven to the point that anyone not doing them might as well not even log in at all.

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With the limited rewards on offer for this and with my limited PVP skills and the very real chances of losing ships there is absolutely no incentive for me to even try this mode.

Maybe if you took a leaf out of some Free to play games book such as World of Warships and World of tanks and when introducing effectively a new mode such as this you offer some token rewards for participation you would probably see a desire from many players to try this game mode out.

But while you insist on rewarding a very select few players then you can expect only the players with the utmost confidence in their combat abilities or groups of gankers that are compensating for lower skills to even participate.

I feel this is another misstep and would love to be proven wrong but at this stage I doubt it.

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There is going to be way to many mismatches in a pvp zone. It's going to be whoever has the biggest group wins. Sure not all the members will be at the top of the leader boards, but members of that group will dominate the boards.

How about using the existing tournament system(or should I say non-existant on PvP2) with a few tweaks. Add in a 2v2, 3v3, etc. If not it will be the biggest group wins and after some time that group will be all alone in that zone until they get bored. 

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All future content patches are completely negated by the fact the PvP Two USA server is almost dead, with the exception of the USA and Brits having an alarmingly large player base when all opposition has since completely vanished. 

Get your priorities right and merge the server to PvP One or PvP One to PvP USA. With players not exceeding 100 on PvP Two of recently now would be a good time to explore this before anything else is added to the game.

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First of all it is nice that things like that are introduced since doing Admiralty Orders is fun, but everything done too often gets old at some point.

But just 10 winners and everyone else empty-handed might get frustrating, especially when the winners are the same in every round. (What can't be told yet, but still...)

And well... about that timed PVE-challenge-thingy. Two Ships sunk in barely minutes without dealing damage? How is that possible? Ramming? Do they manage to board that fast? Or even exploit-using? I don't think it is going the way the developers intended it to do by now.

Cheers and safe Waters to all of you,

John Magnus Thruxton

Edited by John Magnus Thruxton
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On 11/21/2016 at 11:15 AM, admin said:

its a daily event. so no.

in fact there are 3 events per day.. one for aus/nz/far east  one for eu.. one for usa.

It's actually like 50 if you count the three PvP and than the 2 PvE.   I got three chest from yesterday.  I from mid Day (EU) PvP event and one each for the PvE.   Again this is on PvP2 so I'm not competing with as many people, but the thing is not every one is suppose to get these prizes only the top players that put into it.  We had a blast with the PvP events as we hadn't had that much PvP in a long time.  Many old clan mates have came back cause that is what drove them away the lack of OW PvP.

 

The only thing and this will better come with Admiralty Store.    Give points for the missions and kills that you can collect and say when you hit so many points you can turn it into chest.  This will get the none Event guys something to work on even if it takes them way longer to get points up to get the same things.

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Yup, give us some pvp currency. So that even lowly n00bs such as me can get something by slowly grinding through pvp (and hopefully improving at the same time). it would be a great incentive to go out and fight. especially since i know I won't be in the top 10, so I see no reason to go and risk my ship, upgrades and officer lives in pvp.

 

Put some gold upgrades, some paints, etc in Admiralty shop to be bought with that currency. Or just let us buy chests with the currency and put random rewards in it.

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4 hours ago, sruPL said:

Liquicity rerolled to Pirates Nation, confirmed information :ph34r:

81E9ABFC38B6E1BAB28A66FE0E48C20F4BC5EBE0

Hahahaha

joining a battle pirates vs french or pirates joining on Brit side isn't "going pirate" - it's just liking to sink french. Notice he's still got his British rank.

Edited by Magnum
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