Jump to content
Game-Labs Forum

Event for exploration players


Recommended Posts

Not every event need be a team sport. I suggest the following event for exploration lovers. It doesn't need to be super complex.

Event is triggers along remote coastlines. (Not near a regional capital). Much like fishing it is a random occurrence. If the random event check succeeds at roll is made on the encounter chart and a distance restriction started. You must move at least "x" distance from that spot to receive another encounter.

Encounter chart items should be based on percentage roll:

Canoes on happy natives come out to great you boat and trade. They will trade iron fitting or trinkets on board your ship for for gold, silver and/or copper ores they have in abundance.

Discover ruins and gain map the another encounter that generates loot

Discover beached ship wreck and gain loot

Discover new species of Flora. Your nations government rewards you on delivery to capital. May be paint scheme free ship or Bp is discovery is profitable enough.

Discover and species of fawna. Your nations government rewards you on delivery to capital. Rewards as above.

Rescue castaways - depending on castaways status rewards from low to high value awarded on delivery to a free port.

Canoes of angry natives rush you ship. Fight boarding battle vs. 1d4x100 natives.

Cannibals greet your shore party and find them delicious. Loss 1d10x10 crew.

Anyway, you get the idea. Explorer players could load up light and hvy merchant ships to haul trinket and trade goods for the natives about and bring discoveries and loot home. This puts some adventure into the game for explorers and more ships moving about for potential PvP.

Edited by Bach
  • Like 3
Link to comment
Share on other sites

This might be nice for Regions with a low hostility value (say <10%), that means explorers will need to continuously move (/explore) new areas.

But the same thing I put on the other topic applies here as well:

Gaining something from the RNG god, okayish. Although we have already seen that players don't cope well if the RNG god hands out stuff to other players. :)

Losing something to the RNG god, no please. I want PvP, not PvE. Leave that for the PvE server.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...