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New trading and crafting feedback.

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As a merchant raider, I'm liking the distribution of resources. Its no longer a matter of trade between the closest ports and the capital. I'm seeing escorts and lots of activity where before there was none.

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As a merchant raider, I'm liking the distribution of resources. Its no longer a matter of trade between the closest ports and the capital. I'm seeing escorts and lots of activity where before there was none.

 

Way more player convoys than before. Would say a jump from 5% to 95%.

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I don't think we'll see many liveoak or mahogany exceptional ships built in the near future... oak will see a resurgence in use I think. Teak is still a good option. Just have to figure out how fast we can get the fine teak... :D

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Still trying to grasp ALL the new items --sheesh!

 

Then there is the issues regarding one nationalities goods versus anothers.

 

Ports only state what nationality goods they consume. And then what items the PLAYER can produce at that particular port. Not so much what is produced/consumed overall at the port, just what the player him/herself can produce. Even les information on the Map, when you scroll over any port now that you have revisited.

 

Would love to see a listing somewhere, of all the items that are now in the game. Including their weight changes. are we going to have to tabulate each nations commodities ourselves? Or will there be a guide at some point to help differentiate the items per Nationalities?

 

*note that stained glass weighs a TON! (Actually about 172 units each) -- holy crap! ... capped a trader brig yesterday(first boat to fall, after patch) .. and it gave up basic Marines, and 118 Sveres Stained glass. Problem was that the glass in total weighed over 20,000 units! How on earth was that boat still floating? Seeing as the T. Brig only has a 2,940 capacity! I had to toss over 100 of those items overboard just to get out of the battle screen. yeah--- that left me with 17! And yes,..sent an F11 report regarding that.

 

I do like the loot variety a lot.. More than once I picked up some nice builders parts - rigging parts, rudder parts, ... fine this/fine that, is a good change!

 

* almost forgot... Will we get a description of the new items intent, or use ... ie Gunpowder? And there were a few other crafting items, that I did not see why you would need them. Would be helpful in determining their "worth".

 

Also, for those of us that got ship quality reductions (ie Exceptional ships that seemed to be changed to Mastercraft ones) .. will we ever be compensated for the "loss" of that extra REQUIRED Low/Mid/High grade note that was needed to craft said boats in the first place?

Cheers,

-Yank

Edited by yankyaeger

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Gunpowder and provisions go towards making war supplies, which i think you can then use in a mission. won tbe cheap to craft war supplies so i m waiting to get an idea of what the reward is.

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I really like the idea of the traders tool on the map.The only problem is the prices are so far out as to render it obsolete for calculating profitable runs. Example at pedro cay the traders tool shows a buy price of 73. The port has a buy price of 750.So the traders tool isn t even in park regarding price accuracy. I m hoping this may be due to a fluctuation in prices as all the pre patch stock is sold.

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Trading is much more complicated but I like a challenge to this new update is welcomed. So far I have noticed the certain resources don't replenish fast enough to allow for trading oppertunity (fine live oak, fine oak, fine leather for example.

A second note is the Labour Offices; I recently made one LC (labour contract) that cost me 500 labour hours to produce however, I did get the 500 hours back but consider reducing the production cost by 80% or more please.

Just a couple of notes but I like the new map nicely done, it looks great. I'm not sure about the line links between towns in the same district, what do they mean?

 

 

 


I don't think we'll see many liveoak or mahogany exceptional ships built in the near future... oak will see a resurgence in use I think. Teak is still a good option. Just have to figure out how fast we can get the fine teak... :D

 

I found it. 

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I would imagine that traders (and PvE'ers) would LOVE this patch...  Those trading missions provide a ton of content for crafting-inclined people.  I think its pretty sweet that they involve multiple trips and the need to scout for resources/prices...  Hell, I even took a relatively easy one to try and accomplish when my clan mates arent online.

 

Sometimes AVOIDING trader hunters is just as fun as being one...  We shall see.

 

On a side note, it was pretty hilarious on TS when we did the math and realized what was necessary to fulfill one of those $30 Million missions.  It was something like 40 Indiaman passages with the hold completely full.  It got pretty quiet before we started laughing.

 

The scary thing is after my clan got done flipping two regions and a good bit of PvP we actually was talking about doing it and prob in just two or three trips....lol

 

The only thing I have issue with this patch is we don't know the region bonus and what if it's a freeport that sites on two regions?   Really don't want to be dropping pots and picking them up to craft ships all over the place just to find a bonus.  That and if it's like some of the capture ships it's a title that doesn't even tell you what the perk is.   That is a lot of guess work your expecting and prob going to piss more folks off than get them excited.  It's not so bad if we can test with a basic ship to find the bonus for a region, but is it 100% for all ships in that region or do they have to be above basic and or is it still random RNG luck?

