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So here is the PvP Devs said it will be xD I was sailing in my Indiaman in the middle of Spanish, Danish, Pirates, French and Swedish fleets, no one decided to attack me. I did not get any chest. I killed a Bucentaure that attacked me, I boarded him and took him down to 0 crew. Then I attacked French Indiaman, I boarded him, won and he had Sealed Bottle and Deadman's Chest. I waited for 30-40 mins in battlescreen (ehh... so gross). I jumped out and there have been about 8 Danish combat ships waiting for me. They tagged me, fought for 30-40 mins and I turned off survival to sink my ship with chest. If that is what Devs want as PvP Event, then it's a joke xD We have fleets of every nation waiting arround, there was no "cleaning", no battles before the event started and when it started, it was a race for wrecks as I said earlier. Devs told me it won't be a race, heheh.

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Why didnt you board?! you might have sunk the Aggy BP

Oh we demasted him with a Rattler and Bucc and got his chest.   Wasn't going to let him go.  Still got crap mods and a bunch of paint.  

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Did you just say youre going to have dinner to ditch everyone in national TS and went to the forums to post ? o.o 

Lmao i did mate, 1h later than usual staying in game to get some very few content from loot,  very quick prepared and ate one, and posted 45-50mn after quiting and getting a quick dinner ... Enough time for quick dinner, but if i had knew what this will bring on event i had gone make a nice dinner as usual instead of loosing my time there.

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I can't rly criticize the event since i got the L'Ocean BP today :)...but i stillt think it should be spread out over a 24hr period so every1 has a chance on some loot. Also alternative ways to get deadmans chests should be added (eg bottle wrecks)

 

Keep the race, reward those who figure out the location, but add ways to get chests for all players.

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Pve Server.

 

Maybe keep the race, but whith that title, so people trying to get a chest know it is a race. What i would really like to see is a teamwork event, maybe not having to do it with a big fleet, just 3-4 warships, with the possibility to take a chest for each player participating. And since it is not that easy to group in the pve server, maybe allow us to groupe with the current allies until a new vote renews or changes the allied country. It would really be nice, cause we are talking all together, no national competition.

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Got online about 1hour early. Had previously reviewed the clues, determined ships and plan for the clan. We had 6 pirates all in warships. Plan was simple. Kill competing warships in the area leaving cargo ships alone to clear area before event spawned. After spawn we capture cargo ships running out of the event zone.

We sunk several Renomee/Suprise/Essex before the event spawned. The seas were full of ships as most seemed to guess we'll where it would be. There was a LARGE number of solo Indiamen and LGV captains that had no support team with them. We found one Indiamen with x2 frigates fleet. Fleets will not be good enough. You need team mates. We captured the Indiamen and it had x2 chests on it. We escorted it back to port. Got x1 BP, x4 Paints and some other stuff. Not bad, but considering that was two chests combined and we had a six man team to pull this off the loot probably needs to be more.

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So... I can surmise from the postings and the "feedback" from clan members that this is still very much a failed event.. Didn't participate last time and today I went to the cinema to see suicide squad instead.. Seems I've spent my 10 hours over the past two Saturday's better than most.. one of the above mentioned calling this a "race" rather than an event and I'll second that.. But really this event is still just a glorified bottle hunt and the "PvPing", which apparently doesn't happen often enough for the devs didn't happen either.. Shocker..

How about changing the event? Each player gets a bottle from a successful PvP battle and then a wreck appears for that one guy? That would ensure the PvP that doesn't seem to happen on a PvP server (really? Not at all??) and it would build upon the bottle hunt that seems to be ever so popular..

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I can't rly criticize the event since i got the L'Ocean BP today :)...but i stillt think it should be spread out over a 24hr period so every1 has a chance on some loot. Also alternative ways to get deadmans chests should be added (eg bottle wrecks)

Keep the race, reward those who figure out the location, but add ways to get chests for all players.

So why not just automatically give the the BP to all players without the event? B

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So why not just automatically give the the BP to all players without the event? B

He's one of those that thinks every one should get a trophy and not not every one.  I do think every one that was in the event should get like a special paint just for playing it or something, but not every one on the server.   You should not get rewarded cause others did the hard work.  The real world doesn't work like that even though people keep trying to make it that way, it just doesn't work that way.  Than again he got one of the rare BP's so what does he have to complain about.

 

I got two purple mods I can craft myself and two paints from the one chest i got.   Really after all the time waiting it was not worth the time spent so I won't be staying up for the next one.  With the current rewareds they might as well have this pop several times in a week.  I'm going to bet we get the BP's any way in a few weeks with one of the new patches.  Well atleast the french should be getting the 1st rate BP.

