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Test event changes.


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So why not just automatically give the the BP to all players without the event? B

He's one of those that thinks every one should get a trophy and not not every one.  I do think every one that was in the event should get like a special paint just for playing it or something, but not every one on the server.   You should not get rewarded cause others did the hard work.  The real world doesn't work like that even though people keep trying to make it that way, it just doesn't work that way.  Than again he got one of the rare BP's so what does he have to complain about.

 

I got two purple mods I can craft myself and two paints from the one chest i got.   Really after all the time waiting it was not worth the time spent so I won't be staying up for the next one.  With the current rewareds they might as well have this pop several times in a week.  I'm going to bet we get the BP's any way in a few weeks with one of the new patches.  Well atleast the french should be getting the 1st rate BP.

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Ahoi everybody!

This was my third "Event"

The first was not organized, i sailed there on my own for more than 2 hours all wrecks empty...........................................................................................no loot

The second was together with 4 people we arrived 20 min after Event started all wrecks empty........................................................................................no loot

The third was well organized in huge group we arrived 10 mins after event started all wrecks i tagged empty....................................................................no loot

 

So , i wasted about 10 hours for nothing ,nada, nichts.

If this kind of event is what we have to expect in the future then NA is going to be born dead on release.You have to reward ur customers for the efforts they do ingame or soon u will sit here with 200 people online.

U cannot disapoint us week after week with this "Events"

 

A sad customer xxxJOExxx

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Greetings!

 

From looking on from the outside as I have been unable to participate in the first 2 weeks of events and just logged on when the event started this 3rd week.

 

I have a few observations and suggestions

 

Finding out the location should be advantageous for those there on or near the location when the event starts but it should not be all the chests that are placed out at that time, because that kills the purpose and the fun of the event for the casual players or smaller groups.

 

Make it so that each chest takes x minutes to retrieve, the larger the group helping the faster it goes.(Promoting group play) and also make sure that those helping gets a share of the loot. That way pvp can ensure over the right to salvage that particular wreck.

 

That way you can be a single player aiming to sneak in and recovering a chest and hope that you can get away but you risk the chance of being attacked and robbed.

 

Add a module that speeds up this recovery process but slows you down in OW, Perhaps call it wreck diver module.

 

Spawn chest/wrecks over time so that even casual players who logs on near the start of the event can get a chance of gathering a group and join the hunt for the precious treasure.

 

Add a similar event that gives clues in letters that eventually gives out a map markers for buried chests or lost wrecks if you manage to gather enough letters and clues and visit ports for gossip. Make the letters/clues usable and if you use them at the correct port you get more information and perhaps another port name to visit . That would also promote clans/groups working together and still allow single players to have a chance at the prize.

 

And I as many others are annoyed of the fact that we/I cannot craft the new shiny toys but dont let the negative feedback take to much focus. Lets contribute to make this event better and in the end the game better.

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pvp1: That was a pure waste of time, no one was attacking anyone i was able to sail in my grosventre next to brits, us and vp without no one tagging me, i tagged some but the all just ran. i heard about empty wrecks one or 2 minutes after their spawn. Place of event was too predictable. BP in wrecks is still a bad idea.

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I did not participate in yesterday's event, although I did follow along in nation/global chat and in nation TS as to how it progressed.  Feel like I didn't miss a thing, and that what I did do during those hours (little bit of resource-gathering for ship mats, moving some ships around outposts, that sort of thing) was more productive.  I also spent the remainder of my Naval Action play much less irritated and in a better mood than the previous two Saturdays.

 

I'd like to think I'm a pretty open-minded, fair, and thoughtful player.  Those who interact with me in-game and the tone of my few posts in these forums would (I hope) attest to that.  So if this much-ballyhooed event renders such a reaction in a player like me...what does that say about the overall success of what you're doing here, Game-Labs?  How far off the mark are you?  Is this something close enough to "right" that it can be tweaked into place?  Or does it just need to be junked entirely?

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Good day to you captains

 

To give advance time to adapt we are deploying a patch tomorrow that will provide the following changes to the special event that have been tested over the last 2 weeks.

