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Alliances - final design

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Week 1: smaller nations wiped, Largest playerbase nations form two or three blocks

Week 2: smaller nations are forced to ally with their gankers and declare war to potential allies for two weeks to survive and keep players^^

 

End of diplomacy for months.

Edited by Baptiste Gallouédec

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Will there be an option to vote "no alliance" and/or a minimum percentage of votes required to ratify one?  For example if the majority of a faction's players were not available for a voting cycle or perhaps were disinclined towards any alliance without either of the above foreign policy could be changed or created by a very small minority.

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Will there be a maximum number of Nations you can ally too?

Yup, 1 :lol:

no

both nations must be a top choice for each other - but because the voting lasts for a week and you get multiple votes you will be able to put votes to make the second choice a first choice

basically - only 1 alliance per week.

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P.S. I am looking what will happen in a long run and I know it takes time to level up a character, but trust me we are dealing with gamers who will do just anything in order to get an easy win.

Don't take offense, but how do you think alts work?

The current challenge they are facing is ensuring being Rear Admiral with all alts on all servers.

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Don't take offense, but how do you think alts work?

The current challenge they are facing is ensuring being Rear Admiral with all alts on all servers.

I understand, but that challenge is not good enough. I want to see they spend required amount of hours per week if they want to be able to vote. They can spend 10 hours in Spain and then go and spend 10 hours in France. Such time investment will make sure they know why they are voting.

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How are you going to deal with multiple accounts placing votes for other Nations?

 

ex. if a clan has 100 members and they are all have 2 accounts on different nations. Can they switch and vote? I think yes. 100 cheat votes make a big difference and might just ruin the whole system.  

 

My suggestion - implement 'active hours'. Active Hours should be the minimum amount of hours you need to spend (in one nation) in order to place the vote for that same nation. Now in order to place double vote, players will need to spend x2 hours per week on both nations if they want to cheat. 

 

ex. if player is inactive and just came back to the game he will not be able to place a vote. 10 hours per week could be a reasonable start. Active hours reset every week. 

 

Also, place vote window in the end of each Week - Sunday. This will make sure players get 10 required hours.

 

 

P.S. I am looking what will happen in a long run and I know it takes time to level up a character, but trust me we are dealing with gamers who will do just anything in order to get an easy win. 

 

PLEASE Devs. Take a look at this suggestion.

This player did make a very very good suggestion to decrease the problem of multiaccounts and the voting system.

In addition such a system will protect a nation from votes by players who play just a very few hours a week. In my oppinion such players aren't be able to estimate

wich nation ist the best ally and wich are really need to be an enemy, because they don't know what happened the last week(s).

Edited by Sven Silberbart

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Hmm, pirates have no interest in making allies, as they attack each one they want. This is a big advantage, isn't it? Just sail out and look what poor target crosses your way ....

Its GREAT that we pirates dont have to follow any silly rules set by fat kings and queens !

The pirates who want allies and enemies probably would be better served being nationals.

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Its GREAT that we pirates dont have to follow any silly rules set by fat kings and queens !

The pirates who want allies and enemies probably would be better served being nationals.

I heard Pirate dedicated patch will come after and we don't what to expect yet.  :D

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good ide but better is if we like after voting sign up with the nations we want to be allis with and those are broken after a vote. Every vote is there for like 3 days and most be 75'% yes.

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I understand, but that challenge is not good enough. I want to see they spend required amount of hours per week if they want to be able to vote. They can spend 10 hours in Spain and then go and spend 10 hours in France. Such time investment will make sure they know why they are voting.

Ehrm, some alts I know off have 45 hours / week. They play in parallel, not in sequence.

Maybe I should write up a definitive alt guide as well. :D

One statement I heard last weekend was grand: "Should I attack this French player with my British alt? He is delivering mats for my French alt's Victory."

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Ehrm, some alts I know off have 45 hours / week. They play in parallel, not in sequence.

Maybe I should write up a definitive alt guide as well. :D

One statement I heard last weekend was grand: "Should I attack this French player with my British alt? He is delivering mats for my French alt's Victory."

Well here is why I am trying to show devs how important this issue is, so they can do something about it before they start loosing players same way Potbs did.

 

Delivering mats to unknown shipbuilders is a trust issue and players are on their own if they get goods stolen or get under spy attack. They always need to double check who the person is before they trade or disclose info. I am more concerned about alliances and votes that can 'make America great again' :D  jk.

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PLEASE Devs. Take a look at this suggestion.

This player did make a very very good suggestion to decrease the problem of multiaccounts and the voting system.