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Ahoi everybody!

This was my third "Event"

The first was not organized, i sailed there on my own for more than 2 hours all wrecks empty...........................................................................................no loot

The second was together with 4 people we arrived 20 min after Event started all wrecks empty........................................................................................no loot

The third was well organized in huge group we arrived 10 mins after event started all wrecks i tagged empty....................................................................no loot

 

So , i wasted about 10 hours for nothing ,nada, nichts.

If this kind of event is what we have to expect in the future then NA is going to be born dead on release.You have to reward ur customers for the efforts they do ingame or soon u will sit here with 200 people online.

U cannot disapoint us week after week with this "Events"

 

A sad customer xxxJOExxx

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My impression is that less people participated in the event this time. If this is good or not, it's up to te Dev to tell.

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The event wont work as it is, simply way too many issues.  Relations to other features etc.

 

One big thing is, btw...  This big thing is far from the only big issue...

You do not know who has the chest.  If you attack a wrong target, thats it.

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Greetings!

 

From looking on from the outside as I have been unable to participate in the first 2 weeks of events and just logged on when the event started this 3rd week.

 

I have a few observations and suggestions

 

Finding out the location should be advantageous for those there on or near the location when the event starts but it should not be all the chests that are placed out at that time, because that kills the purpose and the fun of the event for the casual players or smaller groups.

 

Make it so that each chest takes x minutes to retrieve, the larger the group helping the faster it goes.(Promoting group play) and also make sure that those helping gets a share of the loot. That way pvp can ensure over the right to salvage that particular wreck.

 

That way you can be a single player aiming to sneak in and recovering a chest and hope that you can get away but you risk the chance of being attacked and robbed.

 

Add a module that speeds up this recovery process but slows you down in OW, Perhaps call it wreck diver module.

 

Spawn chest/wrecks over time so that even casual players who logs on near the start of the event can get a chance of gathering a group and join the hunt for the precious treasure.

 

Add a similar event that gives clues in letters that eventually gives out a map markers for buried chests or lost wrecks if you manage to gather enough letters and clues and visit ports for gossip. Make the letters/clues usable and if you use them at the correct port you get more information and perhaps another port name to visit . That would also promote clans/groups working together and still allow single players to have a chance at the prize.

 

And I as many others are annoyed of the fact that we/I cannot craft the new shiny toys but dont let the negative feedback take to much focus. Lets contribute to make this event better and in the end the game better.

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pvp1: That was a pure waste of time, no one was attacking anyone i was able to sail in my grosventre next to brits, us and vp without no one tagging me, i tagged some but the all just ran. i heard about empty wrecks one or 2 minutes after their spawn. Place of event was too predictable. BP in wrecks is still a bad idea.

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I did not participate in yesterday's event, although I did follow along in nation/global chat and in nation TS as to how it progressed.  Feel like I didn't miss a thing, and that what I did do during those hours (little bit of resource-gathering for ship mats, moving some ships around outposts, that sort of thing) was more productive.  I also spent the remainder of my Naval Action play much less irritated and in a better mood than the previous two Saturdays.

 

I'd like to think I'm a pretty open-minded, fair, and thoughtful player.  Those who interact with me in-game and the tone of my few posts in these forums would (I hope) attest to that.  So if this much-ballyhooed event renders such a reaction in a player like me...what does that say about the overall success of what you're doing here, Game-Labs?  How far off the mark are you?  Is this something close enough to "right" that it can be tweaked into place?  Or does it just need to be junked entirely?

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In my view, the devs should focus on deploying a solid patch in September (regions, diplomacy, new port battles).

Missions and events should be content for the October or November patch.

Until October-November, they should disable the event for further development after key features are working.

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Good day to you captains

 

To give advance time to adapt we are deploying a patch tomorrow that will provide the following changes to the special event that have been tested over the last 2 weeks.

  1. Deadman's chest weight have been increased to 2500 loads. To help with identification of potential targets and to reduce the number of chests 1 person can take.
  2. Number of shipwreck ships have been reduced slightly to allow more distance between individual ships of the wrecked fleet.
  3. Loot quantity increased
  4. Crafteable upgrades won't be in the loot table (with the exception of some very popular upgrades like pumps or improved magazines)
  5. Timing of fleet arrival hints changed. Event will happen some short time after the hinted time to simulate the spreading rumors that the ship did not arrive to the destination. Previously captains had to deduct that if ship is arriving at 4 it must be intercepted earlier. It was deemed unhistorical because suspicions about fleet loss would appear only after the fleet have not arrived at the expected time. This will also give more time to prepare. 

