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Events generated by rumors


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Two classes of rumors. General rumors and Smuggler rumors.

General rumors are available for purchase in any Free Port. For 100g you gain a random rumor upon use.

General rumors can be:

Going out of bussiness sale!

Some poor businessman has lost his shirt and is liquidating stock cheap. Sail to this port and receive these goods at this price.

Passenger service. A missionary and his family would like passage to this port. You will be carrying the family and goods to build the church. 100 oak logs etc.... Monetary reward upon delivery. Delivery must becompleted by "x" time frame.

Passenger service- governors daughter. She wants to be there right away, packs heavy and will result in a nice reward or favor from the govna.

Colony for the Crown. Should you accept this mission you will be asked to carry a very large and valuable cargo for the governments newest colony start up. Warning: failure to deliver these goods may result in outlaw status as the government may assume you stole them.

Smuggler rumors cost more (1000g bribe) and can only be obtained in enemy foreign ports:

Smuggler rumors may be:

Government payroll ship name class and route.

Supply Convoy locations and route

Sea trials of new warship location. Can result in capture of rare ship model.

Kidnap - you kidnap and enemy dignatary and are rewarded on his delivery to your capital

Your officer is hung as a spy (lose one officer life)

Ambush (your ship is ambushed by a government patrol upon leaving port)

You get the idea.

Edited by Bach
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Gaining something from the RNG god, okayish. Although we have already seen that players don't cope well if the RNG god hands out stuff to other players. :)

Losing something to the RNG god, no please. I want PvP, not PvE. Leave that for the PvE server.

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Gaining something from the RNG god, okayish. Although we have already seen that players don't cope well if the RNG god hands out stuff to other players. :)

Losing something to the RNG god, no please. I want PvP, not PvE. Leave that for the PvE server.

 

You could also hand out other players taking missions at the same time missions to do the opposite. One player gets a mission to transport the governor's daughter, another player gets an order to kidnap her and so on. You could flag the opposing ship and even reveal its destination to facilitate PvP battles.

 

The variety in PvP is EXTREMELY limited right now. It's either port battles with Rattlers and Mercuries, or port battles with Victories and Santisimas. There's little in between aside from one-sided ganking and player imposed blockades without any real reward other than to piss off another faction.

Edited by saltiestraccoon
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