In addition such a system will protect a nation from votes by players who play just a very few hours a week. In my oppinion such players aren't be able to estimate

wich nation ist the best ally and wich are really need to be an enemy, because they don't know what happened the last week(s).

No, I don't want the alliance mechanic to succumb to power gamers in that way. We need to figure out something else.

Power gamers should/could be the primary content providers, but in such a way that casuals are not impeded.

http://steamcommunity.com/id/Skully71/recommended/311310

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No, I don't want the alliance mechanic to succumb to power gamers in that way. We need to figure out something else.

Power gamers should/could be the primary content providers, but in such a way that casuals are not impeded.

http://steamcommunity.com/id/Skully71/recommended/311310

You can always choose to be a passive gamer with no attachments in politics and keep your vote. We are talking zerg cheating here. Also, can you explain why you don't want it? Saying no means nothing. Your links is pointed at the positive Pirate (Pirate nation is not effected) review.  

I-see-what-you-did-there.jpg

Admin - pirates are pirates - they don't participate in politics (only undercover) 

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Great ideas on this devlog. Especially great news about pirates - who want make alliance with somebody who back stab you and take all your gold? As always looking forward to see it live and test it. /Tiphat

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Maybe to limit the amount of allies one nation can have.  Maybe max 2 allies.  Alliance of 3 is already actually a big, maybe too big already.

 

Right now for example; UK, VP, SE, US are allied. This is way too big alliance in the game, and should have never existed.  So maybe you should only be allowed to be allied with 1.  Or bigger you are, less alliances you can have.  The size measured in active players.

 

There is flaw in your reasoning. Sweden is allied to VP, We are friendly/neutral Towards Uk and US. That is not the same as your describing.

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Thank you for designing alliances! This should be fun to test.  Any reason why instead of rounds of voting directly on alliances, you didn't go the "elect a leader who quickly decides alliances and enemies" route?  Seems like a leader and/or his foreign minister could negotiate alliances quickly, and in interesting ways that voting could never do...  that said, I'm very grateful for the new content, and looking forward to testing it!

I would disagree with having one leader decide something as important as alliances and enemies.

Something as important as that should require a consensus of the population. Having one person make such a decision could potentially result in unpopular decisions that are not supported by a majority of that nation. Another problem with one leader making those decisions is what happens if that player decides to take a pause/vacation from the game?

Edited by OlavDeng2
Removed Real World Politics reference

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You can always choose to be a passive gamer with no attachments in politics and keep your vote. We are talking zerg cheating here. Also, can you explain why you don't want it? Saying no means nothing. Your links is pointed at the positive Pirate (Pirate nation is not effected) review.  

I-see-what-you-did-there.jpg

Admin - pirates are pirates - they don't participate in politics (only undercover) 

Stop editing while I'm reading. :P

The zerg cheat/exploit would be as follows: alts are power gamers, power gamers have many active hours, ergo alts dictate the mechanism.

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Stop editing while I'm reading. :P

The zerg cheat/exploit would be as follows: alts are power gamers, power gamers have many active hours, ergo alts dictate the mechanism.

If you let power gamers rule the game NA will die withing 6 months max. Not going to point fingers, but one clan already proved how easily it is to destroy nation population and eventually the game. That is why heavy restrictions must be applied per Nation. This includes hours spend in one Nation, PB participation and points earned in contention zones before you  can go into Politics. Please take no offence we are just figuring an honest way. 

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If you let power gamers rule the game NA will die withing 6 months max. Not going to point fingers, but one clan already proved how easily it is to destroy nation population and eventually a game. That is why heavy restrictions must be applied per Nation. This includes hours spend in one Nation, PB participation and points earned in contention zones before you  can go into Politics. Please take no offence we are just figuring an honest way.

I'm just saying alts can easily reach those conditions and potentially rig a vote.

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I heard Pirate dedicated patch will come after and we don't what to expect yet.  :D

 

Oh yes...

 

"I am a free Prince, and I have as much Authority to make War on the whole World, as he who has a hundred Sail of Ships at Sea, and an Army of 100,000 Men in the Field ... but there is no arguing with such sniveling Puppies, who allow Superiors to kick them about Deck at Pleasure; and pin their Faith upon a Pimp of a Parson; a Squab, who neither practices nor believes what he puts upon the chuckle-headed Fools he preaches to."

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Votes

Vote limits are granted based on level. Voting is allowed above a certain rank. To be able to vote for allies player must first vote on the enemy. 

 

 

PVE carebears will take part in controlling RVR - nice!

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Again, did i miss something ? Voting will be done by landowners, landowners are people that win land in PB's get land by doing a lot of PvP feats or spend a ton of cash. I cant see alts being able to zerg votes unless they already ditched the entire Landlord idea they had going on.

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