  1. Deadman's chest weight have been increased to 2500 loads. To help with identification of potential targets and to reduce the number of chests 1 person can take.
  2. Number of shipwreck ships have been reduced slightly to allow more distance between individual ships of the wrecked fleet.
  3. Loot quantity increased
  4. Crafteable upgrades won't be in the loot table (with the exception of some very popular upgrades like pumps or improved magazines)
  5. Timing of fleet arrival hints changed. Event will happen some short time after the hinted time to simulate the spreading rumors that the ship did not arrive to the destination. Previously captains had to deduct that if ship is arriving at 4 it must be intercepted earlier. It was deemed unhistorical because suspicions about fleet loss would appear only after the fleet have not arrived at the expected time. This will also give more time to prepare. 

Expected behavior to maximize the outcome for your group/nation

  • Organized groups have an advantage and should have an advantage as it is a server based event. You can get something in the event solo, but if you nation or group acts in unison you will maximize your result.
  • Captains should arrive to the suspected event location early.
  • Groups who have three dedicated roles will have more chances. Interceptors, combat ships and carriers
  • Interceptors/Scouts: Before the event they operate on the potential routes to the event and deny entry to enemy trading vessels. After location is known and enemy vessels got the chance to loot something Interceptors should board the traders and bring the treasures home. Interceptors also stop enemy fast frigates and brigs. Interceptor captains should try to predict the return routes of the enemy trading ships if they got to the spawn faster (they will still have to return back to ports). Interceptors must take precautions and take medkits to recover crews after boarding.
  • Combat ships: destroy enemy fleets in the area allowing safe passage to trading vessels. 
  • Carriers: carry the loot, and try to escape safely. Carriers should be fitted for combat and maybe even boarding combat.

Basically by the time event marker pops up your group should have already done the following

  1. Cleared the area,
  2. allowed allied heavy trading ships into the area,
  3. destroyed enemy trading ships
  4. provided safe passage back home

In this case you will pick up everything.

Hi dev s 

 

JUST want to tell you I picked up Nothing....just nothing 

 

3 hours waiting/sailing

let me tell you all something else as well

3bbb9bca18ccfdce09681f1ddcd8267e.jpg

 

 

still wreck s in a similar way as before (events)

how many times.......... do you have to bump your bow......... against a rock ???

6ba68560de3fd95700952189ebbe0bd0.jpg

 

removing of the social perk will end up in a total inactive server (do not think a poll is a represenitative amount of the active game communnity, the oposite is true)

 

OW has become the fourth dimension where nobody may interfere with somebody(that is NOT open world )

 

264e480e6bcd0b8cc14787255f70adc7.jpg

 

i am..on the edge of surrender ...just to keep my men alive ..(if you don understand this sentience please tell me and ll delete the game immediate)

 

efb4c4b16bb5d332ccc556ec915a05fc.jpg

Edited by Thonys
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I don't believe in critizing something unless I'm willing to come up with constructive ideas on how to improve it.  So here it goes;

I suggest the a special event use existing mechanics for these events. We have the Sealed Bottles, missions and wrecks with cargo. I suggest a Special Event use "Ornate Flasks" that when opened reveal a Wreck site (similar to the fleet or individual missions), once the player opens the Flash it will reveal a Mission type icon which will have 1 or 2 equivalent ships that have to be defeated in order to reveal a wreck or some type of cargo in the follow up. . Cargo maybe be a Deadmans chest with BPs, upgrades or paint jobs for the boatswains to paint idle officers with :-), or if that fails the ship. 

 

Now I'm sure there will be plenty of negative comments on this suggestion SO rather than throwing turd at it. Adapt, change or otherwise add to this idea so it has a possibility of helping these events out. 

Edited by Buba Smith
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I have reduced my aspirations to simply boarding people with these new ships, breaking them up, and hoping for a 0.0000025% chance of obtaining a blueprint.

Some say they can drop the bp other say they cant. So good luck^^

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It takes a few broken eggs to make an omelette.  I think there's too much negativism here on this event.  The devs have the right goals in mind, and it may take us testing for 6 months before it gets right, but the correct intent is there and I think we should keep on trying.  Even the negative feedback can be constructive here though as long as it's not just whining.  Can we attempt to keep this going, making the appropriate changes?