Expected behavior to maximize the outcome for your group/nation

  • Organized groups have an advantage and should have an advantage as it is a server based event. You can get something in the event solo, but if you nation or group acts in unison you will maximize your result.
  • Captains should arrive to the suspected event location early.
  • Groups who have three dedicated roles will have more chances. Interceptors, combat ships and carriers
  • Interceptors/Scouts: Before the event they operate on the potential routes to the event and deny entry to enemy trading vessels. After location is known and enemy vessels got the chance to loot something Interceptors should board the traders and bring the treasures home. Interceptors also stop enemy fast frigates and brigs. Interceptor captains should try to predict the return routes of the enemy trading ships if they got to the spawn faster (they will still have to return back to ports). Interceptors must take precautions and take medkits to recover crews after boarding.
  • Combat ships: destroy enemy fleets in the area allowing safe passage to trading vessels. 
  • Carriers: carry the loot, and try to escape safely. Carriers should be fitted for combat and maybe even boarding combat.

Basically by the time event marker pops up your group should have already done the following

  1. Cleared the area,
  2. allowed allied heavy trading ships into the area,
  3. destroyed enemy trading ships
  4. provided safe passage back home

In this case you will pick up everything.

Hi dev s 

 

JUST want to tell you I picked up Nothing....just nothing 

 

3 hours waiting/sailing

let me tell you all something else as well

3bbb9bca18ccfdce09681f1ddcd8267e.jpg

 

 

still wreck s in a similar way as before (events)

how many times.......... do you have to bump your bow......... against a rock ???

6ba68560de3fd95700952189ebbe0bd0.jpg

 

removing of the social perk will end up in a total inactive server (do not think a poll is a represenitative amount of the active game communnity, the oposite is true)

 

OW has become the fourth dimension where nobody may interfere with somebody(that is NOT open world )

 

264e480e6bcd0b8cc14787255f70adc7.jpg

 

i am..on the edge of surrender ...just to keep my men alive ..(if you don understand this sentience please tell me and ll delete the game immediate)

 

efb4c4b16bb5d332ccc556ec915a05fc.jpg

Edited by Thonys
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I don't believe in critizing something unless I'm willing to come up with constructive ideas on how to improve it.  So here it goes;

I suggest the a special event use existing mechanics for these events. We have the Sealed Bottles, missions and wrecks with cargo. I suggest a Special Event use "Ornate Flasks" that when opened reveal a Wreck site (similar to the fleet or individual missions), once the player opens the Flash it will reveal a Mission type icon which will have 1 or 2 equivalent ships that have to be defeated in order to reveal a wreck or some type of cargo in the follow up. . Cargo maybe be a Deadmans chest with BPs, upgrades or paint jobs for the boatswains to paint idle officers with :-), or if that fails the ship. 

 

Now I'm sure there will be plenty of negative comments on this suggestion SO rather than throwing turd at it. Adapt, change or otherwise add to this idea so it has a possibility of helping these events out. 

Edited by Buba Smith

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I have reduced my aspirations to simply boarding people with these new ships, breaking them up, and hoping for a 0.0000025% chance of obtaining a blueprint.

Some say they can drop the bp other say they cant. So good luck^^

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Some say they can drop the bp other say they cant. So good luck^^

We been wondering this too cause we have captured a good number of ships and every one goes to get broke up when we do it.

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It takes a few broken eggs to make an omelette.  I think there's too much negativism here on this event.  The devs have the right goals in mind, and it may take us testing for 6 months before it gets right, but the correct intent is there and I think we should keep on trying.  Even the negative feedback can be constructive here though as long as it's not just whining.  Can we attempt to keep this going, making the appropriate changes?

 

My suggestion would be to enhance the event with more (added) coordinated AI activity, so that there's not a big cluster of activity in just one area.  I think the event needs to be in multiple areas that may be near each other but not one simple location.  Perhaps only one chest of significant value, and some lesser rewards elsewhere?  They could also be chests, but leave us guessing until all AI has been found and either destroyed or captured.

Edited by Jean Ribault

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A thought that has crossed my mind.

Maybe the event shouldnt be located at one small area for all the server (lots of people for only a few chests) but instead two or three locations around the map.

That way most of the nations will have nearly equal "sailing time". Same time invested, more fairness.

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