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I dont some of the new materials. I think its an unnecessary complexity. More specifically the new Fine Wood types. I like the new resources distribution making for a fairly accurate resource scarcity even at the cost of unbalanced nations. What I don´t like is that now we must spend countless hours of complete boredom sailing from ports far apart. *Hint Hint: If at least we had something to do, like crew and ship micromanagement during these long trips, OW sailing wouldnt have become so boring.

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I like all the new additions, delivery missions are great, especially sine the entire quantity doesn't have to be done in one go. The new buildings and wood add a whole new scarcity element. People will complain; heck I think its a bit of a PITA. But for the first time since prod buildings were added I'm excited to craft and find the resources I need. I'd consider that a good thing. For those unsure of how they feel of the changes, plz give it a week or two for the economy to recover as it were.

Edited by 3rdguards

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Apparently, if I read correct, the Devs want gold ships to be more rare & gray more used. My question is, why would someone build a gray ship when they can buy green ones from the NPCs at the shop?

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I think the harvest  rates on Fine lumber are way to low.  I have harvested 520 Live oak so far since the patch and gotten 6 Fine live oak.  To get the 60 required for an exceptional ship(random) I will have harvested 5200 live oak.  It will take roughly 10 days to get enough to make 1 exceptional ship.  And that is if I make it random.  If I want planking in need 60 fine live oak and 60 fine teak.  I get that they want exceptional ships to be more rare but even a Mastercraft requires 45 fine live oak and 45 fine teak for planking. 

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Apparently, if I read correct, the Devs want gold ships to be more rare & gray more used. My question is, why would someone build a gray ship when they can buy green ones from the NPCs at the shop?

 

And I really like the thought that a Gold ship will be a "wow" factor and rare, I think the unfortunate problem is Basic ships also have basic qualities which give a negative, not a bonus to the trims.

 

I would like to see Basics require the base materials they use now, and Common ships only require a Low/Mid/High Note or 2 to create. Once you get to Fine (Blue) It should start using the fine woods. I think that would ease the pain to gold ships.

 

I still think that player mentality will be "Anything less then gold is not worth sailing," but I think the true problem is that we all still own our gold (some now purple) ships so crafting anything less seems incredibly bad...I suppose we need to change our outlook of it.

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I have harvested 520 Live oak so far since the patch and gotten 6 Fine live oak.

Oh, shit!

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Judging by the map tool, most fine wood types cannot be produced.

 

I take it people with forests will have to spend all their labor hours producing thousands upon thousands of unneeded logs, in a vain hunt for sufficient fine timber?

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And I really like the thought that a Gold ship will be a "wow" factor and rare, I think the unfortunate problem is Basic ships also have basic qualities which give a negative, not a bonus to the trims.

 

 

 

we fixed that

not in the patch notes

Grey upgrades give a small positive NEVER a negative now.

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Guys I have put this on other forums and I am putting it here. You can't craft most ships without furnishings and furnishings require gold, silver and redwood. None of these are in the USA PVP2 server and the closest resources are in pirate ports. Don't try and tell me the USA didn't  historically have resources of gold, silver and for goodness sakes redwood of all things. 

So currently you are asking the USA to go on a broad conquest war all the way down to the Caribbean without being able to replace ships except from whatever resources are held in reserve.  Meanwhile the pirates can build whatever they like just perhaps not with live oak. I can see you put a lot of work in on this but I'm not sure you thought this aspect through. 

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i like  the changes , even the gold , live and silver changes. i play Sweden on pvp2 . so practically we have nothing . well nothing special but it's fun and damn hard to get the stuff, which i like. I'd bite myself in the but if I'd lose a yellow ship now and i think that's the way it should be. i'd like for it to stay this way for a while, just to see how it develops. Thanks for the changes I know it was a hard step but for me it's a lot of fun.

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The diversity,the quantity of new goods is just astonishing.Making money is not a problem at all,and it forces you practically to sail sometimes in areas you would usually avoid..But greed.. oh greed :rolleyes:

The lack of fine woods,which is intended,causes a lot of complaining in national chats,but i guess we will get used to it,and i think in long terms we will get used to Oak as well.

Lack of silver and gold may be seen as incentive to cooperate with allies,and take/defend certain regions in which those materials can be obtained,not as intended damage to particular nation.

I like the changes.Makes the game a bit harder,but those "problems" are solvable.

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I take it people with forests will have to spend all their labor hours producing thousands upon thousands of unneeded logs, in a vain hunt for sufficient fine timber?