 

My suggestion would be to enhance the event with more (added) coordinated AI activity, so that there's not a big cluster of activity in just one area.  I think the event needs to be in multiple areas that may be near each other but not one simple location.  Perhaps only one chest of significant value, and some lesser rewards elsewhere?  They could also be chests, but leave us guessing until all AI has been found and either destroyed or captured.

Edited by Jean Ribault
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Wind is 100% correct, this is all the way race and nothing what Devs intend to create will happen. No one will go PvP at all, players will try to avoid it by any chance. It is grab and run. There should be real Tressure Fleet and combat with it protecting the Deadman's Chest. All nations can join the battle, I would love to see it or something similar, that actually requires battle, not just tries to make players do it kindly.

 

The only way to make people PvP is to make loot spawn in slowly. Give players incentive to hold the area while more wrecks spawn, and make sure there's enough time between spawns for battles to be fought. The trouble is that if you're in combat, you're not getting anything. If there were a way to pull any wreck into a battle instance and off the OW when a battle is fought near it, that's even better.

 

 

A thought that has crossed my mind.

Maybe the event shouldnt be located at one small area for all the server (lots of people for only a few chests) but instead two or three locations around the map.

That way most of the nations will have nearly equal "sailing time". Same time invested, more fairness.

 
You could also instance the whole thing like a battle/ship duel, but that takes out some of the fun of figuring out where the wrecks will spawn. 
 
Another thought is to split up the rewards. Wrecks can drop BP and paint, but they can also randomly drop off of battles taking place in the vicinity of the wrecks.
Edited by saltiestraccoon
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Any events that forces players to spent 3-4 hours of a Saturday while doing nothing and then getting nothing for the 3-4 hours spent is allways gonna be a failed event.. If the devs wanted PvP they should think up something else, because this isn't gonna create PvP.. If they wanted to add real, NEW content they wouldn't build on an already over used theme.. The event is an embarrassment unbecoming any game and I truly urge the devs to accept that which is plain for all to see - if they can not think up good, engaging and fun events, hire someone who can! The player base is actually leaving and that can't be the intent of neither the devs nor the remaining players.. This game needs missions, engaging events and national goals (major missions), not glorified bottlehunts and futile waiting games..

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I suspect those of you complaining there was no PvP arrived on the scene to late.

We had a 6 ship group. We sunk several warships before the event popped. After it popped we grabbed the first Indiamen trying to leave the area and got x2 chests off it. The whole thing took us about 2 hours. If you wasted 3-4 hours then you were probably doing it wrong.

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The event is like a lottery ticket.. I find it amusing that ppl are saying it was a waste of time, when it was clear from beggining that the winners will be a small % of whole player base...The new BP's are suppose to be rare... so what were you guys expecting?

PS I never play lotteries, so i dont care much about event.

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I suspect those of you complaining there was no PvP arrived on the scene to late.

We had a 6 ship group. We sunk several warships before the event popped. After it popped we grabbed the first Indiamen trying to leave the area and got x2 chests off it. The whole thing took us about 2 hours. If you wasted 3-4 hours then you were probably doing it wrong.

I didn't 'cause I don't waste my Saturday.. But several of my clan members did and didn't really get neither PvP nor any real sense of much else than futility.. And to say u spent 2 hours on an event is either bs or u're so lucky it spawned right outside ur doorstep.. Most players aren't that fortunate.. And tell me, please, that this event is original and NEW.. Please tell me they've actually added something to the game rather than just spin off an already poor excuse for a content.. Where's the convoy missions? The national goals that an entire nation has to work towards? The different missions other than S&D.. And please tell me that u think the PvE server needs more PvP.... And if u feel the PvP server needs more PvP'ing then u only got urself to blame - set up an OP at Viques or ile a vache, la orchilla or cabo Canaveral and you'll get it on a daily basis..

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I have yet to participate in the event.. as I have to always work saturdays. 

 

But, from watching chat at work from members and global chat it makes me laugh on pvp2.

 

The pirates are organized at the clan level and people get upset they get everything.  It really takes a group to go down with the correct setup, to be able to fight and carry.