 

Heh, that's where my "Oh, shit!" came from. Dat grind.

 

It is working as intended, it will curb golden ships. It will make eco stuff related to the wood types a bit funky but I'm not sure that matters. I'll just start role-playing picturing myself giving away logs for for free to the poor.

 

The sole purpose of my eco efforts in this game is to get the very best stuff for me and my friends. This is now delayed heavily with a considerable cost attached.

 

God help the casuals!

 

I've helped a few handfuls of casuals with golden ships in the past, my days of philanthropy are over as I will only have enough to feed my elitist scumbags.

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I like the idea of making modules less important and ship quality more important. So, the direction taken in this patch is overall correct imho. A few comments of mine; some echoes what has already been said in this thread.

 

(1) I agree with Roelandus: now that upgrades have been downgraded (so to say), makes sense to fix number of upgrade slots for all type and level ships (3/5 for all, or say all ships up to fine 2/4 slots, master craft 3/4, exp 3/5, all guaranteed, no more random BS :)), so people have the opportunity to fine tune their ships. That would give additional reason to start building common/fine ships

 

(2) Grinding fine wood is pretty annoying (but admittedly a necessary evil). I would suggest to lower fine wood requirements at least temporary (to get the ship construction going again) I mean the fine wood to be required from fine or perhaps even master craft type. Again to give a kick start to common/fine ship building.

 

(3) More transparency about regional bonuses is required: it takes effort to set up ship building capacity and building a network of supplies around it. No one likes such decisions to be based on guess work. If devs let us discover it ourselves, that might take time, and would mean delay in development of economy and ship building.

 

(4) In trader tool would be nice to be able get an overview of resources per port as well.

 

(5) I miss the point of not allowing making lab contract anywhere? I think capitals and reg. capitals actually would be logical places for that. A free and dynamic labor market should help the in-game economy, right?

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I absolutely hate the patch with regard to trading and crafting.

 

To build pretty much any ship you need silver or gold, for Britain we fundamentally don't have either resource in any kind of useful position. Most resources are on the boundaries of the map which means travel times are now enormous and they were a problem prior to the patch. That would be the case even if you didn't have to run the gauntlet of pirates and commerce raiders.

 

Some ship building now requires masses of travel time which is no fun, with a very significant chance that it will be wasted time because you will be ganked. You would think this system was designed by and for the benefit of the pirates.

 

Resources are very unevenly distributed with some nations seeming to miss out on a lot of vital resources, Britain is rather poorly off in this regard (those few ports that would benefit them are almost certain to fall quickly) though others such as the Dutch are worse off again.

 

I've pretty much retired all my crafter's and certainly am not seeing much incentive to play now. I've always produced my own resources other than iron so this patch is a  big dissapointment.

 

While I am appalled at the crafting and trading changes I do think the map is vastly improved, ports easier to enter now, the combat circle not certain of as yet. Missions being able to be entered for 30 minutes seems like a pirates wet dream and is ill thought out at best. Will dissuade those trying to level I think. Ive heard there is more storms too which is a good thing if true.

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Bulwyf, dedicated Crafters are way more dependent on dedicated Traders now, and vice versa. Plus Britain has conquered a region with Silver just south of Jamaica.

 

The Silver must flow. :)

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...I mean the fine wood to be required from fine or perhaps even master craft type. Again to give a kick start to common/fine ship building.

The whole point is to make us give up and and slowly start thinking "low quality" ships are good enough.

 

 

Resources are very unevenly distributed with some nations seeming to miss out on a lot of vital resources, Britain is rather poorly off in this regard

I will feel sorry for you when you're not sitting on cedar and mahogany.

...dedicated Crafters are way more dependent on dedicated Traders now

I'm not as hopeful as you. How many dedicated traders compared to normal fun-loving players do we have? I would be shocked if it's even 1/10. I haven't seen even the slightest hint of traders taking care of crafter resource demand without trying to rip off crafters. Trading and hauling is so boring people feel entitled to shameless amounts of gold in payment, I don't blame them. Not without insta-clicking stuff between pretty much any port will we see a supply that looks kinda like the demand. The role of the mule isn't as attractive as the pirate, privateer and trader-hunter.

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The whole point is to make us give up and and slowly start thinking "low quality" ships are good enough.

 

I got that. All I say is lower the barrier for now to encourage players to start building lower level ships. I am lvl 50 crafter and sit on a pile of golden ships, which should be enough for months (I play just 4-6 hrs a week). I do not mind gathering resources and want to experiment with new wood types and bonuses, but if it is too much trouble to build even a fine ship, I'll just sit back and wait as far as any economic activity is concerned.

Edited by Stilgar
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