 

What I would suggest is a combo of the above comments.

 

Make shipwreck battles for the loot..below is what I mean.

 

You have to enter a battle kind of like an epic event.

- In that battle you have to go to the shipwreck, and start to "diving" pulling it up whatever..there is a timer.

- In the open world shows open battle..any nation can go in and fight for that shipwreck. (could end up with multiple nations in one battle.

- once the shipwreck is pulled up and cargo extracted, normal escape rules apply..could extend the timer to 5 minutes before you can escape. (anything longer if no one is against you could be very annoying.)

 

The current setup of run snatch and run..is ok..but it can be improved upon.

 

Devs - is this coding even possible? if not then I guess it does not matter

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After being there for the first and third event (althoug PvE) I agree with some voices here saying, that things should be stretched out a little bit. Maybe the event could take place on a bigger area, not about one quadrant but maybe about four. In these quadrants over the time of a few hours there will be ships spawning regularely, floating up from the depths of the sea like driftwood. Give more people more reason to stay there, raise their chances to get some plunder while looking around a little bit.

 

For more PvP though (and even for PvE with AI ships) maybe it would be better to put the wrecks inside an instance. Make it like an event marker where ships can enter all the time and try to reach a chest or wreck in the water. Give them a one minute countdown to plunder that wreck - then close the instance. Let people run and fight for some treasure, give people reason to screen their friends while they are loading the chests inside their holds. But let these "events" pop up for some hours in roughly the same big area, so give more people chances to find their luck.

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I wouldn't want this game to become somekind of scuba diving simulator or shipwreck treasure hunter game. We already have the shipwrecks with the sealed bottles, leave em to that.

Devs could develop this special event into a massive treasure fleet following a set itinerary between port A and port B. Player would have to attack or escort lone stragglers ( Indiaman+ escort) who lost their route after a storm. You would then have to sail the Indiaman back to safety with it is cargo.

You could even make it so those treasure fleets carry special cargo normally unavailable to a nation, (especially once regional goods are introduced). You then need to escort them to your capital and prevent enemy privateers to interfere, etc.

Possibilities are endless.

My two cents ;)

Edited by Serk
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I didn't 'cause I don't waste my Saturday.. But several of my clan members did and didn't really get neither PvP nor any real sense of much else than futility.. And to say u spent 2 hours on an event is either bs or u're so lucky it spawned right outside ur doorstep.. Most players aren't that fortunate.. And tell me, please, that this event is original and NEW.. Please tell me they've actually added something to the game rather than just spin off an already poor excuse for a content.. Where's the convoy missions? The national goals that an entire nation has to work towards? The different missions other than S&D.. And please tell me that u think the PvE server needs more PvP.... And if u feel the PvP server needs more PvP'ing then u only got urself to blame - set up an OP at Viques or ile a vache, la orchilla or cabo Canaveral and you'll get it on a daily basis..

I think the first two events were little more than a race to derelicts. Some of this might have been player driven. This last event was more of a strategic puzzle. If you solved the puzzle you hit a chance for chest reward PvP. If not then you might get PvP or you might just waste a few hours. I don't think strategic puzzles are a bad thing in itself as long as there are other types of events to accommodate other play styles and preferences. As a strategic puzzle my only fault observed in this one was that the treasure rewards were to small to divide well amoung the players likely needed to be used. This proved to be a 4-8+ man group event. In the future, as players get used to this one style of event I see this man power climbing even higher.

Currently I get PvP constantly. But as you say it isn't particularly meaningful PvP. We're still missing other goals than just S&D be it PVE or PvP. The hostility build up of the future conquest system may cure some of that. It's a start.

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You combat ship will then board at least one of those unprotected vessels on the way back.

 

What point in boarding other than to screw up someone else"s day? you wont be able to pick up the chest anyway other than to presumably try and sail away in an already crippled trader with no repair kits.

 

As I recall everyone just took traders and it was all over in first 15 minutes.

 

Most people couldn't be bothered going considering the huge effort to get there, the 4am start and sensibly just went to bed rather than go for the the meagre chance of a reward.

Edited by Bulwyf
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